476 次代码提交 (02722ac4-033a-4a30-b780-e3761ced85ae)

作者 SHA1 备注 提交日期
Andre 36b78bf8 Initial project push 6 年前
Andre 78808f0d Boat trail tweaks 6 年前
Andre ac9361da Added debug views for water shader 6 年前
Andre McGrail eaa6472e Water shader improvements 6 年前
Andre McGrail 6a066278 Some more water shader refinements, warning:requires latest github SRP 6 年前
Andre McGrail c197f4d7 Updated LT pipeline package 6 年前
Andre McGrail ee0fef20 Disable vertex colour generation for now 6 年前
Andre McGrail 15127cdc removed water system to make way for Submodule 6 年前
Andre McGrail 23a48921 Tweaked boat physics, shaved off half a ms per boat 6 年前
Andre McGrail 030fa421 Updated water submodule 6 年前
Andre McGrail 9c08e65f WARNING: This commit requires a custom build of unity and a modified LT pipeline, these will be publicly available soon 6 年前
Alex 4b647a2b FBX of props - Bouy, arrow sign, beach chair and umbrella, paraglider, windsurfer, blimp and kayak. 6 年前
GitHub e9052c1e Merge pull request #1 from Verasl/artAssets 6 年前
Alex 7b1b6829 New Textures yo! 6 年前
Andre McGrail d9fd1934 more work on buoyancy jobs conversion 6 年前
Alex 77109a97 fixed textures yo! 6 年前
Andre McGrail eb60867b Level tweaks 6 年前
Andre McGrail 039ec916 level tweaks 6 年前
Andre McGrail 84e64de9 slight tweaks 6 年前
Andre McGrail fe281ee1 Scene dressing 6 年前
Andre McGrail 14efaaf3 Updated boat 6 年前
Andre McGrail a56ff293 Set main scene material to be tessellated shader, this doesn't render correctly on OSX metal 6 年前
Andre McGrail 95f9af62 Small tweaks 6 年前
Andre McGrail 8adcbeea Updated water submodule 6 年前
Andre McGrail 0f012d34 Merge branch 'artAssets' 6 年前
Andre McGrail d66cc701 Removed embedded cinemachine and externalised as a package 6 年前
Andre McGrail abc17eb2 Switched terrain to mesh 6 年前
Andre McGrail 7438b4a6 Created LOD switcher to only use high level lods on main Camera 6 年前
Andre McGrail c7c57043 Updated water submodule 6 年前
Andre McGrail 9abb6a66 Added custom terrain shadegraph 6 年前
Andre McGrail 3e297a4c Fixed vegetation shaders 6 年前
Andre McGrail 40418733 Small tweaks, removed unneeded shaders and variants 6 年前
Andre McGrail 91a1b267 Updated WaterSystem submodule 6 年前
Andre McGrail 8806c68d Updated WaterSystem submodule 6 年前
Andre McGrail 13b925a4 Camera work for cutscene 6 年前
Andre McGrail e8381176 Updated scene(missed from last commit) 6 年前
Andre McGrail 220c333d Disabled dynamic batching, enabled static batching 6 年前
Andre McGrail c4011ea8 Updated packages and added basic debug menu 6 年前
Andre McGrail bc67bea6 Updated boat physics settings 6 年前
Andre McGrail 379cda8c Setup MPBs on the boats 6 年前
Andre McGrail eb7bff0b Updated baked lighting 6 年前
Andre McGrail f485660c Manifest back to packages 6 年前
Andre McGrail f9073ee5 Updated settings 6 年前
Andre McGrail 11472116 Added camera controls 6 年前
Andre McGrail 033decc7 Tweaked LOD settings 6 年前
Andre McGrail 01a69cb1 Rebaked Lighting 6 年前
Andre McGrail c7f157b7 Upped shadow resolution 6 年前
Andre McGrail 7ec2acab Large update, lots of visual differences, be careful updating to here 6 年前
Tim Cooper 8baca378 add LW Renderer 6 年前
Andre McGrail dc6b492f Added WaterFXPass to MyLWRenderer 6 年前
Andre McGrail b5f3c4b4 Updated MyLWRenderer to newest SRP commit (not working 100%) 6 年前
Tim Cooper 74bdfc61 Update to match core code. 6 年前
Andre McGrail f04512fc Small changes across the level 6 年前
Andre McGrail 88fbddf7 Massive cleanup 6 年前
GitHub c330c77c Merge pull request #2 from Verasl/custom-renderer 6 年前
Tim Cooper 78dd04dc Fix scene view gizmos (workaround till LW gets the real fix) 6 年前
Andre McGrail b1f6c73f Fixed custom renderer for latest SRP 6 年前
Andre McGrail 19f3d706 leftover files 6 年前
Tim Cooper b751bcc7 Update planer reflections. 6 年前
Tim Cooper f04d249b Update boatdemo. 6 年前
Andre McGrail 53ec0cec Small tweak to post colliders 6 年前
