Andre McGrail
7 年前
当前提交
033decc7
共有 63 个文件被更改,包括 5817 次插入 和 1878 次删除
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2Assets/LightweightAsset.asset
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52Assets/Objects/environment/Cliffs/Prefabs/Cliff_Full_01.prefab
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52Assets/Objects/environment/Cliffs/Prefabs/Cliff_Full_02.prefab
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52Assets/Objects/environment/Cliffs/Prefabs/Cliff_Full_03.prefab
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52Assets/Objects/environment/Cliffs/Prefabs/Cliff_Wall_01.prefab
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52Assets/Objects/environment/Cliffs/Prefabs/Cliff_Wall_02.prefab
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52Assets/Objects/environment/Cliffs/Prefabs/Cliff_Wall_03.prefab
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52Assets/Objects/environment/Cliffs/Prefabs/Hero_Cave.prefab
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52Assets/Objects/environment/Cliffs/Prefabs/Hero_CaveEntrance.prefab
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52Assets/Objects/environment/Cliffs/Prefabs/Hero_CaveExit.prefab
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52Assets/Objects/environment/Cliffs/Prefabs/Hero_Mountain.prefab
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52Assets/Objects/environment/Cliffs/Prefabs/Hero_Tower.prefab
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52Assets/Objects/environment/Cliffs/Prefabs/Rock_Large_01.prefab
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52Assets/Objects/environment/Cliffs/Prefabs/Rock_Large_02.prefab
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52Assets/Objects/environment/Cliffs/Prefabs/Rock_Medium_01.prefab
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52Assets/Objects/environment/Cliffs/Prefabs/Rock_Medium_02.prefab
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52Assets/Objects/environment/Cliffs/Prefabs/Rock_Medium_03.prefab
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52Assets/Objects/environment/Cliffs/Prefabs/Rock_Medium_04.prefab
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2Assets/Objects/environment/Cliffs/Prefabs/Rock_Small_01.prefab
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2Assets/Objects/environment/Cliffs/Prefabs/Rock_Small_02.prefab
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2Assets/Objects/environment/Cliffs/Prefabs/Rock_Small_03.prefab
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2Assets/Objects/environment/Cliffs/Prefabs/Rock_Small_04.prefab
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6Assets/Objects/environment/Terrain/TerrainCustom.mat
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965Assets/Objects/environment/Trees/Maps/Trees_Normal.png
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5Assets/Objects/environment/Trees/Materials/Trees.mat
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162Assets/Objects/environment/Trees/Palm_01.fbx
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10Assets/Objects/environment/Trees/Palm_01.fbx.meta
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160Assets/Objects/environment/Trees/Palm_02.fbx
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10Assets/Objects/environment/Trees/Palm_02.fbx.meta
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152Assets/Objects/environment/Trees/Palm_03.fbx
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10Assets/Objects/environment/Trees/Palm_03.fbx.meta
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134Assets/Objects/environment/Trees/Prefabs/Palm_01.prefab
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132Assets/Objects/environment/Trees/Prefabs/Palm_02.prefab
