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make boatatttack work with il2cpp

/incrementalpipeline2
Lucas Meijer 5 年前
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e67f789d
共有 2 个文件被更改,包括 18 次插入0 次删除
  1. 11
      Assets/link.xml
  2. 7
      Assets/link.xml.meta

11
Assets/link.xml


<linker>
<assembly fullname="Unity.2D.IK.Runtime" preserve="all"/>
<assembly fullname="Unity.Entities" preserve="all"/>
<assembly fullname="Unity.Entities.Hybrid" preserve="all"/>
<assembly fullname="Unity.InputSystem" preserve="all"/>
<assembly fullname="Unity.RenderPipelines.Universal.Runtime" preserve="all"/>
<assembly fullname="Unity.Timeline" preserve="all"/>
<assembly fullname="Unity.Addressables" preserve="all"/>
<assembly fullname="Unity.ResourceManager" preserve="all"/>
</linker>

7
Assets/link.xml.meta


fileFormatVersion: 2
guid: 813b3929c051a9f4fb90120f9daa6984
TextScriptImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
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