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Camera work for cutscene

More set dressing
/main
Andre McGrail 6 年前
当前提交
13b925a4
共有 53 个文件被更改,包括 4386 次插入528 次删除
  1. 1
      .gitattributes
  2. 4
      .gitignore
  3. 2
      Assets/Audio/Water/FlowingWater.wav.meta
  4. 4
      Assets/Audio/Water/Jetty.wav.meta
  5. 14
      Assets/LightweightAsset.asset
  6. 2
      Assets/NavMeshComponents/Editor/NavMeshSurfaceEditor.cs
  7. 2
      Assets/NavMeshComponents/Scripts/NavMeshSurface.cs
  8. 178
      Assets/Objects/boats/Test/Prefabs/_Boat.prefab
  9. 4
      Assets/Objects/environment/Terrain/TerrainCustom.mat
  10. 4
      Assets/Objects/environment/Trees/Materials/Softvegetation.mat
  11. 4
      Assets/Objects/environment/Trees/Materials/Trees.mat
  12. 24
      Assets/Objects/environment/Trees/Prefabs/Bush_Large_01.prefab
  13. 14
      Assets/Objects/environment/Trees/Prefabs/Palm_01.prefab
  14. 14
      Assets/Objects/environment/Trees/Prefabs/Palm_02.prefab
  15. 14
      Assets/Objects/environment/Trees/Prefabs/Palm_03.prefab
  16. 4
      Assets/Objects/props/props/Matr_Props.mat
  17. 18
      Assets/Objects/props/props/Prefabs/Geo_Props_Chair.prefab
  18. 18
      Assets/Objects/props/props/Prefabs/Geo_Props_Kayak.prefab
  19. 18
      Assets/Objects/props/props/Prefabs/Geo_Props_Umbrella.prefab
  20. 28
      Assets/Scripts/Boat/Engine.cs
  21. 21
      Assets/Shaders/CustomTerrain.ShaderGraph
  22. 7
      Assets/Shaders/PackedPBR.ShaderGraph
  23. 13
      Assets/Shaders/RaceBoats.ShaderGraph
  24. 11
      Assets/Shaders/Vegetation.hlsl
  25. 23
      Assets/Textures/Island/BushTest.tif.meta
  26. 6
      Assets/Textures/Island/Materials/BushTest.mat
  27. 902
      Assets/scenes/Island.unity
  28. 92
      Assets/scenes/Island_Profiles/CaveFE Profile.asset
  29. 37
      Assets/scenes/Island_Profiles/PostVolumeGlobal Profile.asset
  30. 4
      Assets/scenes/Testing/Water/LightingData.asset
  31. 369
      Assets/scenes/Testing/meshSetups.unity
  32. 8
      Packages/manifest.json
  33. 2
      ProjectSettings/GraphicsSettings.asset
  34. 11
      ProjectSettings/ProjectSettings.asset
  35. 4
      Assets/Audio/Boat/RaceBoat_HighSpeed.aiff.meta
  36. 1001
      Assets/Animation/CineCam/CutsceneCamerasTimeline.playable
  37. 8
      Assets/Animation/CineCam/CutsceneCamerasTimeline.playable.meta
  38. 1001
      Assets/Audio/Boat/RaceBoat_HighSpeed.aiff
  39. 22
      Assets/Audio/Water/ShoreWaves.aiff.meta
  40. 143
      Assets/Objects/props/props/Prefabs/Arrow.prefab
  41. 8
      Assets/Objects/props/props/Prefabs/Arrow.prefab.meta
  42. 136
      Assets/Objects/props/props/Prefabs/Buoy.prefab
  43. 8
      Assets/Objects/props/props/Prefabs/Buoy.prefab.meta
  44. 85
      Assets/Objects/props/props/Prefabs/Geo_Props_ArrowSign.prefab
  45. 8
      Assets/Objects/props/props/Prefabs/Geo_Props_ArrowSign.prefab.meta
  46. 293
      Assets/scenes/Island_Profiles/FadeBlack.asset
  47. 8
      Assets/scenes/Island_Profiles/FadeBlack.asset.meta
  48. 293
      Assets/scenes/Island_Profiles/FadeWhite.asset
  49. 8
      Assets/scenes/Island_Profiles/FadeWhite.asset.meta
  50. 11
      Packages/manifest_packageFolder.json
  51. 0
      /Assets/Audio/Boat/RaceBoat_HighSpeed.aiff.meta

