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Addressing new ap changes

/adding-adaptive-performance
Lukas Chodosevicius 5 年前
当前提交
3f0c1ffe
共有 19 个文件被更改,包括 506 次插入43 次删除
  1. 86
      Assets/scenes/demo_Island.unity
  2. 8
      Assets/Adaptive Performance.meta
  3. 168
      Assets/Adaptive Performance/AdaptivePerformanceDemo.prefab
  4. 7
      Assets/Adaptive Performance/AdaptivePerformanceDemo.prefab.meta
  5. 78
      Assets/Adaptive Performance/AdaptivePerformanceGeneralSettings.asset
  6. 8
      Assets/Adaptive Performance/AdaptivePerformanceGeneralSettings.asset.meta
  7. 91
      Assets/Adaptive Performance/AdaptivePerformanceVisualize.cs
  8. 11
      Assets/Adaptive Performance/AdaptivePerformanceVisualize.cs.meta
  9. 8
      Assets/Adaptive Performance/Provider.meta
  10. 14
      Assets/Adaptive Performance/Provider/Samsung Android Provider Loader.asset
  11. 8
      Assets/Adaptive Performance/Provider/Samsung Android Provider Loader.asset.meta
  12. 14
      Assets/Adaptive Performance/Provider/Simulator Provider Loader.asset
  13. 8
      Assets/Adaptive Performance/Provider/Simulator Provider Loader.asset.meta
  14. 8
      Assets/Adaptive Performance/Settings.meta
  15. 24
      Assets/Adaptive Performance/Settings/Samsung Android Provider Settings.asset
  16. 8
      Assets/Adaptive Performance/Settings/Samsung Android Provider Settings.asset.meta

86
Assets/scenes/demo_Island.unity


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Assets/Adaptive Performance/AdaptivePerformanceVisualize.cs


using UnityEngine;
using UnityEngine.AdaptivePerformance;
using System.Collections.Generic;
public class AdaptivePerformanceVisualize : MonoBehaviour
{
[SerializeField] private Font m_Font;
[SerializeField] private int m_FontSize = 16;
private GUIStyle m_DefaultStyle;
private GUIStyle m_BoldStyle;
private List<AdaptivePerformanceScaler> m_AppliedScalers;
private List<AdaptivePerformanceScaler> m_UnappliedScalers;
private void Start()
{
m_DefaultStyle = new GUIStyle() { fontSize = m_FontSize, richText = true, normal = new GUIStyleState() { textColor = Color.white } };
m_BoldStyle = new GUIStyle() { fontSize = m_FontSize, fontStyle = FontStyle.Bold, normal = new GUIStyleState() { textColor = Color.white } };
m_AppliedScalers = new List<AdaptivePerformanceScaler>(16);
m_UnappliedScalers = new List<AdaptivePerformanceScaler>(16);
if (m_Font)
{
m_DefaultStyle.font = m_Font;
m_BoldStyle.font = m_Font;
}
}
private void OnGUI()
{
GUILayout.BeginVertical();
GUILayout.Label(string.Format("performance:"), m_BoldStyle);
var currentFps = (int)(1f / Holder.Instance.PerformanceStatus.FrameTiming.AverageFrameTime);
GUILayout.Label(string.Format(" fps: {0}", currentFps), m_DefaultStyle);
GUILayout.Label(string.Format(" bootlneck: <b>{0}</b>", Holder.Instance.PerformanceStatus.PerformanceMetrics.PerformanceBottleneck), m_DefaultStyle);
GUILayout.Label(string.Format(" gpu frame time: {0:0.####}s", Holder.Instance.PerformanceStatus.FrameTiming.AverageGpuFrameTime), m_DefaultStyle);
GUILayout.Label(string.Format(" cpu frame time: {0:0.####}s", Holder.Instance.PerformanceStatus.FrameTiming.AverageCpuFrameTime), m_DefaultStyle);
GUILayout.Label("thermal", m_BoldStyle);
var tempTrend = Holder.Instance.ThermalStatus.ThermalMetrics.TemperatureTrend;
if (tempTrend <= 0)
GUILayout.Label(string.Format(" trend: <color=lime>{0:0.####}</color>", tempTrend), m_DefaultStyle);
else
GUILayout.Label(string.Format(" trend: <color=red>{0:0.####}</color>", tempTrend), m_DefaultStyle);
var tempLevel = Holder.Instance.ThermalStatus.ThermalMetrics.TemperatureLevel;
if (tempLevel < 0.8f)
GUILayout.Label(string.Format(" level: <color=lime>{0:0.##}</color>", tempLevel), m_DefaultStyle);
else
GUILayout.Label(string.Format(" level: <color=red>{0:0.##}</color>", tempLevel), m_DefaultStyle);
var tempWarning = Holder.Instance.ThermalStatus.ThermalMetrics.WarningLevel;
if (tempWarning == WarningLevel.NoWarning)
GUILayout.Label(string.Format(" warning: <color=lime>{0}</color>", tempWarning), m_DefaultStyle);
else
GUILayout.Label(string.Format(" warning: <color=red>{0}</color>", tempWarning), m_DefaultStyle);
var indexer = Holder.Instance.Indexer;
if (indexer != null)
{
GUILayout.Label(indexer.Active ? "<color=lime>indexer</color>" : "<color=red>indexer</color>", m_BoldStyle);
if (indexer.Active)
{
GUILayout.Label(string.Format(" timer: <b>{0}</b>", Mathf.RoundToInt(indexer.TimeUntilNextAction)), m_DefaultStyle);
GUILayout.Label(" applied scalers:", m_DefaultStyle);
indexer.GetAppliedScalers(ref m_AppliedScalers);
foreach (var scaler in m_AppliedScalers)
GUILayout.Label(string.Format(" name: {0} level: {1}/{2} cost: {3} <b>{4}#{5}</b>",
scaler.GetType().Name, scaler.CurrentLevel, scaler.MaxLevel, scaler.CalculateCost(), scaler.GpuImpact, scaler.CpuImpact), m_DefaultStyle);
GUILayout.Label(" unapplied scalers:", m_DefaultStyle);
indexer.GetUnappliedScaler(ref m_UnappliedScalers);
foreach (var scaler in m_UnappliedScalers)
GUILayout.Label(string.Format(" name: {0} cost: {1} <b>{2}#{3}</b>",
scaler.GetType().Name, scaler.CalculateCost(), scaler.GpuImpact, scaler.CpuImpact), m_DefaultStyle);
var perfAction = indexer.PerformanceAction;
if (perfAction != StateAction.Decrease && perfAction != StateAction.FastDecrease)
GUILayout.Label(string.Format(" performance action: <color=lime>{0}</color>", perfAction), m_DefaultStyle);
else
GUILayout.Label(string.Format(" performance action: <color=red>{0}</color>", perfAction), m_DefaultStyle);
var tempAction = indexer.ThermalAction;
if (tempAction != StateAction.Decrease && perfAction != StateAction.FastDecrease)
GUILayout.Label(string.Format(" thermal action: <color=lime>{0}</color>", tempAction), m_DefaultStyle);
else
GUILayout.Label(string.Format(" thermal action: <color=red>{0}</color>", tempAction), m_DefaultStyle);
}
if (GUILayout.Button(indexer.Active ? "turn off" : "turn on"))
indexer.Active = !indexer.Active;
}
GUILayout.EndVertical();
}
}

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m_ThermalStateMode: 0
m_ThermalSafeRange: {x: 0.6, y: 0.7}
m_SamsungProviderLogging: 0

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