Andre McGrail
6 年前
当前提交
48578b71
共有 72 个文件被更改,包括 14797 次插入 和 1830 次删除
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7Assets/Data/LightweightAsset.asset
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992Assets/MainIsland.asset
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976Assets/Objects/boats/Prefabs/_Boat.prefab
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5Assets/Objects/boats/_waterFoam.mat
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2Assets/Objects/props/houses/Prefabs/House01.prefab
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2Assets/Objects/props/houses/Prefabs/House02.prefab
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2Assets/Objects/props/houses/Prefabs/House03.prefab
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2Assets/Objects/props/houses/Prefabs/House04.prefab
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2Assets/Objects/props/houses/Prefabs/JettyLong01.prefab
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2Assets/Objects/props/houses/Prefabs/JettySqr01.prefab
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142Assets/Scripts/Boat/AIcontroller.cs
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14Assets/Scripts/Effects/WakeGenerator.cs
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205Assets/Scripts/GameSystem/WaypointGroup.cs
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603Assets/scenes/Island.unity
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62Packages/com.verasl.water-system/Scripts/Data/WaterSurfaceData.asset
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2Packages/com.verasl.water-system/Scripts/GerstnerWavesJobs.cs
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2Packages/com.verasl.water-system/Sea.mat
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21Packages/com.verasl.water-system/Shaders/CommonUtilities.hlsl
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2Packages/com.verasl.water-system/Shaders/GerstnerWaves.hlsl
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24Packages/com.verasl.water-system/Shaders/WaterCommon.hlsl
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2Packages/com.verasl.water-system/Shaders/WaterFXShader.shader
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2ProjectSettings/QualitySettings.asset
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79Assets/Objects/environment/Cliffs/Prefabs/Rock_Small_Detail_Big.prefab
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8Assets/Objects/environment/Cliffs/Prefabs/Rock_Small_Detail_Big.prefab.meta
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31Assets/Scripts/Effects/BoatFoamGenerator.cs
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11Assets/Scripts/Effects/BoatFoamGenerator.cs.meta
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8Assets/Textures/UI.meta
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275Assets/Textures/Water/WaterBoatTrail.png
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88Assets/Textures/Water/WaterBoatTrail.png.meta
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674Assets/scenes/Island/LightingData.asset
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8Assets/scenes/Island/LightingData.asset.meta
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1001Assets/scenes/Island/Lightmap-0_comp_dir.png
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88Assets/scenes/Island/Lightmap-0_comp_dir.png.meta
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1001Assets/scenes/Island/Lightmap-0_comp_light.exr
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88Assets/scenes/Island/Lightmap-0_comp_light.exr.meta
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1001Assets/scenes/Island/Lightmap-1_comp_dir.png
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88Assets/scenes/Island/Lightmap-1_comp_dir.png.meta
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1001Assets/scenes/Island/Lightmap-1_comp_light.exr
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88Assets/scenes/Island/Lightmap-1_comp_light.exr.meta
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1001Assets/scenes/Island/Lightmap-2_comp_dir.png
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88Assets/scenes/Island/Lightmap-2_comp_dir.png.meta
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1001Assets/scenes/Island/Lightmap-2_comp_light.exr
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88Assets/scenes/Island/Lightmap-2_comp_light.exr.meta
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356Assets/scenes/Island/ReflectionProbe-0.exr
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89Assets/scenes/Island/ReflectionProbe-0.exr.meta
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350Assets/scenes/Island/ReflectionProbe-1.exr
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89Assets/scenes/Island/ReflectionProbe-1.exr.meta
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388Assets/scenes/Island/ReflectionProbe-2.exr
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89Assets/scenes/Island/ReflectionProbe-2.exr.meta
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204Assets/scenes/Island/ReflectionProbe-2.png
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89Assets/scenes/Island/ReflectionProbe-2.png.meta
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449Assets/scenes/Island/ReflectionProbe-3.exr
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89Assets/scenes/Island/ReflectionProbe-3.exr.meta
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371Assets/scenes/Island/ReflectionProbe-4.exr
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89Assets/scenes/Island/ReflectionProbe-4.exr.meta
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169Assets/scenes/Island/ReflectionProbe-4.png
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89Assets/scenes/Island/ReflectionProbe-4.png.meta
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432Assets/scenes/Island/ReflectionProbe-5.exr
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89Assets/scenes/Island/ReflectionProbe-5.exr.meta
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339Assets/scenes/Island/ReflectionProbe-6.exr
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89Assets/scenes/Island/ReflectionProbe-6.exr.meta
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378Assets/scenes/Island/ReflectionProbe-7.exr
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89Assets/scenes/Island/ReflectionProbe-7.exr.meta
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175Assets/scenes/Island/ReflectionProbe-7.png
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89Assets/scenes/Island/ReflectionProbe-7.png.meta
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63Assets/scenes/Island/ReflectionProbe-8.exr
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89Assets/scenes/Island/ReflectionProbe-8.exr.meta
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588Assets/Textures/UI/RaceEnv.png
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132Assets/Textures/UI/RaceEnv.png.meta
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244Assets/Textures/UI/RaceMap.png
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132Assets/Textures/UI/RaceMap.png.meta
992
Assets/MainIsland.asset
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文件差异内容过多而无法显示
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976
Assets/Objects/boats/Prefabs/_Boat.prefab
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文件差异内容过多而无法显示
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using UnityEngine; |
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using System.Collections; |
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using System.Linq; |
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/// <summary>
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/// Very barebones waypoint system
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/// </summary>
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[Serializable] |
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public class WaypointGroup : MonoBehaviour |
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{ |
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public static WaypointGroup Instance = null; |