Andre McGrail f6841daa Merge branch 'tim-callbacks' 6 年前
Andre McGrail 316d47cb Removed WaterSystem submodule and embedded as local Package. 6 年前
Andre McGrail 7870e1ef Some scene cleanup 6 年前
Andre McGrail 71f5bf39 Some file re-org 6 年前
Andre McGrail 0b034fcf File name updates(terrain layers) 6 年前
Andre McGrail 9aacf27f Update water package to fix building builds 6 年前
Andre McGrail 26473897 Disabled Vsync 6 年前
Andre McGrail 92226c93 Updated NavMesh 6 年前
Andre McGrail e5cf59be Init branch push 6 年前
Andre McGrail 9e946d25 Updated the Water test scene as it was forgotten about for a while 6 年前
Andre McGrail 98b7659d Added shore slide 6 年前
Andre McGrail 48578b71 Water foam work 6 年前
Andre McGrail c7111541 Merge branch 'master' into MiscWork 6 年前
GitHub bd60d1e2 Merge pull request #7 from Verasl/MiscWork 6 年前
Andre McGrail 62ad6831 Updated Shadegraphs, Vegetation and WaterFX shaders to new API 6 年前
Andre McGrail ea076229 init push 6 年前
Andre McGrail f3d23e02 Changed shader functions per api v4 update 6 年前
Andre McGrail f1da6447 Added burst compiler for the water system job 6 年前
Andre McGrail 309b3c34 Merge branch 'lw/shader-include' into lw/api-review-v4 6 年前
GitHub d58b7d71 Merge pull request #10 from Verasl/lw/api-review-v4 6 年前
Andre McGrail 8b65ed9b Update work for API v5 6 年前
Andre McGrail b6688ed9 Updated Pipeline api rename 6 年前
Andre McGrail eaa911ae Updated reflection probes 6 年前
Andre McGrail dc6a61c9 slight updates to lighting and post 6 年前
GitHub 672c6f5f Merge pull request #12 from Verasl/lw/file-renames 6 年前
Andre McGrail e79c320d Some more water shader tweaks 6 年前
GitHub 41727060 Merge pull request #13 from Verasl/lw/api-review-v6 6 年前
MingWai 01439ebc SRP API changes by peter 6 年前
Andre McGrail ed67b62e Latest changes 6 年前
Andre McGrail 2be28b1a Slight tweaks 6 年前
Andre McGrail c5e98cad Fixed depth issue on GLES - temporary fix 6 年前
Felipe Lira 1866b7bb stripping mixed lighting variants 6 年前
Felipe Lira 9a0fe661 LWRP moved to non experimental namespace. This fixed compile errors to use new LWRP. 6 年前
GitHub e0fcb680 Merge pull request #20 from Verasl/srp-api-changes 6 年前
Andre McGrail 08c9a7be Texture/Shader tweaks 6 年前
Andre McGrail 075c6b2d Merge branch 'master' into optimization 6 年前
Andre McGrail 9c167dec Small fixes/tweaks 6 年前
GitHub 599cccf6 Merge pull request #21 from Verasl/optimization 6 年前
André McGrail ed284400 Fixed Timeline/Cinemachine issues 6 年前
André McGrail d221bcac Updated to work with shader cleanup PR on SRP 5 年前
André McGrail 98dcb308 Assorted changes 5 年前
GitHub 03081f47 Merge pull request #23 from Verasl/shader-api-cleanup 5 年前
André McGrail 52368f2b Minor updates 5 年前
André McGrail 741890d1 Init commit 5 年前
André McGrail 175825d8 Fixed planar reflections 5 年前
André McGrail 11eb0468 Tweaks 5 年前
André McGrail 5e65d97b SRP batcher on 5 年前
André McGrail 35e36990 Added SRP batcher support to the water and removed MPBs 5 年前
GitHub a6991323 Merge pull request #29 from Verasl/art-tweaks 5 年前
André McGrail 81134287 Init changes 5 年前
André McGrail 699942a9 Small updates 5 年前
André McGrail b61025fb Updated render passes to newest changes on SRP repo 5 年前
André McGrail 192ef3fc Final tweaks to branch 5 年前
GitHub 28758d0f Merge pull request #31 from Verasl/lw/passes-in-objects 5 年前
André McGrail cfbcafcc Tweaks to shadergraphs and baked water depth map 5 年前
André McGrail a539a28b Updates to scene 5 年前
André McGrail 5b399baf Initial update for 19.1 5 年前
André McGrail 1b25cca4 InitCommit 5 年前
André McGrail 5b3f36b7 cheap AO test 5 年前
André McGrail 90aa4e2a embed package 5 年前
André McGrail ac2f0b59 Manifest update 5 年前
André McGrail 791347ab Added light map corrector to avoid NaNs 5 年前
André McGrail da3485f6 Merge branch 'GDC-temporary' 5 年前
André McGrail 083db55c Updated FBX settings and cleaned up some un-needed files 5 年前
André McGrail a3c601de Updated material data references 5 年前
