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Boat will enable it's own collider

Cleaned up boat hierarchy
/demo-artist_tools
Mike Geig 4 年前
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42625df3
共有 4 个文件被更改,包括 35 次插入969 次删除
  1. 25
      Assets/_Artist Tools Demo/Artist tools demo.unity
  2. 968
      Assets/_Artist Tools Demo/Models/_BoatPrototype.prefab
  3. 3
      Packages/com.verasl.water-system/Scripts/BuoyantObject.cs
  4. 8
      Assets/_Artist Tools Demo/Maps.meta

25
Assets/_Artist Tools Demo/Artist tools demo.unity
文件差异内容过多而无法显示
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968
Assets/_Artist Tools Demo/Models/_BoatPrototype.prefab
文件差异内容过多而无法显示
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3
Packages/com.verasl.water-system/Scripts/BuoyantObject.cs


private void OnEnable()
{
if (colliders.Length > 0 && colliders[0] != null && colliders[0].enabled == false)
colliders[0].enabled = true;
_guid = gameObject.GetInstanceID();
Init();
LocalToWorldConversion();

8
Assets/_Artist Tools Demo/Maps.meta


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guid: 68b7985e3d023d948a3af9cfef29d510
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
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