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Update to Universal
Update to Universal
- Added universal package locally - Converted vegetation to shader graph - Added post v3/main
André McGrail
6 年前
当前提交
7b564e6c
共有 55 个文件被更改,包括 3778 次插入 和 1776 次删除
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19Assets/Data/BoatDemoRenderer.asset
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8Assets/Data/LightweightAsset.asset
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21Assets/Objects/environment/Trees/Maps/TreeBillBoards_Normal.png.meta
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981Assets/Objects/environment/Trees/Maps/TreeBillBoards_albedo.png
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17Assets/Objects/environment/Trees/Maps/TreeBillBoards_albedo.png.meta
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21Assets/Objects/environment/Trees/Materials/Softvegetation.mat
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18Assets/Objects/environment/Trees/Materials/Trees.mat
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18Assets/Objects/environment/Trees/Materials/Trees_billboards.mat
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4Assets/Scripts/GameSystem/AppSettings.cs
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8Assets/Scripts/System/MiniProfiler.cs
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160Assets/Shaders/Graphs/CliffShader.ShaderGraph
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102Assets/Shaders/Graphs/CustomTerrain.ShaderGraph
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38Assets/Shaders/Graphs/PBR_HUE.ShaderGraph
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59Assets/Shaders/Graphs/RaceBoats.ShaderGraph
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4Assets/Shaders/Vegetation/InputSurfaceVegetation.hlsl
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17Assets/Shaders/Vegetation/LWVegetationShader.shader
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5Assets/Shaders/Vegetation/ShadowPassVegetation.hlsl
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8Assets/Shaders/Vegetation/Vegetation.hlsl
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186Assets/scenes/Island.unity
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983Assets/scenes/Island/MainIsland.asset
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14Packages/com.verasl.water-system/Scripts/Rendering/PlanarReflections.cs
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12Packages/com.verasl.water-system/Scripts/Rendering/WaterCausticsFeature.cs
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14Packages/com.verasl.water-system/Scripts/Rendering/WaterFXFeature.cs
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8Packages/com.verasl.water-system/Scripts/Water.cs
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4Packages/com.verasl.water-system/Shaders/InfiniteWater.shader
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4Packages/com.verasl.water-system/Shaders/Water.shader
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2Packages/com.verasl.water-system/Shaders/WaterCommon.hlsl
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4Packages/com.verasl.water-system/Shaders/WaterFXFoamOnly.shader
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4Packages/com.verasl.water-system/Shaders/WaterFXShader.shader
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2Packages/com.verasl.water-system/Shaders/WaterInput.hlsl
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2Packages/com.verasl.water-system/Shaders/WaterLighting.hlsl
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2Packages/com.verasl.water-system/package.json
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2Packages/manifest.json
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16ProjectSettings/InputManager.asset
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7ProjectSettings/ProjectSettings.asset
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4ProjectSettings/ProjectVersion.txt
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3ProjectSettings/QualitySettings.asset
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128Assets/Shaders/Graphs/SmoothCurve.shadersubgraph
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10Assets/Shaders/Graphs/SmoothCurve.shadersubgraph.meta
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153Assets/Shaders/Graphs/SmoothTriangleWave.shadersubgraph
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10Assets/Shaders/Graphs/SmoothTriangleWave.shadersubgraph.meta
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91Assets/Shaders/Graphs/TriangleWave.shadersubgraph
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10Assets/Shaders/Graphs/TriangleWave.shadersubgraph.meta
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372Assets/Shaders/Graphs/Vegetation.shadergraph
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10Assets/Shaders/Graphs/Vegetation.shadergraph.meta
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954Assets/Shaders/Graphs/VegetationDeformation.shadersubgraph
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10Assets/Shaders/Graphs/VegetationDeformation.shadersubgraph.meta
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12Assets/Shaders/Vegetation/LODCrossfade.hlsl
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9Assets/Shaders/Vegetation/LODCrossfade.hlsl.meta
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280Assets/scenes/Island/GlobalFX Profile.asset
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8Assets/scenes/Island/GlobalFX Profile.asset.meta
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669Assets/scenes/Testing/VegetationShader.unity
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7Assets/scenes/Testing/VegetationShader.unity.meta
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29Assets/Scripts/BasicAO.cs
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11Assets/Scripts/BasicAO.cs.meta
981
Assets/Objects/environment/Trees/Maps/TreeBillBoards_albedo.png
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160
Assets/Shaders/Graphs/CliffShader.ShaderGraph
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102
Assets/Shaders/Graphs/CustomTerrain.ShaderGraph
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38
Assets/Shaders/Graphs/PBR_HUE.ShaderGraph
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59
Assets/Shaders/Graphs/RaceBoats.ShaderGraph
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文件差异内容过多而无法显示
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983
Assets/scenes/Island/MainIsland.asset
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文件差异内容过多而无法显示
查看文件
文件差异内容过多而无法显示
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using System; |
|||
using UnityEngine; |
|||
using UnityEngine.Rendering.PostProcessing; |
|||
|
|||
[Serializable] |
|||
[PostProcess(typeof(BasicAORenderer), PostProcessEvent.BeforeStack, "Custom/BasicAO")] |
|||
public sealed class BasicAO : PostProcessEffectSettings |
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{ |
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[Range(0f, 1f), Tooltip("Effect intensity.")] |
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public FloatParameter intensity = new FloatParameter { value = 1.0f }; |
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|
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public TextureParameter noiseTexture = new TextureParameter{ value = null}; |
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} |
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|
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public sealed class BasicAORenderer : PostProcessEffectRenderer<BasicAO> |
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{ |
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public override void Render(PostProcessRenderContext context) |
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{ |
|||
var sheet = context.propertySheets.Get(Shader.Find("Hidden/Post/BasicAO")); |
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|
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var noiseTexture = settings.noiseTexture.value == null |
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? RuntimeUtilities.whiteTexture |
|||
: settings.noiseTexture.value; |
|||
|
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sheet.properties.SetTexture("_NoiseTex", noiseTexture); |
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sheet.properties.SetFloat("_Intensity", settings.intensity); |
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context.command.BlitFullscreenTriangle(context.source, context.destination, sheet, 0); |
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} |
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} |
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