André McGrail 78aa239e Init commit 5 年前
André McGrail 3de9266d Merge branch 'master' into release/2019.1 5 年前
André McGrail 76f78a45 Converted UI to prefab system 5 年前
André McGrail 707dd85b Used nested prefabs to clean up island level 5 年前
André McGrail 8c8bf892 Final Cleanup 5 年前
André McGrail 5dc36208 Remove unused mesh 5 年前
André McGrail eca7f35e Remove unused mesh 5 年前
André McGrail 26d685c4 Remove unused mesh 5 年前
André McGrail 2dfa66c1 Merge branch 'release/2019.3' 5 年前
André McGrail 99f806a8 Updated burst package, fixed missing renderer shaders 5 年前
André McGrail a5cd0dc0 Merge branch 'master' into lw/post-v3 5 年前
André McGrail 074570cb Updated burst package and removed 5th terrain layer to remove NaNs 5 年前
André McGrail df2b7a4a Fix planar reflections from rendering post v3 5 年前
André McGrail aac85ebe edits 5 年前
André McGrail 7b564e6c Update to Universal 5 年前
André McGrail c3ae69d1 Clean up 5 年前
André McGrail 6718afae Updated custom shaders 5 年前
André McGrail 0669fac0 Minor tweaks 5 年前
André McGrail 83b32ce8 Sync with SRP branch 5 年前
André McGrail fde4e690 Added new Input System 5 年前
André McGrail cb31d036 Updated scene 5 年前
Kay Chang ece01254 Physical sky shader variant. 5 年前
GitHub c05078fa Merge pull request #47 from Verasl/Update-to-package-7.0.0 5 年前
André McGrail 8653c6cc Init commit 5 年前
Andre McGrail 87775c1f Bugfix/nan (#53) 5 年前
katem 1d4b81d9 init commit from B&D 5 年前
Florian Penzkofer bb4fdfb2 Update BushTest normal map 5 年前
André McGrail bdc8378b Changes 5 年前
Bruno Gagne 08ce545b added asset small_tree_A + shader and textures 5 年前
Florian Penzkofer 4136779f Vegetation ShaderGraph: Normalize normal before master node 5 年前
André McGrail a47d68c0 Created cloud shader 5 年前
GitHub 635d9497 Demo work merge (#64) 4 年前
André McGrail 6b834e2a Updated manifest 5 年前
mikegeig 7845eb06 Initial push with boat falling due to Unity Physics 5 年前
André McGrail ab2824e8 Revert "Changes" 5 年前
Bruno Gagne 96efdb6f added a wip for theses assets: distant cards, bush_A, grass_clump and 2 small_trees 5 年前
mikegeig 3c9ba1d5 created systems 5 年前
André McGrail be7b8294 Fixed typo in welcome screen 4 年前
André McGrail 40233fd2 Merge branch 'demo-work' of https://github.com/Verasl/BoatAttack into demo-work 5 年前
mikegeig 3779b047 Merge branch 'demo-work' into dots-physics 5 年前
André McGrail 2e7c3042 Fix Physix implementation 5 年前
Mike Geig df3550fe -Getting closer to physical parity 5 年前
André McGrail d2264a9f Merge branch 'master' into release/2019.3 4 年前
GitHub 3b5e5ca2 Bug fixes (#70) 4 年前
André McGrail 75c6e7c1 Baked Occlusion and Navmesh data, updated Logic prefab with new Waypoint data 5 年前
André McGrail 97a0a4fb Water update 5 年前
Mike Geig 00bed225 -Achieved math parity, but the physics results are still way off. Buoyancy is also wrong on both objects 5 年前
André McGrail f606bd5a Fixed typo in welcome screen 4 年前
André McGrail a5f69ffc Organise data files 5 年前
Mike Geig abbc0594 -Added recent tests for further work 5 年前
Marc Tanenbaum 1f709ff3 Added audio files for collisions 4 年前
GitHub b5164358 Bug fixes (#71) 4 年前
GitHub 988f8ccd Bug fixes (#83) 4 年前
André McGrail 0b7bbe98 Random prefab updates and project settings tweaks to get the project running on all platforms 5 年前
Mike Geig 3efc38d6 -staging changes before reverting to older version for testing 5 年前
Marc Tanenbaum b4ce04aa New code for Impulse listening on collisions 4 年前
André McGrail 21c60d19 Merge branch 'master' into deferred-renderer 4 年前
Mike Geig c153ce71 -Added code to control boat with dots physics and input. Forces not applying correctly yet 5 年前
Marc Tanenbaum f9fef69a Allow for randomized audio on boat collisions 4 年前
Andre McGrail cf7d3cbd Fix for incorrect placing markers on post game stats 4 年前
Lukas Chodosevicius bf49af86 Changing app settings to be more heavy on android 4 年前
