浏览代码

Final tweaks to branch

/main
André McGrail 6 年前
当前提交
192ef3fc
共有 40 个文件被更改,包括 3496 次插入461 次删除
  1. 2
      Assets/Data/BoatDemoRenderer.asset
  2. 2
      Assets/Data/LightweightAsset.asset
  3. 93
      Assets/MainIsland.asset
  4. 30
      Assets/Objects/boats/Prefabs/Wake.prefab
  5. 2
      Assets/Objects/environment/Cliffs/Materials/Env_Cliff_Full_01.mat
  6. 2
      Assets/Objects/environment/Cliffs/Materials/Env_Cliffs.mat
  7. 2
      Assets/Objects/environment/Cliffs/Materials/Env_HeroCave.mat
  8. 2
      Assets/Objects/environment/Cliffs/Materials/Env_HeroLarge.mat
  9. 2
      Assets/Objects/environment/Cliffs/Materials/Env_Rocks.mat
  10. 54
      Assets/Scripts/GameSystem/AppSettings.cs
  11. 6
      Assets/Shaders/Graphs/PackedPBR.ShaderGraph
  12. 10
      Packages/com.verasl.water-system/Caustics.mat
  13. 2
      Packages/com.verasl.water-system/Scripts/Data/WaterResources.asset
  14. 2
      Packages/com.verasl.water-system/Scripts/Data/WaterResources.cs
  15. 2
      Packages/com.verasl.water-system/Scripts/Data/WaterSurfaceData.asset
  16. 14
      Packages/com.verasl.water-system/Scripts/Rendering/PlanarReflections.cs
  17. 2
      Packages/com.verasl.water-system/Scripts/Rendering/WaterFXFeature.cs
  18. 7
      Packages/com.verasl.water-system/Scripts/Water.cs
  19. 392
      Packages/com.verasl.water-system/Shaders/WaterCaustics.shadergraph
  20. 7
      Packages/com.verasl.water-system/Shaders/WaterCommon.hlsl
  21. 2
      Packages/com.verasl.water-system/Shaders/WaterInput.hlsl
  22. 5
      Packages/com.verasl.water-system/Shaders/WaterLighting.hlsl
  23. 6
      ProjectSettings/GraphicsSettings.asset
  24. 5
      ProjectSettings/ProjectSettings.asset
  25. 4
      ProjectSettings/ProjectVersion.txt
  26. 205
      ProjectSettings/QualitySettings.asset
  27. 91
      Assets/Materials/LightShaft.mat
  28. 8
      Assets/Materials/LightShaft.mat.meta
  29. 1001
      Assets/Textures/Island/LightShaft.png
  30. 90
      Assets/Textures/Island/LightShaft.png.meta
  31. 109
      Packages/com.verasl.water-system/Shaders/Direction.shadersubgraph
  32. 10
      Packages/com.verasl.water-system/Shaders/Direction.shadersubgraph.meta
  33. 272
      Packages/com.verasl.water-system/Shaders/GestnerWaves.shadersubgraph
  34. 10
      Packages/com.verasl.water-system/Shaders/GestnerWaves.shadersubgraph.meta
  35. 271
      Packages/com.verasl.water-system/Shaders/RGB Split.shadersubgraph
  36. 10
      Packages/com.verasl.water-system/Shaders/RGB Split.shadersubgraph.meta
  37. 1001
      Packages/com.verasl.water-system/Textures/WaterSurface_single.tif
  38. 134
      Packages/com.verasl.water-system/Textures/WaterSurface_single.tif.meta
  39. 77
      Assets/Scripts/SkyboxFOV.cs
  40. 11
      Assets/Scripts/SkyboxFOV.cs.meta

2
Assets/Data/BoatDemoRenderer.asset


m_Name: BoatDemoRenderer
m_EditorClassIdentifier:
m_RendererFeatures:
- {fileID: -5007552800156170450}
- {fileID: -5007552800156170450}
m_BlitShader: {fileID: 4800000, guid: c17132b1f77d20942aa75f8429c0f8bc, type: 3}
m_CopyDepthShader: {fileID: 4800000, guid: d6dae50ee9e1bfa4db75f19f99355220, type: 3}
m_ScreenSpaceShadowShader: {fileID: 4800000, guid: 0f854b35a0cf61a429bd5dcfea30eddd,

2
Assets/Data/LightweightAsset.asset


m_RendererData: {fileID: 11400000, guid: fa301df1a78cf4a9ebe2a3139dc8be8f, type: 2}
m_RequireDepthTexture: 0
m_RequireOpaqueTexture: 1
m_OpaqueDownsampling: 0
m_OpaqueDownsampling: 3
m_SupportsHDR: 1
m_MSAA: 2
m_RenderScale: 1

93
Assets/MainIsland.asset
文件差异内容过多而无法显示
查看文件

30
Assets/Objects/boats/Prefabs/Wake.prefab


%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1001 &100100000
Prefab:
m_ObjectHideFlags: 1
serializedVersion: 2
m_Modification:
m_TransformParent: {fileID: 0}
m_Modifications: []
m_RemovedComponents: []
m_SourcePrefab: {fileID: 0}
m_RootGameObject: {fileID: 1446377775785148}
m_IsPrefabAsset: 1
m_PrefabInternal: {fileID: 100100000}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 4475034404324260}

m_IsActive: 1
--- !u!4 &4475034404324260
Transform:
m_ObjectHideFlags: 1
m_ObjectHideFlags: 0
m_PrefabInternal: {fileID: 100100000}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1446377775785148}
m_LocalRotation: {x: 0.7071068, y: 0, z: 0, w: 0.7071068}
m_LocalPosition: {x: 0, y: 0, z: 0}

m_LocalEulerAnglesHint: {x: 90, y: 0, z: 0}
--- !u!120 &120411460886496972
LineRenderer:
m_ObjectHideFlags: 1
m_ObjectHideFlags: 0
m_PrefabInternal: {fileID: 100100000}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1446377775785148}
m_Enabled: 1
m_CastShadows: 0

m_LightProbeUsage: 0
m_ReflectionProbeUsage: 0
m_RenderingLayerMask: 4294967295
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: f7c5a738c45d14f15b6b15acb7ee6b51, type: 2}
- {fileID: 2100000, guid: ffd3bc0134cee4376b8a6cc9751a7adc, type: 2}

m_SortingOrder: 0
m_Positions: []
m_Parameters:
serializedVersion: 2
serializedVersion: 3
widthMultiplier: 6
widthCurve:
serializedVersion: 2

m_RotationOrder: 0
colorGradient:
serializedVersion: 2
key0: {r: 0.147, g: 1, b: 1, a: 0.1764706}
key0: {r: 0.2, g: 1, b: 1, a: 0.1764706}
key1: {r: 0, g: 0, b: 0, a: 0}
key2: {r: 0, g: 0, b: 0, a: 0}
key3: {r: 0, g: 0, b: 0, a: 0}

numCapVertices: 0
alignment: 1
textureMode: 1
shadowBias: 0
generateLightingData: 1
m_UseWorldSpace: 1
m_Loop: 0

2
Assets/Objects/environment/Cliffs/Materials/Env_Cliff_Full_01.mat


m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Triplanar_1CFC4A0A_Texture:
m_Texture: {fileID: 0}
m_Texture: {fileID: 2800000, guid: 0732d346e038a499bacca628b5dc8f4a, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:

2
Assets/Objects/environment/Cliffs/Materials/Env_Cliffs.mat


m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Triplanar_1CFC4A0A_Texture:
m_Texture: {fileID: 0}
m_Texture: {fileID: 2800000, guid: 0732d346e038a499bacca628b5dc8f4a, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:

2
Assets/Objects/environment/Cliffs/Materials/Env_HeroCave.mat


m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Triplanar_1CFC4A0A_Texture:
m_Texture: {fileID: 0}
m_Texture: {fileID: 2800000, guid: 0732d346e038a499bacca628b5dc8f4a, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:

2
Assets/Objects/environment/Cliffs/Materials/Env_HeroLarge.mat


m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Triplanar_1CFC4A0A_Texture:
m_Texture: {fileID: 0}
m_Texture: {fileID: 2800000, guid: 0732d346e038a499bacca628b5dc8f4a, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:

2
Assets/Objects/environment/Cliffs/Materials/Env_Rocks.mat


m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Triplanar_1CFC4A0A_Texture:
m_Texture: {fileID: 0}
m_Texture: {fileID: 2800000, guid: 0732d346e038a499bacca628b5dc8f4a, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:

54
Assets/Scripts/GameSystem/AppSettings.cs


_720p
}
public enum Framerate
{
_30,
_60,
_120
}
public bool variableResolution = false;
[Range(0f, 1f)]
public float axisBias = 0.5f;
public float minScale = 0.5f;
public Framerate targetFramerate = Framerate._30;
private float currentDynamicScale = 1.0f;
private float maxScale = 1.0f;
public Material seaMat;

break;
}
var renderScale = Mathf.Clamp(res / Camera.main.pixelHeight, 0.1f, 1.0f);
maxScale = renderScale;
private void Update()
{
if (variableResolution)
{
Camera.main.allowDynamicResolution = true;
var offset = 0f;
var currentFrametime = Time.deltaTime;
var rate = 0.1f;
switch (targetFramerate)
{
case Framerate._30:
offset = currentFrametime > (1000f / 30f) ? -rate : rate;
break;
case Framerate._60:
offset = currentFrametime > (1000f / 30f) ? -rate : rate;
break;
case Framerate._120:
offset = currentFrametime > (1000f / 120f) ? -rate : rate;
break;
}
currentDynamicScale = Mathf.Clamp(currentFrametime + offset, minScale, 1f);
var offsetVec = new Vector2(Mathf.Lerp(1, currentDynamicScale, Mathf.Clamp01((1 - axisBias) * 2f)),
Mathf.Lerp(1, currentDynamicScale, Mathf.Clamp01(axisBias * 2f)));
ScalableBufferManager.ResizeBuffers(offsetVec.x, offsetVec.y);
}
else
{
Camera.main.allowDynamicResolution = false;
}
}
public void ToggleWaterShader(bool detailed)
{

6
Assets/Shaders/Graphs/PackedPBR.ShaderGraph
文件差异内容过多而无法显示
查看文件

10
Packages/com.verasl.water-system/Caustics.mat


m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_GeneratorAsset: {fileID: 0}
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name:
m_EditorClassIdentifier:

m_TexEnvs:
- Texture2DArray_29EA5301:
m_Texture: {fileID: 18700000, guid: 2bf4e75081aab4b5f88bfb7069f598ac, type: 2}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- Texture2D_A294F6AA:
m_Texture: {fileID: 2800000, guid: f395b7d64f44848c6a3cba1f1173fe90, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BaseMap:

m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- Vector1_DC11883E: 0.31
- Vector1_CD857B77: 0.47
- Vector1_DC11883E: 0.5
- Vector1_EA2AE021: 0.32
- Vector1_EA2AE021: 0.4
- Vector1_F3303B3C: 0.5
- _AlphaClip: 0
- _Blend: 0

2
Packages/com.verasl.water-system/Scripts/Data/WaterResources.asset


m_EditorClassIdentifier:
defaultFoamRamp: {fileID: 2800000, guid: 4098762bce32f44b9b7c56531d1a988e, type: 3}
defaultFoamMap: {fileID: 2800000, guid: ca439406e806ecf44a9586510be9477d, type: 3}
defaultSurfaceMap: {fileID: 18700000, guid: 2bf4e75081aab4b5f88bfb7069f598ac, type: 2}
defaultSurfaceMap: {fileID: 2800000, guid: f395b7d64f44848c6a3cba1f1173fe90, type: 3}

2
Packages/com.verasl.water-system/Scripts/Data/WaterResources.cs


{
public Texture2D defaultFoamRamp; // a default foam ramp for the basic foam setting
public Texture2D defaultFoamMap; // a default foam texture map
public Texture2DArray defaultSurfaceMap; // a default normal/caustic map
public Texture2D defaultSurfaceMap; // a default normal/caustic map
}
}

2
Packages/com.verasl.water-system/Scripts/Data/WaterSurfaceData.asset


key0: {r: 0, g: 0, b: 0, a: 1}
key1: {r: 0.08, g: 0.41, b: 0.34, a: 1}
key2: {r: 0.124154516, g: 0.5849056, b: 0.4761891, a: 0}
key3: {r: 0, g: 0.4642104, b: 0.49, a: 0}
key3: {r: 0, g: 0.54324543, b: 0.5754717, a: 0}
key4: {r: 0, g: 0, b: 0, a: 0}
key5: {r: 0, g: 0, b: 0, a: 0}
key6: {r: 0, g: 0, b: 0, a: 0}