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130Assets/Objects/environment/Trees/Prefabs/Palm_03.prefab
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4Assets/Scripts/Camera/CameraManager.cs
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4Assets/Scripts/Camera/LODTweaker.cs
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40Assets/Scripts/Environment/VegetationSystem.cs
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96Assets/Shaders/LWVegetationShader.shader
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734Assets/scenes/Island.unity
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221Assets/scenes/Testing/meshSetups.unity
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2ProjectSettings/DynamicsManager.asset
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2ProjectSettings/QualitySettings.asset
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1001Assets/Objects/environment/Trees/Maps/TreeBillBoards_Normal.png
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108Assets/Objects/environment/Trees/Maps/TreeBillBoards_Normal.png.meta
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1001Assets/Objects/environment/Trees/Maps/TreeBillBoards_albedo.png
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108Assets/Objects/environment/Trees/Maps/TreeBillBoards_albedo.png.meta
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88Assets/Objects/environment/Trees/Materials/Trees_billboards.mat
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8Assets/Objects/environment/Trees/Materials/Trees_billboards.mat.meta
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163Assets/Objects/environment/Trees/PalmB_01.fbx
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102Assets/Objects/environment/Trees/PalmB_01.fbx.meta
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167Assets/Objects/environment/Trees/PalmB_02.fbx
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102Assets/Objects/environment/Trees/PalmB_02.fbx.meta
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209Assets/Objects/environment/Trees/Prefabs/PalmB_01.prefab
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8Assets/Objects/environment/Trees/Prefabs/PalmB_01.prefab.meta
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209Assets/Objects/environment/Trees/Prefabs/PalmB_02.prefab
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8Assets/Objects/environment/Trees/Prefabs/PalmB_02.prefab.meta
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33Assets/Shaders/InputSurfaceVegetation.hlsl
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9Assets/Shaders/InputSurfaceVegetation.hlsl.meta
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65Assets/Shaders/ShadowPassVegetation.hlsl
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9Assets/Shaders/ShadowPassVegetation.hlsl.meta
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424Assets/Objects/environment/Cliffs/Env_Rocks_tmp.fbx.meta
965
Assets/Objects/environment/Trees/Maps/Trees_Normal.png
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162
Assets/Objects/environment/Trees/Palm_01.fbx
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160
Assets/Objects/environment/Trees/Palm_02.fbx
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152
Assets/Objects/environment/Trees/Palm_03.fbx
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734
Assets/scenes/Island.unity
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1001
Assets/Objects/environment/Trees/Maps/TreeBillBoards_Normal.png
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文件差异内容过多而无法显示
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Assets/Objects/environment/Trees/PalmB_01.fbx
文件差异内容过多而无法显示
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文件差异内容过多而无法显示
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Assets/Objects/environment/Trees/PalmB_02.fbx