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public Color waypointColour = Color.yellow; |
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public bool loop = false; |
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public bool reverse = false; |
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public float nextWPradius = 5f; |
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[Serializable] |
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public class WaypointGroup : MonoBehaviour |
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{ |
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public static WaypointGroup Instance = null; |
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public int WaypointGroupID = 0; |
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public Color WaypointColour = Color.yellow; |
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public bool Loop = false; |
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public float NextWPradius = 5f; |
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public float raceDelay = 4f; |
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public bool raceStarted = false; |
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public bool reverse = false; |
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[SerializeField] public List<Waypoint> WPs = new List<Waypoint>(); |
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private int curWpID; |
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// Use this for initialization
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void Awake() |
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{ |
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Instance = this; |
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Invoke("StartRace", raceDelay); |
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} |
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public void StartRace() |
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{ |
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raceStarted = true; |
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} |
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[Serializable] |
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public class Waypoint |
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{ |
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public Vector3 point; |
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public float WPradius; |
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public int WPnumber; |
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public int WPgroup; |
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public Waypoint(Vector3 position, float radius, int ID, int group) |
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{ |
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point = position; |
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WPradius = radius; |
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WPnumber = ID; |
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WPgroup = group; |
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} |
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} |
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public void CreateWaypoint() |
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{ |
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Vector3 Pos = gameObject.transform.position; |
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float Rad = NextWPradius; |
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int ID = curWpID; |
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[SerializeField] public List<Waypoint> WPs = new List<Waypoint>(); |
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private int curWpID; |
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Waypoint WP = new Waypoint(Pos, Rad, ID, WaypointGroupID); |
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WPs.Add(WP); |
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curWpID++; |
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} |
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public Vector3 GetWaypointDestination(int index) |
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{ |
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Waypoint wp; |
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if (index > 0 && index < WPs.Count - 1) |
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wp = WPs[index]; |
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else |
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wp = null; |
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return wp.point + (Random.insideUnitSphere * wp.WPradius); |
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} |
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// Use this for initialization
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void Awake() |
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{ |
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Instance = this; |
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if(reverse) |
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WPs.Reverse(); |
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} |
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public Waypoint GetWaypoint(int index) |
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{ |
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return WPs[index]; |
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} |
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public Waypoint GetNextWaypoint(Waypoint wp) |
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{ |
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var index = WPs.IndexOf(wp); |
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index = (int)Mathf.Repeat(index + 1, WPs.Count); |
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return WPs[index]; |
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} |
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[Serializable] |
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public class Waypoint |
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{ |
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public Vector3 point; |
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public float WPradius; |
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public Waypoint(Vector3 position, float radius) |
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{ |
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point = position; |
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WPradius = radius; |
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} |
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} |
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public Waypoint GetClosestWaypoint(Vector3 point) |
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{ |
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Waypoint closest = null; |
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Waypoint[] sortedWPs = WPs.OrderBy(wp => Vector3.Distance(point, wp.point)).ToArray(); |
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if (sortedWPs[0].WPnumber < sortedWPs[1].WPnumber && !reverse) |
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closest = sortedWPs[1]; |
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else |
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closest = sortedWPs[0]; |
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public void CreateWaypoint() |
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{ |
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Vector3 Pos = gameObject.transform.position; |
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float Rad = nextWPradius; |
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Waypoint WP = new Waypoint(Pos, Rad); |
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WPs.Add(WP); |
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curWpID++; |
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} |
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return closest; |
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} |