14
Packages/com.verasl.water-system/Scripts/Rendering/PlanarReflections.cs


if (dest == null)
return;
dest.CopyFrom(src);
dest.useOcclusionCulling = false;
}
private void UpdateReflectionCamera(Camera realCamera)

private Camera CreateMirrorObjects(Camera currentCamera)
{
GameObject go =
new GameObject("Planar Refl Camera id" + GetInstanceID() + " for " + currentCamera.GetInstanceID(),
new GameObject($"Planar Refl Camera id{GetInstanceID().ToString()} for {currentCamera.GetInstanceID().ToString()}",
typeof(Camera));
LWRPAdditionalCameraData lwrpCamData =
go.AddComponent(typeof(LWRPAdditionalCameraData)) as LWRPAdditionalCameraData;

ScriptableRenderContext context,
Camera camera)
{
if (camera.cameraType == CameraType.Reflection)
return;
RenderSettings.fog = false;
//RenderSettings.fog = false;
var max = QualitySettings.maximumLODLevel;
var bias = QualitySettings.lodBias;
QualitySettings.maximumLODLevel = 1;

LightweightRenderPipeline.RenderSingleCamera(context, m_ReflectionCamera);
GL.invertCulling = false;
RenderSettings.fog = true;
QualitySettings.maximumLODLevel = max;
QualitySettings.lodBias = bias;
//RenderSettings.fog = true;
QualitySettings.maximumLODLevel = 0;
QualitySettings.lodBias = 3;
Shader.SetGlobalTexture(planarReflectionTextureID, m_ReflectionTexture);
}
}

2
Packages/com.verasl.water-system/Scripts/Rendering/WaterFXFeature.cs


using UnityEngine;
using UnityEngine.Experimental.Rendering;
using UnityEngine.Rendering;
using UnityEngine.Rendering.LWRP;

cameraTextureDescriptor.depthBufferBits = 0;
cameraTextureDescriptor.width = cameraTextureDescriptor.width / 2;
cameraTextureDescriptor.height = cameraTextureDescriptor.height / 2;
cameraTextureDescriptor.colorFormat = RenderTextureFormat.Default;
cmd.GetTemporaryRT(m_WaterFX.id, cameraTextureDescriptor, FilterMode.Bilinear);
ConfigureTarget(m_WaterFX.Identifier());
ConfigureClear(ClearFlag.Color, m_ClearColor);

7
Packages/com.verasl.water-system/Scripts/Water.cs


GameObject go = new GameObject("depthCamera");//create the cameraObject
go.hideFlags = HideFlags.HideAndDontSave;
_depthCam = go.AddComponent<Camera>();
_depthCam.tag = "depthCam";
}
if (_depthCam.GetComponent<LWRPAdditionalCameraData>() == null)

_depthTex.name = "WaterDepthMap";
//do depth capture
_depthCam.targetTexture = _depthTex;
//_depthCam.Render();
_depthCam.Render();
Shader.SetGlobalTexture("_WaterDepthMap", _depthTex);
// set depthbufferParams for depth cam(since it doesnt exist and only temporary)
float n = _depthCam.nearClipPlane;

System.IO.File.WriteAllBytes(Application.dataPath + "/WaterDepth.png", image);
#endif*/
//_depthCam.enabled = false;
//_depthCam.targetTexture = null;
_depthCam.enabled = false;
_depthCam.targetTexture = null;
}
private void OnDrawGizmos() {

392
Packages/com.verasl.water-system/Shaders/WaterCaustics.shadergraph
文件差异内容过多而无法显示
查看文件

7
Packages/com.verasl.water-system/Shaders/WaterCommon.hlsl


// Detail waves
half t = _Time.x;
half2 detailBump = SAMPLE_TEXTURE2D_ARRAY(_SurfaceMap, sampler_SurfaceMap, IN.uv.zw * 0.25h + t + (IN.fogFactorNoise.y * 0.1), animT).xy; // TODO - check perf
half2 detailBump = SAMPLE_TEXTURE2D(_SurfaceMap, sampler_SurfaceMap, IN.uv.zw * 0.25h + t + (IN.fogFactorNoise.y * 0.1)).xy; // TODO - check perf
IN.normal += half3(waterFX.y, 0.5h, waterFX.z) - 0.5;
IN.normal += half3(1-waterFX.y, 0.5h, 1-waterFX.z) - 0.5;
// Depth
float3 depth = WaterDepth(IN.posWS, (IN.posWS.xz * 0.002) + 0.5, IN.additionalData, screenUV.xy);// TODO - hardcoded shore depth UVs

// Reflections
half3 reflection = SampleReflections(IN.normal, IN.viewDir.xyz, screenUV.xy, fresnelTerm, 0.0);
reflection = reflection + spec;
reflection *= 1 - saturate(foam);
reflection *= 1 - saturate(foam * 2);
// Refraction
half3 refraction = Refraction(distortion, depth.x * 0.25);

2
Packages/com.verasl.water-system/Shaders/WaterInput.hlsl


// Surface textures
TEXTURE2D(_AbsorptionScatteringRamp); SAMPLER(sampler_AbsorptionScatteringRamp);
TEXTURE2D_ARRAY(_SurfaceMap); SAMPLER(sampler_SurfaceMap);
TEXTURE2D(_SurfaceMap); SAMPLER(sampler_SurfaceMap);
TEXTURE2D(_FoamMap); SAMPLER(sampler_FoamMap);
// Must match Lightweigth ShaderGraph master node

5
Packages/com.verasl.water-system/Shaders/WaterLighting.hlsl


// conver the uvs into view space by "undoing" projection
float3 viewDir = -(float3((screenUV * 2 - 1) / p11_22, -1));
half3 viewNormal = mul(-normalWS, (float3x3)GetWorldToViewMatrix()).xyz;
half3 viewNormal = mul(normalWS, (float3x3)GetWorldToViewMatrix()).xyz;
half2 reflectionUV = screenUV + normalWS.zx * half2(0.02, 0.1);
half2 reflectionUV = screenUV + normalWS.zx * half2(0.02, 0.15);
//return reflectVector.yyy;
return reflection * fresnelTerm;
}

6
ProjectSettings/GraphicsSettings.asset


prefer32BitShadowMaps: 0
enableLPPV: 0
useDitherMaskForAlphaBlendedShadows: 0
m_Automatic: 0
m_Automatic: 1
- serializedVersion: 5
m_BuildTarget: 4
m_Tier: 1

prefer32BitShadowMaps: 0
enableLPPV: 0
useDitherMaskForAlphaBlendedShadows: 0
m_Automatic: 0
m_Automatic: 1
- serializedVersion: 5
m_BuildTarget: 4
m_Tier: 2

prefer32BitShadowMaps: 0
enableLPPV: 0
useDitherMaskForAlphaBlendedShadows: 0
m_Automatic: 0
m_Automatic: 1
- serializedVersion: 5
m_BuildTarget: 7
m_Tier: 0

5
ProjectSettings/ProjectSettings.asset


disableDepthAndStencilBuffers: 1
androidStartInFullscreen: 1
androidRenderOutsideSafeArea: 0
androidUseSwappy: 0
androidBlitType: 2
defaultIsNativeResolution: 1
macRetinaSupport: 1

enable360StereoCapture: 0
isWsaHolographicRemotingEnabled: 0
protectGraphicsMemory: 0
enableFrameTimingStats: 0
enableFrameTimingStats: 1
useHDRDisplay: 0
m_ColorGamuts: 00000000
targetPixelDensity: 150

height: 180
banner: {fileID: 0}
androidGamepadSupportLevel: 0
AndroidValidateAppBundleSize: 1
AndroidAppBundleSizeToValidate: 100
resolutionDialogBanner: {fileID: 0}
m_BuildTargetIcons: []
m_BuildTargetPlatformIcons:

4
ProjectSettings/ProjectVersion.txt


m_EditorVersion: 2019.2.0a6
m_EditorVersionWithRevision: 2019.2.0a6 (5612105fae18)
m_EditorVersion: 2019.1.0b6
m_EditorVersionWithRevision: 2019.1.0b6 (878158e3f104)

205
ProjectSettings/QualitySettings.asset


QualitySettings:
m_ObjectHideFlags: 0
serializedVersion: 5
m_CurrentQuality: 5
m_CurrentQuality: 0
name: Very Low
pixelLightCount: 0
shadows: 0
shadowResolution: 0
shadowProjection: 1
shadowCascades: 1
shadowDistance: 15
shadowNearPlaneOffset: 3
shadowCascade2Split: 0.33333334
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
shadowmaskMode: 0
skinWeights: 1
textureQuality: 1
anisotropicTextures: 0
antiAliasing: 0
softParticles: 0
softVegetation: 0
realtimeReflectionProbes: 0
billboardsFaceCameraPosition: 0
vSyncCount: 0
lodBias: 0.3
maximumLODLevel: 0
streamingMipmapsActive: 0
streamingMipmapsAddAllCameras: 1
streamingMipmapsMemoryBudget: 512
streamingMipmapsRenderersPerFrame: 512
streamingMipmapsMaxLevelReduction: 2
streamingMipmapsMaxFileIORequests: 1024
particleRaycastBudget: 4
asyncUploadTimeSlice: 2
asyncUploadBufferSize: 4
asyncUploadPersistentBuffer: 1
resolutionScalingFixedDPIFactor: 1
excludedTargetPlatforms: []
- serializedVersion: 2
name: Low
pixelLightCount: 0
shadows: 0
shadowResolution: 0
shadowProjection: 1
shadowCascades: 1
shadowDistance: 20
shadowNearPlaneOffset: 3
shadowCascade2Split: 0.33333334
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
shadowmaskMode: 0
skinWeights: 2
textureQuality: 0
anisotropicTextures: 0
antiAliasing: 0
softParticles: 0
softVegetation: 0
realtimeReflectionProbes: 0
billboardsFaceCameraPosition: 0
vSyncCount: 0
lodBias: 0.4
maximumLODLevel: 0
streamingMipmapsActive: 0
streamingMipmapsAddAllCameras: 1
streamingMipmapsMemoryBudget: 512
streamingMipmapsRenderersPerFrame: 512
streamingMipmapsMaxLevelReduction: 2
streamingMipmapsMaxFileIORequests: 1024
particleRaycastBudget: 16
asyncUploadTimeSlice: 2
asyncUploadBufferSize: 4
asyncUploadPersistentBuffer: 1
resolutionScalingFixedDPIFactor: 1
excludedTargetPlatforms: []
- serializedVersion: 2
name: Medium
pixelLightCount: 1
shadows: 1
shadowResolution: 0
shadowProjection: 1
shadowCascades: 1
shadowDistance: 20
shadowNearPlaneOffset: 3
shadowCascade2Split: 0.33333334
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
shadowmaskMode: 0
skinWeights: 2
textureQuality: 0
anisotropicTextures: 1
antiAliasing: 0
softParticles: 0
softVegetation: 0
realtimeReflectionProbes: 0
billboardsFaceCameraPosition: 0
vSyncCount: 1
lodBias: 0.7
maximumLODLevel: 0
streamingMipmapsActive: 0
streamingMipmapsAddAllCameras: 1
streamingMipmapsMemoryBudget: 512
streamingMipmapsRenderersPerFrame: 512
streamingMipmapsMaxLevelReduction: 2
streamingMipmapsMaxFileIORequests: 1024
particleRaycastBudget: 64
asyncUploadTimeSlice: 2
asyncUploadBufferSize: 4
asyncUploadPersistentBuffer: 1
resolutionScalingFixedDPIFactor: 1
excludedTargetPlatforms: []
- serializedVersion: 2
name: High
pixelLightCount: 2
shadows: 2
shadowResolution: 1
shadowProjection: 1
shadowCascades: 2
shadowDistance: 40
shadowNearPlaneOffset: 3
shadowCascade2Split: 0.33333334
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
shadowmaskMode: 1
skinWeights: 2
textureQuality: 0
anisotropicTextures: 1
antiAliasing: 0
softParticles: 0
softVegetation: 1
realtimeReflectionProbes: 1
billboardsFaceCameraPosition: 1
vSyncCount: 1
lodBias: 1
maximumLODLevel: 0
streamingMipmapsActive: 0
streamingMipmapsAddAllCameras: 1
streamingMipmapsMemoryBudget: 512
streamingMipmapsRenderersPerFrame: 512
streamingMipmapsMaxLevelReduction: 2
streamingMipmapsMaxFileIORequests: 1024
particleRaycastBudget: 256
asyncUploadTimeSlice: 2
asyncUploadBufferSize: 4
asyncUploadPersistentBuffer: 1
resolutionScalingFixedDPIFactor: 1
excludedTargetPlatforms: []
- serializedVersion: 2
name: Very High
pixelLightCount: 3
shadows: 2
shadowResolution: 2
shadowProjection: 1
shadowCascades: 2
shadowDistance: 70
shadowNearPlaneOffset: 3
shadowCascade2Split: 0.33333334
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
shadowmaskMode: 1
skinWeights: 4
textureQuality: 0
anisotropicTextures: 2
antiAliasing: 2
softParticles: 1
softVegetation: 1
realtimeReflectionProbes: 1
billboardsFaceCameraPosition: 1
vSyncCount: 1
lodBias: 1.5
maximumLODLevel: 0
streamingMipmapsActive: 0
streamingMipmapsAddAllCameras: 1
streamingMipmapsMemoryBudget: 512
streamingMipmapsRenderersPerFrame: 512
streamingMipmapsMaxLevelReduction: 2
streamingMipmapsMaxFileIORequests: 1024
particleRaycastBudget: 1024
asyncUploadTimeSlice: 2
asyncUploadBufferSize: 4
asyncUploadPersistentBuffer: 1
resolutionScalingFixedDPIFactor: 1
excludedTargetPlatforms: []
- serializedVersion: 2
name: Ultra
pixelLightCount: 4
shadows: 2

