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disable camera destroy until Andre implements a better solution for our static scene test not have the camera always present

/seans-disable-camera-destroy
Sean Stolberg 4 年前
当前提交
46ea2133
共有 1 个文件被更改,包括 3 次插入1 次删除
  1. 4
      Assets/Scripts/GameSystem/AppSettings.cs

4
Assets/Scripts/GameSystem/AppSettings.cs


{
if (MainCamera != null && c != MainCamera.gameObject)
{
Destroy(c);
// TODO This is a temp workaround to prevent destruction of main camera in static test scene
// until Andre can figure out a better fix
//Destroy(c);
}
else
{

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