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Updated scene

/lw-hw19-volume-env
André McGrail 5 年前
当前提交
cb31d036
共有 9 个文件被更改,包括 626 次插入334 次删除
  1. 6
      Assets/Materials/Sky.mat
  2. 46
      Assets/Objects/props/props/ParagliderSmoke.mat
  3. 507
      Assets/Textures/CGSkies_0274.hdr
  4. 23
      Assets/Textures/Flipbooks/WispySmoke03b_8x8.png.meta
  5. 322
      Assets/scenes/Island.unity
  6. 16
      Assets/scenes/Island/GameObject Profile.asset
  7. 26
      Assets/scenes/Island/GlobalFX Profile.asset
  8. 12
      Packages/com.verasl.water-system/Scripts/Data/WaterSurfaceData.asset
  9. 2
      Packages/com.verasl.water-system/Scripts/Rendering/PlanarReflections.cs

6
Assets/Materials/Sky.mat


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46
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507
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文件差异内容过多而无法显示
查看文件

23
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Assets/scenes/Island/GameObject Profile.asset


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min: -180
max: 180

26
Assets/scenes/Island/GlobalFX Profile.asset


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12
Packages/com.verasl.water-system/Scripts/Data/WaterSurfaceData.asset


_scatterRamp:
serializedVersion: 2
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ctime2: 24097
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2
Packages/com.verasl.water-system/Scripts/Rendering/PlanarReflections.cs


return;
GL.invertCulling = true;
RenderSettings.fog = false;
var max = QualitySettings.maximumLODLevel;
var bias = QualitySettings.lodBias;
QualitySettings.maximumLODLevel = 0;

LightweightRenderPipeline.RenderSingleCamera(context, m_ReflectionCamera);
GL.invertCulling = false;
RenderSettings.fog = true;
QualitySettings.maximumLODLevel = 0;
QualitySettings.lodBias = 8;
Shader.SetGlobalTexture(planarReflectionTextureID, m_ReflectionTexture);

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