文件差异内容过多而无法显示
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文件差异内容过多而无法显示
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#ifndef INPUT_SURFACE_VEGETATION_INCLUDED |
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#define INPUT_SURFACE_VEGETATION_INCLUDED |
|||
|
|||
#include "LWRP/ShaderLibrary/Core.hlsl" |
|||
#include "CoreRP/ShaderLibrary/CommonMaterial.hlsl" |
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#include "LWRP/ShaderLibrary/InputSurfaceCommon.hlsl" |
|||
|
|||
CBUFFER_START(UnityPerMaterial) |
|||
float4 _MainTex_ST; |
|||
half _Cutoff; |
|||
half _Gloss; |
|||
CBUFFER_END |
|||
|
|||
inline void InitializeStandardLitSurfaceData(float2 uv, out SurfaceData outSurfaceData) |
|||
{ |
|||
half4 albedoAlpha = SampleAlbedoAlpha(uv, TEXTURE2D_PARAM(_MainTex, sampler_MainTex)); |
|||
|
|||
outSurfaceData.alpha = Alpha(albedoAlpha.a, 1, _Cutoff); |
|||
|
|||
outSurfaceData.albedo = albedoAlpha.rgb; |
|||
|
|||
//half4 specGloss = SampleMetallicSpecGloss(uv, albedoAlpha.a); |
|||
|
|||
outSurfaceData.metallic = 0; |
|||
outSurfaceData.specular = half3(0.0h, 0.0h, 0.0h); |
|||
|
|||
outSurfaceData.smoothness = _Gloss; |
|||
outSurfaceData.normalTS = SampleNormal(uv, TEXTURE2D_PARAM(_BumpMap, sampler_BumpMap)); |
|||
outSurfaceData.occlusion = 1; |
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outSurfaceData.emission = 0; |
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} |
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#ifndef SHADOW_PASS_VEGETATION_INCLUDED |
|||
#define SHADOW_PASS_VEGETATION_INCLUDED |
|||
|
|||
#include "LWRP/ShaderLibrary/Core.hlsl" |
|||
|
|||
// x: global clip space bias, y: normal world space bias |
|||
float4 _ShadowBias; |
|||
float3 _LightDirection; |
|||
|
|||
struct VertexInput |
|||
{ |
|||
float4 position : POSITION; |
|||
float3 normal : NORMAL; |
|||
float2 texcoord : TEXCOORD0; |
|||
UNITY_VERTEX_INPUT_INSTANCE_ID |
|||
}; |
|||
|
|||
struct VertexOutput |
|||
{ |
|||
float2 uv : TEXCOORD0; |
|||
float4 clipPos : SV_POSITION; |
|||
}; |
|||
|
|||
float4 GetShadowPositionHClip(VertexInput v) |
|||
{ |
|||
float3 positionWS = TransformObjectToWorld(v.position.xyz); |
|||
float3 normalWS = TransformObjectToWorldDir(v.normal); |
|||
|
|||
float invNdotL = 1.0 - saturate(dot(_LightDirection, normalWS)); |
|||
float scale = invNdotL * _ShadowBias.y; |
|||
|
|||
// normal bias is negative since we want to apply an inset normal offset |
|||
positionWS = normalWS * scale.xxx + positionWS; |
|||
float4 clipPos = TransformWorldToHClip(positionWS); |
|||
|
|||
// _ShadowBias.x sign depens on if platform has reversed z buffer |
|||
clipPos.z += _ShadowBias.x; |
|||
|
|||
#if UNITY_REVERSED_Z |
|||
clipPos.z = min(clipPos.z, clipPos.w * UNITY_NEAR_CLIP_VALUE); |
|||
#else |
|||
clipPos.z = max(clipPos.z, clipPos.w * UNITY_NEAR_CLIP_VALUE); |
|||
#endif |
|||
|
|||
return clipPos; |
|||
} |
|||
|
|||
VertexOutput ShadowPassVegetationVertex(VertexInput v) |
|||
{ |
|||
VertexOutput o; |
|||
UNITY_SETUP_INSTANCE_ID(v); |
|||
|
|||
o.uv = TRANSFORM_TEX(v.texcoord, _MainTex); |
|||
o.clipPos = GetShadowPositionHClip(v); |
|||
return o; |
|||
} |
|||
|
|||
half4 ShadowPassVegetationFragment(VertexOutput IN) : SV_TARGET |
|||
{ |
|||
half alpha = SampleAlbedoAlpha(IN.uv, TEXTURE2D_PARAM(_MainTex, sampler_MainTex)).a; |
|||
clip(alpha - _Cutoff); |
|||
return 0; |
|||
} |
|||
|
|||
#endif // SHADOW_PASS_VEGETATION_INCLUDED |
|
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100006: Cliff_Full_02_LOD0 |
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100008: Cliff_Full_02_LOD1 |
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100010: Cliff_Full_02_LOD2 |
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100014: Cliff_Full_03_LOD1 |
