André McGrail
6 年前
当前提交
192ef3fc
共有 40 个文件被更改,包括 3496 次插入 和 461 次删除
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2Assets/Data/BoatDemoRenderer.asset
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2Assets/Data/LightweightAsset.asset
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93Assets/MainIsland.asset
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30Assets/Objects/boats/Prefabs/Wake.prefab
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2Assets/Objects/environment/Cliffs/Materials/Env_Cliff_Full_01.mat
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2Assets/Objects/environment/Cliffs/Materials/Env_Cliffs.mat
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2Assets/Objects/environment/Cliffs/Materials/Env_HeroCave.mat
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2Assets/Objects/environment/Cliffs/Materials/Env_HeroLarge.mat
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2Assets/Objects/environment/Cliffs/Materials/Env_Rocks.mat
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54Assets/Scripts/GameSystem/AppSettings.cs
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6Assets/Shaders/Graphs/PackedPBR.ShaderGraph
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10Packages/com.verasl.water-system/Caustics.mat
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2Packages/com.verasl.water-system/Scripts/Data/WaterResources.asset
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2Packages/com.verasl.water-system/Scripts/Data/WaterResources.cs
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2Packages/com.verasl.water-system/Scripts/Data/WaterSurfaceData.asset
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14Packages/com.verasl.water-system/Scripts/Rendering/PlanarReflections.cs
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2Packages/com.verasl.water-system/Scripts/Rendering/WaterFXFeature.cs
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7Packages/com.verasl.water-system/Scripts/Water.cs
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392Packages/com.verasl.water-system/Shaders/WaterCaustics.shadergraph
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7Packages/com.verasl.water-system/Shaders/WaterCommon.hlsl
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2Packages/com.verasl.water-system/Shaders/WaterInput.hlsl
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5Packages/com.verasl.water-system/Shaders/WaterLighting.hlsl
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6ProjectSettings/GraphicsSettings.asset
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5ProjectSettings/ProjectSettings.asset
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4ProjectSettings/ProjectVersion.txt
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205ProjectSettings/QualitySettings.asset
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91Assets/Materials/LightShaft.mat
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8Assets/Materials/LightShaft.mat.meta
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1001Assets/Textures/Island/LightShaft.png
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90Assets/Textures/Island/LightShaft.png.meta
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109Packages/com.verasl.water-system/Shaders/Direction.shadersubgraph
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10Packages/com.verasl.water-system/Shaders/Direction.shadersubgraph.meta
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272Packages/com.verasl.water-system/Shaders/GestnerWaves.shadersubgraph
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10Packages/com.verasl.water-system/Shaders/GestnerWaves.shadersubgraph.meta
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271Packages/com.verasl.water-system/Shaders/RGB Split.shadersubgraph
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10Packages/com.verasl.water-system/Shaders/RGB Split.shadersubgraph.meta
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1001Packages/com.verasl.water-system/Textures/WaterSurface_single.tif
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134Packages/com.verasl.water-system/Textures/WaterSurface_single.tif.meta
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77Assets/Scripts/SkyboxFOV.cs
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11Assets/Scripts/SkyboxFOV.cs.meta
93
Assets/MainIsland.asset
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6
Assets/Shaders/Graphs/PackedPBR.ShaderGraph
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392
Packages/com.verasl.water-system/Shaders/WaterCaustics.shadergraph
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文件差异内容过多而无法显示
查看文件
文件差异内容过多而无法显示
查看文件
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/*using UnityEngine; |
|||
using UnityEngine.Rendering; |
|||
using UnityEngine.Experimental.Rendering; |
|||
using UnityEngine.Experimental.Rendering.LightweightPipeline; |
|||
|
|||
namespace UnityEngine.Experimental.Rendering.LightweightPipeline |
|||
{ |
|||
[ImageEffectAllowedInSceneView] |
|||
public class SkyboxFOV : MonoBehaviour, IAfterSkyboxPass |
|||
{ |
|||
public float m_FOVOverride = 70; |
|||
|
|||
private DrawSkyboxFOVPass m_SkyboxFOVPass; |
|||
|
|||
DrawSkyboxFOVPass SkyboxFovPass |
|||
{ |
|||
get |
|||
{ |
|||
if (m_SkyboxFOVPass == null) |
|||
m_SkyboxFOVPass = new DrawSkyboxFOVPass(); |
|||
|
|||
return m_SkyboxFOVPass; |
|||
} |
|||
} |
|||
|
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public ScriptableRenderPass GetPassToEnqueue(RenderTextureDescriptor baseDescriptor, |
|||
RenderTargetHandle colorHandle, RenderTargetHandle depthHandle) |
|||
{ |
|||
SkyboxFovPass.Setup(colorHandle, depthHandle, m_FOVOverride); |
|||
|
|||
return SkyboxFovPass; |
|||
} |
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} |
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|
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public class DrawSkyboxFOVPass : ScriptableRenderPass |
|||
{ |
|||
public float fov = 70; |
|||
|
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private RenderTargetHandle colorAttachmentHandle { get; set; } |
|||
private RenderTargetHandle depthAttachmentHandle { get; set; } |
|||
|
|||
public void Setup(RenderTargetHandle colorHandle, RenderTargetHandle depthHandle, float fov) |
|||
{ |
|||
this.colorAttachmentHandle = colorHandle; |
|||
this.depthAttachmentHandle = depthHandle; |
|||
this.fov = fov; |
|||
} |
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|
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public override void Execute(ScriptableRenderer renderer, ScriptableRenderContext context, ref RenderingData renderingData) |
|||
{ |
|||
|
|||
CommandBuffer cmd = CommandBufferPool.Get("Draw Skybox (Set RT's)"); |
|||
if (renderingData.cameraData.isStereoEnabled && |
|||
XRGraphicsConfig.eyeTextureDesc.dimension == TextureDimension.Tex2DArray) |
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{ |
|||
cmd.SetRenderTarget(colorAttachmentHandle.Identifier(), depthAttachmentHandle.Identifier(), 0, |
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CubemapFace.Unknown, -1); |
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} |
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else |
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{ |
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cmd.SetRenderTarget(colorAttachmentHandle.Identifier(), depthAttachmentHandle.Identifier()); |
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} |
|||
|
|||
context.ExecuteCommandBuffer(cmd); |
|||
CommandBufferPool.Release(cmd); |
|||
|
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var baseFOV = renderingData.cameraData.camera.fieldOfView; // save the current FOV
|
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|
|||
renderingData.cameraData.camera.fieldOfView = fov; // set the new FOV
|
|||
|
|||
context.DrawSkybox(renderingData.cameraData.camera); // render the Skybox
|
|||
|
|||
renderingData.cameraData.camera.fieldOfView = baseFOV; // return the FOV
|
|||
} |
|||
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} |
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}*/ |
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