浏览代码

Shader Graph and Gun changes WIP Beta

/demo-artist_tools
HouseinCornell 5 年前
当前提交
b04f9d51
共有 16 个文件被更改,包括 134 次插入156 次删除
  1. 164
      Assets/_Artist Tools Demo/Materials/BoatSkin.shadergraph
  2. 16
      Assets/_Artist Tools Demo/Materials/Gun_Shader.mat
  3. 9
      Assets/_Artist Tools Demo/Materials/Holo_material.mat
  4. 2
      Assets/_Artist Tools Demo/Models/BFWC_done.fbx.meta
  5. 2
      Assets/_Artist Tools Demo/Maps/BFWC_AlbedoTest.png.meta
  6. 6
      Assets/_Artist Tools Demo/Maps/BFWC_MetallicSmoothness.png.meta
  7. 91
      Assets/Objects/boats/Guns/MAPbarrel_occlusion.tif.meta
  8. 0
      /Assets/_Artist Tools Demo/Materials/Holo_material.mat.meta
  9. 0
      /Assets/_Artist Tools Demo/Materials/Holo_material.mat
  10. 0
      /Assets/_Artist Tools Demo/Maps/BFWC_AlbedoTest.png.meta
  11. 0
      /Assets/_Artist Tools Demo/Maps/BFWC_MetallicSmoothness.png.meta

164
Assets/_Artist Tools Demo/Materials/BoatSkin.shadergraph
文件差异内容过多而无法显示
查看文件

16
Assets/_Artist Tools Demo/Materials/Gun_Shader.mat


m_PrefabAsset: {fileID: 0}
m_Name: Gun_Shader
m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
m_ShaderKeywords: _METALLICSPECGLOSSMAP _NORMALMAP _OCCLUSIONMAP
m_LightmapFlags: 4
m_ShaderKeywords: _METALLICSPECGLOSSMAP _NORMALMAP _OCCLUSIONMAP _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A
m_LightmapFlags: 6
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: 2050

serializedVersion: 3
m_TexEnvs:
- _BaseMap:
m_Texture: {fileID: 0}
m_Texture: {fileID: 2800000, guid: f8dca6f7b65c5754f8a765e7cefcd116, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BumpMap:

m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 0}
m_Texture: {fileID: 2800000, guid: f8dca6f7b65c5754f8a765e7cefcd116, type: 3}
m_Texture: {fileID: 2800000, guid: cd8e4865f7548fa4e901839e9fe75dbd, type: 3}
m_Texture: {fileID: 2800000, guid: fe62e9658872d684f9fcd17b21b4755e, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:

- _OcclusionStrength: 1
- _QueueOffset: 0
- _ReceiveShadows: 1
- _Smoothness: 0.5
- _SmoothnessTextureChannel: 0
- _Smoothness: 0.621
- _SmoothnessTextureChannel: 1
- _SpecularHighlights: 1
- _SrcBlend: 1
- _Surface: 0

- _BaseColor: {r: 0.6320754, g: 0.5694642, b: 0.5694642, a: 1}
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _Color: {r: 0.5, g: 0.5, b: 0.5, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}

9
Assets/_Artist Tools Demo/Materials/Holo_material.mat


m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: New Material
m_Name: Holo_material
m_DoubleSidedGI: 0
m_DoubleSidedGI: 1
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []

m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- Vector1_5CD4C7DB: 0.69
- Vector1_90C99A1E: 0
- Vector1_DC8CC8BD: 0
- _AlphaClip: 0
- _Blend: 0
- _BumpScale: 1

- _WorkflowMode: 1
- _ZWrite: 1
m_Colors:
- Color_CC667D18: {r: 0.4528302, g: 0.29343855, b: 0.16019936, a: 0}
- Color_CC667D18: {r: 0, g: 1, b: 0.20958757, a: 0}
- _BaseColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
- _Color: {r: 0.5, g: 0.5, b: 0.5, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}

2
Assets/_Artist Tools Demo/Models/BFWC_done.fbx.meta


type: UnityEngine:Material
assembly: UnityEngine.CoreModule
name: blinn1
second: {fileID: 2100000, guid: bd1699f5afd1440428347abed60ef1ec, type: 2}
second: {fileID: 2100000, guid: d4314df7fd03ffe42a36d442034e65d0, type: 2}
materials:
materialImportMode: 1
materialName: 0

2
Assets/_Artist Tools Demo/Maps/BFWC_AlbedoTest.png.meta


fileFormatVersion: 2
guid: c5cc7057b6661b34592ff452c37b35e1
guid: f8dca6f7b65c5754f8a765e7cefcd116
TextureImporter:
internalIDToNameTable: []
externalObjects: {}

6
Assets/_Artist Tools Demo/Maps/BFWC_MetallicSmoothness.png.meta


fileFormatVersion: 2
guid: 9fc8737fa3f6d8a4399a146c8f9a61f5
guid: fe62e9658872d684f9fcd17b21b4755e
TextureImporter:
internalIDToNameTable: []
externalObjects: {}

enableMipMap: 1
sRGBTexture: 0
sRGBTexture: 1
linearTexture: 0
fadeOut: 0
borderMipMap: 0

alphaUsage: 1
alphaIsTransparency: 0
spriteTessellationDetail: -1
textureType: 1
textureType: 0
textureShape: 1
singleChannelComponent: 0
maxTextureSizeSet: 0

91
Assets/Objects/boats/Guns/MAPbarrel_occlusion.tif.meta


fileFormatVersion: 2
guid: c95d61d8d29b7b74ca84a4b8be529110
TextureImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 10
mipmaps:
mipMapMode: 0
enableMipMap: 1
sRGBTexture: 1
linearTexture: 0
fadeOut: 0
borderMipMap: 0
mipMapsPreserveCoverage: 0
alphaTestReferenceValue: 0.5
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
isReadable: 0
streamingMipmaps: 0
streamingMipmapsPriority: 0
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
seamlessCubemap: 0
textureFormat: 1
maxTextureSize: 2048
textureSettings:
serializedVersion: 2
filterMode: -1
aniso: -1
mipBias: -100
wrapU: -1
wrapV: -1
wrapW: -1
nPOTScale: 1
lightmap: 0
compressionQuality: 50
spriteMode: 0
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
alphaIsTransparency: 0
spriteTessellationDetail: -1
textureType: 0
textureShape: 1
singleChannelComponent: 0
maxTextureSizeSet: 0
compressionQualitySet: 0
textureFormatSet: 0
platformSettings:
- serializedVersion: 3
buildTarget: DefaultTexturePlatform
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
spriteSheet:
serializedVersion: 2
sprites: []
outline: []
physicsShape: []
bones: []
spriteID:
internalID: 0
vertices: []
indices:
edges: []
weights: []
secondaryTextures: []
spritePackingTag:
pSDRemoveMatte: 0
pSDShowRemoveMatteOption: 0
userData:
assetBundleName:
assetBundleVariant:

/Assets/_Artist Tools Demo/Materials/New Material.mat.meta → /Assets/_Artist Tools Demo/Materials/Holo_material.mat.meta

/Assets/_Artist Tools Demo/Materials/New Material.mat → /Assets/_Artist Tools Demo/Materials/Holo_material.mat

/Assets/Objects/boats/Guns/MAPbarrel_heights.tif.meta → /Assets/_Artist Tools Demo/Maps/BFWC_AlbedoTest.png.meta

/Assets/Objects/boats/Guns/MAPbarrel_normals.tif.meta → /Assets/_Artist Tools Demo/Maps/BFWC_MetallicSmoothness.png.meta

部分文件因为文件数量过多而无法显示

正在加载...
取消
保存