skinWeights: 2
textureQuality: 0
anisotropicTextures: 1
antiAliasing: 0
antiAliasing: 2
softParticles: 1
softVegetation: 1
realtimeReflectionProbes: 1

resolutionScalingFixedDPIFactor: 1
excludedTargetPlatforms: []
m_PerPlatformDefaultQuality:
Android: 5
Nintendo 3DS: 5
Nintendo Switch: 5
PS4: 5
PSP2: 2
Standalone: 5
Tizen: 2
WebGL: 3
WiiU: 5
Windows Store Apps: 5
XboxOne: 5
iPhone: 5
tvOS: 2
Android: 0
Nintendo 3DS: 0
Nintendo Switch: 0
PS4: 0
PSP2: 0
Standalone: 0
Tizen: 0
WebGL: 0
WiiU: 0
Windows Store Apps: 0
XboxOne: 0
iPhone: 0
tvOS: 0

91
Assets/Materials/LightShaft.mat


%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: LightShaft
m_Shader: {fileID: 200, guid: 0000000000000000f000000000000000, type: 0}
m_ShaderKeywords:
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BaseMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 2800000, guid: f29eb541849bd4ae39148cff5da1d59a, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SpecGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- _AlphaClip: 0
- _Blend: 0
- _BumpScale: 1
- _Cull: 2
- _Cutoff: 0.5
- _DstBlend: 0
- _EnvironmentReflections: 1
- _GlossMapScale: 0
- _Glossiness: 0
- _GlossyReflections: 0
- _InvFade: 1
- _Metallic: 0
- _OcclusionStrength: 1
- _QueueOffset: 0
- _ReceiveShadows: 1
- _Smoothness: 0.5
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _Surface: 0
- _WorkflowMode: 1
- _ZWrite: 1
m_Colors:
- _BaseColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
- _Color: {r: 0.5, g: 0.5, b: 0.5, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
- _TintColor: {r: 0.749, g: 0.69310445, b: 0.586903, a: 1}
--- !u!114 &2630701381224097984
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name:
m_EditorClassIdentifier:
version: 1

8
Assets/Materials/LightShaft.mat.meta


fileFormatVersion: 2
guid: 80d34b9bb4d1e49a5b21699a28dd6848
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 2100000
userData:
assetBundleName:
assetBundleVariant:

1001
Assets/Textures/Island/LightShaft.png
文件差异内容过多而无法显示
查看文件

90
Assets/Textures/Island/LightShaft.png.meta


fileFormatVersion: 2
guid: f29eb541849bd4ae39148cff5da1d59a
TextureImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 9
mipmaps:
mipMapMode: 0
enableMipMap: 1
sRGBTexture: 1
linearTexture: 0
fadeOut: 0
borderMipMap: 0
mipMapsPreserveCoverage: 0
alphaTestReferenceValue: 0.5
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
isReadable: 0
streamingMipmaps: 0
streamingMipmapsPriority: 0
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
seamlessCubemap: 0
textureFormat: 1
maxTextureSize: 2048
textureSettings:
serializedVersion: 2
filterMode: -1
aniso: -1
mipBias: -100
wrapU: -1
wrapV: -1
wrapW: -1
nPOTScale: 1
lightmap: 0
compressionQuality: 50
spriteMode: 0
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
alphaIsTransparency: 0
spriteTessellationDetail: -1
textureType: 0
textureShape: 1
singleChannelComponent: 0
maxTextureSizeSet: 0
compressionQualitySet: 0
textureFormatSet: 0
platformSettings:
- serializedVersion: 2
buildTarget: DefaultTexturePlatform
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
spriteSheet:
serializedVersion: 2
sprites: []
outline: []
physicsShape: []
bones: []
spriteID:
internalID: 0
vertices: []
indices:
edges: []
weights: []
secondaryTextures: []
spritePackingTag:
pSDRemoveMatte: 0
pSDShowRemoveMatteOption: 0
userData:
assetBundleName:
assetBundleVariant:

