Andre
36b78bf8
Initial project push
7 年前
Andre
78808f0d
Boat trail tweaks
7 年前
Andre
ac9361da
Added debug views for water shader
7 年前
Andre McGrail
eaa6472e
Water shader improvements
Switched Non-tessellated shader to run in vert vs frag
Created Temp LOD patch mesh
7 年前
Andre McGrail
6a066278
Some more water shader refinements, warning:requires latest github SRP
7 年前
Andre McGrail
c197f4d7
Updated LT pipeline package
Fixed and updated Vegetation shader
Tweaked Island scene foam gradient
Changed Island scene from tessellation to vertex offset
7 年前
Andre McGrail
ee0fef20
Disable vertex colour generation for now
7 年前
Andre McGrail
15127cdc
removed water system to make way for Submodule
7 年前
Andre McGrail
23a48921
Tweaked boat physics, shaved off half a ms per boat
7 年前
Andre McGrail
030fa421
Updated water submodule
Cleaned up heaps of compiler warnings
7 年前
Andre McGrail
9c08e65f
WARNING: This commit requires a custom build of unity and a modified LT pipeline, these will be publicly available soon
Updated pipeline package
Started to Jobify the ModifyBoatMesh.cs for advance multithreaded buoyancy
7 年前
Alex
4b647a2b
FBX of props - Bouy, arrow sign, beach chair and umbrella, paraglider, windsurfer, blimp and kayak.
All maps for props provided.
7 年前
GitHub
e9052c1e
Merge pull request #1 from Verasl/artAssets
FBX of props - Bouy, arrow sign, beach chair and umbrella, paraglider…
7 年前
Alex
7b1b6829
New Textures yo!
7 年前
Andre McGrail
d9fd1934
more work on buoyancy jobs conversion
7 年前
Alex
77109a97
fixed textures yo!
7 年前
Andre McGrail
eb60867b
Level tweaks
Perf tweaks
Added shadow switcher for main camera rendering
7 年前
Andre McGrail
039ec916
level tweaks
7 年前
Andre McGrail
84e64de9
slight tweaks
7 年前
Andre McGrail
fe281ee1
Scene dressing
New boat blockout mesh
Added lightmap LOD script to re-use LOD0 lightmaps on LOD1 and LOD2
Basic pass on SFX
More Cinemachine camera setup
7 年前
Andre McGrail
14efaaf3
Updated boat
Tweaked wake/splash materials
Updated water system submodule
7 年前
Andre McGrail
a56ff293
Set main scene material to be tessellated shader, this doesn't render correctly on OSX metal
7 年前
Andre McGrail
95f9af62
Small tweaks
7 年前
Andre McGrail
8adcbeea
Updated water submodule
Updated LTpipe to version 1.1.2-preview
Updated shaders to work with new LTpipe
7 年前
Andre McGrail
0f012d34
Merge branch 'artAssets'
bringing in new textures
7 年前
Andre McGrail
d66cc701
Removed embedded cinemachine and externalised as a package
7 年前
Andre McGrail
abc17eb2
Switched terrain to mesh
Added LODTweaker to change lod on secondary cameras
7 年前
Andre McGrail
7438b4a6
Created LOD switcher to only use high level lods on main Camera
7 年前
Andre McGrail
c7c57043
Updated water submodule
7 年前
Andre McGrail
9abb6a66
Added custom terrain shadegraph
Added new boat and shader
Started to add other props
7 年前
Andre McGrail
3e297a4c
Fixed vegetation shaders
7 年前
Andre McGrail
40418733
Small tweaks, removed unneeded shaders and variants
7 年前
Andre McGrail
91a1b267
Updated WaterSystem submodule
Minor tweaks to scenes
7 年前
Andre McGrail
8806c68d
Updated WaterSystem submodule
7 年前
Andre McGrail
13b925a4
