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Updated water submodule

Updated LTpipe to version 1.1.2-preview
Updated shaders to work with new LTpipe
/main
Andre McGrail 7 年前
当前提交
8adcbeea
共有 15 个文件被更改,包括 148 次插入1121 次删除
  1. 4
      Assets/LightweightAsset.asset
  2. 8
      Assets/Objects/boats/Test/blockout_boat.mat
  3. 2
      Assets/Objects/environment/Cliffs/Materials/Env_Cliffs.mat
  4. 2
      Assets/Objects/environment/Cliffs/Materials/Env_HeroCave.mat
  5. 2
      Assets/Objects/environment/Cliffs/Materials/Env_HeroLarge.mat
  6. 2
      Assets/Objects/environment/Cliffs/Materials/Env_Rocks.mat
  7. 2
      Assets/Objects/props/props/Matr_Props.mat
  8. 8
      Assets/Shaders/LWSoftVegetationShader.shader
  9. 8
      Assets/Shaders/LWVegetationShader.shader
  10. 8
      Assets/Shaders/NewUnlitShader.shader
  11. 223
      Assets/scenes/Island.unity
  12. 992
      Assets/scenes/Testing/WaterPerf.unity
  13. 4
      Assets/scenes/Testing/meshSetups.unity
  14. 2
      Packages/manifest.json
  15. 2
      ProjectSettings/QualitySettings.asset

4
Assets/LightweightAsset.asset


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8
Assets/Objects/boats/Test/blockout_boat.mat


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2
Assets/Objects/environment/Cliffs/Materials/Env_Cliffs.mat


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2
Assets/Objects/environment/Cliffs/Materials/Env_HeroCave.mat


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2
Assets/Objects/environment/Cliffs/Materials/Env_HeroLarge.mat


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2
Assets/Objects/environment/Cliffs/Materials/Env_Rocks.mat


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2
Assets/Objects/props/props/Matr_Props.mat


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8
Assets/Shaders/LWSoftVegetationShader.shader


#pragma multi_compile_instancing
#pragma vertex ShadowPassVertex
#pragma fragment LitPassFragmentNull
#pragma fragment ShadowPassFragment
#include "LWRP/ShaderLibrary/LightweightPassShadow.hlsl"
ENDHLSL

// GPU Instancing
#pragma multi_compile_instancing
#pragma vertex LitPassVertex
#pragma fragment LitPassFragmentNull
#pragma vertex DepthOnlyVertex
#pragma fragment DepthOnlyFragment
#include "LWRP/ShaderLibrary/LightweightPassLit.hlsl"
#include "LWRP/ShaderLibrary/LightweightPassDepthOnly.hlsl"
ENDHLSL
}

8
Assets/Shaders/LWVegetationShader.shader


#pragma multi_compile_instancing
#pragma vertex ShadowPassVertex
#pragma fragment LitPassFragmentNull
#pragma fragment ShadowPassFragment
#include "LWRP/ShaderLibrary/LightweightPassShadow.hlsl"
ENDHLSL

// GPU Instancing
#pragma multi_compile_instancing
#pragma vertex LitPassVertex
#pragma fragment LitPassFragmentNull
#pragma vertex DepthOnlyVertex
#pragma fragment DepthOnlyFragment
#include "LWRP/ShaderLibrary/LightweightPassLit.hlsl"
#include "LWRP/ShaderLibrary/LightweightPassDepthOnly.hlsl"
ENDHLSL
}

8
Assets/Shaders/NewUnlitShader.shader


#pragma multi_compile_instancing
#pragma vertex ShadowPassVertex
#pragma fragment LitPassFragmentNull
#pragma fragment ShadowPassFragment
#include "LWRP/ShaderLibrary/LightweightPassShadow.hlsl"
ENDHLSL

// GPU Instancing
#pragma multi_compile_instancing
#pragma vertex LitPassVertex
#pragma fragment LitPassFragmentNull
#pragma vertex DepthOnlyVertex
#pragma fragment DepthOnlyFragment
#include "LWRP/ShaderLibrary/LightweightPassLit.hlsl"
#include "LWRP/ShaderLibrary/LightweightPassDepthOnly.hlsl"
ENDHLSL
}

223
Assets/scenes/Island.unity


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992
Assets/scenes/Testing/WaterPerf.unity
文件差异内容过多而无法显示
查看文件

4
Assets/scenes/Testing/meshSetups.unity


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2
Packages/manifest.json


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}

2
ProjectSettings/QualitySettings.asset


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lodBias: 2
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particleRaycastBudget: 4096
asyncUploadTimeSlice: 2

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