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/graphics-tests
Andrem 4 年前
当前提交
79176919
共有 36 个文件被更改,包括 3964 次插入87 次删除
  1. 1
      .gitignore
  2. 2
      Assets/Shaders/Blocker.shader
  3. 266
      Assets/scenes/static_Island.unity
  4. 13
      Packages/manifest.json
  5. 137
      Packages/packages-lock.json
  6. 7
      ProjectSettings/EditorBuildSettings.asset
  7. 3
      ProjectSettings/PackageManagerSettings.asset
  8. 85
      ProjectSettings/ProjectSettings.asset
  9. 8
      Assets/ReferenceImages.meta
  10. 8
      Assets/Scripts/System/UnityGFXTests.meta
  11. 8
      Assets/ReferenceImages/Linear.meta
  12. 8
      Assets/ReferenceImages/Linear/OSXEditor.meta
  13. 8
      Assets/ReferenceImages/Linear/OSXEditor/Metal.meta
  14. 8
      Assets/ReferenceImages/Linear/OSXEditor/Metal/None.meta
  15. 1001
      Assets/ReferenceImages/Linear/OSXEditor/Metal/None/benchmark_island-static.png
  16. 96
      Assets/ReferenceImages/Linear/OSXEditor/Metal/None/benchmark_island-static.png.meta
  17. 1001
      Assets/ReferenceImages/Linear/OSXEditor/Metal/None/level_Island.png
  18. 96
      Assets/ReferenceImages/Linear/OSXEditor/Metal/None/level_Island.png.meta
  19. 1001
      Assets/ReferenceImages/Linear/OSXEditor/Metal/None/main_menu.png
  20. 96
      Assets/ReferenceImages/Linear/OSXEditor/Metal/None/main_menu.png.meta
  21. 67
      Assets/Scripts/System/UnityGFXTests/BoatAttackGraphicsTests.cs
  22. 11
      Assets/Scripts/System/UnityGFXTests/BoatAttackGraphicsTests.cs.meta
  23. 14
      Assets/Scripts/System/UnityGFXTests/BoatAttackGraphicsTestsSettings.cs
  24. 11
      Assets/Scripts/System/UnityGFXTests/BoatAttackGraphicsTestsSettings.cs.meta
  25. 16
      Assets/Scripts/System/UnityGFXTests/ReferenceImageImporter.cs
  26. 11
      Assets/Scripts/System/UnityGFXTests/ReferenceImageImporter.cs.meta
  27. 22
      Assets/Scripts/System/UnityGFXTests/UnityGFXTests.BoatAttack.asmdef
  28. 7
      Assets/Scripts/System/UnityGFXTests/UnityGFXTests.BoatAttack.asmdef.meta
  29. 39
      UserSettings/EditorUserSettings.asset

1
.gitignore


Assets/BuildReports
SerializedBuildInfo
SwitchIL2CPP*
Assets/ActualImages*

2
Assets/Shaders/Blocker.shader


float4 vert (float4 vertex : POSITION) : SV_POSITION
{
return TransformObjectToHClip(vertex);
return TransformObjectToHClip(vertex.xyz);
}
half4 frag () : SV_Target

266
Assets/scenes/static_Island.unity


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137
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67
Assets/Scripts/System/UnityGFXTests/BoatAttackGraphicsTests.cs


using System.Collections;
using NUnit.Framework;
using UnityEditor;
using UnityEngine;
using UnityEngine.TestTools;
using UnityEngine.TestTools.Graphics;
using UnityEngine.SceneManagement;
public class BoatAttackGraphicsTests
{
[UnitySetUp]
public IEnumerator SetUp()
{
PlayerSettings.SetScriptingDefineSymbolsForGroup(EditorUserBuildSettings.selectedBuildTargetGroup, "STATIC_EVERYTHING");
return null;
}
[UnityTest, Category("BoatAttack")]
[PrebuildSetup("SetupGraphicsTestCases")]
[UseGraphicsTestCases]
public IEnumerator Run(GraphicsTestCase testCase)
{
SceneManager.LoadScene(testCase.ScenePath);
// Always wait one frame for scene load
yield return null;
var camera = GameObject.FindGameObjectWithTag("MainCamera").GetComponent<Camera>();
var settings = Object.FindObjectOfType<BoatAttackGraphicsTestsSettings>();
if (!settings)
settings = camera.gameObject.AddComponent<BoatAttackGraphicsTestsSettings>();
settings.ImageComparisonSettings.UseHDR = true;
settings.ImageComparisonSettings.UseBackBuffer = true;
settings.ImageComparisonSettings.ActiveImageTests = ImageComparisonSettings.ImageTests.IncorrectPixelsCount;
settings.WaitFrames = 5;
settings.ImageComparisonSettings.TargetWidth = 1280;
settings.ImageComparisonSettings.TargetWidth = 720;
#if STATIC_EVERYTHING
Debug.Log("hello, this worked");
#endif
for (int i = 0; i < settings.WaitFrames; i++)
yield return new WaitForEndOfFrame();
ImageAssert.AreEqual(testCase.ReferenceImage, camera, settings.ImageComparisonSettings);
}
#if UNITY_EDITOR
[TearDown]
public void DumpImagesInEditor()
{
UnityEditor.TestTools.Graphics.ResultsUtility.ExtractImagesFromTestProperties(TestContext.CurrentContext.Test);
}
#endif
/* [TearDown]
public void TearDown()
{
}*/
}

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Assets/Scripts/System/UnityGFXTests/BoatAttackGraphicsTestsSettings.cs


using UnityEngine.TestTools.Graphics;
public class BoatAttackGraphicsTestsSettings : GraphicsTestSettings
{
public int WaitFrames = 0;
public BoatAttackGraphicsTestsSettings()
{
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ImageComparisonSettings.TargetHeight = 512;
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Assets/Scripts/System/UnityGFXTests/ReferenceImageImporter.cs


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public class ReferenceImageImporter : AssetPostprocessor
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private void OnPreprocessTexture()
{
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{
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textureImporter.compressionQuality = 0;
textureImporter.mipmapEnabled = false;
textureImporter.isReadable = true;
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