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#if (SHADEROPTIONS_VOLUMETRIC_LIGHTING_PRESET == 1) |
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// E.g. for 1080p: (1920/8)x(1080/8)x(128) = 4,147,200 voxels |
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#define VBUFFER_TILE_SIZE 8 |
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#define VBUFFER_SLICE_COUNT 128 |
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#define VBUFFER_SLICE_COUNT 64 |
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#define VBUFFER_SLICE_COUNT 256 |
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#define VBUFFER_SLICE_COUNT 128 |
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#endif |
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#define SUPPORT_ASYMMETRY 1 // Support asymmetric phase functions |
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