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Small tweak to gi params

/demo-rgi
David Llewelyn 4 年前
当前提交
771bc91d
共有 4 个文件被更改,包括 100 次插入4 次删除
  1. 2
      Assets/LightmapParameters/Terrain_LowResolution.giparams
  2. 2
      Assets/Settings/RealtimeGI.lighting
  3. 100
      Assets/scenes/demo_Island.unity

2
Assets/LightmapParameters/Terrain_LowResolution.giparams


m_Name: Terrain_LowResolution
serializedVersion: 3
resolution: 0.25
clusterResolution: 0.5
clusterResolution: 0.25
irradianceBudget: 256
irradianceQuality: 8192
backFaceTolerance: 0.9

2
Assets/Settings/RealtimeGI.lighting


m_LightmapParameters: {fileID: 15204, guid: 0000000000000000f000000000000000, type: 0}
m_ExportTrainingData: 0
m_TrainingDataDestination: TrainingData
m_RealtimeResolution: 2
m_RealtimeResolution: 1
m_ForceWhiteAlbedo: 0
m_ForceUpdates: 0
m_FinalGather: 0

100
Assets/scenes/demo_Island.unity


m_ReflectionIntensity: 1
m_CustomReflection: {fileID: 0}
m_Sun: {fileID: 299484665}
m_IndirectSpecularColor: {r: 1.0490491, g: 1.4734292, b: 3.000295, a: 1}
m_IndirectSpecularColor: {r: 0.3932314, g: 0.61883783, b: 0.57741797, a: 1}
m_UseRadianceAmbientProbe: 0
--- !u!157 &3
LightmapSettings:

m_ExportTrainingData: 0
m_TrainingDataDestination: TrainingData
m_LightProbeSampleCountMultiplier: 4
m_LightingDataAsset: {fileID: 112000000, guid: 24dff42e17d0f4e61a3a4c0f017b53fc,
m_LightingDataAsset: {fileID: 112000000, guid: 706279a4dc6453f44a4c9697890434bd,
type: 2}
m_LightingSettings: {fileID: 4890085278179872738, guid: 5930d5bfc0d3f164189c038a56c56c57,
type: 2}

m_PostInfinity: 2
m_RotationOrder: 4
vectorLabel1_3: W
--- !u!1 &252660559
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 252660563}
- component: {fileID: 252660562}
- component: {fileID: 252660561}
- component: {fileID: 252660560}
m_Layer: 0
m_Name: Cube
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!65 &252660560
BoxCollider:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 252660559}
m_Material: {fileID: 0}
m_IsTrigger: 0
m_Enabled: 1
serializedVersion: 2
m_Size: {x: 1, y: 1, z: 1}
m_Center: {x: 0, y: 0, z: 0}
--- !u!23 &252660561
MeshRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 252660559}
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: 31321ba15b8f8eb4c954353edc038b1d, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
m_AdditionalVertexStreams: {fileID: 0}
--- !u!33 &252660562
MeshFilter:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 252660559}
m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
--- !u!4 &252660563
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 252660559}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 24.241745, y: -19.740936, z: -163.72588}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 17
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &256787715
GameObject:
m_ObjectHideFlags: 0

部分文件因为文件数量过多而无法显示

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