Lukas Chodosevicius
5 年前
当前提交
3f0c1ffe
共有 19 个文件被更改,包括 506 次插入 和 43 次删除
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86Assets/scenes/demo_Island.unity
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8Assets/Adaptive Performance.meta
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168Assets/Adaptive Performance/AdaptivePerformanceDemo.prefab
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7Assets/Adaptive Performance/AdaptivePerformanceDemo.prefab.meta
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78Assets/Adaptive Performance/AdaptivePerformanceGeneralSettings.asset
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8Assets/Adaptive Performance/AdaptivePerformanceGeneralSettings.asset.meta
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91Assets/Adaptive Performance/AdaptivePerformanceVisualize.cs
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11Assets/Adaptive Performance/AdaptivePerformanceVisualize.cs.meta
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8Assets/Adaptive Performance/Provider.meta
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14Assets/Adaptive Performance/Provider/Samsung Android Provider Loader.asset
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8Assets/Adaptive Performance/Provider/Samsung Android Provider Loader.asset.meta
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14Assets/Adaptive Performance/Provider/Simulator Provider Loader.asset
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8Assets/Adaptive Performance/Provider/Simulator Provider Loader.asset.meta
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8Assets/Adaptive Performance/Settings.meta
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24Assets/Adaptive Performance/Settings/Samsung Android Provider Settings.asset
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8Assets/Adaptive Performance/Settings/Samsung Android Provider Settings.asset.meta
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using UnityEngine; |
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using UnityEngine.AdaptivePerformance; |
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using System.Collections.Generic; |
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public class AdaptivePerformanceVisualize : MonoBehaviour |
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{ |
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[SerializeField] private Font m_Font; |
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[SerializeField] private int m_FontSize = 16; |
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private GUIStyle m_DefaultStyle; |
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private GUIStyle m_BoldStyle; |
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private List<AdaptivePerformanceScaler> m_AppliedScalers; |
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private List<AdaptivePerformanceScaler> m_UnappliedScalers; |
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private void Start() |
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{ |
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m_DefaultStyle = new GUIStyle() { fontSize = m_FontSize, richText = true, normal = new GUIStyleState() { textColor = Color.white } }; |
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m_BoldStyle = new GUIStyle() { fontSize = m_FontSize, fontStyle = FontStyle.Bold, normal = new GUIStyleState() { textColor = Color.white } }; |
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m_AppliedScalers = new List<AdaptivePerformanceScaler>(16); |
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m_UnappliedScalers = new List<AdaptivePerformanceScaler>(16); |
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if (m_Font) |
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{ |
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m_DefaultStyle.font = m_Font; |
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m_BoldStyle.font = m_Font; |
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} |
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} |
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private void OnGUI() |
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{ |
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GUILayout.BeginVertical(); |
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GUILayout.Label(string.Format("performance:"), m_BoldStyle); |
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var currentFps = (int)(1f / Holder.Instance.PerformanceStatus.FrameTiming.AverageFrameTime); |
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GUILayout.Label(string.Format(" fps: {0}", currentFps), m_DefaultStyle); |
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GUILayout.Label(string.Format(" bootlneck: <b>{0}</b>", Holder.Instance.PerformanceStatus.PerformanceMetrics.PerformanceBottleneck), m_DefaultStyle); |
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GUILayout.Label(string.Format(" gpu frame time: {0:0.####}s", Holder.Instance.PerformanceStatus.FrameTiming.AverageGpuFrameTime), m_DefaultStyle); |
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GUILayout.Label(string.Format(" cpu frame time: {0:0.####}s", Holder.Instance.PerformanceStatus.FrameTiming.AverageCpuFrameTime), m_DefaultStyle); |
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GUILayout.Label("thermal", m_BoldStyle); |
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var tempTrend = Holder.Instance.ThermalStatus.ThermalMetrics.TemperatureTrend; |
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if (tempTrend <= 0) |
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GUILayout.Label(string.Format(" trend: <color=lime>{0:0.####}</color>", tempTrend), m_DefaultStyle); |
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else |
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GUILayout.Label(string.Format(" trend: <color=red>{0:0.####}</color>", tempTrend), m_DefaultStyle); |
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var tempLevel = Holder.Instance.ThermalStatus.ThermalMetrics.TemperatureLevel; |
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if (tempLevel < 0.8f) |
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GUILayout.Label(string.Format(" level: <color=lime>{0:0.##}</color>", tempLevel), m_DefaultStyle); |
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else |
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GUILayout.Label(string.Format(" level: <color=red>{0:0.##}</color>", tempLevel), m_DefaultStyle); |
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var tempWarning = Holder.Instance.ThermalStatus.ThermalMetrics.WarningLevel; |
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if (tempWarning == WarningLevel.NoWarning) |
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GUILayout.Label(string.Format(" warning: <color=lime>{0}</color>", tempWarning), m_DefaultStyle); |
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else |
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GUILayout.Label(string.Format(" warning: <color=red>{0}</color>", tempWarning), m_DefaultStyle); |
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var indexer = Holder.Instance.Indexer; |
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if (indexer != null) |
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{ |
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GUILayout.Label(indexer.Active ? "<color=lime>indexer</color>" : "<color=red>indexer</color>", m_BoldStyle); |
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if (indexer.Active) |
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{ |
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GUILayout.Label(string.Format(" timer: <b>{0}</b>", Mathf.RoundToInt(indexer.TimeUntilNextAction)), m_DefaultStyle); |
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GUILayout.Label(" applied scalers:", m_DefaultStyle); |
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indexer.GetAppliedScalers(ref m_AppliedScalers); |
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foreach (var scaler in m_AppliedScalers) |
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GUILayout.Label(string.Format(" name: {0} level: {1}/{2} cost: {3} <b>{4}#{5}</b>", |
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scaler.GetType().Name, scaler.CurrentLevel, scaler.MaxLevel, scaler.CalculateCost(), scaler.GpuImpact, scaler.CpuImpact), m_DefaultStyle); |
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GUILayout.Label(" unapplied scalers:", m_DefaultStyle); |
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indexer.GetUnappliedScaler(ref m_UnappliedScalers); |
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foreach (var scaler in m_UnappliedScalers) |
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GUILayout.Label(string.Format(" name: {0} cost: {1} <b>{2}#{3}</b>", |
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scaler.GetType().Name, scaler.CalculateCost(), scaler.GpuImpact, scaler.CpuImpact), m_DefaultStyle); |
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var perfAction = indexer.PerformanceAction; |
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if (perfAction != StateAction.Decrease && perfAction != StateAction.FastDecrease) |
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GUILayout.Label(string.Format(" performance action: <color=lime>{0}</color>", perfAction), m_DefaultStyle); |
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else |
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GUILayout.Label(string.Format(" performance action: <color=red>{0}</color>", perfAction), m_DefaultStyle); |
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var tempAction = indexer.ThermalAction; |
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if (tempAction != StateAction.Decrease && perfAction != StateAction.FastDecrease) |
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GUILayout.Label(string.Format(" thermal action: <color=lime>{0}</color>", tempAction), m_DefaultStyle); |
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else |
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GUILayout.Label(string.Format(" thermal action: <color=red>{0}</color>", tempAction), m_DefaultStyle); |
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} |
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if (GUILayout.Button(indexer.Active ? "turn off" : "turn on")) |
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indexer.Active = !indexer.Active; |
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} |
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GUILayout.EndVertical(); |
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} |
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} |
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