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Remove leftover SetupComputeShader() call

/main
Evgenii Golubev 6 年前
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ed476664
共有 1 个文件被更改,包括 0 次插入1 次删除
  1. 1
      ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/Volumetrics/VolumetricLighting.cs

1
ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/Volumetrics/VolumetricLighting.cs


Vector4 resolution = new Vector4(w, h, 1.0f / w, 1.0f / h);
Matrix4x4 transform = HDUtils.ComputePixelCoordToWorldSpaceViewDirectionMatrix(vFoV, resolution, camera.viewMatrix, false);
camera.SetupComputeShader( m_VolumeVoxelizationCS, cmd);
cmd.SetComputeTextureParam(m_VolumeVoxelizationCS, kernel, HDShaderIDs._VBufferDensity, vBuffer.GetDensityBuffer());
cmd.SetComputeBufferParam( m_VolumeVoxelizationCS, kernel, HDShaderIDs._VolumeBounds, s_VisibleVolumeBoundsBuffer);
cmd.SetComputeBufferParam( m_VolumeVoxelizationCS, kernel, HDShaderIDs._VolumeProperties, s_VisibleVolumePropertiesBuffer);

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