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100016: Cliff_Full_03_LOD2 |
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100018: Cliff_Wall_01_LOD0 |
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100020: Cliff_Wall_01_LOD1 |
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100022: Cliff_Wall_01_LOD2 |
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100032: Cliff_Wall_03_LOD1 |
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100036: Cliffs |
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100038: //RootNode |
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100048: Hero_CaveEntrance_LOD1 |
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100050: Hero_CaveEntrance_LOD2 |
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100052: Hero_CaveExit_LOD0 |
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100054: Hero_CaveExit_LOD1 |
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100056: Hero_CaveExit_LOD2 |
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100058: Hero_Mountain_LOD0 |
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100070: HeroCave |
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100110: Rock_Small_01_LOD0 |
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100112: Rock_Small_01_LOD1 |
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100114: Rock_Small_01_LOD2 |
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100116: Rock_Small_02_LOD0 |
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100118: Rock_Small_02_LOD1 |
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100120: Rock_Small_02_LOD2 |
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100122: Rock_Small_03_LOD0 |
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100124: Rock_Small_03_LOD1 |
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100126: Rock_Small_03_LOD2 |
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100128: Rock_Small_04_LOD0 |
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100132: Rock_Small_04_LOD2 |
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100134: Rocks |
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400000: Cliff_Full_01_LOD0 |
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400004: Cliff_Full_01_LOD2 |
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400006: Cliff_Full_02_LOD0 |
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400008: Cliff_Full_02_LOD1 |
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400010: Cliff_Full_02_LOD2 |
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400012: Cliff_Full_03_LOD0 |
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400014: Cliff_Full_03_LOD1 |
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400016: Cliff_Full_03_LOD2 |
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400018: Cliff_Wall_01_LOD0 |
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400020: Cliff_Wall_01_LOD1 |
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400022: Cliff_Wall_01_LOD2 |
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400032: Cliff_Wall_03_LOD1 |
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400034: Cliff_Wall_03_LOD2 |
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400036: Cliffs |
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400038: //RootNode |
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400040: Hero_Cave_LOD0 |
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400042: Hero_Cave_LOD1 |
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400044: Hero_Cave_LOD2 |
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400046: Hero_CaveEntrance_LOD0 |
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400048: Hero_CaveEntrance_LOD1 |
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400050: Hero_CaveEntrance_LOD2 |
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400052: Hero_CaveExit_LOD0 |