109
Packages/com.verasl.water-system/Shaders/Direction.shadersubgraph


{
"m_SerializedProperties": [
{
"typeInfo": {
"fullName": "UnityEditor.ShaderGraph.Vector2ShaderProperty"
},
"JSONnodeData": "{\n \"m_Name\": \"Vector 2\",\n \"m_GeneratePropertyBlock\": true,\n \"m_Guid\": {\n \"m_GuidSerialized\": \"88b7efb8-be5d-4496-ba09-4d430fc6423b\"\n },\n \"m_DefaultReferenceName\": \"Vector2_BC829BCE\",\n \"m_OverrideReferenceName\": \"\",\n \"m_Value\": {\n \"x\": 0.0,\n \"y\": 0.0,\n \"z\": 0.0,\n \"w\": 0.0\n },\n \"m_Hidden\": false\n}"
}
],
"m_GUID": {
"m_GuidSerialized": "86ffa601-7695-4f3f-b4a5-8ad0731529eb"
},
"m_SerializableNodes": [
{
"typeInfo": {
"fullName": "UnityEditor.ShaderGraph.SubGraphOutputNode"
},
"JSONnodeData": "{\n \"m_GuidSerialized\": \"c3ddab77-2275-442d-881c-6e7df36e94e2\",\n \"m_GroupGuidSerialized\": \"00000000-0000-0000-0000-000000000000\",\n \"m_Name\": \"SubGraphOutputs\",\n \"m_DrawState\": {\n \"m_Expanded\": true,\n \"m_Position\": {\n \"serializedVersion\": \"2\",\n \"x\": 652.0,\n \"y\": -12.0,\n \"width\": 208.0,\n \"height\": 351.0\n }\n },\n \"m_SerializableSlots\": [\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector4MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 1,\\n \\\"m_DisplayName\\\": \\\"Output 1\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Output1\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0,\\n \\\"w\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0,\\n \\\"w\\\": 0.0\\n }\\n}\"\n }\n ],\n \"m_PreviewExpanded\": true\n}"
},
{
"typeInfo": {
"fullName": "UnityEditor.ShaderGraph.SineNode"
},
"JSONnodeData": "{\n \"m_GuidSerialized\": \"484819f3-bc05-4dd6-8c34-db0b85970eb9\",\n \"m_GroupGuidSerialized\": \"00000000-0000-0000-0000-000000000000\",\n \"m_Name\": \"Sine\",\n \"m_DrawState\": {\n \"m_Expanded\": true,\n \"m_Position\": {\n \"serializedVersion\": \"2\",\n \"x\": -35.49995422363281,\n \"y\": -102.0,\n \"width\": 126.0,\n \"height\": 94.0\n }\n },\n \"m_SerializableSlots\": [\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.DynamicVectorMaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 0,\\n \\\"m_DisplayName\\\": \\\"In\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"In\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0,\\n \\\"w\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0,\\n \\\"w\\\": 0.0\\n }\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.DynamicVectorMaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 1,\\n \\\"m_DisplayName\\\": \\\"Out\\\",\\n \\\"m_SlotType\\\": 1,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Out\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0,\\n \\\"w\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0,\\n \\\"w\\\": 0.0\\n }\\n}\"\n }\n ],\n \"m_PreviewExpanded\": false\n}"
},
{
"typeInfo": {
"fullName": "UnityEditor.ShaderGraph.CosineNode"
},
"JSONnodeData": "{\n \"m_GuidSerialized\": \"e37d3a70-615a-442f-b583-732e50988715\",\n \"m_GroupGuidSerialized\": \"00000000-0000-0000-0000-000000000000\",\n \"m_Name\": \"Cosine\",\n \"m_DrawState\": {\n \"m_Expanded\": true,\n \"m_Position\": {\n \"serializedVersion\": \"2\",\n \"x\": -37.49992370605469,\n \"y\": 8.0,\n \"width\": 126.0,\n \"height\": 94.0\n }\n },\n \"m_SerializableSlots\": [\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.DynamicVectorMaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 0,\\n \\\"m_DisplayName\\\": \\\"In\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"In\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0,\\n \\\"w\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0,\\n \\\"w\\\": 0.0\\n }\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.DynamicVectorMaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 1,\\n \\\"m_DisplayName\\\": \\\"Out\\\",\\n \\\"m_SlotType\\\": 1,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Out\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0,\\n \\\"w\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0,\\n \\\"w\\\": 0.0\\n }\\n}\"\n }\n ],\n \"m_PreviewExpanded\": false\n}"
},
{
"typeInfo": {
"fullName": "UnityEditor.ShaderGraph.SplitNode"
},
"JSONnodeData": "{\n \"m_GuidSerialized\": \"41d89d3e-4071-4778-8334-db448d97cda0\",\n \"m_GroupGuidSerialized\": \"00000000-0000-0000-0000-000000000000\",\n \"m_Name\": \"Split\",\n \"m_DrawState\": {\n \"m_Expanded\": false,\n \"m_Position\": {\n \"serializedVersion\": \"2\",\n \"x\": -221.50003051757813,\n \"y\": -75.0,\n \"width\": 115.00000762939453,\n \"height\": 149.0\n }\n },\n \"m_SerializableSlots\": [\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.DynamicVectorMaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 0,\\n \\\"m_DisplayName\\\": \\\"In\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"In\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0,\\n \\\"w\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0,\\n \\\"w\\\": 0.0\\n }\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector1MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 1,\\n \\\"m_DisplayName\\\": \\\"R\\\",\\n \\\"m_SlotType\\\": 1,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"R\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": 0.0,\\n \\\"m_DefaultValue\\\": 0.0,\\n \\\"m_Labels\\\": [\\n \\\"X\\\"\\n ]\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector1MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 2,\\n \\\"m_DisplayName\\\": \\\"G\\\",\\n \\\"m_SlotType\\\": 1,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"G\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": 0.0,\\n \\\"m_DefaultValue\\\": 0.0,\\n \\\"m_Labels\\\": [\\n \\\"X\\\"\\n ]\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector1MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 3,\\n \\\"m_DisplayName\\\": \\\"B\\\",\\n \\\"m_SlotType\\\": 1,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"B\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": 0.0,\\n \\\"m_DefaultValue\\\": 0.0,\\n \\\"m_Labels\\\": [\\n \\\"X\\\"\\n ]\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector1MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 4,\\n \\\"m_DisplayName\\\": \\\"A\\\",\\n \\\"m_SlotType\\\": 1,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"A\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": 0.0,\\n \\\"m_DefaultValue\\\": 0.0,\\n \\\"m_Labels\\\": [\\n \\\"X\\\"\\n ]\\n}\"\n }\n ],\n \"m_PreviewExpanded\": true\n}"
},
{
"typeInfo": {
"fullName": "UnityEditor.ShaderGraph.CombineNode"
},
"JSONnodeData": "{\n \"m_GuidSerialized\": \"3d525ca4-def9-4fa4-9ce5-b816e075cd5a\",\n \"m_GroupGuidSerialized\": \"00000000-0000-0000-0000-000000000000\",\n \"m_Name\": \"Combine\",\n \"m_DrawState\": {\n \"m_Expanded\": false,\n \"m_Position\": {\n \"serializedVersion\": \"2\",\n \"x\": 116.50001525878906,\n \"y\": -61.0,\n \"width\": 95.0,\n \"height\": 118.0\n }\n },\n \"m_SerializableSlots\": [\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector1MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 0,\\n \\\"m_DisplayName\\\": \\\"R\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"R\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": 0.0,\\n \\\"m_DefaultValue\\\": 0.0,\\n \\\"m_Labels\\\": [\\n \\\"X\\\"\\n ]\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector1MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 1,\\n \\\"m_DisplayName\\\": \\\"G\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"G\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": 0.0,\\n \\\"m_DefaultValue\\\": 0.0,\\n \\\"m_Labels\\\": [\\n \\\"X\\\"\\n ]\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector1MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 2,\\n \\\"m_DisplayName\\\": \\\"B\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"B\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": 0.0,\\n \\\"m_DefaultValue\\\": 0.0,\\n \\\"m_Labels\\\": [\\n \\\"X\\\"\\n ]\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector1MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 3,\\n \\\"m_DisplayName\\\": \\\"A\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"A\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": 0.0,\\n \\\"m_DefaultValue\\\": 0.0,\\n \\\"m_Labels\\\": [\\n \\\"X\\\"\\n ]\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector4MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 4,\\n \\\"m_DisplayName\\\": \\\"RGBA\\\",\\n \\\"m_SlotType\\\": 1,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"RGBA\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0,\\n \\\"w\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0,\\n \\\"w\\\": 0.0\\n }\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector3MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 5,\\n \\\"m_DisplayName\\\": \\\"RGB\\\",\\n \\\"m_SlotType\\\": 1,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"RGB\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0\\n },\\n \\\"m_Labels\\\": [\\n \\\"X\\\",\\n \\\"Y\\\",\\n \\\"Z\\\"\\n ]\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector2MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 6,\\n \\\"m_DisplayName\\\": \\\"RG\\\",\\n \\\"m_SlotType\\\": 1,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"RG\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0\\n },\\n \\\"m_Labels\\\": [\\n \\\"X\\\",\\n \\\"Y\\\"\\n ]\\n}\"\n }\n ],\n \"m_PreviewExpanded\": false\n}"
},
{
"typeInfo": {
"fullName": "UnityEditor.ShaderGraph.PropertyNode"
},
"JSONnodeData": "{\n \"m_GuidSerialized\": \"5d612b30-4cac-4be9-85fb-7ad6c3299a29\",\n \"m_GroupGuidSerialized\": \"00000000-0000-0000-0000-000000000000\",\n \"m_Name\": \"Property\",\n \"m_DrawState\": {\n \"m_Expanded\": true,\n \"m_Position\": {\n \"serializedVersion\": \"2\",\n \"x\": -466.0,\n \"y\": -41.0,\n \"width\": 115.0,\n \"height\": 34.0\n }\n },\n \"m_SerializableSlots\": [\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector2MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 0,\\n \\\"m_DisplayName\\\": \\\"Vector 2\\\",\\n \\\"m_SlotType\\\": 1,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Out\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0\\n },\\n \\\"m_Labels\\\": [\\n \\\"X\\\",\\n \\\"Y\\\"\\n ]\\n}\"\n }\n ],\n \"m_PreviewExpanded\": true,\n \"m_PropertyGuidSerialized\": \"88b7efb8-be5d-4496-ba09-4d430fc6423b\"\n}"
},
{
"typeInfo": {
"fullName": "UnityEditor.ShaderGraph.NormalizeNode"
},
"JSONnodeData": "{\n \"m_GuidSerialized\": \"6f0285e7-475c-45f4-b17b-610704bed243\",\n \"m_GroupGuidSerialized\": \"00000000-0000-0000-0000-000000000000\",\n \"m_Name\": \"Normalize\",\n \"m_DrawState\": {\n \"m_Expanded\": true,\n \"m_Position\": {\n \"serializedVersion\": \"2\",\n \"x\": 332.0,\n \"y\": 33.0,\n \"width\": 208.0,\n \"height\": 278.0\n }\n },\n \"m_SerializableSlots\": [\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.DynamicVectorMaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 0,\\n \\\"m_DisplayName\\\": \\\"In\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"In\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0,\\n \\\"w\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0,\\n \\\"w\\\": 0.0\\n }\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.DynamicVectorMaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 1,\\n \\\"m_DisplayName\\\": \\\"Out\\\",\\n \\\"m_SlotType\\\": 1,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Out\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0,\\n \\\"w\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0,\\n \\\"w\\\": 0.0\\n }\\n}\"\n }\n ],\n \"m_PreviewExpanded\": true\n}"
}
],
"m_Groups": [],
"m_SerializableEdges": [
{
"typeInfo": {
"fullName": "UnityEditor.Graphing.Edge"
},
"JSONnodeData": "{\n \"m_OutputSlot\": {\n \"m_SlotId\": 1,\n \"m_NodeGUIDSerialized\": \"41d89d3e-4071-4778-8334-db448d97cda0\"\n },\n \"m_InputSlot\": {\n \"m_SlotId\": 0,\n \"m_NodeGUIDSerialized\": \"484819f3-bc05-4dd6-8c34-db0b85970eb9\"\n }\n}"
},
{
"typeInfo": {
"fullName": "UnityEditor.Graphing.Edge"
},
"JSONnodeData": "{\n \"m_OutputSlot\": {\n \"m_SlotId\": 1,\n \"m_NodeGUIDSerialized\": \"484819f3-bc05-4dd6-8c34-db0b85970eb9\"\n },\n \"m_InputSlot\": {\n \"m_SlotId\": 0,\n \"m_NodeGUIDSerialized\": \"3d525ca4-def9-4fa4-9ce5-b816e075cd5a\"\n }\n}"
},
{
"typeInfo": {
"fullName": "UnityEditor.Graphing.Edge"
},
"JSONnodeData": "{\n \"m_OutputSlot\": {\n \"m_SlotId\": 2,\n \"m_NodeGUIDSerialized\": \"41d89d3e-4071-4778-8334-db448d97cda0\"\n },\n \"m_InputSlot\": {\n \"m_SlotId\": 0,\n \"m_NodeGUIDSerialized\": \"e37d3a70-615a-442f-b583-732e50988715\"\n }\n}"
},
{
"typeInfo": {
"fullName": "UnityEditor.Graphing.Edge"
},
"JSONnodeData": "{\n \"m_OutputSlot\": {\n \"m_SlotId\": 1,\n \"m_NodeGUIDSerialized\": \"e37d3a70-615a-442f-b583-732e50988715\"\n },\n \"m_InputSlot\": {\n \"m_SlotId\": 1,\n \"m_NodeGUIDSerialized\": \"3d525ca4-def9-4fa4-9ce5-b816e075cd5a\"\n }\n}"
},
{
"typeInfo": {
"fullName": "UnityEditor.Graphing.Edge"
},
"JSONnodeData": "{\n \"m_OutputSlot\": {\n \"m_SlotId\": 0,\n \"m_NodeGUIDSerialized\": \"5d612b30-4cac-4be9-85fb-7ad6c3299a29\"\n },\n \"m_InputSlot\": {\n \"m_SlotId\": 0,\n \"m_NodeGUIDSerialized\": \"41d89d3e-4071-4778-8334-db448d97cda0\"\n }\n}"
},
{
"typeInfo": {
"fullName": "UnityEditor.Graphing.Edge"
},
"JSONnodeData": "{\n \"m_OutputSlot\": {\n \"m_SlotId\": 6,\n \"m_NodeGUIDSerialized\": \"3d525ca4-def9-4fa4-9ce5-b816e075cd5a\"\n },\n \"m_InputSlot\": {\n \"m_SlotId\": 0,\n \"m_NodeGUIDSerialized\": \"6f0285e7-475c-45f4-b17b-610704bed243\"\n }\n}"
},
{
"typeInfo": {
"fullName": "UnityEditor.Graphing.Edge"
},
"JSONnodeData": "{\n \"m_OutputSlot\": {\n \"m_SlotId\": 1,\n \"m_NodeGUIDSerialized\": \"6f0285e7-475c-45f4-b17b-610704bed243\"\n },\n \"m_InputSlot\": {\n \"m_SlotId\": 1,\n \"m_NodeGUIDSerialized\": \"c3ddab77-2275-442d-881c-6e7df36e94e2\"\n }\n}"
}
],
"m_PreviewData": {
"serializedMesh": {
"m_SerializedMesh": "",
"m_Guid": ""
}
},
"m_Path": "Sub Graphs"
}

10
Packages/com.verasl.water-system/Shaders/Direction.shadersubgraph.meta


fileFormatVersion: 2
guid: b736aebad82ef413a938600669d91b16
ScriptedImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 2
userData:
assetBundleName:
assetBundleVariant:
script: {fileID: 11500000, guid: 60072b568d64c40a485e0fc55012dc9f, type: 3}

