Andrem
4 年前
当前提交
79176919
共有 36 个文件被更改,包括 3964 次插入 和 87 次删除
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1.gitignore
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2Assets/Shaders/Blocker.shader
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266Assets/scenes/static_Island.unity
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13Packages/manifest.json
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137Packages/packages-lock.json
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7ProjectSettings/EditorBuildSettings.asset
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3ProjectSettings/PackageManagerSettings.asset
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85ProjectSettings/ProjectSettings.asset
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8Assets/ReferenceImages.meta
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8Assets/Scripts/System/UnityGFXTests.meta
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8Assets/ReferenceImages/Linear.meta
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8Assets/ReferenceImages/Linear/OSXEditor.meta
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8Assets/ReferenceImages/Linear/OSXEditor/Metal.meta
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8Assets/ReferenceImages/Linear/OSXEditor/Metal/None.meta
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1001Assets/ReferenceImages/Linear/OSXEditor/Metal/None/benchmark_island-static.png
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96Assets/ReferenceImages/Linear/OSXEditor/Metal/None/benchmark_island-static.png.meta
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1001Assets/ReferenceImages/Linear/OSXEditor/Metal/None/level_Island.png
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96Assets/ReferenceImages/Linear/OSXEditor/Metal/None/level_Island.png.meta
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1001Assets/ReferenceImages/Linear/OSXEditor/Metal/None/main_menu.png
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96Assets/ReferenceImages/Linear/OSXEditor/Metal/None/main_menu.png.meta
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67Assets/Scripts/System/UnityGFXTests/BoatAttackGraphicsTests.cs
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11Assets/Scripts/System/UnityGFXTests/BoatAttackGraphicsTests.cs.meta
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14Assets/Scripts/System/UnityGFXTests/BoatAttackGraphicsTestsSettings.cs
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11Assets/Scripts/System/UnityGFXTests/BoatAttackGraphicsTestsSettings.cs.meta
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16Assets/Scripts/System/UnityGFXTests/ReferenceImageImporter.cs
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11Assets/Scripts/System/UnityGFXTests/ReferenceImageImporter.cs.meta
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22Assets/Scripts/System/UnityGFXTests/UnityGFXTests.BoatAttack.asmdef
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7Assets/Scripts/System/UnityGFXTests/UnityGFXTests.BoatAttack.asmdef.meta
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39UserSettings/EditorUserSettings.asset
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|
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using System.Collections; |
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using NUnit.Framework; |
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using UnityEditor; |
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using UnityEngine; |
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using UnityEngine.TestTools; |
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using UnityEngine.TestTools.Graphics; |
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using UnityEngine.SceneManagement; |
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public class BoatAttackGraphicsTests |
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{ |
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[UnitySetUp] |
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public IEnumerator SetUp() |
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{ |
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PlayerSettings.SetScriptingDefineSymbolsForGroup(EditorUserBuildSettings.selectedBuildTargetGroup, "STATIC_EVERYTHING"); |
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return null; |
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} |
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[UnityTest, Category("BoatAttack")] |
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[PrebuildSetup("SetupGraphicsTestCases")] |
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[UseGraphicsTestCases] |
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public IEnumerator Run(GraphicsTestCase testCase) |
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{ |
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SceneManager.LoadScene(testCase.ScenePath); |
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// Always wait one frame for scene load
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yield return null; |
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var camera = GameObject.FindGameObjectWithTag("MainCamera").GetComponent<Camera>(); |
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var settings = Object.FindObjectOfType<BoatAttackGraphicsTestsSettings>(); |
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if (!settings) |
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settings = camera.gameObject.AddComponent<BoatAttackGraphicsTestsSettings>(); |
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settings.ImageComparisonSettings.UseHDR = true; |
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settings.ImageComparisonSettings.UseBackBuffer = true; |
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settings.ImageComparisonSettings.ActiveImageTests = ImageComparisonSettings.ImageTests.IncorrectPixelsCount; |
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settings.WaitFrames = 5; |
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settings.ImageComparisonSettings.TargetWidth = 1280; |
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settings.ImageComparisonSettings.TargetWidth = 720; |
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#if STATIC_EVERYTHING
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Debug.Log("hello, this worked"); |
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#endif
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for (int i = 0; i < settings.WaitFrames; i++) |
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yield return new WaitForEndOfFrame(); |
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ImageAssert.AreEqual(testCase.ReferenceImage, camera, settings.ImageComparisonSettings); |
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} |
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#if UNITY_EDITOR
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[TearDown] |
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public void DumpImagesInEditor() |
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{ |
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UnityEditor.TestTools.Graphics.ResultsUtility.ExtractImagesFromTestProperties(TestContext.CurrentContext.Test); |
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} |
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#endif
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|
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/* [TearDown] |
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public void TearDown() |
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{ |
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|
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}*/ |
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} |
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executionOrder: 0 |
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icon: {instanceID: 0} |
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userData: |
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assetBundleName: |
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assetBundleVariant: |
|
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using UnityEngine.TestTools.Graphics; |
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|
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public class BoatAttackGraphicsTestsSettings : GraphicsTestSettings |
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{ |
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public int WaitFrames = 0; |
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public BoatAttackGraphicsTestsSettings() |
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{ |
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ImageComparisonSettings.TargetWidth = 512; |
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ImageComparisonSettings.TargetHeight = 512; |
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ImageComparisonSettings.AverageCorrectnessThreshold = 0.005f; |
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ImageComparisonSettings.PerPixelCorrectnessThreshold = 0.005f; |
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} |
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} |
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executionOrder: 0 |
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icon: {instanceID: 0} |
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userData: |
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assetBundleName: |
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assetBundleVariant: |
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using UnityEditor; |
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|
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public class ReferenceImageImporter : AssetPostprocessor |
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{ |
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private void OnPreprocessTexture() |
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{ |
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if (assetPath.Contains("ReferenceImages") || assetPath.Contains("ActualImages")) |
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{ |
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TextureImporter textureImporter = (TextureImporter)assetImporter; |
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textureImporter.compressionQuality = 0; |
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textureImporter.mipmapEnabled = false; |
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textureImporter.isReadable = true; |
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textureImporter.npotScale = TextureImporterNPOTScale.None; |
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} |
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} |
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} |
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], |
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"allowUnsafeCode": false, |
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"overrideReferences": true, |
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"precompiledReferences": [ |
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"nunit.framework.dll" |
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], |
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"autoReferenced": true, |
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"defineConstraints": [ |
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"UNITY_INCLUDE_TESTS" |
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], |
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"noEngineReferences": false |
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} |
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%YAML 1.1 |
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%TAG !u! tag:unity3d.com,2011: |
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--- !u!162 &1 |
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flags: 0 |
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UnityEditor.ShaderGraph.InspectorWindow: |
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UnityEditor.ShaderGraph.ToggleSettings: |
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flags: 0 |
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vcSharedLogLevel: |
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value: 0d5e400f0650 |
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flags: 0 |
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m_VCAutomaticAdd: 1 |
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m_VCDebugCom: 0 |
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m_VCDebugCmd: 0 |
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m_VCDebugOut: 0 |
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m_SemanticMergeMode: 2 |
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m_VCShowFailedCheckout: 1 |
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m_VCOverwriteFailedCheckoutAssets: 1 |
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m_VCProjectOverlayIcons: 1 |
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m_VCHierarchyOverlayIcons: 1 |
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m_VCOtherOverlayIcons: 1 |
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m_VCAllowAsyncUpdate: 0 |
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