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400054: Hero_CaveExit_LOD1 |
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400056: Hero_CaveExit_LOD2 |
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400058: Hero_Mountain_LOD0 |
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400060: Hero_Mountain_LOD1 |
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400062: Hero_Mountain_LOD2 |
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400064: Hero_Tower_LOD0 |
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400066: Hero_Tower_LOD1 |
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400068: Hero_Tower_LOD2 |
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400070: HeroCave |
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400072: HeroLarge |
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400074: Rock_Large_01_LOD0 |
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400076: Rock_Large_01_LOD1 |
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400078: Rock_Large_01_LOD2 |
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400080: Rock_Large_02_LOD0 |
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400082: Rock_Large_02_LOD1 |
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400084: Rock_Large_02_LOD2 |
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400086: Rock_Medium_01_LOD0 |
|||
400088: Rock_Medium_01_LOD1 |
|||
400090: Rock_Medium_01_LOD2 |
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400092: Rock_Medium_02_LOD0 |
|||
400094: Rock_Medium_02_LOD1 |
|||
400096: Rock_Medium_02_LOD2 |
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400098: Rock_Medium_03_LOD0 |
|||
400100: Rock_Medium_03_LOD1 |
|||
400102: Rock_Medium_03_LOD2 |
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400104: Rock_Medium_04_LOD0 |
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400106: Rock_Medium_04_LOD1 |
|||
400108: Rock_Medium_04_LOD2 |
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400110: Rock_Small_01_LOD0 |
|||
400112: Rock_Small_01_LOD1 |
|||
400114: Rock_Small_01_LOD2 |
|||
400116: Rock_Small_02_LOD0 |
|||
400118: Rock_Small_02_LOD1 |
|||
400120: Rock_Small_02_LOD2 |
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400122: Rock_Small_03_LOD0 |
|||
400124: Rock_Small_03_LOD1 |
|||
400126: Rock_Small_03_LOD2 |
|||
400128: Rock_Small_04_LOD0 |
|||
400130: Rock_Small_04_LOD1 |
|||
400132: Rock_Small_04_LOD2 |
|||
400134: Rocks |
|||
2100000: Env_Cliffs |
|||
2100002: Env_Rocks |
|||
2100004: Env_HeroLarge |
|||
2100006: Env_HeroCave |
|||
2300000: Cliff_Full_01_LOD0 |
|||
2300002: Cliff_Full_01_LOD1 |
|||
2300004: Cliff_Full_01_LOD2 |
|||
2300006: Cliff_Full_02_LOD0 |
|||
2300008: Cliff_Full_02_LOD1 |
|||
2300010: Cliff_Full_02_LOD2 |
|||
2300012: Cliff_Full_03_LOD0 |
|||
2300014: Cliff_Full_03_LOD1 |
|||
2300016: Cliff_Full_03_LOD2 |
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2300018: Cliff_Wall_01_LOD0 |
|||
2300020: Cliff_Wall_01_LOD1 |
|||
2300022: Cliff_Wall_01_LOD2 |
|||
2300024: Cliff_Wall_02_LOD0 |
|||
2300026: Cliff_Wall_02_LOD1 |
|||
2300028: Cliff_Wall_02_LOD2 |
|||
2300030: Cliff_Wall_03_LOD0 |
|||
2300032: Cliff_Wall_03_LOD1 |
|||
2300034: Cliff_Wall_03_LOD2 |
|||
2300036: Hero_Cave_LOD0 |
|||
2300038: Hero_Cave_LOD1 |
|||
2300040: Hero_Cave_LOD2 |
|||
2300042: Hero_CaveEntrance_LOD0 |
|||
2300044: Hero_CaveEntrance_LOD1 |
|||
2300046: Hero_CaveEntrance_LOD2 |
|||
2300048: Hero_CaveExit_LOD0 |
|||
2300050: Hero_CaveExit_LOD1 |
|||
2300052: Hero_CaveExit_LOD2 |
|||
2300054: Hero_Mountain_LOD0 |
|||
2300056: Hero_Mountain_LOD1 |
|||
2300058: Hero_Mountain_LOD2 |
|||
2300060: Hero_Tower_LOD0 |
|||
2300062: Hero_Tower_LOD1 |
|||
2300064: Hero_Tower_LOD2 |
|||
2300066: Rock_Large_01_LOD0 |
|||
2300068: Rock_Large_01_LOD1 |
|||
2300070: Rock_Large_01_LOD2 |