Camera work for cutscene
More set dressing
7 年前
Andre McGrail
e8381176
Updated scene(missed from last commit)
7 年前
Andre McGrail
220c333d
Disabled dynamic batching, enabled static batching
7 年前
Andre McGrail
c4011ea8
Updated packages and added basic debug menu
Fixed shadergraph GUID issue
7 年前
Andre McGrail
bc67bea6
Updated boat physics settings
Rebaked lighting
Updated submodules
7 年前
Andre McGrail
379cda8c
Setup MPBs on the boats
More set dressing
7 年前
Andre McGrail
eb7bff0b
Updated baked lighting
Updated submodule
7 年前
Andre McGrail
f485660c
Manifest back to packages
Moved texture2Darray script to editor folder
Added GPU instancing back on the vegetation material
7 年前
Andre McGrail
f9073ee5
Updated settings
Fixed MPB on boats
7 年前
Andre McGrail
11472116
Added camera controls
Setup LOD max level 2 for reflection camera
6 年前
Andre McGrail
033decc7
Tweaked LOD settings
Added LOD for trees
Added cross fade for vegetation LODs
6 年前
Andre McGrail
01a69cb1
Rebaked Lighting
Tweaked LOD levels
6 年前
Andre McGrail
c7f157b7
Upped shadow resolution
Turned stripping back on
Turned on MSAA, turned off FXAA
Added new Cascade keyword
Moved Texture2DArray script back into an editor folder
Cleaned up some old files
Updated submodule
6 年前
Andre McGrail
7ec2acab
Large update, lots of visual differences, be careful updating to here
6 年前
Tim Cooper
8baca378
add LW Renderer
6 年前
Andre McGrail
dc6b492f
Added WaterFXPass to MyLWRenderer
Minor project cleanup
Added packed PBR shader
6 年前
Andre McGrail
b5f3c4b4
Updated MyLWRenderer to newest SRP commit (not working 100%)
6 年前
Tim Cooper
74bdfc61
Update to match core code.
6 年前
Andre McGrail
f04512fc
Small changes across the level
6 年前
Andre McGrail
88fbddf7
Massive cleanup
6 年前
GitHub
c330c77c
Merge pull request #2 from Verasl/custom-renderer
Custom renderer
6 年前
Tim Cooper
78dd04dc
Fix scene view gizmos (workaround till LW gets the real fix)
6 年前
Andre McGrail
b1f6c73f
Fixed custom renderer for latest SRP
Updated Navmesh
Tweaked some materials
6 年前
Andre McGrail
19f3d706
leftover files
6 年前
Tim Cooper
b751bcc7
Update planer reflections.
6 年前
Tim Cooper
f04d249b
Update boatdemo.
6 年前
Andre McGrail
53ec0cec
Small tweak to post colliders
Updated gitignore
6 年前
Andre McGrail
f6841daa
Merge branch 'tim-callbacks'
# Conflicts:
# Packages/manifest.json
6 年前
Andre McGrail
316d47cb
Removed WaterSystem submodule and embedded as local Package.
No build tests so may not work in build in this commit
6 年前
Andre McGrail
7870e1ef
Some scene cleanup
6 年前
Andre McGrail
71f5bf39
Some file re-org
6 年前
Andre McGrail
0b034fcf
File name updates(terrain layers)
6 年前
Andre McGrail
9aacf27f
Update water package to fix building builds
Forced no structured buffer in the water temporarily
disabled MSAA so iOS works
6 年前
Andre McGrail
26473897
Disabled Vsync
Disabled GPU instancing on the water
6 年前
Andre McGrail
92226c93
Updated NavMesh
6 年前
Andre McGrail
e5cf59be
Init branch push
6 年前
Andre McGrail
9e946d25
Updated the Water test scene as it was forgotten about for a while
Added default references to the Water.cs in the hopes to solve some WaterResources missing when loading the project.
