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Merge branch 'master' of https://github.com/EvgeniiG/ScriptableRenderLoop into fix_sss_radius_bug

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Evgenii Golubev 7 年前
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d5cf2b48
共有 3 个文件被更改,包括 1 次插入1 次删除
  1. 2
      ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/Volumetrics/HomogeneousDensityVolume.cs
  2. 0
      /ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/Volumetrics/HomogeneousDensityVolume.cs.meta
  3. 0
      /ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/Volumetrics/HomogeneousDensityVolume.cs

2
ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/Volumetrics/HomogeneousDensityVolume.cs


namespace UnityEngine.Experimental.Rendering.HDPipeline
{
[ExecuteInEditMode]
[AddComponentMenu("RenderPipeline/High Definition/Homogeneous Medium Volume", -1)]
[AddComponentMenu("RenderPipeline/High Definition/Homogeneous Density Volume", -1)]
public class HomogeneousDensityVolume : MonoBehaviour
{
public VolumeParameters volumeParameters = new VolumeParameters();

/ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/Volumetrics/HomogeneousMediumVolume.cs.meta → /ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/Volumetrics/HomogeneousDensityVolume.cs.meta

/ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/Volumetrics/HomogeneousMediumVolume.cs → /ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/Volumetrics/HomogeneousDensityVolume.cs

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