Lucas Meijer b81c4983 hook up with incremental buildpipeline. windows build works, windows livelink not, android not at all 4 年前
André McGrail 86ac1a08 Fix for incorrect placing markers on post game stats 4 年前
André McGrail 6378ffd1 Added avg, min, max frametime to the mini profiler 5 年前
Mike Geig 78716fff -Updated dots physics package 5 年前
Marc Tanenbaum 73ccc908 Fixed an NPE in AiController 4 年前
André McGrail b8e65b52 Bug fixes (#83) 4 年前
Andre McGrail 625fd653 Tweaks to water shader and fixed lifetime issue for caustics material 4 年前
andytouch 3fbae2ee Gameplay: Set up AppManager to start with 1 Human & 3 AI Boats 4 年前
Lucas Meijer c0ae5b9c make incrmeental buildpipeline pick up addressable assets 4 年前
André McGrail b6b0ecb9 Random Deferred changes 4 年前
Mike Geig 2aa4f312 -Added latest physics tweaks and modified physics scene to debug performance 5 年前
Marc Tanenbaum 6ee6d68d Debug code useful for understanding state of Impulses 4 年前
andytouch 97982772 Fix: Imported fixed Water Caustics from demo-work branch 4 年前
Lukas Chodosevicius 5bbfb966 Adding adaptive performance indexer into demo_island 4 年前
Lucas Meijer e67f789d make boatatttack work with il2cpp 4 年前
Mike Geig 15571ea3 -Removed debug messaging in buoyant object code 5 年前
Mike Geig 8fec71b0 Merge branch 'dots-input' into dots-physics 5 年前
Marc Tanenbaum f4dbb831 Updates to the Boat prefab to allow for impulses, state driven camera changes, and audio 4 年前
andytouch f54a33a6 Graphics: Added Scriptable Render Features for Webinar Demo 4 年前
Lucas Meijer 7137442f bring boatattack up to work again 4 年前
Mike Geig 26bf9dd2 Beginning project code cleanup for physics 5 年前
Marc Tanenbaum f87ef8a8 Other things changed in process. It's possible that this commit could be thrown away, as none of these changes reflect 'deliberate' work. 4 年前
Andre McGrail bfaabc16 Assorted bug fixes and improvements 4 年前
andytouch 678137e6 Graphics: Adding XRay Dither Effect for Checkpoints 4 年前
Mike Geig e5796b1b -Added AIControl for dots physics 5 年前
Marc Tanenbaum cb55f57d Added a fire control for guns 4 年前
andytouch baa541e9 Upgrade: Project is now using Unity 2020.1.0b8 4 年前
andytouch 83bb51a8 Upgrade: 2019.3.13. Added Gradient Fog Render Pass 4 年前
Mike Geig ff35ecaa Merge branch 'dots-physics' into merge-branch 5 年前
andytouch fec0e4c0 Structure: Tweaking Asset Names and Setup 4 年前
Mike Geig 97c4cb3a -Merged all changes and repaired issues 5 年前
Marc Tanenbaum 8c22f451 New GunController class 4 年前
Lukas Chodosevicius 3f0c1ffe Addressing new ap changes 4 年前
Mike Geig 5611be45 Merge branch 'merge-branch' into demo-work 5 年前
Mike Geig 177f9cd8 -Working on diagnosing wave physics 5 年前
Mike Geig 5f1126f8 Merge branch 'merge-branch' into dots-physics 5 年前
Marc Tanenbaum 697cfa42 Fix a couple NPEs in Boat.cs 4 年前
André McGrail c018758f Clean up 4 年前
Lukas Chodosevicius 48d60582 Updating demo_island with ap 4 年前
André McGrail 2e8074d7 Assorted changes 5 年前
Mike Geig a4269de5 Merge branch 'demo-work' into dots-physics 5 年前
Marc Tanenbaum d7672a5a Binary changes to add guns 4 年前
Andre McGrail bc4fd53b Added base files 4 年前
André McGrail 990e2a21 Init commit 4 年前
Andre McGrail 2d3b0e44 Clean up 4 年前
Felipe Lira 0d936aa9 Removed local package 5 年前
André McGrail 67e830f4 Merge remote-tracking branch 'origin/demo_brandanddesign' into demo-work 5 年前
Mike Geig c8393bac -Added buoyancy visualization 5 年前
Marc Tanenbaum 36c63841 Added gun particles 4 年前
GitHub 1e1d985d Changed Lod Lightmaps to run only in editor and only when needed (#118) 4 年前
davidbe e73f2844 Add Adaptive Performance. 4 年前
Andre McGrail 725238d0 Start on cloud assets 4 年前
Andre McGrail 62f4e58f Benchmark base 4 年前
André McGrail ff8ee98f Pseudo Flares working 4 年前
André McGrail 6d11c41d More cleanup work, setting up water shader functions 4 年前
