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added pointlights to demo scene for testing purposes

/testing-urp-pointlight-shadows
André McGrail 4 年前
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9e450aeb
共有 5 个文件被更改,包括 998 次插入41 次删除
  1. 8
      Assets/Data/UniversalRP/PipelineAsset_High.asset
  2. 10
      Assets/Data/UniversalRP/PipelineAsset_Medium.asset
  3. 950
      Assets/scenes/demo_Island.unity
  4. 63
      Assets/scenes/demo_IslandSettings.lighting
  5. 8
      Assets/scenes/demo_IslandSettings.lighting.meta

8
Assets/Data/UniversalRP/PipelineAsset_High.asset


m_Script: {fileID: 11500000, guid: bf2edee5c58d82540a51f03df9d42094, type: 3}
m_Name: PipelineAsset_High
m_EditorClassIdentifier:
k_AssetVersion: 5
k_AssetVersion: 6
k_AssetPreviousVersion: 5
m_RendererType: 0
m_RendererData: {fileID: 11400000, guid: fa301df1a78cf4a9ebe2a3139dc8be8f, type: 2}

m_MainLightRenderingMode: 1
m_MainLightShadowsSupported: 1
m_MainLightShadowmapResolution: 4096
m_AdditionalLightsRenderingMode: 0
m_AdditionalLightsRenderingMode: 1
m_ShadowCascades: 2
m_ShadowCascadeCount: 4
m_Cascade3Split: {x: 0.1, y: 0.3}
m_Cascade4Split: {x: 0.053413056, y: 0.13206536, z: 0.42623913}
m_ShadowDepthBias: 0.75
m_ShadowNormalBias: 0.75

m_MaxPixelLights: 0
m_ShadowAtlasResolution: 256
m_ShaderVariantLogLevel: 0
m_ShadowCascades: 2

10
Assets/Data/UniversalRP/PipelineAsset_Medium.asset


m_Script: {fileID: 11500000, guid: bf2edee5c58d82540a51f03df9d42094, type: 3}
m_Name: PipelineAsset_Medium
m_EditorClassIdentifier:
k_AssetVersion: 5
k_AssetVersion: 6
k_AssetPreviousVersion: 5
m_RendererType: 0
m_RendererData: {fileID: 11400000, guid: fa301df1a78cf4a9ebe2a3139dc8be8f, type: 2}

m_MainLightRenderingMode: 1
m_MainLightShadowsSupported: 1
m_MainLightShadowmapResolution: 2048
m_AdditionalLightsRenderingMode: 0
m_AdditionalLightsRenderingMode: 1
m_ShadowDistance: 250
m_ShadowCascades: 1
m_ShadowDistance: 1
m_ShadowCascadeCount: 2
m_Cascade3Split: {x: 0.1, y: 0.3}
m_Cascade4Split: {x: 0.053413056, y: 0.13206536, z: 0.42623913}
m_ShadowDepthBias: 0.75
m_ShadowNormalBias: 0.75

m_MaxPixelLights: 0
m_ShadowAtlasResolution: 256
m_ShaderVariantLogLevel: 0
m_ShadowCascades: 1

950
Assets/scenes/demo_Island.unity
文件差异内容过多而无法显示
查看文件

63
Assets/scenes/demo_IslandSettings.lighting


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m_Name: demo_IslandSettings
serializedVersion: 3
m_GIWorkflowMode: 1
m_EnableBakedLightmaps: 1
m_EnableRealtimeLightmaps: 0
m_RealtimeEnvironmentLighting: 1
m_BounceScale: 1
m_AlbedoBoost: 1
m_IndirectOutputScale: 2
m_UsingShadowmask: 0
m_BakeBackend: 1
m_LightmapMaxSize: 2048
m_BakeResolution: 2.5
m_Padding: 2
m_TextureCompression: 1
m_AO: 0
m_AOMaxDistance: 4
m_CompAOExponent: 1
m_CompAOExponentDirect: 0
m_ExtractAO: 0
m_MixedBakeMode: 0
m_LightmapsBakeMode: 1
m_FilterMode: 1
m_LightmapParameters: {fileID: 15201, guid: 0000000000000000f000000000000000, type: 0}
m_ExportTrainingData: 0
m_TrainingDataDestination: TrainingData
m_RealtimeResolution: 2
m_ForceWhiteAlbedo: 0
m_ForceUpdates: 0
m_FinalGather: 0
m_FinalGatherRayCount: 256
m_FinalGatherFiltering: 1
m_PVRCulling: 0
m_PVRSampling: 1
m_PVRDirectSampleCount: 16
m_PVRSampleCount: 128
m_PVREnvironmentSampleCount: 64
m_PVREnvironmentReferencePointCount: 2048
m_LightProbeSampleCountMultiplier: 4
m_PVRBounces: 2
m_PVRMinBounces: 2
m_PVREnvironmentMIS: 0
m_PVRFilteringMode: 1
m_PVRDenoiserTypeDirect: 0
m_PVRDenoiserTypeIndirect: 0
m_PVRDenoiserTypeAO: 0
m_PVRFilterTypeDirect: 0
m_PVRFilterTypeIndirect: 0
m_PVRFilterTypeAO: 0
m_PVRFilteringGaussRadiusDirect: 1
m_PVRFilteringGaussRadiusIndirect: 1
m_PVRFilteringGaussRadiusAO: 0
m_PVRFilteringAtrousPositionSigmaDirect: 0.5
m_PVRFilteringAtrousPositionSigmaIndirect: 2
m_PVRFilteringAtrousPositionSigmaAO: 1

8
Assets/scenes/demo_IslandSettings.lighting.meta


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