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removed debug logs based off pipeline asset

/main
Andrem 3 年前
当前提交
6f4034d9
共有 7 个文件被更改,包括 11 次插入11 次删除
  1. 2
      Assets/Scripts/Editor/LodLightmapCopy.cs
  2. 4
      Assets/Scripts/GameSystem/AppSettings.cs
  3. 6
      Assets/Scripts/GameSystem/DefaultVolume.cs
  4. 2
      Assets/Scripts/GameSystem/RaceManager.cs
  5. 4
      Assets/Scripts/Utility/Utility.cs
  6. 4
      Packages/com.verasl.water-system/Scripts/GerstnerWavesJobs.cs
  7. 0
      .gitmodules

2
Assets/Scripts/Editor/LodLightmapCopy.cs


private static void Execute()
{
if(UniversalRenderPipeline.asset.debugLevel != PipelineDebugLevel.Disabled)
if(Debug.isDebugBuild)
Debug.Log("Baking LOD Lightmap values");
var lodGroups= Object.FindObjectsOfType<LODGroup>();
foreach (var lodGroup in lodGroups)

4
Assets/Scripts/GameSystem/AppSettings.cs


// Use this for initialization
private void Awake()
{
if(UniversalRenderPipeline.asset.debugLevel == PipelineDebugLevel.Profiling)
if(Debug.isDebugBuild)
Debug.Log("AppManager initializing");
Initialize();
CmdArgs();

};
var renderScale = Mathf.Clamp(res / Screen.width, 0.1f, 1.0f);
if(UniversalRenderPipeline.asset.debugLevel == PipelineDebugLevel.Profiling)
if(Debug.isDebugBuild)
Debug.Log($"Settings render scale to {renderScale * 100}% based on {maxRenderSize.ToString()}");
maxScale = renderScale;

6
Assets/Scripts/GameSystem/DefaultVolume.cs


if (Instance != null && Instance != this)
{
if (UniversalRenderPipeline.asset.debugLevel != PipelineDebugLevel.Disabled)
if (Debug.isDebugBuild)
Debug.Log($"Extra Volume Manager cleaned up. GUID:{gameObject.GetInstanceID()}");
StopAllCoroutines();
Utility.SafeDestroy(gameObject);

Instance = this;
gameObject.name = "[DefaultVolume]";
if (UniversalRenderPipeline.asset.debugLevel != PipelineDebugLevel.Disabled)
if (Debug.isDebugBuild)
Debug.Log($"Default Volume is {gameObject.GetInstanceID()}");
Utility.QualityLevelChange += UpdateVolume;
UpdateVolume(0, Utility.GetTrueQualityLevel()); // First time set

volQualityComponent.sharedProfile = vol.OperationHandle.Result as VolumeProfile;
_loading = false;
if (UniversalRenderPipeline.asset.debugLevel == PipelineDebugLevel.Disabled) yield break;
if (!Debug.isDebugBuild) yield break;
Debug.Log(message: "Updated volumes:\n" +
$" Base Volume : {(volBaseComponent.sharedProfile ? volBaseComponent.sharedProfile.name : "none")}\n" +
$" Quality Volume : {(volQualityComponent.sharedProfile ? volQualityComponent.sharedProfile.name : "none")}\n" +

2
Assets/Scripts/GameSystem/RaceManager.cs


private void Awake()
{
if(UniversalRenderPipeline.asset.debugLevel != PipelineDebugLevel.Disabled)
if(Debug.isDebugBuild)
Debug.Log("RaceManager Loaded");
Instance = this;
}

4
Assets/Scripts/Utility/Utility.cs


var curLevel = QualitySettings.GetQualityLevel();
if (lastQualityLevel == curLevel) return;
if(UniversalRenderPipeline.asset.debugLevel != PipelineDebugLevel.Disabled)
if(Debug.isDebugBuild)
Debug.Log($"Quality level changed:{lastQualityLevel} to {curLevel}");
var realIndex = GetTrueQualityLevel(curLevel);
QualityLevelChange?.Invoke(curLevel, realIndex);

static UtilityScheduler()
{
// setup the things
if(UniversalRenderPipeline.asset.debugLevel != PipelineDebugLevel.Disabled)
if(Debug.isDebugBuild)
Debug.Log("Setting up some utilities");
EditorApplication.update += Utility.CheckQualityLevel;
}

4
Packages/com.verasl.water-system/Scripts/GerstnerWavesJobs.cs


public static void Init()
{
if(UniversalRenderPipeline.asset.debugLevel != PipelineDebugLevel.Disabled)
if(Debug.isDebugBuild)
Debug.Log("Initializing Gerstner Waves Jobs");
//Wave data
_waveCount = Water.Instance._waves.Length;

public static void Cleanup()
{
if(UniversalRenderPipeline.asset.debugLevel != PipelineDebugLevel.Disabled)
if(Debug.isDebugBuild)
Debug.Log("Cleaning up Gerstner Wave Jobs");
_waterHeightHandle.Complete();

0
.gitmodules

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