213 次代码提交 (02722ac4-033a-4a30-b780-e3761ced85ae)

作者 SHA1 备注 提交日期
Andre McGrail 02722ac4 Update to 2020.2.0f1 3 年前
GitHub a7e98a33 Fix and improve shadows on the water (#130) 4 年前
GitHub fddccbb4 Removed variable 'loop' as itwas causing issues for PS4 compiling (#129) 4 年前
GitHub 0adbecb9 Update README.md 4 年前
GitHub 202f0d2b Update README.md 4 年前
GitHub 9fd50c53 Update README.md 4 年前
GitHub 20c32484 Feature/benchmark (#126) 4 年前
GitHub 1e1d985d Changed Lod Lightmaps to run only in editor and only when needed (#118) 4 年前
Andre McGrail 35e8ab7a Fixed issue with URP 10.x.x conflicting with SurfaceData struct 4 年前
André McGrail c018758f Clean up 4 年前
GitHub 83e75bd4 the water mesh now is transformed with the same scaling as the gameobject it is on (#105) 4 年前
GitHub 5d035120 Bugfix/caustics (#104) 4 年前
Andre McGrail 8c5ed2f1 updated branch to 2020.1.0b14 and URP 9.0.0.preview33 4 年前
thomas-zeng 2ce903e7 * bump up burst ver to be compatible with 9.x.x urp 4 年前
Andre McGrail bfaabc16 Assorted bug fixes and improvements 4 年前
thomas-zeng 0291227e * Removed setup instance. 4 年前
Andre McGrail f57f2586 Fixed some lighting issues with the water and added subtle SSS on the peaks, fixed truncation warning on caustics shader 4 年前
thomas-zeng 90a30dd8 * Fixed water shader FX not working in multiview. 4 年前
Andre McGrail 8cfd749a Fix Native array leak 4 年前
thomas-zeng fe02dad1 * Fixed XR single pass instanced mode and multiview mode. 4 年前
Andre McGrail 625fd653 Tweaks to water shader and fixed lifetime issue for caustics material 4 年前
Andre McGrail cf7d3cbd Fix for incorrect placing markers on post game stats 4 年前
André McGrail b5557552 revert TMP package update 4 年前
GitHub 988f8ccd Bug fixes (#83) 4 年前
André McGrail 27578bfb Updated manifest and delayed Depthmap creation as it was causing a crash 4 年前
André McGrail ac7baa59 quick fix for missing 7.2.0 API 4 年前
GitHub 3b5e5ca2 Bug fixes (#70) 4 年前
GitHub 4a1e2ceb Release/2019.3 (#68) 4 年前
André McGrail be7b8294 Fixed typo in welcome screen 4 年前
André McGrail 86c005ea Updated readme 4 年前
GitHub 635d9497 Demo work merge (#64) 4 年前
GitHub b81a6b61 Rename LICENSE to LICENSE.md 5 年前
GitHub 36f6abd2 Update LICENSE 5 年前
GitHub 87556de8 Update README.md 5 年前
GitHub fa952317 Merge branch 'release/2019.3' into Update-to-package-7.0.0 5 年前
André McGrail 6669a27e Caustics GLcore shader fix 5 年前
André McGrail 7896358b Update package to public 7.0.0 package 5 年前
André McGrail fde4e690 Added new Input System 5 年前
André McGrail 0669fac0 Minor tweaks 5 年前
André McGrail c3ae69d1 Clean up 5 年前
André McGrail 7b564e6c Update to Universal 5 年前
André McGrail 10e10ffd Updated asmdefs to use GUIDS 5 年前
André McGrail 074570cb Updated burst package and removed 5th terrain layer to remove NaNs 5 年前
André McGrail 71057824 Change master to use local package links 5 年前
André McGrail 2dfa66c1 Merge branch 'release/2019.3' 5 年前
André McGrail a3c601de Updated material data references 5 年前
André McGrail 93827278 Moved waterfx pass to before opaques 5 年前
André McGrail 083db55c Updated FBX settings and cleaned up some un-needed files 5 年前
André McGrail da3485f6 Merge branch 'GDC-temporary' 5 年前
André McGrail 791347ab Added light map corrector to avoid NaNs 5 年前