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Merge branch 'master' into optimization

/main
Andre McGrail 6 年前
当前提交
075c6b2d
共有 8 个文件被更改,包括 5 次插入9 次删除
  1. 1
      Assets/Scripts/Camera/LODTweaker.cs
  2. 1
      Assets/Scripts/Environment/DayNightController.cs
  3. 2
      Packages/com.verasl.water-system/Editor/PlanarSettingsDrawer.cs
  4. 2
      Packages/com.verasl.water-system/Scripts/Data/WaterSettingsData.cs
  5. 1
      Packages/com.verasl.water-system/Scripts/MainCameraAlign.cs
  6. 2
      Packages/com.verasl.water-system/Scripts/Rendering/PlanerReflections.cs
  7. 4
      Packages/com.verasl.water-system/Scripts/Rendering/WaterFXPass.cs
  8. 1
      Packages/com.verasl.water-system/Scripts/Water.cs

1
Assets/Scripts/Camera/LODTweaker.cs


using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Experimental.Rendering.LightweightPipeline;
using UnityEngine.Rendering;
namespace BoatAttack

1
Assets/Scripts/Environment/DayNightController.cs


using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Experimental.Rendering.LightweightPipeline;
namespace BoatAttack
{

2
Packages/com.verasl.water-system/Editor/PlanarSettingsDrawer.cs


using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using UnityEngine.Experimental.Rendering.LightweightPipeline;
using UnityEngine.Rendering.LWRP;
namespace WaterSystem
{

2
Packages/com.verasl.water-system/Scripts/Data/WaterSettingsData.cs


using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Experimental.Rendering.LightweightPipeline;
using UnityEngine.Rendering.LWRP;
namespace WaterSystem.Data
{

1
Packages/com.verasl.water-system/Scripts/MainCameraAlign.cs


using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Experimental.Rendering.LightweightPipeline;
using UnityEngine.Rendering;
namespace WaterSystem

2
Packages/com.verasl.water-system/Scripts/Rendering/PlanerReflections.cs


using UnityEngine.Rendering;
using WaterSystem;
namespace UnityEngine.Experimental.Rendering.LightweightPipeline
namespace UnityEngine.Rendering.LWRP
{
[ImageEffectAllowedInSceneView]

4
Packages/com.verasl.water-system/Scripts/Rendering/WaterFXPass.cs


using UnityEngine;
using UnityEngine.Rendering;
using UnityEngine.Experimental.Rendering;
using UnityEngine.Experimental.Rendering.LightweightPipeline;
using UnityEngine.Rendering.LWRP;
using UnityEngine.Experimental.Rendering.LWRP;
namespace WaterSystem
{

1
Packages/com.verasl.water-system/Scripts/Water.cs


using UnityEngine;
using UnityEngine.Profiling;
using UnityEngine.Rendering;
using UnityEngine.Experimental.Rendering.LightweightPipeline;
using WaterSystem.Data;
namespace WaterSystem

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