Andre McGrail 928fffba Changed Lod Lightmaps to run only in editor and only when needed (#118) 4 年前
Felipe Lira d7feba3b Added custom renderer 5 年前
André McGrail b5841bcb Init commit 5 年前
Mike Geig 8f75f0ab -Finally figured out the wave offset issues 5 年前
Marc Tanenbaum 637b677e Save the prefab properly 4 年前
GitHub 20c32484 Feature/benchmark (#126) 4 年前
davidbe 5d585c81 Update to working state with 3fps improvement and less power consumption. 4 年前
Andre McGrail 163f5887 Added skybox feature to render objects at scaled size 4 年前
Andre McGrail 01a887f2 renaming 4 年前
Felipe Lira 57959252 updated branch to use custom renderer 5 年前
Mike Geig 208b1c59 -Added better AI Code. Still need to remove old 5 年前
Steve Ewart a403f7e4 * Moved ApplyBuoyancyForceSystem to UpdateAfter ExportPhysicsWorld to better match waves (minic older frame delay) 5 年前
HouseinCornell 3e1136e4 added some ProBuilder stuff and FBX export 4 年前
Mike Geig 41ccbee6 creating artist tools specific scene 4 年前
Andre McGrail 1cd0745c Fix FBX errors 4 年前
Felipe Lira 0a0b677d fxied copy paste mistake. 5 年前
Mike Geig 78b57bdc Merge branch 'dots-physics' of https://github.com/Verasl/BoatAttack into dots-physics 5 年前
HouseinCornell 835797e3 another try 4 年前
Mike Geig 6d821478 Merge branch '2019.3/marc' into mikesbranch 4 年前
Andre McGrail a1c0887d automated run from editor WIP 4 年前
André McGrail 219e8688 Squashed commit of the following: 4 年前
Felipe Lira 5c2ca9e7 Added first render pass code to try out. 5 年前
Mike Geig 3581ffda -optimizaed AI System further and removed all DOTS AI system 5 年前
HouseinCornell 96340e8a no message 4 年前
Mike Geig 6957e6b1 Merge branch '2019.3/marc' into mikesbranch 4 年前
thomas-zeng 3b48cc71 * Added XR tweak to disable screen space canvas as well as URP sky. 4 年前
André McGrail 937258d5 Merge branch 'master' into feature/new-clouds 4 年前
André McGrail 434d0103 more work, cleanup of UI prefabs 4 年前
André McGrail 9d8a2598 Fixed after merge 4 年前
Felipe Lira d47cf909 Added caustics 5 年前
Mike Geig 0a7b6ed5 -Added floating for non-physical objects 5 年前
HouseinCornell 4400aa06 added new fbx packages with some fixes 4 年前
Mike Geig c2fc4940 merged files in 4 年前
thomas-zeng 8917eb17 * Added XR check within RaceUI. 4 年前
André McGrail b3469914 Solved culling issue by having skybox follow camera, downside is shader code(world position etc) 4 年前
Andre McGrail 90e54a82 static angle scene 4 年前
André McGrail 8a080024 Shader abstraction work 4 年前
Felipe Lira 669169f7 hack to quickly get render pass working. 5 年前
Mike Geig 4f1f8aa4 Merge branch 'dots-physics' into merge-branch 5 年前
Mike Geig 6f444db7 -Added new system of syncing transforms. Currently debugging a crash due to incorrect data access 5 年前
HouseinCornell efb37697 updates on fbx files 4 年前
Mike Geig 52c9b79b working through the game hierarchy 4 年前
André McGrail 9e450aeb added pointlights to demo scene for testing purposes 4 年前
thomas-zeng ebb125ee Added XRTweak script to demo island scene. 4 年前
Andre McGrail 33fdb9a8 Small updates 4 年前
Andre McGrail 06289a37 Squashed commit of the following: 4 年前
Mike Geig 95da86b0 Merge remote-tracking branch 'origin/demo-work-customrenderer' into merge-branch 5 年前
Mike Geig 57dc9798 Merge branch 'merge-branch' into dots-physics 5 年前
HouseinCornell 79154a70 updates for Mike 4 年前
Andre McGrail 02722ac4 Update to 2020.2.0f1 3 年前
thomas-zeng 771520d0 Combined XRTweak into island prefab. 4 年前
André McGrail d00579aa cloud mesh generator moved to utility, and asset 4 年前
Andre McGrail 9d4eec20 Fix benchmark build errors 4 年前
André McGrail f5f9d558 added infinite water pass 3 年前
Mike Geig 55fb0815 Merge branch 'merge-branch' into demo-work-customrenderer 5 年前
Mike Geig 37a8cc96 Revert "Merge branch 'merge-branch' into dots-physics" 5 年前
Mike Geig dad5fae0 -Fixed typo that was causing the crashes. Boats now work with buoys, but jitter very heavily 5 年前
