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Clean up the comments

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Evgenii Golubev 7 年前
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共有 1 个文件被更改,包括 1 次插入2 次删除
  1. 3
      ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/Volumetrics/VolumetricLighting.cs

3
ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/Volumetrics/VolumetricLighting.cs


{
public Vector4 resolution;
public Vector2 sliceCount;
public Vector4 uvScaleAndLimit; // Necessary us to work with sub-allocation (resource aliasing) in the RTHandle system
public Vector4 uvScaleAndLimit; // Necessary to work with sub-allocation (resource aliasing) in the RTHandle system
public Vector4 depthEncodingParams;
public Vector4 depthDecodingParams;

bufferResolution = new Vector3Int(m_LightingBufferHandle.rt.width, m_LightingBufferHandle.rt.height, m_LightingBufferHandle.rt.volumeDepth);
}
// Start with the same parameters for both frames. Then update them one by one every frame.
return new VBufferParameters(viewportResolution, bufferResolution, controlParams);
}

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