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Added dissolve to Shader Graph.. much simpler.. added FBX Package as well..

/demo-artist_tools
HouseinCornell 5 年前
当前提交
a5593550
共有 8 个文件被更改,包括 54 次插入794 次删除
  1. 4
      Assets/_Artist Tools Demo/Artist tools demo.unity
  2. 6
      Assets/_Artist Tools Demo/Materials/Base_boat.mat
  3. 826
      Assets/_Artist Tools Demo/Materials/BoatSkin.shadergraph
  4. 3
      Assets/_Artist Tools Demo/Materials/ShaderGraph_test.mat
  5. 1
      Packages/manifest.json
  6. 8
      Assets/ProBuilder Data.meta
  7. 0
      /Assets/_Artist Tools Demo/Materials/ShaderGraph_test.mat.meta
  8. 0
      /Assets/_Artist Tools Demo/Materials/ShaderGraph_test.mat

4
Assets/_Artist Tools Demo/Artist tools demo.unity
文件差异内容过多而无法显示
查看文件

6
Assets/_Artist Tools Demo/Materials/Base_boat.mat


- _Glossiness: 0
- _GlossyReflections: 0
- _Metallic: 0.596
- _OcclusionStrength: 1
- _OcclusionStrength: 0.686
- _Smoothness: 0.849
- _Smoothness: 0.323
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1

m_Colors:
- _BaseColor: {r: 0.745283, g: 0.745283, b: 0.745283, a: 1}
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _Color: {r: 0.5, g: 0.5, b: 0.5, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}

826
Assets/_Artist Tools Demo/Materials/BoatSkin.shadergraph
文件差异内容过多而无法显示
查看文件

3
Assets/_Artist Tools Demo/Materials/ShaderGraph_test.mat


m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Holo_material
m_Name: ShaderGraph_test
m_Shader: {fileID: -6465566751694194690, guid: 8ecd7d0466a016e49afc1f8d4de1747b,
type: 3}
m_ShaderKeywords:

m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- Vector1_583D2ED: -3.8
- Vector1_5CD4C7DB: 0.69
- Vector1_90C99A1E: 0
- Vector1_DC8CC8BD: 0

1
Packages/manifest.json


"com.unity.build-report-inspector": "0.1.2-preview",
"com.unity.burst": "1.2.3",
"com.unity.cinemachine": "2.5.0",
"com.unity.formats.fbx": "3.1.0-preview.1",
"com.unity.ide.rider": "1.1.4",
"com.unity.ide.vscode": "1.1.4",
"com.unity.inputsystem": "1.0.0-preview.3",

8
Assets/ProBuilder Data.meta


fileFormatVersion: 2
guid: 496fb114213a6134cb9b097523db64ac
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

/Assets/_Artist Tools Demo/Materials/Holo_material.mat.meta → /Assets/_Artist Tools Demo/Materials/ShaderGraph_test.mat.meta

/Assets/_Artist Tools Demo/Materials/Holo_material.mat → /Assets/_Artist Tools Demo/Materials/ShaderGraph_test.mat

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