272
Packages/com.verasl.water-system/Shaders/GestnerWaves.shadersubgraph


{
"m_SerializedProperties": [
{
"typeInfo": {
"fullName": "UnityEditor.ShaderGraph.Vector2ShaderProperty"
},
"JSONnodeData": "{\n \"m_Name\": \"PositionWS\",\n \"m_GeneratePropertyBlock\": true,\n \"m_Guid\": {\n \"m_GuidSerialized\": \"aeefdbaf-8e06-4609-a30f-f67419e845a7\"\n },\n \"m_DefaultReferenceName\": \"Vector2_84DBE9C3\",\n \"m_OverrideReferenceName\": \"_PositionWS\",\n \"m_Value\": {\n \"x\": 0.0,\n \"y\": 0.0,\n \"z\": 0.0,\n \"w\": 0.0\n },\n \"m_Hidden\": false\n}"
},
{
"typeInfo": {
"fullName": "UnityEditor.ShaderGraph.Vector1ShaderProperty"
},
"JSONnodeData": "{\n \"m_Name\": \"WaveSpeed\",\n \"m_GeneratePropertyBlock\": true,\n \"m_Guid\": {\n \"m_GuidSerialized\": \"8f63cb42-bf59-43eb-ba27-5d049864a1b7\"\n },\n \"m_DefaultReferenceName\": \"Vector1_CA0C9FBC\",\n \"m_OverrideReferenceName\": \"_WaveSpeed\",\n \"m_Value\": 1.0,\n \"m_FloatType\": 0,\n \"m_RangeValues\": {\n \"x\": 0.0,\n \"y\": 1.0\n },\n \"m_Hidden\": false\n}"
},
{
"typeInfo": {
"fullName": "UnityEditor.ShaderGraph.Vector2ShaderProperty"
},
"JSONnodeData": "{\n \"m_Name\": \"Direction\",\n \"m_GeneratePropertyBlock\": true,\n \"m_Guid\": {\n \"m_GuidSerialized\": \"d67ebba8-8192-4475-b3e0-2ea7f568875f\"\n },\n \"m_DefaultReferenceName\": \"Vector2_E2C1429D\",\n \"m_OverrideReferenceName\": \"_WaveDirection\",\n \"m_Value\": {\n \"x\": 0.0,\n \"y\": 1.0,\n \"z\": 0.0,\n \"w\": 0.0\n },\n \"m_Hidden\": false\n}"
},
{
"typeInfo": {
"fullName": "UnityEditor.ShaderGraph.Vector1ShaderProperty"
},
"JSONnodeData": "{\n \"m_Name\": \"Wavelength\",\n \"m_GeneratePropertyBlock\": true,\n \"m_Guid\": {\n \"m_GuidSerialized\": \"6e16ae66-da50-4bd7-8271-2cd58482d131\"\n },\n \"m_DefaultReferenceName\": \"Vector1_7F170A2F\",\n \"m_OverrideReferenceName\": \"\",\n \"m_Value\": 5.0,\n \"m_FloatType\": 0,\n \"m_RangeValues\": {\n \"x\": 0.0,\n \"y\": 1.0\n },\n \"m_Hidden\": false\n}"
}
],
"m_GUID": {
"m_GuidSerialized": "0aa03c24-2568-4410-b173-f1f1b1423bc7"
},
"m_SerializableNodes": [
{
"typeInfo": {
"fullName": "UnityEditor.ShaderGraph.SubGraphOutputNode"
},
"JSONnodeData": "{\n \"m_GuidSerialized\": \"f40aece3-7622-466f-8d20-8878977bde6c\",\n \"m_GroupGuidSerialized\": \"00000000-0000-0000-0000-000000000000\",\n \"m_Name\": \"SubGraphOutputs\",\n \"m_DrawState\": {\n \"m_Expanded\": true,\n \"m_Position\": {\n \"serializedVersion\": \"2\",\n \"x\": 804.0,\n \"y\": 116.0,\n \"width\": 208.0,\n \"height\": 352.0\n }\n },\n \"m_SerializableSlots\": [\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector4MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 1,\\n \\\"m_DisplayName\\\": \\\"Output 1\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Output1\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0,\\n \\\"w\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0,\\n \\\"w\\\": 0.0\\n }\\n}\"\n }\n ],\n \"m_PreviewExpanded\": true\n}"
},
{
"typeInfo": {
"fullName": "UnityEditor.ShaderGraph.DotProductNode"
},
"JSONnodeData": "{\n \"m_GuidSerialized\": \"81b6e165-ee60-4b75-b79f-ecebc2bc6f47\",\n \"m_GroupGuidSerialized\": \"e1cad54c-ed2c-4ec2-9ca4-8ab28b699bb6\",\n \"m_Name\": \"Dot Product\",\n \"m_DrawState\": {\n \"m_Expanded\": true,\n \"m_Position\": {\n \"serializedVersion\": \"2\",\n \"x\": -182.9999237060547,\n \"y\": 176.00003051757813,\n \"width\": 122.0,\n \"height\": 118.0\n }\n },\n \"m_SerializableSlots\": [\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.DynamicVectorMaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 0,\\n \\\"m_DisplayName\\\": \\\"A\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"A\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0,\\n \\\"w\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0,\\n \\\"w\\\": 0.0\\n }\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.DynamicVectorMaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 1,\\n \\\"m_DisplayName\\\": \\\"B\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"B\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 1.0,\\n \\\"z\\\": 0.0,\\n \\\"w\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0,\\n \\\"w\\\": 0.0\\n }\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector1MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 2,\\n \\\"m_DisplayName\\\": \\\"Out\\\",\\n \\\"m_SlotType\\\": 1,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Out\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": 0.0,\\n \\\"m_DefaultValue\\\": 0.0,\\n \\\"m_Labels\\\": [\\n \\\"X\\\"\\n ]\\n}\"\n }\n ],\n \"m_PreviewExpanded\": false\n}"
},
{
"typeInfo": {
"fullName": "UnityEditor.ShaderGraph.MultiplyNode"
},
"JSONnodeData": "{\n \"m_GuidSerialized\": \"51e152d7-3931-4d7a-bfcd-bc25dc9a89e9\",\n \"m_GroupGuidSerialized\": \"00000000-0000-0000-0000-000000000000\",\n \"m_Name\": \"Multiply\",\n \"m_DrawState\": {\n \"m_Expanded\": true,\n \"m_Position\": {\n \"serializedVersion\": \"2\",\n \"x\": 151.0000457763672,\n \"y\": 124.99995422363281,\n \"width\": 122.0,\n \"height\": 118.0\n }\n },\n \"m_SerializableSlots\": [\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.DynamicValueMaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 0,\\n \\\"m_DisplayName\\\": \\\"A\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"A\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"e00\\\": 0.0,\\n \\\"e01\\\": 0.0,\\n \\\"e02\\\": 0.0,\\n \\\"e03\\\": 0.0,\\n \\\"e10\\\": 0.0,\\n \\\"e11\\\": 0.0,\\n \\\"e12\\\": 0.0,\\n \\\"e13\\\": 0.0,\\n \\\"e20\\\": 0.0,\\n \\\"e21\\\": 0.0,\\n \\\"e22\\\": 0.0,\\n \\\"e23\\\": 0.0,\\n \\\"e30\\\": 0.0,\\n \\\"e31\\\": 0.0,\\n \\\"e32\\\": 0.0,\\n \\\"e33\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"e00\\\": 1.0,\\n \\\"e01\\\": 0.0,\\n \\\"e02\\\": 0.0,\\n \\\"e03\\\": 0.0,\\n \\\"e10\\\": 0.0,\\n \\\"e11\\\": 1.0,\\n \\\"e12\\\": 0.0,\\n \\\"e13\\\": 0.0,\\n \\\"e20\\\": 0.0,\\n \\\"e21\\\": 0.0,\\n \\\"e22\\\": 1.0,\\n \\\"e23\\\": 0.0,\\n \\\"e30\\\": 0.0,\\n \\\"e31\\\": 0.0,\\n \\\"e32\\\": 0.0,\\n \\\"e33\\\": 1.0\\n }\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.DynamicValueMaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 1,\\n \\\"m_DisplayName\\\": \\\"B\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"B\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"e00\\\": 1.0,\\n \\\"e01\\\": 2.0,\\n \\\"e02\\\": 2.0,\\n \\\"e03\\\": 2.0,\\n \\\"e10\\\": 2.0,\\n \\\"e11\\\": 2.0,\\n \\\"e12\\\": 2.0,\\n \\\"e13\\\": 2.0,\\n \\\"e20\\\": 2.0,\\n \\\"e21\\\": 2.0,\\n \\\"e22\\\": 2.0,\\n \\\"e23\\\": 2.0,\\n \\\"e30\\\": 2.0,\\n \\\"e31\\\": 2.0,\\n \\\"e32\\\": 2.0,\\n \\\"e33\\\": 2.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"e00\\\": 1.0,\\n \\\"e01\\\": 0.0,\\n \\\"e02\\\": 0.0,\\n \\\"e03\\\": 0.0,\\n \\\"e10\\\": 0.0,\\n \\\"e11\\\": 1.0,\\n \\\"e12\\\": 0.0,\\n \\\"e13\\\": 0.0,\\n \\\"e20\\\": 0.0,\\n \\\"e21\\\": 0.0,\\n \\\"e22\\\": 1.0,\\n \\\"e23\\\": 0.0,\\n \\\"e30\\\": 0.0,\\n \\\"e31\\\": 0.0,\\n \\\"e32\\\": 0.0,\\n \\\"e33\\\": 1.0\\n }\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.DynamicValueMaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 2,\\n \\\"m_DisplayName\\\": \\\"Out\\\",\\n \\\"m_SlotType\\\": 1,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Out\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"e00\\\": 0.0,\\n \\\"e01\\\": 0.0,\\n \\\"e02\\\": 0.0,\\n \\\"e03\\\": 0.0,\\n \\\"e10\\\": 0.0,\\n \\\"e11\\\": 0.0,\\n \\\"e12\\\": 0.0,\\n \\\"e13\\\": 0.0,\\n \\\"e20\\\": 0.0,\\n \\\"e21\\\": 0.0,\\n \\\"e22\\\": 0.0,\\n \\\"e23\\\": 0.0,\\n \\\"e30\\\": 0.0,\\n \\\"e31\\\": 0.0,\\n \\\"e32\\\": 0.0,\\n \\\"e33\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"e00\\\": 1.0,\\n \\\"e01\\\": 0.0,\\n \\\"e02\\\": 0.0,\\n \\\"e03\\\": 0.0,\\n \\\"e10\\\": 0.0,\\n \\\"e11\\\": 1.0,\\n \\\"e12\\\": 0.0,\\n \\\"e13\\\": 0.0,\\n \\\"e20\\\": 0.0,\\n \\\"e21\\\": 0.0,\\n \\\"e22\\\": 1.0,\\n \\\"e23\\\": 0.0,\\n \\\"e30\\\": 0.0,\\n \\\"e31\\\": 0.0,\\n \\\"e32\\\": 0.0,\\n \\\"e33\\\": 1.0\\n }\\n}\"\n }\n ],\n \"m_PreviewExpanded\": false\n}"
},
{
"typeInfo": {
"fullName": "UnityEditor.ShaderGraph.TimeNode"
},
"JSONnodeData": "{\n \"m_GuidSerialized\": \"38cdda13-6816-454d-a834-035268698849\",\n \"m_GroupGuidSerialized\": \"00000000-0000-0000-0000-000000000000\",\n \"m_Name\": \"Time\",\n \"m_DrawState\": {\n \"m_Expanded\": false,\n \"m_Position\": {\n \"serializedVersion\": \"2\",\n \"x\": 48.00003433227539,\n \"y\": 108.99995422363281,\n \"width\": 75.0,\n \"height\": 77.0\n }\n },\n \"m_SerializableSlots\": [\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector1MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 0,\\n \\\"m_DisplayName\\\": \\\"Time\\\",\\n \\\"m_SlotType\\\": 1,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Time\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": 0.0,\\n \\\"m_DefaultValue\\\": 0.0,\\n \\\"m_Labels\\\": [\\n \\\"X\\\"\\n ]\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector1MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 1,\\n \\\"m_DisplayName\\\": \\\"Sine Time\\\",\\n \\\"m_SlotType\\\": 1,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Sine Time\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": 0.0,\\n \\\"m_DefaultValue\\\": 0.0,\\n \\\"m_Labels\\\": [\\n \\\"X\\\"\\n ]\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector1MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 2,\\n \\\"m_DisplayName\\\": \\\"Cosine Time\\\",\\n \\\"m_SlotType\\\": 1,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Cosine Time\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": 0.0,\\n \\\"m_DefaultValue\\\": 0.0,\\n \\\"m_Labels\\\": [\\n \\\"X\\\"\\n ]\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector1MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 3,\\n \\\"m_DisplayName\\\": \\\"Delta Time\\\",\\n \\\"m_SlotType\\\": 1,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Delta Time\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": 0.0,\\n \\\"m_DefaultValue\\\": 0.0,\\n \\\"m_Labels\\\": [\\n \\\"X\\\"\\n ]\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector1MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 4,\\n \\\"m_DisplayName\\\": \\\"Smooth Delta\\\",\\n \\\"m_SlotType\\\": 1,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Smooth Delta\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": 0.0,\\n \\\"m_DefaultValue\\\": 0.0,\\n \\\"m_Labels\\\": [\\n \\\"X\\\"\\n ]\\n}\"\n }\n ],\n \"m_PreviewExpanded\": true\n}"
},
{
"typeInfo": {
"fullName": "UnityEditor.ShaderGraph.AddNode"
},
"JSONnodeData": "{\n \"m_GuidSerialized\": \"bc7444dc-8505-4e77-a28b-6dbe95f7a238\",\n \"m_GroupGuidSerialized\": \"00000000-0000-0000-0000-000000000000\",\n \"m_Name\": \"Add\",\n \"m_DrawState\": {\n \"m_Expanded\": true,\n \"m_Position\": {\n \"serializedVersion\": \"2\",\n \"x\": 317.0,\n \"y\": 263.0,\n \"width\": 122.0,\n \"height\": 118.0\n }\n },\n \"m_SerializableSlots\": [\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.DynamicVectorMaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 0,\\n \\\"m_DisplayName\\\": \\\"A\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"A\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0,\\n \\\"w\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0,\\n \\\"w\\\": 0.0\\n }\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.DynamicVectorMaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 1,\\n \\\"m_DisplayName\\\": \\\"B\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"B\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0,\\n \\\"w\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0,\\n \\\"w\\\": 0.0\\n }\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.DynamicVectorMaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 2,\\n \\\"m_DisplayName\\\": \\\"Out\\\",\\n \\\"m_SlotType\\\": 1,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Out\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0,\\n \\\"w\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0,\\n \\\"w\\\": 0.0\\n }\\n}\"\n }\n ],\n \"m_PreviewExpanded\": false\n}"
},
{
"typeInfo": {
"fullName": "UnityEditor.ShaderGraph.SineNode"
},