|||
2300072: Rock_Large_02_LOD0 |
|||
2300074: Rock_Large_02_LOD1 |
|||
2300076: Rock_Large_02_LOD2 |
|||
2300078: Rock_Medium_01_LOD0 |
|||
2300080: Rock_Medium_01_LOD1 |
|||
2300082: Rock_Medium_01_LOD2 |
|||
2300084: Rock_Medium_02_LOD0 |
|||
2300086: Rock_Medium_02_LOD1 |
|||
2300088: Rock_Medium_02_LOD2 |
|||
2300090: Rock_Medium_03_LOD0 |
|||
2300092: Rock_Medium_03_LOD1 |
|||
2300094: Rock_Medium_03_LOD2 |
|||
2300096: Rock_Medium_04_LOD0 |
|||
2300098: Rock_Medium_04_LOD1 |
|||
2300100: Rock_Medium_04_LOD2 |
|||
2300102: Rock_Small_01_LOD0 |
|||
2300104: Rock_Small_01_LOD1 |
|||
2300106: Rock_Small_01_LOD2 |
|||
2300108: Rock_Small_02_LOD0 |
|||
2300110: Rock_Small_02_LOD1 |
|||
2300112: Rock_Small_02_LOD2 |
|||
2300114: Rock_Small_03_LOD0 |
|||
2300116: Rock_Small_03_LOD1 |
|||
2300118: Rock_Small_03_LOD2 |
|||
2300120: Rock_Small_04_LOD0 |
|||
2300122: Rock_Small_04_LOD1 |
|||
2300124: Rock_Small_04_LOD2 |
|||
3300000: Cliff_Full_01_LOD0 |
|||
3300002: Cliff_Full_01_LOD1 |
|||
3300004: Cliff_Full_01_LOD2 |
|||
3300006: Cliff_Full_02_LOD0 |
|||
3300008: Cliff_Full_02_LOD1 |
|||
3300010: Cliff_Full_02_LOD2 |
|||
3300012: Cliff_Full_03_LOD0 |
|||
3300014: Cliff_Full_03_LOD1 |
|||
3300016: Cliff_Full_03_LOD2 |
|||
3300018: Cliff_Wall_01_LOD0 |
|||
3300020: Cliff_Wall_01_LOD1 |
|||
3300022: Cliff_Wall_01_LOD2 |
|||
3300024: Cliff_Wall_02_LOD0 |
|||
3300026: Cliff_Wall_02_LOD1 |
|||
3300028: Cliff_Wall_02_LOD2 |
|||
3300030: Cliff_Wall_03_LOD0 |
|||
3300032: Cliff_Wall_03_LOD1 |
|||
3300034: Cliff_Wall_03_LOD2 |
|||
3300036: Hero_Cave_LOD0 |
|||
3300038: Hero_Cave_LOD1 |
|||
3300040: Hero_Cave_LOD2 |
|||
3300042: Hero_CaveEntrance_LOD0 |
|||
3300044: Hero_CaveEntrance_LOD1 |
|||
3300046: Hero_CaveEntrance_LOD2 |
|||
3300048: Hero_CaveExit_LOD0 |
|||
3300050: Hero_CaveExit_LOD1 |
|||
3300052: Hero_CaveExit_LOD2 |
|||
3300054: Hero_Mountain_LOD0 |
|||
3300056: Hero_Mountain_LOD1 |
|||
3300058: Hero_Mountain_LOD2 |
|||
3300060: Hero_Tower_LOD0 |
|||
3300062: Hero_Tower_LOD1 |
|||
3300064: Hero_Tower_LOD2 |
|||
3300066: Rock_Large_01_LOD0 |
|||
3300068: Rock_Large_01_LOD1 |
|||
3300070: Rock_Large_01_LOD2 |
|||
3300072: Rock_Large_02_LOD0 |
|||
3300074: Rock_Large_02_LOD1 |
|||
3300076: Rock_Large_02_LOD2 |
|||
3300078: Rock_Medium_01_LOD0 |
|||
3300080: Rock_Medium_01_LOD1 |
|||
3300082: Rock_Medium_01_LOD2 |
|||
3300084: Rock_Medium_02_LOD0 |
|||
3300086: Rock_Medium_02_LOD1 |
|||
3300088: Rock_Medium_02_LOD2 |
|||
3300090: Rock_Medium_03_LOD0 |
|||
3300092: Rock_Medium_03_LOD1 |
|||
3300094: Rock_Medium_03_LOD2 |
|||
3300096: Rock_Medium_04_LOD0 |
|||
3300098: Rock_Medium_04_LOD1 |
|||
3300100: Rock_Medium_04_LOD2 |
|||
3300102: Rock_Small_01_LOD0 |
|||
3300104: Rock_Small_01_LOD1 |
|||
3300106: Rock_Small_01_LOD2 |
|||
3300108: Rock_Small_02_LOD0 |
|||
3300110: Rock_Small_02_LOD1 |
|||
3300112: Rock_Small_02_LOD2 |
|||
3300114: Rock_Small_03_LOD0 |
|||
3300116: Rock_Small_03_LOD1 |
|||
3300118: Rock_Small_03_LOD2 |
|||
3300120: Rock_Small_04_LOD0 |
|||
3300122: Rock_Small_04_LOD1 |
|||
3300124: Rock_Small_04_LOD2 |
|||
4300000: Cliff_Full_01_LOD2 |
|||
4300002: Cliff_Full_02_LOD2 |
|||
4300004: Cliff_Full_03_LOD2 |
|||
4300006: Cliff_Wall_01_LOD2 |
|||
4300008: Cliff_Wall_02_LOD2 |
|||
4300010: Cliff_Wall_03_LOD2 |
|||
4300012: Cliff_Full_01_LOD1 |
|||
4300014: Cliff_Full_02_LOD1 |
|||
4300016: Cliff_Full_03_LOD1 |
|||
4300018: Cliff_Wall_01_LOD1 |
|||
4300020: Cliff_Wall_02_LOD1 |
|||
4300022: Cliff_Wall_03_LOD1 |
|||
4300024: Cliff_Full_01_LOD0 |
|||
4300026: Cliff_Full_02_LOD0 |
|||
4300028: Cliff_Full_03_LOD0 |
|||
4300030: Cliff_Wall_01_LOD0 |
|||
4300032: Cliff_Wall_02_LOD0 |
|||
4300034: Cliff_Wall_03_LOD0 |
|||
4300036: Rock_Small_04_LOD1 |
|||
4300038: Rock_Large_01_LOD1 |
|||
4300040: Rock_Large_02_LOD1 |
|||
4300042: Rock_Medium_01_LOD1 |