1
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4
.gitignore


*.unitypackage
Assets/_Ignore
_Ignore.meta
Packages/PostProcessing
Packages/LightweightPipeline
Packages/Core
Packages/com.unity.shadergraph

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Assets/NavMeshComponents/Editor/NavMeshSurfaceEditor.cs


if (prefabType == PrefabType.PrefabInstance || prefabType == PrefabType.DisconnectedPrefabInstance)
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28
Assets/Scripts/Boat/Engine.cs


private Rigidbody RB;
public Vector3 vel;
//engine stats
public float torque = 35f;
public AudioSource engineSound;
public AudioSource waterSound;
//engine stats
public float torque = 35f;
public float horsePower = 100f;
public float throttle = 0f;

{
//cache rigidbody
RB = gameObject.GetComponent<Rigidbody>();
engineSound.time = Random.Range(0f, engineSound.clip.length);
waterSound.time = Random.Range(0f, waterSound.clip.length);
//cache boat and boat controller
//boatController = gameObject.GetComponent<BoatController>();
//buoyantObject = gameObject.GetComponent<BuoyantObject>();
//cache wakeGenerator
//wakeGen = GameObject.Find ("WakeGenerator").GetComponent<CreateWake> ();
//cache boat and boat controller
//boatController = gameObject.GetComponent<BoatController>();
//buoyantObject = gameObject.GetComponent<BuoyantObject>();
//cache wakeGenerator
//wakeGen = GameObject.Find ("WakeGenerator").GetComponent<CreateWake> ();
}
}
RB.AddForce(Vector3.up * (Mathf.Abs(Vector3.Dot(vel, transform.forward)) * vel.sqrMagnitude), ForceMode.Force);
float velMag = vel.sqrMagnitude;
engineSound.pitch = Mathf.Max(velMag * 0.015f, 0.3f);
RB.AddForce(Vector3.up * (Mathf.Abs(Vector3.Dot(vel, transform.forward)) * velMag), ForceMode.Force);
// if(throttle > 0f)
// {

21
Assets/Shaders/CustomTerrain.ShaderGraph
文件差异内容过多而无法显示
查看文件

7
Assets/Shaders/PackedPBR.ShaderGraph
文件差异内容过多而无法显示
查看文件

13
Assets/Shaders/RaceBoats.ShaderGraph
文件差异内容过多而无法显示
查看文件

11
Assets/Shaders/Vegetation.hlsl


#include "LWRP/ShaderLibrary/Lighting.hlsl"
#define UNITY_USE_SHCOEFFS_ARRAYS 1
struct VegetationVertexInput
{

UNITY_INSTANCING_BUFFER_END(Props)
/////////////////////////////////////vegetation stuff//////////////////////////////////////////////////
float4 SmoothCurve( float4 x ) {
half4 SmoothCurve( half4 x ) {
float4 TriangleWave( float4 x ) {
half4 TriangleWave( half4 x ) {
float4 SmoothTriangleWave( float4 x ) {
half4 SmoothTriangleWave( half4 x ) {
return SmoothCurve( TriangleWave( x ) );
}

float fEdgeAtten = leafStiffness;//leaf stiffness(red)
float fDetailAmp = 0.1;//leaf edge amplitude of movement
float fBranchAtten = 1 - branchStiffness;//branch stiffness(blue)
float fBranchAmp = 1.5;//branch amplitude of movement
float fBranchAmp = 5.5;//branch amplitude of movement
float fVtxPhase = dot(position, phaseOffset + fBranchPhase);
float fVtxPhase = dot(position, fBranchPhase + fBranchPhase);
// x is used for edges; y is used for branches
float2 vWavesIn = _Time.y + float2(fVtxPhase, fBranchPhase );
// 1.975, 0.793, 0.375, 0.193 are good frequencies

23
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6
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902
Assets/scenes/Island.unity
文件差异内容过多而无法显示
查看文件

92
Assets/scenes/Island_Profiles/CaveFE Profile.asset


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文件差异内容过多而无法显示
查看文件

369
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/Assets/Audio/Water/ShoreWaves.wav.meta → /Assets/Audio/Boat/RaceBoat_HighSpeed.aiff.meta

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