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Change master to use local package links

/main
André McGrail 5 年前
当前提交
71057824
共有 2 个文件被更改,包括 4 次插入2 次删除
  1. 4
      Packages/manifest.json
  2. 2
      ProjectSettings/ProjectSettings.asset

4
Packages/manifest.json


"com.unity.cinemachine": "2.3.4",
"com.unity.mathematics": "1.0.1",
"com.unity.package-manager-ui": "2.2.0",
"com.unity.render-pipelines.lightweight": "6.7.1",
"com.unity.render-pipelines.core": "file:/Users/andremcgrail/Documents/UnityProjects/Github/SRP_Master/com.unity.render-pipelines.core",
"com.unity.render-pipelines.lightweight": "file:/Users/andremcgrail/Documents/UnityProjects/Github/SRP_Master/com.unity.render-pipelines.lightweight",
"com.unity.shadergraph": "file:/Users/andremcgrail/Documents/UnityProjects/Github/SRP_Master/com.unity.shadergraph",
"com.unity.textmeshpro": "2.0.1",
"com.unity.timeline": "1.1.0",
"com.unity.ugui": "1.0.0",

2
ProjectSettings/ProjectSettings.asset


usePlayerLog: 1
bakeCollisionMeshes: 0
forceSingleInstance: 0
useFlipModelSwapchain: 1
resizableWindow: 0
useMacAppStoreValidation: 0
macAppStoreCategory: public.app-category.games

XboxOneAllowedProductIds: []
XboxOnePersistentLocalStorageSize: 0
XboxOneXTitleMemory: 8
xboxOneScriptCompiler: 1
XboxOneOverrideIdentityName:
vrEditorSettings:
daydream:

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