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added some ProBuilder stuff and FBX export

/2019.3-marc
HouseinCornell 5 年前
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3e1136e4
共有 5 个文件被更改,包括 960 次插入28 次删除
  1. 2
      Assets/Objects/boats/Guns/Gun particle material.mat
  2. 977
      Assets/scenes/main_menu.unity
  3. 2
      Packages/manifest.json
  4. 7
      Assets/Scripts/Boat.DotSettings.user.meta

2
Assets/Objects/boats/Guns/Gun particle material.mat


m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Splash
m_Name: Gun particle material
m_Shader: {fileID: 4800000, guid: 8d2bb70cbf9db8d4da26e15b26e74248, type: 3}
m_ShaderKeywords: _ALPHAPREMULTIPLY_ON _ALPHATEST_ON
m_LightmapFlags: 4

977
Assets/scenes/main_menu.unity
文件差异内容过多而无法显示
查看文件

2
Packages/manifest.json


"com.unity.build-report-inspector": "0.1.2-preview",
"com.unity.burst": "1.2.3",
"com.unity.cinemachine": "2.5.0",
"com.unity.formats.fbx": "3.0.1-preview.2",
"com.unity.probuilder": "4.2.3",
"com.unity.recorder": "2.1.0-preview.1",
"com.unity.render-pipelines.universal": "7.1.8",
"com.unity.terrain-tools": "2.0.2-preview",

7
Assets/Scripts/Boat.DotSettings.user.meta


fileFormatVersion: 2
guid: 5726344abe1e14b25aaeabe5bfedc403
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
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