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leftover files

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Andre McGrail 6 年前
当前提交
19f3d706
共有 12 个文件被更改,包括 1067 次插入26 次删除
  1. 1
      .gitignore
  2. 5
      Assets/LightweightAsset.asset
  3. 12
      ProjectSettings/EditorBuildSettings.asset
  4. 24
      ProjectSettings/ProjectSettings.asset
  5. 2
      ProjectSettings/QualitySettings.asset
  6. 8
      Assets/Plugins/Editor.meta
  7. 8
      Assets/Plugins/Editor/JetBrains.meta
  8. 1001
      Assets/Plugins/Editor/JetBrains/JetBrains.Rider.Unity.Editor.Plugin.Repacked.dll
  9. 32
      Assets/Plugins/Editor/JetBrains/JetBrains.Rider.Unity.Editor.Plugin.Repacked.dll.meta

1
.gitignore


Packages/LightweightPipeline
Packages/Core
Packages/com.unity.shadergraph
.idea

5
Assets/LightweightAsset.asset


MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0

m_RenderScale: 1
m_SupportsDynamicBatching: 1
m_DirectionalShadowsSupported: 1
m_ShadowAtlasResolution: 4096
m_ShadowAtlasResolution: 2048
m_ShadowDistance: 250
m_ShadowCascades: 0
m_Cascade2Split: 0.25

12
ProjectSettings/EditorBuildSettings.asset


serializedVersion: 2
m_Scenes:
- enabled: 1
path: Assets/scenes/Island.unity
path: Assets/Scenes/Island.unity
path: Assets/scenes/Testing/InfiniteWater.unity
path: Assets/Scenes/Testing/InfiniteWater.unity
path: Assets/scenes/Testing/Water.unity
path: Assets/Scenes/Testing/Water.unity
path: Assets/scenes/Testing/WaterPerf.unity
path: Assets/Scenes/Testing/WaterPerf.unity
path: Assets/temp.unity
guid: a41e8b89999a94c0a8af8de09abbb838
path: Assets/Scenes/Testing/meshSetups.unity
guid: 155735d9e915762488521091e2976259
m_configObjects: {}

24
ProjectSettings/ProjectSettings.asset


defaultScreenHeight: 768
defaultScreenWidthWeb: 980
defaultScreenHeightWeb: 550
m_StereoRenderingPath: 0
m_StereoRenderingPath: 1
m_ActiveColorSpace: 1
m_MTRendering: 1
m_StackTraceTypes: 010000000100000001000000010000000100000001000000

xboxEnableGuest: 0
xboxEnablePIXSampling: 0
metalFramebufferOnly: 1
n3dsDisableStereoscopicView: 0
n3dsEnableSharedListOpt: 1
n3dsEnableVSync: 0
xboxOneResolution: 0
xboxOneSResolution: 0
xboxOneXResolution: 3

iOSURLSchemes: []
iOSBackgroundModes: 0
iOSMetalForceHardShadows: 0
metalEditorSupport: 0
metalEditorSupport: 1
metalAPIValidation: 1
iOSRenderExtraFrameOnPause: 0
appleDeveloperTeamID: BVPN9UFA9B

- m_BuildTarget: WebGLSupport
m_APIs: 0b000000
m_Automatic: 0
m_BuildTargetVRSettings: []
m_BuildTargetVRSettings:
- m_BuildTarget: Android
m_Enabled: 1
m_Devices:
- Oculus
m_BuildTargetEnableVuforiaSettings: []
openGLRequireES31: 1
openGLRequireES31AEP: 0

metroFTAFileTypes: []
metroProtocolName:
metroCompilationOverrides: 1
n3dsUseExtSaveData: 0
n3dsCompressStaticMem: 1
n3dsExtSaveDataNumber: 0x12345
n3dsStackSize: 131072
n3dsTargetPlatform: 2
n3dsRegion: 7
n3dsMediaSize: 0
n3dsLogoStyle: 3
n3dsTitle: GameName
n3dsProductCode:
n3dsApplicationId: 0xFF3FF
XboxOneProductId:
XboxOneUpdateKey:
XboxOneSandboxId:

2
ProjectSettings/QualitySettings.asset


softVegetation: 1
realtimeReflectionProbes: 0
billboardsFaceCameraPosition: 0
vSyncCount: 0
vSyncCount: 1
lodBias: 3
maximumLODLevel: 0
streamingMipmapsActive: 0

8
Assets/Plugins/Editor.meta


fileFormatVersion: 2
guid: d5e868071bec7481f89bc92ba3416967
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

8
Assets/Plugins/Editor/JetBrains.meta


fileFormatVersion: 2
guid: 426b9a6cd0811409c975c61d6f2ce019
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

1001
Assets/Plugins/Editor/JetBrains/JetBrains.Rider.Unity.Editor.Plugin.Repacked.dll
文件差异内容过多而无法显示
查看文件

32
Assets/Plugins/Editor/JetBrains/JetBrains.Rider.Unity.Editor.Plugin.Repacked.dll.meta


fileFormatVersion: 2
guid: 0bd2de92524dd4aa48f782c5cd3f74e6
PluginImporter:
externalObjects: {}
serializedVersion: 2
iconMap: {}
executionOrder: {}
defineConstraints: []
isPreloaded: 0
isOverridable: 0
isExplicitlyReferenced: 0
platformData:
- first:
Any:
second:
enabled: 0
settings: {}
- first:
Editor: Editor
second:
enabled: 1
settings:
DefaultValueInitialized: true
- first:
Windows Store Apps: WindowsStoreApps
second:
enabled: 0
settings:
CPU: AnyCPU
userData:
assetBundleName:
assetBundleVariant:
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