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-Fixed execution order of AI DOTS Controller

/dots-physics
Mike Geig 5 年前
当前提交
bfa7c9eb
共有 2 个文件被更改,包括 4 次插入2 次删除
  1. 2
      Assets/Unity Physics Items/AIController_DOTS.cs.meta
  2. 4
      Assets/Unity Physics Items/Systems/ApplyBuoyancyForceSystem.cs

2
Assets/Unity Physics Items/AIController_DOTS.cs.meta


externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
executionOrder: -17000
icon: {instanceID: 0}
userData:
assetBundleName:

4
Assets/Unity Physics Items/Systems/ApplyBuoyancyForceSystem.cs


}
[BurstCompile]
public struct ForceJob : IJobParallelFor//<Translation, Rotation, PhysicsVelocity, PhysicsMass, PhysicsDamping, BuoyantData>
public struct ForceJob : IJobParallelFor
[NativeDisableParallelForRestriction]
[NativeDisableParallelForRestriction]
[ReadOnly] public ComponentDataFromEntity<Rotation> rotations;
[ReadOnly] public ComponentDataFromEntity<PhysicsMass> masses;
[ReadOnly] public ComponentDataFromEntity<PhysicsDamping> dampings;

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