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public Vector3 GetWaypointDestination(int index) |
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{ |
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Waypoint wp; |
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if (index > 0 && index < WPs.Count - 1) |
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wp = WPs[index]; |
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else |
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wp = null; |
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return wp.point + (Random.insideUnitSphere * wp.WPradius); |
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} |
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public void DeleteLastWaypoint() |
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{ |
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WPs.RemoveAt(curWpID); |
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curWpID--; |
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} |
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public Waypoint GetWaypoint(int index) |
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{ |
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return WPs[index]; |
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} |
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public void DeleteAllWaypoints() |
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{ |
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WPs.Clear(); |
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curWpID = 0; |
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} |
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public void DeleteLastWaypoint() |
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{ |
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WPs.RemoveAt(curWpID); |
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curWpID--; |
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} |
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void OnDrawGizmosSelected() |
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{ |
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Gizmos.color = WaypointColour; |
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public void DeleteAllWaypoints() |
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{ |
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WPs.Clear(); |
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curWpID = 0; |
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} |
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Gizmos.DrawSphere(gameObject.transform.position, NextWPradius); |
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void OnDrawGizmosSelected() |
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{ |
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Gizmos.color = waypointColour; |
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Gizmos.DrawSphere(gameObject.transform.position, nextWPradius); |
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for (int i = 0; i < WPs.Count; i++) |
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{ |
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Gizmos.DrawWireSphere(WPs[i].point, WPs[i].WPradius); |
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for (int i = 0; i < WPs.Count; i++) |
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{ |
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Gizmos.DrawWireSphere(WPs[i].point, WPs[i].WPradius); |
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UnityEditor.Handles.Label(WPs[i].point, "WP " + WPs[i].WPnumber); |
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#endif
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if (i < WPs.Count - 1) |
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{ |
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Gizmos.DrawLine(WPs[i].point, WPs[i + 1].point); |
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} |
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else if (loop) |
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{ |
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Gizmos.color = Color.red; |
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Gizmos.DrawLine(WPs[i].point, WPs[0].point); |
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} |
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} |
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} |
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} |
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UnityEditor.Handles.Label(WPs[i].point, "WP " + WPs[i].WPnumber); |
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#endif
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if (i < WPs.Count - 1) |
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{ |
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Gizmos.DrawLine(WPs[i].point, WPs[i + 1].point); |
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} |
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else if (Loop) |
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{ |
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Gizmos.color = Color.red; |
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Gizmos.DrawLine(WPs[i].point, WPs[0].point); |
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} |
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} |
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} |
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} |
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} |
603
Assets/scenes/Island.unity
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using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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|
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public class BoatFoamGenerator : MonoBehaviour |
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{ |
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public Transform boatTransform; |
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private ParticleSystem.MainModule module; |
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public ParticleSystem ps; |
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public float waterLevel = 0; |
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private Vector3 offset; |
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|
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private void Start() |
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{ |
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module = ps.main; |
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offset = transform.localPosition; |
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} |
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// Update is called once per frame
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void Update() |
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{ |
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var pos = boatTransform.TransformPoint(offset); |
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pos.y = waterLevel; |
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transform.position = pos; |
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var fwd = boatTransform.forward; |
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fwd.y = 0; |
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var angle = Vector3.Angle(fwd.normalized, Vector3.forward); |
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module.startRotation = angle * Mathf.Deg2Rad; |
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} |
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} |
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674
Assets/scenes/Island/LightingData.asset
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文件差异内容过多而无法显示
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fileFormatVersion: 2 |
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1001
Assets/scenes/Island/Lightmap-0_comp_dir.png
文件差异内容过多而无法显示
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文件差异内容过多而无法显示
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|
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