6 年前
Andre McGrail
98b7659d
Added shore slide
Lowered cull distance for gliders and wind surfers
6 年前
Andre McGrail
48578b71
Water foam work
Beginning work on UI
AI tweaks
6 年前
Andre McGrail
c7111541
Merge branch 'master' into MiscWork
6 年前
GitHub
bd60d1e2
Merge pull request #7 from Verasl/MiscWork
Misc work merged into Master
6 年前
Andre McGrail
62ad6831
Updated Shadegraphs, Vegetation and WaterFX shaders to new API
6 年前
Andre McGrail
ea076229
init push
6 年前
Andre McGrail
f3d23e02
Changed shader functions per api v4 update
6 年前
Andre McGrail
f1da6447
Added burst compiler for the water system job
Removed usage of Half in the job(slow on CPU)
Made the HeightJob update every physics frame again since it's 25x faster
6 年前
Andre McGrail
309b3c34
Merge branch 'lw/shader-include' into lw/api-review-v4
# Conflicts:
# Assets/scenes/Island.unity
6 年前
GitHub
d58b7d71
Merge pull request #10 from Verasl/lw/api-review-v4
Lw/api review v4
6 年前
Andre McGrail
8b65ed9b
Update work for API v5
Switched to HDR rendering
6 年前
Andre McGrail
b6688ed9
Updated Pipeline api rename
6 年前
Andre McGrail
eaa911ae
Updated reflection probes
6 年前
Andre McGrail
dc6a61c9
slight updates to lighting and post
6 年前
GitHub
672c6f5f
Merge pull request #12 from Verasl/lw/file-renames
Lw/file renames
6 年前
Andre McGrail
e79c320d
Some more water shader tweaks
6 年前
GitHub
41727060
Merge pull request #13 from Verasl/lw/api-review-v6
API review v6 changes
6 年前
MingWai
01439ebc
SRP API changes by peter
6 年前
Andre McGrail
ed67b62e
Latest changes
6 年前
Andre McGrail
2be28b1a
Slight tweaks
6 年前
Andre McGrail
c5e98cad
Fixed depth issue on GLES - temporary fix
6 年前
Felipe Lira
1866b7bb
stripping mixed lighting variants
6 年前
Felipe Lira
9a0fe661
LWRP moved to non experimental namespace. This fixed compile errors to use new LWRP.
6 年前
GitHub
e0fcb680
Merge pull request #20 from Verasl/srp-api-changes
Srp api update
6 年前
Andre McGrail
08c9a7be
Texture/Shader tweaks
6 年前
Andre McGrail
075c6b2d
Merge branch 'master' into optimization
6 年前
Andre McGrail
9c167dec
Small fixes/tweaks
6 年前
GitHub
599cccf6
Merge pull request #21 from Verasl/optimization
Optimization
6 年前
André McGrail
ed284400
Fixed Timeline/Cinemachine issues
6 年前
André McGrail
d221bcac
Updated to work with shader cleanup PR on SRP
6 年前
André McGrail
98dcb308
Assorted changes
-fix scene slowdown
-updated reflection probes
6 年前
GitHub
03081f47
Merge pull request #23 from Verasl/shader-api-cleanup
Shader api cleanup PR
6 年前
André McGrail
52368f2b
Minor updates
6 年前
André McGrail
741890d1
Init commit
- Added new rocks meshes and Textures, now 4 lods and better environmental integration shader
- Moved caustics out of the watershader and into a fullscreen quad ScriptableRenderPass
6 年前
André McGrail
175825d8
Fixed planar reflections
- Planar reflections now work properly across multiple windows
- Fixed leaking of render texture
- Fixed multiple reflection cameras
- Added first pass seaweed
- Fixed tessellation shader
- Simplified water common to share more between tessellation and vertex displacement
- Enabled SRP batcher
- Fixed LODLightmaps to work with 4 LODs
- Cleared Occlusion data, was messing with planar reflections and also didnt cull anything at large distances
-
6 年前
André McGrail
11eb0468
Tweaks
6 年前
André McGrail
5e65d97b
SRP batcher on
6 年前
André McGrail
35e36990
Added SRP batcher support to the water and removed MPBs
6 年前
GitHub
a6991323
Merge pull request #29 from Verasl/art-tweaks
Art tweaks
6 年前
André McGrail
81134287
Init changes
6 年前
André McGrail
699942a9
Small updates
6 年前
André McGrail
b61025fb
Updated render passes to newest changes on SRP repo
6 年前
André McGrail
192ef3fc
Final tweaks to branch
6 年前
GitHub
28758d0f
Merge pull request #31 from Verasl/lw/passes-in-objects
Lw/passes in objects
6 年前
André McGrail
cfbcafcc
Tweaks to shadergraphs and baked water depth map
6 年前
André McGrail
a539a28b
Updates to scene
6 年前
André McGrail
5b399baf
Initial update for 19.1
-there is a bug with the depth not rendering will update with new package when available.
