|
|
|
|
|
|
// Store the feedback for the voxel. |
|
|
|
// TODO: dynamic lights (which update their position, rotation, cookie or shadow at runtime) |
|
|
|
// do not support reprojection and should neither read nor write to the history buffer. |
|
|
|
// to the history buffer. This will cause them to alias, but it is the only way |
|
|
|
// to prevent ghosting. |
|
|
|
// This will cause them to alias, but it is the only way to prevent ghosting. |
|
|
|
|
|
|
|
_VBufferLightingFeedback[voxelCoord] = float4(blendedRadiance, centerTransmInt); |
|
|
|
|
|
|
|