HouseinCornell 17035492 added a bunch of assets.. not cleaned up, but should link to missing maps etc.. 4 年前
Mike Geig daf819d7 Merge branch '2019.3/marc' into mikesbranch 4 年前
Andre McGrail cd6fe6c5 Fixed corrupt shadergraph shader 3 年前
thomas-zeng fecdb864 Added XR WaterSettings and turned off XR water off by default. 4 年前
Andre McGrail 9b7c02b9 Squashed commit of the following: 3 年前
Andre McGrail c9b01eca Fixed texture compression warning on build 4 年前
Andre McGrail 406d9439 fix shader errors from merge 4 年前
Mike Geig 2eec2193 Revert "Merge branch 'merge-branch' into demo-work-customrenderer" 5 年前
Steve Ewart fec1adf2 Clean up arrays to stop leaks and stack overflows 5 年前
Mike Geig f2d6a661 Added demo asset folder 4 年前
HouseinCornell 4d5f3022 new assets for Artist Tools 4 年前
thomas-zeng 811cb4ab Updated prefab. 4 年前
Andrem c38e8a73 More cloud work, secondary layer, graph cleanup 3 年前
André McGrail 9563496c Merge branch 'feature/infinite-sea' of github.com:Unity-Technologies/BoatAttack into feature/infinite-sea 3 年前
Felipe Lira f5e6d084 More work to the renderer 5 年前
Mike Geig bfa7c9eb -Fixed execution order of AI DOTS Controller 5 年前
HouseinCornell 4a913c84 newMap 4 年前
Andrem 39df451d additional work 3 年前
Andre McGrail 18273d1d removed terrain group missing script 4 年前
Felipe Lira 261a073f updated pipeline asset list 5 年前
Mike Geig a0278c54 -Fixed jitter issues 5 年前
Mike Geig 65d7153b Merge branch 'demo/artist_tools' of https://github.com/Verasl/BoatAttack into demo/artist_tools 4 年前
Andre McGrail fbc2ca79 Added debug mode for boat testing 3 年前
Andrem dd3484d3 Squashed commit of the following: 3 年前
Andre McGrail ead0d767 Fixed flythrough playing automatically, also added camera prefab to benchmark scenes for easy future updating 4 年前
mikegeig be54606d Merge branch 'testing-Sync' into dots-physics 5 年前
Mike Geig d4c063af Latest folder changes 4 年前
Andre McGrail 3bb55631 pipeline assets updated 3 年前
Andrem 036f8f82 More work 3 年前
Andre McGrail c085af0b cleanup 4 年前
Felipe Lira fb4965c8 updated BoatAttack to use internal UniversalRP API. 5 年前
mikegeig 4603222f Improved framerate lock script 5 年前
HouseinCornell f09f99d1 new maps, models, organized for Demo 4 年前
GitHub 73770d48 benchmark loading on ios fix (#135) 3 年前
Andrem 4aa39331 InitCommit 3 年前
Andrem 924abe5e Added cloud layer to demo scene for iteration work 3 年前
Andre McGrail 0be6da0e Revamp postprocessing default volume 4 年前
Felipe Lira fb8de9e2 Updated Asset to include custom renderer. 5 年前
mikegeig bd44dad8 Merge branch 'demo-work' into prep-for-merge 5 年前
HouseinCornell 18b6c141 better Maps.. ;-) 4 年前
David Llewelyn 4f13e96a Added initial realtime gi setup 3 年前
Andrem deed6b8d Imposters working 3 年前
Felipe Lira ec9daab1 minor tweaks. 5 年前
mikegeig d69901c9 -Cleaned up some of the scripts 5 年前
Mike Geig 42625df3 Boat will enable it's own collider 4 年前
David Llewelyn 771bc91d Small tweak to gi params 3 年前
Andre McGrail 4c8ebd71 Assorted cleanup and fixes 4 年前
André McGrail 2addac81 Merge remote-tracking branch 'origin/demo_brandanddesign' into demo-work 5 年前
Mike Geig 47a4a17c Added post processing 4 年前
David Llewelyn f2a5c27b Beginning work to divide up the world into gi param groups 3 年前
Andre McGrail 896f9025 Fixed volume quality levels 4 年前
André McGrail 1c0adb5c Merge branch 'demo-work-temp' into demo-work 5 年前
Mike Geig 5cbfe1d8 forgot to save scene 4 年前
David Llewelyn 5346d992 Made assignments of Lightmap Params to nested prfab hierarchies. Got a draft video with super-dumb reflection setup for a quick update 3 年前
André McGrail d9ee8ed7 Potential camera and volume fixes 4 年前
André McGrail acc5c0e7 Updates for clouds 5 年前
HouseinCornell 1104f891 quick map fixes etc.. 4 年前
André McGrail 5259355d fixed simultaneous loading of volumes from happening 4 年前
HouseinCornell 41a05634 new changes with base materials 4 年前