6 年前
André McGrail
1b25cca4
InitCommit
6 年前
André McGrail
5b3f36b7
cheap AO test
6 年前
André McGrail
90aa4e2a
embed package
6 年前
André McGrail
ac2f0b59
Manifest update
-Merged boat and boat physics mesh into one fbx
6 年前
André McGrail
791347ab
Added light map corrector to avoid NaNs
-baked all lighting data
-updated package versions
6 年前
André McGrail
da3485f6
Merge branch 'GDC-temporary'
# Conflicts:
# Assets/Objects/boats/Maps/Interceptor_MRLL.tif.meta
# Packages/manifest.json
6 年前
André McGrail
083db55c
Updated FBX settings and cleaned up some un-needed files
6 年前
André McGrail
a3c601de
Updated material data references
5 年前
André McGrail
78aa239e
Init commit
5 年前
André McGrail
3de9266d
Merge branch 'master' into release/2019.1
# Conflicts:
# Assets/scenes/Island.unity
# Packages/com.verasl.water-system/Scripts/Water.cs
# Packages/com.verasl.water-system/Shaders/WaterCommon.hlsl
# Packages/manifest.json
# ProjectSettings/QualitySettings.asset
5 年前
André McGrail
76f78a45
Converted UI to prefab system
5 年前
André McGrail
707dd85b
Used nested prefabs to clean up island level
5 年前
André McGrail
8c8bf892
Final Cleanup
5 年前
André McGrail
5dc36208
Remove unused mesh
5 年前
André McGrail
eca7f35e
Remove unused mesh
5 年前
André McGrail
26d685c4
Remove unused mesh
5 年前
André McGrail
2dfa66c1
Merge branch 'release/2019.3'
5 年前
André McGrail
99f806a8
Updated burst package, fixed missing renderer shaders
5 年前
André McGrail
a5cd0dc0
Merge branch 'master' into lw/post-v3
# Conflicts:
# Assets/scenes/Island.unity
# Packages/manifest.json
5 年前
André McGrail
074570cb
Updated burst package and removed 5th terrain layer to remove NaNs
5 年前
André McGrail
df2b7a4a
Fix planar reflections from rendering post v3
5 年前
André McGrail
aac85ebe
edits
5 年前
André McGrail
7b564e6c
Update to Universal
- Added universal package locally
- Converted vegetation to shader graph
- Added post v3
5 年前
André McGrail
c3ae69d1
Clean up
- Cleaned up shader graphs
- removed un-used textures
- converted some Universal namespace additions
5 年前
André McGrail
6718afae
Updated custom shaders
5 年前
André McGrail
0669fac0
Minor tweaks
- Updated vegetation shader graph to use half
- Changed camera to follow cam
5 年前
André McGrail
83b32ce8
Sync with SRP branch
5 年前
André McGrail
fde4e690
Added new Input System
5 年前
André McGrail
cb31d036
Updated scene
5 年前
Kay Chang
ece01254
Physical sky shader variant.
