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Merge branch 'temp' into demo/artist_tools

# Conflicts:
#	Assets/_Artist Tools Demo/Artist tools demo_Start.meta
#	Assets/_Artist Tools Demo/Materials/BoatShadergraph_Complete.mat
#	Assets/_Artist Tools Demo/Materials/BoatSkin.shadergraph
#	Assets/_Artist Tools Demo/Prefabs/_BoatPrototype.prefab
#	Assets/_Artist Tools Demo/Prefabs/_BoatPrototype.prefab.meta
/demo-artist_tools
Mike Geig 5 年前
当前提交
eaf4c547
共有 35 个文件被更改,包括 4305 次插入2143 次删除
  1. 995
      Assets/_Artist Tools Demo/Artist tools demo_Start.unity
  2. 115
      Assets/_Artist Tools Demo/Materials/BoatSkin.shadergraph
  3. 3
      Assets/_Artist Tools Demo/Materials/BoatShadergraph_Complete.mat
  4. 27
      ProjectSettings/Packages/com.unity.probuilder/Settings.json
  5. 3
      ProjectSettings/ProjectSettings.asset
  6. 2
      Assets/_Artist Tools Demo/_Complete/BoatGunDeploySignal_Complete.signal
  7. 8
      Assets/_Artist Tools Demo/Artist tools demo_Start.meta
  8. 8
      Assets/_Artist Tools Demo/Prefabs.meta
  9. 40
      Assets/_Artist Tools Demo/Scripts/StealthEffect.cs
  10. 11
      Assets/_Artist Tools Demo/Scripts/StealthEffect.cs.meta
  11. 8
      Assets/_Artist Tools Demo/_Complete.meta
  12. 468
      Assets/_Artist Tools Demo/Prefabs/Guns.prefab
  13. 1001
      Assets/_Artist Tools Demo/Prefabs/_BoatPrototype.prefab
  14. 7
      Assets/_Artist Tools Demo/Prefabs/_BoatPrototype.prefab.meta
  15. 1001
      Assets/_Artist Tools Demo/_Complete/Artist tools demo.unity
  16. 102
      Assets/_Artist Tools Demo/_Complete/Cave Collider Profile.asset
  17. 8
      Assets/_Artist Tools Demo/_Complete/Cave Collider Profile.asset.meta
  18. 539
      Assets/_Artist Tools Demo/_Complete/Complete Timeline.playable
  19. 8
      Assets/_Artist Tools Demo/_Complete/Complete Timeline.playable.meta
  20. 8
      Assets/Objects/boats/Guns/Gun deploy timeline.playable.meta
  21. 563
      Assets/Objects/boats/Guns/Gun deploy timeline.playable
  22. 522
      Assets/_Artist Tools Demo/Guns.prefab
  23. 1001
      Assets/_Artist Tools Demo/Artist tools demo.unity
  24. 0
      /Assets/_Artist Tools Demo/Materials/BoatShadergraph_Complete.mat.meta
  25. 0
      /Assets/_Artist Tools Demo/Materials/BoatShadergraph_Complete.mat
  26. 0
      /Assets/_Artist Tools Demo/_Complete/BoatGunDeploySignal_Complete.signal
  27. 0
      /Assets/_Artist Tools Demo/_Complete/BoatGunDeploySignal_Complete.signal.meta
  28. 0
      /Assets/_Artist Tools Demo/_Complete/NewBoat03.fbx
  29. 0
      /Assets/_Artist Tools Demo/_Complete/Water Cannon.fbx
  30. 0
      /Assets/_Artist Tools Demo/_Complete/Water Cannon.fbx.meta
  31. 0
      /Assets/_Artist Tools Demo/_Complete/NewBoat03.fbx.meta
  32. 0
      /Assets/_Artist Tools Demo/_Complete/Artist tools demo.unity.meta
  33. 0
      /Assets/_Artist Tools Demo/Prefabs/Guns.prefab.meta

995
Assets/_Artist Tools Demo/Artist tools demo_Start.unity
文件差异内容过多而无法显示
查看文件

115
Assets/_Artist Tools Demo/Materials/BoatSkin.shadergraph
文件差异内容过多而无法显示
查看文件

3
Assets/_Artist Tools Demo/Materials/BoatShadergraph_Complete.mat


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Assets/_Artist Tools Demo/Scripts/StealthEffect.cs


using UnityEngine;
public class StealthEffect : MonoBehaviour
{
MeshRenderer rend;
Material mat;
string propName = "_Dissolve";
int dir = -1;
float elapsedTime;
private void Start()
{
rend = GetComponent<MeshRenderer>();
if (rend == null)
Destroy(this);
mat = rend.material;
elapsedTime = 1f;
}
void Update()
{
if (elapsedTime < 1)
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elapsedTime += Time.deltaTime;
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mat.SetFloat(propName, val);
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else
{
if (Input.GetKeyDown(KeyCode.R))
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}
}
}
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Assets/_Artist Tools Demo/Artist tools demo.unity
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/Assets/_Artist Tools Demo/Artist tools demo.unity.meta → /Assets/_Artist Tools Demo/_Complete/Artist tools demo.unity.meta

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