GitHub 8420f701 Enable test script defines and force no batch mode during test runs (#122) 4 年前
Mike Geig 07e4012f -removed all DOTS physics stuff. Tagged the previous commit so we can go back to it later 5 年前
HouseinCornell 16f0ec9c added some copy paste shader graph nodes I found, and made a hybrid that was 4 年前
Sean Stolberg 0527b6cd add link.xml so we don't strip our test assemblies. 4 年前
Sean Stolberg 46ea2133 disable camera destroy until Andre implements a better solution for our static scene test not have the camera always present 4 年前
André McGrail d5412042 Small buoyant object tweaks, updated packages, removed analytics, no more debug conflicts with input 5 年前
HouseinCornell b578406c more fun 4 年前
Mike Geig b9f8dda0 Added pirate animation and scripts to support 4 年前
Mike Geig 5f3ae2d3 Collider and material changes 4 年前
HouseinCornell b04f9d51 Shader Graph and Gun changes WIP Beta 4 年前
Sam Bickley 4142ec1f Minor Fixes 5 年前
HouseinCornell 8745bff1 gun map tweaks 4 年前
André McGrail b8b2f3c5 Improvements to the Buoyant system 5 年前
HouseinCornell a5593550 Added dissolve to Shader Graph.. much simpler.. added FBX Package as well.. 4 年前
André McGrail 95c25f74 Fixed shadergraph compilation issues from instance variants 5 年前
HouseinCornell 8784e5a5 added new fbx exporter and other stuff.. 4 年前
HouseinCornell cd163715 more stuff 4 年前
André McGrail 34f1f05f General lookdev update 5 年前
Mike Geig b7965b3d Added starting scene 4 年前
HouseinCornell 64f47f0d removed prefabs from demo_start to keep it clean and cleaned up Shader graph demo 4 年前
Mike Geig e8ec38c4 Project cleanup 4 年前
André McGrail eb377391 Assorted tweaks 5 年前
Mike Geig eaf4c547 Merge branch 'temp' into demo/artist_tools 4 年前
André McGrail cb7681e7 Reverted Time of day 5 年前
Mike Geig 7dc5bd8c More cleanup 4 年前
André McGrail fbe96a9c Merge branch 'demo-work' of https://github.com/Verasl/BoatAttack into demo-work 5 年前
Mike Geig 7305c566 Added new pirate ship 4 年前
HouseinCornell 191ebb5a Ready for showtime.. final tweaks done! 4 年前
André McGrail 6b4d25b2 Update BushTest normal map 5 年前
Mike Geig 33ce3e59 Merge branch 'demo/artist_tools' of https://github.com/Verasl/BoatAttack into demo/artist_tools 4 年前
André McGrail f65adef5 Assorted fixes 5 年前
Mike Geig 4446a97b Fixed pirate prefab 4 年前
André McGrail dc80faee Assorted changed 5 年前
Mike Geig 94a30336 Added some extra changes for the artist tools training 4 年前
André McGrail d04cafcb Assorted changes 5 年前
andrea.bobick 027dde70 ADD: Assets for artengine demo 4 年前
André McGrail ae1ff984 Assorted fixes 5 年前
andrea.bobick 596fa54e ADD: Shaders and Scenes for Artengine demo 4 年前
andrea.bobick 21b9e960 MOVE: Moving new assets into their appropriate folders. 4 年前
Andre McGrail 90b4b3a3 Switch updates 5 年前
Mike Geig 04289cca Modified Gun prefab to fit the couch 4 年前
André McGrail 06d87551 Merge branch 'demo-work' of https://github.com/Verasl/BoatAttack into demo-work 5 年前
andrea.bobick 767aef31 MOD: removes guns from prefab 4 年前
Andre McGrail 4206ca48 changed low quality to have full LODs 5 年前
André McGrail 49320f4a Assorted Changes 5 年前
André McGrail 9314b02e Fix for boat reseting 5 年前
André McGrail 64853ed9 Assorted changes 5 年前
Andre McGrail 8ab096ca Merge branch 'demo-work' of https://github.com/Verasl/BoatAttack into demo-work 5 年前
André McGrail 2f3b9d78 Blocked off cave and rebaked lighting 5 年前
Andre McGrail 8517dfff Assorted changes for Unite 5 年前
Andre McGrail b624bdf7 Updated input manager 5 年前
André McGrail 621e868d new logo 5 年前
André McGrail 73f3a10b Init commit 5 年前
André McGrail 579bfe81 More updates, huge prefab reorg, quality settings for URP 5 年前
André McGrail 976729f0 menu button work 5 年前
André McGrail a38b34f6 Merge branch 'demo-work-temp' of https://github.com/Verasl/BoatAttack into demo-work-temp 5 年前
Elvar Örn Unnþórsson a938cf1c Enabling require depth texture in the pipeline assets 5 年前