5 年前
GitHub
c05078fa
Merge pull request #47 from Verasl/Update-to-package-7.0.0
Update to package 7.0.0
5 年前
André McGrail
8653c6cc
Init commit
5 年前
Andre McGrail
87775c1f
Bugfix/nan ( #53 )
* Update BushTest normal map
Filled with (0, 0, 1) where alpha was < 1
Re-normalized all normals and replaced invalid values with (0, 0, 1)
Set alpha channel to 1
* Vegetation ShaderGraph: Normalize normal before master node
This normalize should not be necessary, but the specific normal map of lower LODs of the palm trees otherwise generate NaNs during tangent to world space transformation.
5 年前
katem
1d4b81d9
init commit from B&D
5 年前
Florian Penzkofer
bb4fdfb2
Update BushTest normal map
Filled with (0, 0, 1) where alpha was < 1
Re-normalized all normals and replaced invalid values with (0, 0, 1)
Set alpha channel to 1
5 年前
André McGrail
bdc8378b
Changes
5 年前
Bruno Gagne
08ce545b
added asset small_tree_A + shader and textures
5 年前
Florian Penzkofer
4136779f
Vegetation ShaderGraph: Normalize normal before master node
This normalize should not be necessary, but the specific normal map of lower LODs of the palm trees otherwise generate NaNs during tangent to world space transformation.
5 年前
André McGrail
a47d68c0
Created cloud shader
5 年前
GitHub
635d9497
Demo work merge ( #64 )
* Updated burst package, fixed missing renderer shaders
* Update package to public 7.0.0 package
* Init commit
* Changes
* Created cloud shader
* Initial push with boat falling due to Unity Physics
* init commit from B&D
* Updated manifest
* created systems
moved package into packages folder for customization (fix)
* -Getting closer to physical parity
* -Added debug code to buoyant object class
* -Achieved math parity, but the physics results are still way off. Buoyancy is also wrong on both objects
* -Added recent tests for further work
* -staging changes before reverting to older version for testing
* -Added code to control boat with dots physics and input. Forces not applying correctly yet
* -Updated dots physics package
* Revert "Changes"
This reverts commit a45704dd8550ef4ea82ecd3c4e5caf667d355355.
* -Added latest physics tweaks and modified physics scene to debug performance
* -Removed debug messa...
5 年前
André McGrail
6b834e2a
Updated manifest
5 年前
mikegeig
7845eb06
Initial push with boat falling due to Unity Physics
5 年前
André McGrail
ab2824e8
Revert "Changes"
This reverts commit a45704dd8550ef4ea82ecd3c4e5caf667d355355.
5 年前
Bruno Gagne
96efdb6f
added a wip for theses assets: distant cards, bush_A, grass_clump and 2 small_trees
5 年前
mikegeig
3c9ba1d5
created systems
moved package into packages folder for customization (fix)
5 年前
André McGrail
be7b8294
Fixed typo in welcome screen
5 年前
André McGrail
40233fd2
Merge branch 'demo-work' of https://github.com/Verasl/BoatAttack into demo-work
5 年前
mikegeig
3779b047
Merge branch 'demo-work' into dots-physics
# Conflicts:
# Packages/manifest.json
5 年前
André McGrail
2e7c3042
Fix Physix implementation
5 年前
Mike Geig
df3550fe
-Getting closer to physical parity
5 年前
André McGrail
d2264a9f
Merge branch 'master' into release/2019.3
# Conflicts:
# Assets/Shaders/Graphs/Vegetation.shadergraph
# Assets/Textures/Island/BushTest_norm.png
# Packages/manifest.json
# ProjectSettings/ProjectVersion.txt
5 年前
GitHub
3b5e5ca2
Bug fixes ( #70 )
* fixes
- fixed precision error in checkpoint shader
- fixed tangents on clouds
- fixed touch controls appearing on switch
- clamped skybox sun
- changed reflection probes to baked
* Fixed Issue with addressables
* Added back Heightmap generation for the Water
* fixed DX11 sampler
5 年前
André McGrail
75c6e7c1
Baked Occlusion and Navmesh data, updated Logic prefab with new Waypoint data
5 年前
André McGrail
97a0a4fb
Water update
5 年前
Mike Geig
00bed225
-Achieved math parity, but the physics results are still way off. Buoyancy is also wrong on both objects
5 年前
André McGrail
f606bd5a
Fixed typo in welcome screen
5 年前
André McGrail
a5f69ffc
Organise data files
5 年前
Mike Geig
abbc0594
-Added recent tests for further work
5 年前
Marc Tanenbaum
1f709ff3
Added audio files for collisions
5 年前
GitHub
b5164358
Bug fixes ( #71 )
* Fixed typo in welcome screen
* Release/2019.3 (#68 )
* Updated burst package, fixed missing renderer shaders
* Update package to public 7.0.0 package
* Update BushTest normal map
Filled with (0, 0, 1) where alpha was < 1
Re-normalized all normals and replaced invalid values with (0, 0, 1)
Set alpha channel to 1
* Vegetation ShaderGraph: Normalize normal before master node
This normalize should not be necessary, but the specific normal map of lower LODs of the palm trees otherwise generate NaNs during tangent to world space transformation.
