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add link.xml so we don't strip our test assemblies.

/seans-add-link-xml
Sean Stolberg 4 年前
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0527b6cd
共有 2 个文件被更改,包括 23 次插入0 次删除
  1. 16
      Assets/link.xml
  2. 7
      Assets/link.xml.meta

16
Assets/link.xml


<linker>
<assembly fullname="Unity.PerformanceTesting" preserve="all"/>
<assembly fullname="Unity.GraphicTests.Performance.Runtime" preserve="all"/>
<assembly fullname="Unity.PerformanceTesting.Editor" preserve="all"/>
<assembly fullname="Unity.GraphicTests.Performance.Editor" preserve="all"/>
<assembly fullname="UnityEngine.TestTools.Graphics" preserve="all"/>
<assembly fullname="Unity.GraphicTests.Performance.Universal.Runtime" preserve="all"/>
<assembly fullname="com.unity.test.performance.runtimesettings" preserve="all"/>
<assembly fullname="com.unity.test.metadata-manager" preserve="all"/>
<assembly fullname="nunit.framework" preserve="all"/>
<assembly fullname="Newtonsoft.Json" preserve="all"/>
<assembly fullname="Unity.RenderPipelines.Core.Runtime" preserve="all"/>
<assembly fullname="com.unity.cliprojectsetup" preserve="all"/>
<assembly fullname="Unity.Addressables.Editor" preserve="all"/>
<assembly fullname="UnityEngine.TestRunner" preserve="all"/>
</linker>

7
Assets/link.xml.meta


fileFormatVersion: 2
guid: 7211b8db245a62242967a9cf711c7660
TextScriptImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
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