"JSONnodeData": "{\n \"m_GuidSerialized\": \"1b303909-07bc-4de9-8d41-8b4d762ad743\",\n \"m_GroupGuidSerialized\": \"41c12357-62d5-420d-bbf0-186ea48337b1\",\n \"m_Name\": \"Sine\",\n \"m_DrawState\": {\n \"m_Expanded\": true,\n \"m_Position\": {\n \"serializedVersion\": \"2\",\n \"x\": -847.0,\n \"y\": 2.0000252723693849,\n \"width\": 123.00000762939453,\n \"height\": 94.0\n }\n },\n \"m_SerializableSlots\": [\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.DynamicVectorMaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 0,\\n \\\"m_DisplayName\\\": \\\"In\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"In\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0,\\n \\\"w\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0,\\n \\\"w\\\": 0.0\\n }\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.DynamicVectorMaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 1,\\n \\\"m_DisplayName\\\": \\\"Out\\\",\\n \\\"m_SlotType\\\": 1,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Out\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0,\\n \\\"w\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0,\\n \\\"w\\\": 0.0\\n }\\n}\"\n }\n ],\n \"m_PreviewExpanded\": false\n}"
},
{
"typeInfo": {
"fullName": "UnityEditor.ShaderGraph.CosineNode"
},
"JSONnodeData": "{\n \"m_GuidSerialized\": \"dfdf2055-22ce-44e0-9360-bd63d1812c75\",\n \"m_GroupGuidSerialized\": \"41c12357-62d5-420d-bbf0-186ea48337b1\",\n \"m_Name\": \"Cosine\",\n \"m_DrawState\": {\n \"m_Expanded\": true,\n \"m_Position\": {\n \"serializedVersion\": \"2\",\n \"x\": -849.0,\n \"y\": 112.00003814697266,\n \"width\": 123.00000762939453,\n \"height\": 94.0\n }\n },\n \"m_SerializableSlots\": [\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.DynamicVectorMaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 0,\\n \\\"m_DisplayName\\\": \\\"In\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"In\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0,\\n \\\"w\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0,\\n \\\"w\\\": 0.0\\n }\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.DynamicVectorMaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 1,\\n \\\"m_DisplayName\\\": \\\"Out\\\",\\n \\\"m_SlotType\\\": 1,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Out\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0,\\n \\\"w\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0,\\n \\\"w\\\": 0.0\\n }\\n}\"\n }\n ],\n \"m_PreviewExpanded\": false\n}"
},
{
"typeInfo": {
"fullName": "UnityEditor.ShaderGraph.SplitNode"
},
"JSONnodeData": "{\n \"m_GuidSerialized\": \"dc545918-35b3-45b4-8b75-44da6099161b\",\n \"m_GroupGuidSerialized\": \"41c12357-62d5-420d-bbf0-186ea48337b1\",\n \"m_Name\": \"Split\",\n \"m_DrawState\": {\n \"m_Expanded\": false,\n \"m_Position\": {\n \"serializedVersion\": \"2\",\n \"x\": -983.9999389648438,\n \"y\": 38.0000114440918,\n \"width\": 114.0,\n \"height\": 101.00000762939453\n }\n },\n \"m_SerializableSlots\": [\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.DynamicVectorMaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 0,\\n \\\"m_DisplayName\\\": \\\"In\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"In\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0,\\n \\\"w\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0,\\n \\\"w\\\": 0.0\\n }\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector1MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 1,\\n \\\"m_DisplayName\\\": \\\"R\\\",\\n \\\"m_SlotType\\\": 1,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"R\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": 0.0,\\n \\\"m_DefaultValue\\\": 0.0,\\n \\\"m_Labels\\\": [\\n \\\"X\\\"\\n ]\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector1MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 2,\\n \\\"m_DisplayName\\\": \\\"G\\\",\\n \\\"m_SlotType\\\": 1,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"G\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": 0.0,\\n \\\"m_DefaultValue\\\": 0.0,\\n \\\"m_Labels\\\": [\\n \\\"X\\\"\\n ]\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector1MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 3,\\n \\\"m_DisplayName\\\": \\\"B\\\",\\n \\\"m_SlotType\\\": 1,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"B\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": 0.0,\\n \\\"m_DefaultValue\\\": 0.0,\\n \\\"m_Labels\\\": [\\n \\\"X\\\"\\n ]\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector1MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 4,\\n \\\"m_DisplayName\\\": \\\"A\\\",\\n \\\"m_SlotType\\\": 1,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"A\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": 0.0,\\n \\\"m_DefaultValue\\\": 0.0,\\n \\\"m_Labels\\\": [\\n \\\"X\\\"\\n ]\\n}\"\n }\n ],\n \"m_PreviewExpanded\": true\n}"
},
{
"typeInfo": {
"fullName": "UnityEditor.ShaderGraph.CombineNode"
},
"JSONnodeData": "{\n \"m_GuidSerialized\": \"ca74969a-af21-4f32-906d-74ee8424edb9\",\n \"m_GroupGuidSerialized\": \"41c12357-62d5-420d-bbf0-186ea48337b1\",\n \"m_Name\": \"Combine\",\n \"m_DrawState\": {\n \"m_Expanded\": false,\n \"m_Position\": {\n \"serializedVersion\": \"2\",\n \"x\": -694.9999389648438,\n \"y\": 43.00002670288086,\n \"width\": 121.0,\n \"height\": 118.0\n }\n },\n \"m_SerializableSlots\": [\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector1MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 0,\\n \\\"m_DisplayName\\\": \\\"R\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"R\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": 0.0,\\n \\\"m_DefaultValue\\\": 0.0,\\n \\\"m_Labels\\\": [\\n \\\"X\\\"\\n ]\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector1MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 1,\\n \\\"m_DisplayName\\\": \\\"G\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"G\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": 0.0,\\n \\\"m_DefaultValue\\\": 0.0,\\n \\\"m_Labels\\\": [\\n \\\"X\\\"\\n ]\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector1MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 2,\\n \\\"m_DisplayName\\\": \\\"B\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"B\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": 0.0,\\n \\\"m_DefaultValue\\\": 0.0,\\n \\\"m_Labels\\\": [\\n \\\"X\\\"\\n ]\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector1MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 3,\\n \\\"m_DisplayName\\\": \\\"A\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"A\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": 0.0,\\n \\\"m_DefaultValue\\\": 0.0,\\n \\\"m_Labels\\\": [\\n \\\"X\\\"\\n ]\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector4MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 4,\\n \\\"m_DisplayName\\\": \\\"RGBA\\\",\\n \\\"m_SlotType\\\": 1,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"RGBA\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0,\\n \\\"w\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0,\\n \\\"w\\\": 0.0\\n }\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector3MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 5,\\n \\\"m_DisplayName\\\": \\\"RGB\\\",\\n \\\"m_SlotType\\\": 1,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"RGB\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0\\n },\\n \\\"m_Labels\\\": [\\n \\\"X\\\",\\n \\\"Y\\\",\\n \\\"Z\\\"\\n ]\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector2MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 6,\\n \\\"m_DisplayName\\\": \\\"RG\\\",\\n \\\"m_SlotType\\\": 1,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"RG\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0\\n },\\n \\\"m_Labels\\\": [\\n \\\"X\\\",\\n \\\"Y\\\"\\n ]\\n}\"\n }\n ],\n \"m_PreviewExpanded\": false\n}"
},
{
"typeInfo": {
"fullName": "UnityEditor.ShaderGraph.NormalizeNode"
},
"JSONnodeData": "{\n \"m_GuidSerialized\": \"546ba884-4094-4754-817a-b9419b61d3ae\",\n \"m_GroupGuidSerialized\": \"41c12357-62d5-420d-bbf0-186ea48337b1\",\n \"m_Name\": \"Normalize\",\n \"m_DrawState\": {\n \"m_Expanded\": true,\n \"m_Position\": {\n \"serializedVersion\": \"2\",\n \"x\": -536.0,\n \"y\": -2.9999916553497316,\n \"width\": 123.00000762939453,\n \"height\": 94.0\n }\n },\n \"m_SerializableSlots\": [\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.DynamicVectorMaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 0,\\n \\\"m_DisplayName\\\": \\\"In\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"In\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0,\\n \\\"w\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0,\\n \\\"w\\\": 0.0\\n }\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.DynamicVectorMaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 1,\\n \\\"m_DisplayName\\\": \\\"Out\\\",\\n \\\"m_SlotType\\\": 1,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Out\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0,\\n \\\"w\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0,\\n \\\"w\\\": 0.0\\n }\\n}\"\n }\n ],\n \"m_PreviewExpanded\": false\n}"
},
{
"typeInfo": {
"fullName": "UnityEditor.ShaderGraph.CosineNode"
},
"JSONnodeData": "{\n \"m_GuidSerialized\": \"9523a8bd-eb1e-4fe8-879f-40ff1f0e6158\",\n \"m_GroupGuidSerialized\": \"00000000-0000-0000-0000-000000000000\",\n \"m_Name\": \"Cosine\",\n \"m_DrawState\": {\n \"m_Expanded\": true,\n \"m_Position\": {\n \"serializedVersion\": \"2\",\n \"x\": 637.0,\n \"y\": 65.0,\n \"width\": 123.0,\n \"height\": 94.0\n }\n },\n \"m_SerializableSlots\": [\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.DynamicVectorMaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 0,\\n \\\"m_DisplayName\\\": \\\"In\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"In\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0,\\n \\\"w\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0,\\n \\\"w\\\": 0.0\\n }\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.DynamicVectorMaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 1,\\n \\\"m_DisplayName\\\": \\\"Out\\\",\\n \\\"m_SlotType\\\": 1,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Out\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0,\\n \\\"w\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0,\\n \\\"w\\\": 0.0\\n }\\n}\"\n }\n ],\n \"m_PreviewExpanded\": false\n}"
},
{
"typeInfo": {
"fullName": "UnityEditor.ShaderGraph.PropertyNode"
},
"JSONnodeData": "{\n \"m_GuidSerialized\": \"d3bf50ed-fd2e-4951-82b0-b533f08c6cd2\",\n \"m_GroupGuidSerialized\": \"e1cad54c-ed2c-4ec2-9ca4-8ab28b699bb6\",\n \"m_Name\": \"Property\",\n \"m_DrawState\": {\n \"m_Expanded\": true,\n \"m_Position\": {\n \"serializedVersion\": \"2\",\n \"x\": -346.0,\n \"y\": 289.0,\n \"width\": 129.0,\n \"height\": 34.0\n }\n },\n \"m_SerializableSlots\": [\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector2MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 0,\\n \\\"m_DisplayName\\\": \\\"PositionWS\\\",\\n \\\"m_SlotType\\\": 1,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Out\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0\\n },\\n \\\"m_Labels\\\": [\\n \\\"X\\\",\\n \\\"Y\\\"\\n ]\\n}\"\n }\n ],\n \"m_PreviewExpanded\": true,\n \"m_PropertyGuidSerialized\": \"aeefdbaf-8e06-4609-a30f-f67419e845a7\"\n}"
},
{
"typeInfo": {
"fullName": "UnityEditor.ShaderGraph.PropertyNode"
},
"JSONnodeData": "{\n \"m_GuidSerialized\": \"e5f420e3-2e52-4998-996b-b5c64ce003e0\",\n \"m_GroupGuidSerialized\": \"00000000-0000-0000-0000-000000000000\",\n \"m_Name\": \"Property\",\n \"m_DrawState\": {\n \"m_Expanded\": true,\n \"m_Position\": {\n \"serializedVersion\": \"2\",\n \"x\": -7.999978065490723,\n \"y\": 200.0,\n \"width\": 135.0,\n \"height\": 34.0\n }\n },\n \"m_SerializableSlots\": [\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector1MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 0,\\n \\\"m_DisplayName\\\": \\\"WaveSpeed\\\",\\n \\\"m_SlotType\\\": 1,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Out\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": 0.0,\\n \\\"m_DefaultValue\\\": 0.0,\\n \\\"m_Labels\\\": [\\n \\\"X\\\"\\n ]\\n}\"\n }\n ],\n \"m_PreviewExpanded\": true,\n \"m_PropertyGuidSerialized\": \"8f63cb42-bf59-43eb-ba27-5d049864a1b7\"\n}"
},
{
"typeInfo": {
"fullName": "UnityEditor.ShaderGraph.PropertyNode"
},
"JSONnodeData": "{\n \"m_GuidSerialized\": \"fe02e829-5aaa-4f0b-a386-17a7dbc377a5\",\n \"m_GroupGuidSerialized\": \"41c12357-62d5-420d-bbf0-186ea48337b1\",\n \"m_Name\": \"Property\",\n \"m_DrawState\": {\n \"m_Expanded\": true,\n \"m_Position\": {\n \"serializedVersion\": \"2\",\n \"x\": -1124.0,\n \"y\": 37.000022888183597,\n \"width\": 117.0,\n \"height\": 34.0\n }\n },\n \"m_SerializableSlots\": [\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector2MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 0,\\n \\\"m_DisplayName\\\": \\\"Direction\\\",\\n \\\"m_SlotType\\\": 1,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Out\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0\\n },\\n \\\"m_Labels\\\": [\\n \\\"X\\\",\\n \\\"Y\\\"\\n ]\\n}\"\n }\n ],\n \"m_PreviewExpanded\": true,\n \"m_PropertyGuidSerialized\": \"d67ebba8-8192-4475-b3e0-2ea7f568875f\"\n}"