* Bugfix/nan (#53 )
* Update BushTest normal map
Filled with (0, 0, 1) where alpha was < 1
Re-normalized all normals and replaced invalid values with (0, 0, 1)
Set alpha channel to 1
* Vegetation ShaderGraph: Normalize normal before master node
This normalize should not be necessary, but the specific normal map of lower LODs of the palm trees otherwise generate NaNs during tangent to world sp...
5 年前
GitHub
988f8ccd
Bug fixes ( #83 )
* Fix profiling scope Obsolete code
* fix caustic shader null on load
* Removal of un-needed VolumeHolder
* Hid debugs behind Pipeline debug setting
* More caustics shader null checking
* Navmesh obsolete API change
* Fix for PostVolume prefab not instantiating on load
* Updated URP version
* used new 7.2.0 API for getting additional camera data
* Moved volume init code to later in the frame as it was being destroyed as it was being created if duplicate
* Revert "Navmesh obsolete API change"
This reverts commit 66baf983dc53f0c11d9ea14bd414e184efc739ec.
5 年前
André McGrail
0b7bbe98
Random prefab updates and project settings tweaks to get the project running on all platforms
5 年前
Mike Geig
3efc38d6
-staging changes before reverting to older version for testing
5 年前
Marc Tanenbaum
b4ce04aa
New code for Impulse listening on collisions
5 年前
André McGrail
21c60d19
Merge branch 'master' into deferred-renderer
5 年前
Mike Geig
c153ce71
-Added code to control boat with dots physics and input. Forces not applying correctly yet
5 年前
Marc Tanenbaum
f9fef69a
Allow for randomized audio on boat collisions
5 年前
Andre McGrail
cf7d3cbd
Fix for incorrect placing markers on post game stats
5 年前
Lukas Chodosevicius
bf49af86
Changing app settings to be more heavy on android
5 年前
Lucas Meijer
b81c4983
hook up with incremental buildpipeline. windows build works, windows livelink not, android not at all
5 年前
André McGrail
86ac1a08
Fix for incorrect placing markers on post game stats
5 年前
André McGrail
6378ffd1
Added avg, min, max frametime to the mini profiler
5 年前
Mike Geig
78716fff
-Updated dots physics package
5 年前
Marc Tanenbaum
73ccc908
Fixed an NPE in AiController
5 年前
André McGrail
b8e65b52
Bug fixes ( #83 )
* Fix profiling scope Obsolete code
* fix caustic shader null on load
* Removal of un-needed VolumeHolder
* Hid debugs behind Pipeline debug setting
* More caustics shader null checking
* Navmesh obsolete API change
* Fix for PostVolume prefab not instantiating on load
* Updated URP version
* used new 7.2.0 API for getting additional camera data
* Moved volume init code to later in the frame as it was being destroyed as it was being created if duplicate
* Revert "Navmesh obsolete API change"
This reverts commit 66baf983dc53f0c11d9ea14bd414e184efc739ec.
