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More cloud work, secondary layer, graph cleanup

/feature-new-clouds
Andrem 4 年前
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c38e8a73
共有 13 个文件被更改,包括 3200 次插入236 次删除
  1. 30
      Assets/Objects/environment/Clouds/Clouds.FBDA.tif.meta
  2. 697
      Assets/Objects/environment/Clouds/Clouds.shadergraph
  3. 175
      Assets/Objects/environment/Clouds/ComputeLightmap.shadersubgraph
  4. 8
      Assets/Scripts/Environment/SkyboxFeature.cs
  5. 4
      Assets/Scripts/Utility/SkyboxSystem.cs
  6. 1001
      Assets/Objects/environment/Clouds/Cloud01_SDF.tif
  7. 156
      Assets/Objects/environment/Clouds/Cloud01_SDF.tif.meta
  8. 109
      Assets/Objects/environment/Clouds/CloudLayer.fbx
  9. 106
      Assets/Objects/environment/Clouds/CloudLayer.fbx.meta
  10. 131
      Assets/Objects/environment/Clouds/CloudLayer.mat
  11. 8
      Assets/Objects/environment/Clouds/CloudLayer.mat.meta
  12. 1001
      Assets/Objects/environment/Clouds/CloudLayers.shadergraph
  13. 10
      Assets/Objects/environment/Clouds/CloudLayers.shadergraph.meta

30
Assets/Objects/environment/Clouds/Clouds.FBDA.tif.meta


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697
Assets/Objects/environment/Clouds/Clouds.shadergraph
文件差异内容过多而无法显示
查看文件

175
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Assets/Scripts/Environment/SkyboxFeature.cs


cmd.Clear();
//draw system
if (system)
/*if (system)
{
foreach (var renderer in system.renderList)
{

}
}*/
//draw opaque skybox
//context.DrawRenderers(renderingData.cullResults, ref opaqueDrawingSettings, ref m_OpaqueFilteringSettings,

//context.DrawRenderers(renderingData.cullResults, ref transparentDrawingSettings, ref m_TransparentFilteringSettings,
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context.DrawRenderers(renderingData.cullResults, ref transparentDrawingSettings, ref m_TransparentFilteringSettings,
ref m_RenderStateBlock);
//return normal cam
{

4
Assets/Scripts/Utility/SkyboxSystem.cs


private void OnCamera(ScriptableRenderContext context, Camera camera)
{
//transform.position = Vector3.Lerp(camera.transform.position, Vector3.zero, 1f / scalefactor);
transform.position = Vector3.Lerp(camera.transform.position, Vector3.zero, 1f / scalefactor);
//transform.position = Vector3.zero;
transform.position = Vector3.zero;
}
}

1001
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