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Evgenii Golubev 6 年前
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共有 1 个文件被更改,包括 0 次插入1 次删除
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      com.unity.render-pipelines.high-definition/HDRP/Lighting/Volumetrics/VolumeVoxelization.compute

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com.unity.render-pipelines.high-definition/HDRP/Lighting/Volumetrics/VolumeVoxelization.compute


voxelCenterUV.z = clamp(voxelCenterUV.z, offset + clampBorder, offset + _VolumeMaskDimensions.x - clampBorder);
// TODO: expose the LoD bias parameter.
// TODO: can we use anisotropic filtering to improve the quality? SampleGrad() doesn't support ddz().
float maskValue = SAMPLE_TEXTURE3D_LOD(_VolumeMaskAtlas, s_trilinear_clamp_sampler, voxelCenterUV, lod).a;
return maskValue;

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