André McGrail 3148cc39 added volume quality levels 5 年前
Felipe Lira 12945025 Reduced shader variants 4 年前
André McGrail 48934340 Merged renderer features into one 5 年前
André McGrail 9e0f924d Additional work 5 年前
André McGrail 5a2a6fc2 Fixed UI shader 5 年前
André McGrail 6d4d2c4c Additional UI work 5 年前
André McGrail 7e67e768 Assorted cleanup and UI work 4 年前
André McGrail 4bfa953c Cleanup arrow prefab 4 年前
André McGrail ab723e1d remove left over DOTS prefabs 4 年前
André McGrail cf6aa00a Work on replay camera and post game stats 4 年前
André McGrail dfacfd94 updates 4 年前
André McGrail 71d76279 Project cleanup 4 年前
André McGrail 4e9b8688 Fixed copy/paste issue in the dynamic resolution option for 60fps 4 年前
André McGrail a60e6f47 Merge branch 'demo-work-temp' into demo-work 4 年前
André McGrail bdfd5e90 Cleaned up some TODOs and updated cinemachine 4 年前
André McGrail 48ad4ac2 Added onscreen controls for touch devices 4 年前
André McGrail b5e3ef4e Add race UI touch references 4 年前
André McGrail e590f923 Main menu baked light data, cleaned up some expensive calls in the water shader 4 年前
André McGrail 3d8e8756 Project files cleanup 4 年前
André McGrail f0505931 missed files from last commit 4 年前
André McGrail eaa19b35 restored deleted menu animator 4 年前
André McGrail 80673ca7 changed volume warnings to logs since they are just informative 4 年前
André McGrail c679d026 assorted final tweaks 4 年前
Andrem 420497fe small updates, new data script to hold settings 3 年前
Andrem 30408e83 Merge branch 'feature/infinite-sea' of https://github.com/Unity-Technologies/BoatAttack into feature/infinite-sea 3 年前
Andrem 8529b5bd misc files 3 年前
Andrem be266629 fixed FBX frame rate error 3 年前
Andrem 6f4034d9 removed debug logs based off pipeline asset 3 年前
Andrem 79176919 init push 3 年前
Andre McGrail 63bdb97f Added new whitebox level 3 年前
Andrem 5eb68dc3 Merge branch 'master' into feature/new-clouds 3 年前
Andrem 5cf50635 tweaks to the cloud system 3 年前
Andre McGrail 36477726 small changes 3 年前
Andre McGrail 5a392d1a work on day/night controller 3 年前
Andre McGrail 49659ec8 Squashed commit of the following: 3 年前
Andrem 3932b2dd New Buoy system and tweaks to the gerstner wave jobs 3 年前
sophia 6e071028 Merge branch 'master' into consoles-perf 3 年前
sophia 3b8e64fb Revert "Merge branch 'master' into consoles-perf" 3 年前
sophia cf98a7eb Revert "Revert "Merge branch 'master' into consoles-perf"" 3 年前
GitHub 7c22ab22 Integrated basic gfx test (#146) 3 年前
Andrem e2799f41 Fix current graphics tests 3 年前
Andrem fb6272ba Updated to 2020.3.14f1 3 年前
Andrem d441fd41 added test framework dependancy 3 年前
Andrem d680609a Updated DX11 images, stopped asynchronous shader compiling 3 年前
Andre McGrail fe0c7d8e Re-worked DefaultVolume system to make use of the RenderFeatures 3 年前
Andre McGrail 35091da6 Fixed issue with UIPanelFade shader 3 年前
Andre McGrail 2096e134 Merge branch 'master' of https://github.com/Unity-Technologies/BoatAttack 3 年前
Andrem b50e0463 update dx11 playmode tests 3 年前
Andrem c81d59ae Improved GlobalVolumeFeature and added custom GUI 3 年前
Andrem 11d42349 update OSX images from Yamato 3 年前
Andrem 8b5b3f33 Merge branch 'master' into testing/automation 3 年前
Andrem 74481ec4 Removal of the auto build addressables and now using the built in functionality of latest addressables package 3 年前
Andre McGrail b92a45a1 Moved Unity GFX test scripts location 3 年前
Andre McGrail f408cb15 wrapped editor only code in the GFX tests script 3 年前
Andre McGrail 280f1a84 Split test script between editor and runtime folders 3 年前
Dieter De Baets 4002fc10 enable nrp for perf testing 3 年前
tim 2cdaf4a8 GPU driven boat attack. 3 年前
tim e006090c strip all lods but lod 0 for now 3 年前
ZhenZhu 326961e5 Initial commit 3 年前
ZhenZhu 9f1d3dbc Merge to main 3 年前
guanghui.zhang@unity3d.com e2ea3144 3 年前