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Evgenii Golubev 6 年前
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      ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/Volumetrics/VolumetricLighting.cs

2
ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/Volumetrics/VolumetricLighting.cs


public struct DensityVolumeParameters
{
public Color albedo; // Single scattering albedo: [0, 1]. Alpha is ignored
public float meanFreePath; // In meters: [1, FLT_MAX]. Should be chromatic - this is an optimization!
public float meanFreePath; // In meters: [1, 1000000]. Should be chromatic - this is an optimization!
public float asymmetry; // Controls the phase function: [-1, 1]
public void Constrain()

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