|||
4300044: Rock_Medium_02_LOD1 |
|||
4300046: Rock_Medium_03_LOD1 |
|||
4300048: Rock_Medium_04_LOD1 |
|||
4300050: Rock_Small_01_LOD1 |
|||
4300052: Rock_Small_02_LOD1 |
|||
4300054: Rock_Small_03_LOD1 |
|||
4300056: Rock_Small_04_LOD2 |
|||
4300058: Rock_Large_01_LOD2 |
|||
4300060: Rock_Large_02_LOD2 |
|||
4300062: Rock_Medium_01_LOD2 |
|||
4300064: Rock_Medium_02_LOD2 |
|||
4300066: Rock_Medium_03_LOD2 |
|||
4300068: Rock_Medium_04_LOD2 |
|||
4300070: Rock_Small_01_LOD2 |
|||
4300072: Rock_Small_02_LOD2 |
|||
4300074: Rock_Small_03_LOD2 |
|||
4300076: Rock_Small_04_LOD0 |
|||
4300078: Rock_Large_01_LOD0 |
|||
4300080: Rock_Large_02_LOD0 |
|||
4300082: Rock_Medium_01_LOD0 |
|||
4300084: Rock_Medium_02_LOD0 |
|||
4300086: Rock_Medium_03_LOD0 |
|||
4300088: Rock_Medium_04_LOD0 |
|||
4300090: Rock_Small_01_LOD0 |
|||
4300092: Rock_Small_02_LOD0 |
|||
4300094: Rock_Small_03_LOD0 |
|||
4300096: Hero_Mountain_LOD1 |
|||
4300098: Hero_Tower_LOD1 |
|||
4300100: Hero_Tower_LOD2 |
|||
4300102: Hero_Mountain_LOD2 |
|||
4300104: Hero_Tower_LOD0 |
|||
4300106: Hero_Mountain_LOD0 |
|||
4300108: Hero_CaveEntrance_LOD1 |
|||
4300110: Hero_Cave_LOD1 |
|||
4300112: Hero_CaveExit_LOD1 |
|||
4300114: Hero_CaveEntrance_LOD2 |
|||
4300116: Hero_Cave_LOD2 |
|||
4300118: Hero_CaveExit_LOD2 |
|||
4300120: Hero_Cave_LOD0 |
|||
4300122: Hero_CaveExit_LOD0 |
|||
4300124: Hero_CaveEntrance_LOD0 |
|||
7400000: Take 001 |
|||
9500000: //RootNode |
|||
20500000: //RootNode |
|||
2186277476908879412: ImportLogs |
|||
externalObjects: {} |
|||
materials: |
|||
importMaterials: 1 |
|||
materialName: 0 |
|||
materialSearch: 1 |
|||
materialLocation: 1 |
|||
animations: |
|||
legacyGenerateAnimations: 4 |
|||
bakeSimulation: 0 |
|||
resampleCurves: 1 |
|||
optimizeGameObjects: 0 |
|||
motionNodeName: |
|||
rigImportErrors: |
|||
rigImportWarnings: |
|||
animationImportErrors: |
|||
animationImportWarnings: |
|||
animationRetargetingWarnings: |
|||
animationDoRetargetingWarnings: 0 |
|||
importAnimatedCustomProperties: 0 |
|||
importConstraints: 0 |
|||
animationCompression: 1 |
|||
animationRotationError: 0.5 |
|||
animationPositionError: 0.5 |
|||
animationScaleError: 0.5 |
|||
animationWrapMode: 0 |
|||
extraExposedTransformPaths: [] |
|||
extraUserProperties: [] |
|||
clipAnimations: [] |
|||
isReadable: 1 |
|||
meshes: |
|||
lODScreenPercentages: |
|||
- 0.25 |
|||
- 0.125 |
|||
- 0.01 |
|||
globalScale: 1 |
|||
meshCompression: 0 |
|||
addColliders: 0 |
|||
importVisibility: 1 |
|||
importBlendShapes: 1 |
|||
importCameras: 1 |
|||
importLights: 1 |
|||
swapUVChannels: 0 |
|||
generateSecondaryUV: 0 |
|||
useFileUnits: 1 |
|||
optimizeMeshForGPU: 1 |
|||
keepQuads: 0 |
|||
weldVertices: 1 |
|||
preserveHierarchy: 0 |
|||
indexFormat: 0 |
|||
secondaryUVAngleDistortion: 8 |
|||
secondaryUVAreaDistortion: 15.000001 |
|||
secondaryUVHardAngle: 88 |
|||
secondaryUVPackMargin: 4 |
|||
useFileScale: 1 |
|||
previousCalculatedGlobalScale: 0.01 |
|||
hasPreviousCalculatedGlobalScale: 1 |
|||
tangentSpace: |
|||
normalSmoothAngle: 60 |
|||
normalImportMode: 0 |
|||
tangentImportMode: 3 |
|||
normalCalculationMode: 4 |
|||
importAnimation: 1 |
|||
copyAvatar: 0 |
|||
humanDescription: |
|||
serializedVersion: 2 |
|||
human: [] |
|||
skeleton: [] |
|||
armTwist: 0.5 |
|||
foreArmTwist: 0.5 |
|||
upperLegTwist: 0.5 |
|||
legTwist: 0.5 |
|||
armStretch: 0.05 |
|||
legStretch: 0.05 |
|||
feetSpacing: 0 |
|||
rootMotionBoneName: |
|||
rootMotionBoneRotation: {x: 0, y: 0, z: 0, w: 1} |
|||
hasTranslationDoF: 0 |
|||
hasExtraRoot: 0 |
|||
skeletonHasParents: 1 |
|||
lastHumanDescriptionAvatarSource: {instanceID: 0} |
|||
animationType: 2 |
|||
humanoidOversampling: 1 |
|||
additionalBone: 0 |
|||
userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
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