},
{
"typeInfo": {
"fullName": "UnityEditor.ShaderGraph.PropertyNode"
},
"JSONnodeData": "{\n \"m_GuidSerialized\": \"2ea1e991-c155-4ea0-9b87-a68915922e85\",\n \"m_GroupGuidSerialized\": \"efc0a636-e970-439e-81e2-b32304cc24fb\",\n \"m_Name\": \"Property\",\n \"m_DrawState\": {\n \"m_Expanded\": true,\n \"m_Position\": {\n \"serializedVersion\": \"2\",\n \"x\": -342.0000305175781,\n \"y\": 527.0,\n \"width\": 133.0,\n \"height\": 34.0\n }\n },\n \"m_SerializableSlots\": [\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector1MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 0,\\n \\\"m_DisplayName\\\": \\\"Wavelength\\\",\\n \\\"m_SlotType\\\": 1,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Out\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": 0.0,\\n \\\"m_DefaultValue\\\": 0.0,\\n \\\"m_Labels\\\": [\\n \\\"X\\\"\\n ]\\n}\"\n }\n ],\n \"m_PreviewExpanded\": true,\n \"m_PropertyGuidSerialized\": \"6e16ae66-da50-4bd7-8271-2cd58482d131\"\n}"
},
{
"typeInfo": {
"fullName": "UnityEditor.ShaderGraph.DivideNode"
},
"JSONnodeData": "{\n \"m_GuidSerialized\": \"8f5b007b-9f95-4364-8807-02241e2feb3a\",\n \"m_GroupGuidSerialized\": \"efc0a636-e970-439e-81e2-b32304cc24fb\",\n \"m_Name\": \"Divide\",\n \"m_DrawState\": {\n \"m_Expanded\": true,\n \"m_Position\": {\n \"serializedVersion\": \"2\",\n \"x\": -186.00001525878907,\n \"y\": 431.0000305175781,\n \"width\": 124.0,\n \"height\": 118.0\n }\n },\n \"m_SerializableSlots\": [\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.DynamicVectorMaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 0,\\n \\\"m_DisplayName\\\": \\\"A\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"A\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 6.283180236816406,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0,\\n \\\"w\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0,\\n \\\"w\\\": 0.0\\n }\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.DynamicVectorMaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 1,\\n \\\"m_DisplayName\\\": \\\"B\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"B\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 2.0,\\n \\\"y\\\": 2.0,\\n \\\"z\\\": 2.0,\\n \\\"w\\\": 2.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0,\\n \\\"w\\\": 0.0\\n }\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.DynamicVectorMaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 2,\\n \\\"m_DisplayName\\\": \\\"Out\\\",\\n \\\"m_SlotType\\\": 1,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Out\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0,\\n \\\"w\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0,\\n \\\"w\\\": 0.0\\n }\\n}\"\n }\n ],\n \"m_PreviewExpanded\": false\n}"
},
{
"typeInfo": {
"fullName": "UnityEditor.ShaderGraph.MultiplyNode"
},
"JSONnodeData": "{\n \"m_GuidSerialized\": \"3d8cdea2-8c5e-499c-964d-d296b089c944\",\n \"m_GroupGuidSerialized\": \"00000000-0000-0000-0000-000000000000\",\n \"m_Name\": \"Multiply\",\n \"m_DrawState\": {\n \"m_Expanded\": true,\n \"m_Position\": {\n \"serializedVersion\": \"2\",\n \"x\": 44.000003814697269,\n \"y\": 288.0000305175781,\n \"width\": 124.0,\n \"height\": 118.0\n }\n },\n \"m_SerializableSlots\": [\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.DynamicValueMaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 0,\\n \\\"m_DisplayName\\\": \\\"A\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"A\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"e00\\\": 0.0,\\n \\\"e01\\\": 0.0,\\n \\\"e02\\\": 0.0,\\n \\\"e03\\\": 0.0,\\n \\\"e10\\\": 0.0,\\n \\\"e11\\\": 0.0,\\n \\\"e12\\\": 0.0,\\n \\\"e13\\\": 0.0,\\n \\\"e20\\\": 0.0,\\n \\\"e21\\\": 0.0,\\n \\\"e22\\\": 0.0,\\n \\\"e23\\\": 0.0,\\n \\\"e30\\\": 0.0,\\n \\\"e31\\\": 0.0,\\n \\\"e32\\\": 0.0,\\n \\\"e33\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"e00\\\": 1.0,\\n \\\"e01\\\": 0.0,\\n \\\"e02\\\": 0.0,\\n \\\"e03\\\": 0.0,\\n \\\"e10\\\": 0.0,\\n \\\"e11\\\": 1.0,\\n \\\"e12\\\": 0.0,\\n \\\"e13\\\": 0.0,\\n \\\"e20\\\": 0.0,\\n \\\"e21\\\": 0.0,\\n \\\"e22\\\": 1.0,\\n \\\"e23\\\": 0.0,\\n \\\"e30\\\": 0.0,\\n \\\"e31\\\": 0.0,\\n \\\"e32\\\": 0.0,\\n \\\"e33\\\": 1.0\\n }\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.DynamicValueMaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 1,\\n \\\"m_DisplayName\\\": \\\"B\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"B\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"e00\\\": 2.0,\\n \\\"e01\\\": 2.0,\\n \\\"e02\\\": 2.0,\\n \\\"e03\\\": 2.0,\\n \\\"e10\\\": 2.0,\\n \\\"e11\\\": 2.0,\\n \\\"e12\\\": 2.0,\\n \\\"e13\\\": 2.0,\\n \\\"e20\\\": 2.0,\\n \\\"e21\\\": 2.0,\\n \\\"e22\\\": 2.0,\\n \\\"e23\\\": 2.0,\\n \\\"e30\\\": 2.0,\\n \\\"e31\\\": 2.0,\\n \\\"e32\\\": 2.0,\\n \\\"e33\\\": 2.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"e00\\\": 1.0,\\n \\\"e01\\\": 0.0,\\n \\\"e02\\\": 0.0,\\n \\\"e03\\\": 0.0,\\n \\\"e10\\\": 0.0,\\n \\\"e11\\\": 1.0,\\n \\\"e12\\\": 0.0,\\n \\\"e13\\\": 0.0,\\n \\\"e20\\\": 0.0,\\n \\\"e21\\\": 0.0,\\n \\\"e22\\\": 1.0,\\n \\\"e23\\\": 0.0,\\n \\\"e30\\\": 0.0,\\n \\\"e31\\\": 0.0,\\n \\\"e32\\\": 0.0,\\n \\\"e33\\\": 1.0\\n }\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.DynamicValueMaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 2,\\n \\\"m_DisplayName\\\": \\\"Out\\\",\\n \\\"m_SlotType\\\": 1,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Out\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"e00\\\": 0.0,\\n \\\"e01\\\": 0.0,\\n \\\"e02\\\": 0.0,\\n \\\"e03\\\": 0.0,\\n \\\"e10\\\": 0.0,\\n \\\"e11\\\": 0.0,\\n \\\"e12\\\": 0.0,\\n \\\"e13\\\": 0.0,\\n \\\"e20\\\": 0.0,\\n \\\"e21\\\": 0.0,\\n \\\"e22\\\": 0.0,\\n \\\"e23\\\": 0.0,\\n \\\"e30\\\": 0.0,\\n \\\"e31\\\": 0.0,\\n \\\"e32\\\": 0.0,\\n \\\"e33\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"e00\\\": 1.0,\\n \\\"e01\\\": 0.0,\\n \\\"e02\\\": 0.0,\\n \\\"e03\\\": 0.0,\\n \\\"e10\\\": 0.0,\\n \\\"e11\\\": 1.0,\\n \\\"e12\\\": 0.0,\\n \\\"e13\\\": 0.0,\\n \\\"e20\\\": 0.0,\\n \\\"e21\\\": 0.0,\\n \\\"e22\\\": 1.0,\\n \\\"e23\\\": 0.0,\\n \\\"e30\\\": 0.0,\\n \\\"e31\\\": 0.0,\\n \\\"e32\\\": 0.0,\\n \\\"e33\\\": 1.0\\n }\\n}\"\n }\n ],\n \"m_PreviewExpanded\": false\n}"
}
],
"m_Groups": [
{
"m_GuidSerialized": "41c12357-62d5-420d-bbf0-186ea48337b1",
"m_Title": "Wind Direction",
"m_Position": {
"x": 55.292537689208987,
"y": 12.417510032653809
}
},
{
"m_GuidSerialized": "e1cad54c-ed2c-4ec2-9ca4-8ab28b699bb6",
"m_Title": "Direction",
"m_Position": {
"x": 45.19003677368164,
"y": 9.902510643005371
}
},
{
"m_GuidSerialized": "efc0a636-e970-439e-81e2-b32304cc24fb",
"m_Title": "W",
"m_Position": {
"x": 41.300079345703128,
"y": 35.034942626953128
}
}
],
"m_SerializableEdges": [
{
"typeInfo": {
"fullName": "UnityEditor.Graphing.Edge"
},
"JSONnodeData": "{\n \"m_OutputSlot\": {\n \"m_SlotId\": 1,\n \"m_NodeGUIDSerialized\": \"546ba884-4094-4754-817a-b9419b61d3ae\"\n },\n \"m_InputSlot\": {\n \"m_SlotId\": 0,\n \"m_NodeGUIDSerialized\": \"81b6e165-ee60-4b75-b79f-ecebc2bc6f47\"\n }\n}"
},
{
"typeInfo": {
"fullName": "UnityEditor.Graphing.Edge"
},
"JSONnodeData": "{\n \"m_OutputSlot\": {\n \"m_SlotId\": 0,\n \"m_NodeGUIDSerialized\": \"38cdda13-6816-454d-a834-035268698849\"\n },\n \"m_InputSlot\": {\n \"m_SlotId\": 0,\n \"m_NodeGUIDSerialized\": \"51e152d7-3931-4d7a-bfcd-bc25dc9a89e9\"\n }\n}"
},
{
"typeInfo": {
"fullName": "UnityEditor.Graphing.Edge"
},
"JSONnodeData": "{\n \"m_OutputSlot\": {\n \"m_SlotId\": 2,\n \"m_NodeGUIDSerialized\": \"51e152d7-3931-4d7a-bfcd-bc25dc9a89e9\"\n },\n \"m_InputSlot\": {\n \"m_SlotId\": 0,\n \"m_NodeGUIDSerialized\": \"bc7444dc-8505-4e77-a28b-6dbe95f7a238\"\n }\n}"
},
{
"typeInfo": {
"fullName": "UnityEditor.Graphing.Edge"
},
"JSONnodeData": "{\n \"m_OutputSlot\": {\n \"m_SlotId\": 2,\n \"m_NodeGUIDSerialized\": \"bc7444dc-8505-4e77-a28b-6dbe95f7a238\"\n },\n \"m_InputSlot\": {\n \"m_SlotId\": 0,\n \"m_NodeGUIDSerialized\": \"9523a8bd-eb1e-4fe8-879f-40ff1f0e6158\"\n }\n}"
},
{
"typeInfo": {
"fullName": "UnityEditor.Graphing.Edge"
},
"JSONnodeData": "{\n \"m_OutputSlot\": {\n \"m_SlotId\": 1,\n \"m_NodeGUIDSerialized\": \"dc545918-35b3-45b4-8b75-44da6099161b\"\n },\n \"m_InputSlot\": {\n \"m_SlotId\": 0,\n \"m_NodeGUIDSerialized\": \"1b303909-07bc-4de9-8d41-8b4d762ad743\"\n }\n}"
},
{
"typeInfo": {
"fullName": "UnityEditor.Graphing.Edge"
},
"JSONnodeData": "{\n \"m_OutputSlot\": {\n \"m_SlotId\": 1,\n \"m_NodeGUIDSerialized\": \"1b303909-07bc-4de9-8d41-8b4d762ad743\"\n },\n \"m_InputSlot\": {\n \"m_SlotId\": 0,\n \"m_NodeGUIDSerialized\": \"ca74969a-af21-4f32-906d-74ee8424edb9\"\n }\n}"
},
{
"typeInfo": {
"fullName": "UnityEditor.Graphing.Edge"
},
"JSONnodeData": "{\n \"m_OutputSlot\": {\n \"m_SlotId\": 2,\n \"m_NodeGUIDSerialized\": \"dc545918-35b3-45b4-8b75-44da6099161b\"\n },\n \"m_InputSlot\": {\n \"m_SlotId\": 0,\n \"m_NodeGUIDSerialized\": \"dfdf2055-22ce-44e0-9360-bd63d1812c75\"\n }\n}"
},
{
"typeInfo": {
"fullName": "UnityEditor.Graphing.Edge"
},
"JSONnodeData": "{\n \"m_OutputSlot\": {\n \"m_SlotId\": 1,\n \"m_NodeGUIDSerialized\": \"dfdf2055-22ce-44e0-9360-bd63d1812c75\"\n },\n \"m_InputSlot\": {\n \"m_SlotId\": 1,\n \"m_NodeGUIDSerialized\": \"ca74969a-af21-4f32-906d-74ee8424edb9\"\n }\n}"
},
{
"typeInfo": {
"fullName": "UnityEditor.Graphing.Edge"
},
"JSONnodeData": "{\n \"m_OutputSlot\": {\n \"m_SlotId\": 6,\n \"m_NodeGUIDSerialized\": \"ca74969a-af21-4f32-906d-74ee8424edb9\"\n },\n \"m_InputSlot\": {\n \"m_SlotId\": 0,\n \"m_NodeGUIDSerialized\": \"546ba884-4094-4754-817a-b9419b61d3ae\"\n }\n}"
},
{
"typeInfo": {
"fullName": "UnityEditor.Graphing.Edge"
},
"JSONnodeData": "{\n \"m_OutputSlot\": {\n \"m_SlotId\": 0,\n \"m_NodeGUIDSerialized\": \"d3bf50ed-fd2e-4951-82b0-b533f08c6cd2\"\n },\n \"m_InputSlot\": {\n \"m_SlotId\": 1,\n \"m_NodeGUIDSerialized\": \"81b6e165-ee60-4b75-b79f-ecebc2bc6f47\"\n }\n}"
},
{
"typeInfo": {
"fullName": "UnityEditor.Graphing.Edge"
},
"JSONnodeData": "{\n \"m_OutputSlot\": {\n \"m_SlotId\": 0,\n \"m_NodeGUIDSerialized\": \"e5f420e3-2e52-4998-996b-b5c64ce003e0\"\n },\n \"m_InputSlot\": {\n \"m_SlotId\": 1,\n \"m_NodeGUIDSerialized\": \"51e152d7-3931-4d7a-bfcd-bc25dc9a89e9\"\n }\n}"
},
{
"typeInfo": {
"fullName": "UnityEditor.Graphing.Edge"
},
"JSONnodeData": "{\n \"m_OutputSlot\": {\n \"m_SlotId\": 0,\n \"m_NodeGUIDSerialized\": \"fe02e829-5aaa-4f0b-a386-17a7dbc377a5\"\n },\n \"m_InputSlot\": {\n \"m_SlotId\": 0,\n \"m_NodeGUIDSerialized\": \"dc545918-35b3-45b4-8b75-44da6099161b\"\n }\n}"
},
{
"typeInfo": {
"fullName": "UnityEditor.Graphing.Edge"
},
"JSONnodeData": "{\n \"m_OutputSlot\": {\n \"m_SlotId\": 1,\n \"m_NodeGUIDSerialized\": \"9523a8bd-eb1e-4fe8-879f-40ff1f0e6158\"\n },\n \"m_InputSlot\": {\n \"m_SlotId\": 1,\n \"m_NodeGUIDSerialized\": \"f40aece3-7622-466f-8d20-8878977bde6c\"\n }\n}"
},
{
"typeInfo": {
"fullName": "UnityEditor.Graphing.Edge"
},
"JSONnodeData": "{\n \"m_OutputSlot\": {\n \"m_SlotId\": 0,\n \"m_NodeGUIDSerialized\": \"2ea1e991-c155-4ea0-9b87-a68915922e85\"\n },\n \"m_InputSlot\": {\n \"m_SlotId\": 1,\n \"m_NodeGUIDSerialized\": \"8f5b007b-9f95-4364-8807-02241e2feb3a\"\n }\n}"
},
{
"typeInfo": {
"fullName": "UnityEditor.Graphing.Edge"
},
"JSONnodeData": "{\n \"m_OutputSlot\": {\n \"m_SlotId\": 2,\n \"m_NodeGUIDSerialized\": \"8f5b007b-9f95-4364-8807-02241e2feb3a\"\n },\n \"m_InputSlot\": {\n \"m_SlotId\": 1,\n \"m_NodeGUIDSerialized\": \"3d8cdea2-8c5e-499c-964d-d296b089c944\"\n }\n}"
},
{
"typeInfo": {
"fullName": "UnityEditor.Graphing.Edge"
},
"JSONnodeData": "{\n \"m_OutputSlot\": {\n \"m_SlotId\": 2,\n \"m_NodeGUIDSerialized\": \"81b6e165-ee60-4b75-b79f-ecebc2bc6f47\"\n },\n \"m_InputSlot\": {\n \"m_SlotId\": 0,\n \"m_NodeGUIDSerialized\": \"3d8cdea2-8c5e-499c-964d-d296b089c944\"\n }\n}"
},
{
"typeInfo": {
"fullName": "UnityEditor.Graphing.Edge"
},
"JSONnodeData": "{\n \"m_OutputSlot\": {\n \"m_SlotId\": 2,\n \"m_NodeGUIDSerialized\": \"3d8cdea2-8c5e-499c-964d-d296b089c944\"\n },\n \"m_InputSlot\": {\n \"m_SlotId\": 1,\n \"m_NodeGUIDSerialized\": \"bc7444dc-8505-4e77-a28b-6dbe95f7a238\"\n }\n}"
}
],
"m_PreviewData": {
"serializedMesh": {
"m_SerializedMesh": "",
"m_Guid": ""
}
},
"m_Path": "Sub Graphs"
}

