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Add a TODO

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GitHub 7 年前
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共有 1 个文件被更改,包括 3 次插入0 次删除
  1. 3
      ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/Volumetrics/Resources/VolumetricLighting.compute

3
ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/Volumetrics/Resources/VolumetricLighting.compute


// TODO: piecewise linear.
float3 scattering = _GlobalFog_Scattering;
float extinction = _GlobalFog_Extinction;
// TODO: define a function ComputeGlobalFogCoefficients(float3 centerWS),
// which allows procedural definition of extinction and scattering.
#if ENABLE_REPROJECTION
// This is a sequence of 7 equidistant numbers from 1/14 to 13/14.

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