10
Packages/com.verasl.water-system/Shaders/GestnerWaves.shadersubgraph.meta


fileFormatVersion: 2
guid: 050d4204de13e4b108feb78488946f52
ScriptedImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 2
userData:
assetBundleName:
assetBundleVariant:
script: {fileID: 11500000, guid: 60072b568d64c40a485e0fc55012dc9f, type: 3}

271
Packages/com.verasl.water-system/Shaders/RGB Split.shadersubgraph
文件差异内容过多而无法显示
查看文件

10
Packages/com.verasl.water-system/Shaders/RGB Split.shadersubgraph.meta


fileFormatVersion: 2
guid: dae223d59ae034d1aa81306cf995c60a
ScriptedImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 2
userData:
assetBundleName:
assetBundleVariant:
script: {fileID: 11500000, guid: 60072b568d64c40a485e0fc55012dc9f, type: 3}

1001
Packages/com.verasl.water-system/Textures/WaterSurface_single.tif
文件差异内容过多而无法显示
查看文件

134
Packages/com.verasl.water-system/Textures/WaterSurface_single.tif.meta


fileFormatVersion: 2
guid: f395b7d64f44848c6a3cba1f1173fe90
TextureImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 9
mipmaps:
mipMapMode: 1
enableMipMap: 1
sRGBTexture: 0
linearTexture: 0
fadeOut: 0
borderMipMap: 0
mipMapsPreserveCoverage: 0
alphaTestReferenceValue: 0.5
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
isReadable: 0
streamingMipmaps: 0
streamingMipmapsPriority: 0
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
seamlessCubemap: 0
textureFormat: 1
maxTextureSize: 2048
textureSettings:
serializedVersion: 2
filterMode: 2
aniso: 4
mipBias: -100
wrapU: -1
wrapV: -1
wrapW: -1
nPOTScale: 1
lightmap: 0
compressionQuality: 50
spriteMode: 0
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
alphaIsTransparency: 0
spriteTessellationDetail: -1
textureType: 0
textureShape: 1
singleChannelComponent: 0
maxTextureSizeSet: 0
compressionQualitySet: 0
textureFormatSet: 0
platformSettings:
- serializedVersion: 2
buildTarget: DefaultTexturePlatform
maxTextureSize: 512
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 2
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
- serializedVersion: 2
buildTarget: Standalone
maxTextureSize: 512
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 2
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
- serializedVersion: 2
buildTarget: iPhone
maxTextureSize: 512
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 2
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
- serializedVersion: 2
buildTarget: Android
maxTextureSize: 512
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 2
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
- serializedVersion: 2
buildTarget: WebGL
maxTextureSize: 512
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 2
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
spriteSheet:
serializedVersion: 2
sprites: []
outline: []
physicsShape: []
bones: []
spriteID:
internalID: 0
vertices: []
indices:
edges: []
weights: []
secondaryTextures: []
spritePackingTag:
pSDRemoveMatte: 0
pSDShowRemoveMatteOption: 0
userData:
assetBundleName:
assetBundleVariant:

77
Assets/Scripts/SkyboxFOV.cs


/*using UnityEngine;
using UnityEngine.Rendering;
using UnityEngine.Experimental.Rendering;
using UnityEngine.Experimental.Rendering.LightweightPipeline;
namespace UnityEngine.Experimental.Rendering.LightweightPipeline
{
[ImageEffectAllowedInSceneView]
public class SkyboxFOV : MonoBehaviour, IAfterSkyboxPass
{
public float m_FOVOverride = 70;
private DrawSkyboxFOVPass m_SkyboxFOVPass;
DrawSkyboxFOVPass SkyboxFovPass
{
get
{
if (m_SkyboxFOVPass == null)
m_SkyboxFOVPass = new DrawSkyboxFOVPass();
return m_SkyboxFOVPass;
}
}
public ScriptableRenderPass GetPassToEnqueue(RenderTextureDescriptor baseDescriptor,
RenderTargetHandle colorHandle, RenderTargetHandle depthHandle)
{
SkyboxFovPass.Setup(colorHandle, depthHandle, m_FOVOverride);
return SkyboxFovPass;
}
}
public class DrawSkyboxFOVPass : ScriptableRenderPass
{
public float fov = 70;
private RenderTargetHandle colorAttachmentHandle { get; set; }
private RenderTargetHandle depthAttachmentHandle { get; set; }
public void Setup(RenderTargetHandle colorHandle, RenderTargetHandle depthHandle, float fov)
{
this.colorAttachmentHandle = colorHandle;
this.depthAttachmentHandle = depthHandle;
this.fov = fov;
}
public override void Execute(ScriptableRenderer renderer, ScriptableRenderContext context, ref RenderingData renderingData)
{
CommandBuffer cmd = CommandBufferPool.Get("Draw Skybox (Set RT's)");
if (renderingData.cameraData.isStereoEnabled &&
XRGraphicsConfig.eyeTextureDesc.dimension == TextureDimension.Tex2DArray)
{
cmd.SetRenderTarget(colorAttachmentHandle.Identifier(), depthAttachmentHandle.Identifier(), 0,
CubemapFace.Unknown, -1);
}
else
{
cmd.SetRenderTarget(colorAttachmentHandle.Identifier(), depthAttachmentHandle.Identifier());
}
context.ExecuteCommandBuffer(cmd);
CommandBufferPool.Release(cmd);
var baseFOV = renderingData.cameraData.camera.fieldOfView; // save the current FOV
renderingData.cameraData.camera.fieldOfView = fov; // set the new FOV
context.DrawSkybox(renderingData.cameraData.camera); // render the Skybox
renderingData.cameraData.camera.fieldOfView = baseFOV; // return the FOV
}
}
}*/

11
Assets/Scripts/SkyboxFOV.cs.meta


fileFormatVersion: 2
guid: 7f38cb51f2b204e3ebcf5e2ea8868d80
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
正在加载...
取消
保存