5 年前
Andre McGrail
625fd653
Tweaks to water shader and fixed lifetime issue for caustics material
4 年前
andytouch
3fbae2ee
Gameplay: Set up AppManager to start with 1 Human & 3 AI Boats
5 年前
Lucas Meijer
c0ae5b9c
make incrmeental buildpipeline pick up addressable assets
5 年前
André McGrail
b6b0ecb9
Random Deferred changes
5 年前
Mike Geig
2aa4f312
-Added latest physics tweaks and modified physics scene to debug performance
5 年前
Marc Tanenbaum
6ee6d68d
Debug code useful for understanding state of Impulses
5 年前
andytouch
97982772
Fix: Imported fixed Water Caustics from demo-work branch
5 年前
Lukas Chodosevicius
5bbfb966
Adding adaptive performance indexer into demo_island
5 年前
Lucas Meijer
e67f789d
make boatatttack work with il2cpp
5 年前
Mike Geig
15571ea3
-Removed debug messaging in buoyant object code
-Prepared scene to merge back into physics branch
5 年前
Mike Geig
8fec71b0
Merge branch 'dots-input' into dots-physics
5 年前
Marc Tanenbaum
f4dbb831
Updates to the Boat prefab to allow for impulses, state driven camera changes, and audio
5 年前
andytouch
f54a33a6
Graphics: Added Scriptable Render Features for Webinar Demo
5 年前
Lucas Meijer
7137442f
bring boatattack up to work again
5 年前
Mike Geig
26bf9dd2
Beginning project code cleanup for physics
5 年前
Marc Tanenbaum
f87ef8a8
Other things changed in process. It's possible that this commit could be thrown away, as none of these changes reflect 'deliberate' work.
5 年前
Andre McGrail
bfaabc16
Assorted bug fixes and improvements
4 年前
andytouch
678137e6
Graphics: Adding XRay Dither Effect for Checkpoints
5 年前
Mike Geig
e5796b1b
-Added AIControl for dots physics
-Enabled race start from Race Manager
5 年前
Marc Tanenbaum
cb55f57d
Added a fire control for guns
5 年前
andytouch
baa541e9
Upgrade: Project is now using Unity 2020.1.0b8
5 年前
andytouch
83bb51a8
Upgrade: 2019.3.13. Added Gradient Fog Render Pass
5 年前
Mike Geig
ff35ecaa
Merge branch 'dots-physics' into merge-branch
# Conflicts:
# Assets/Objects/boats/Prefabs/_Boat.prefab
# Assets/Scripts/Boat/AIcontroller.cs
# Assets/Scripts/Boat/Engine.cs
# Assets/Scripts/GameSystem/RaceManager.cs
# Assets/Scripts/GameSystem/WaypointGroup.cs
# Packages/com.verasl.water-system/Scripts/BuoyantObject.cs
# Packages/com.verasl.water-system/Scripts/Water.cs
# Packages/manifest.json
5 年前
andytouch
fec0e4c0
Structure: Tweaking Asset Names and Setup
5 年前
Mike Geig
97c4cb3a
-Merged all changes and repaired issues
5 年前
Marc Tanenbaum
8c22f451
New GunController class
5 年前
Lukas Chodosevicius
3f0c1ffe
Addressing new ap changes
5 年前
Mike Geig
5611be45
Merge branch 'merge-branch' into demo-work
5 年前
Mike Geig
177f9cd8
-Working on diagnosing wave physics
5 年前
Mike Geig
5f1126f8
Merge branch 'merge-branch' into dots-physics
5 年前
Marc Tanenbaum
697cfa42
Fix a couple NPEs in Boat.cs
5 年前
André McGrail
c018758f
Clean up
4 年前
Lukas Chodosevicius
48d60582
Updating demo_island with ap
5 年前
André McGrail
2e8074d7
Assorted changes
- increased planar reflection res
- Tweaked splash material
- added some more reflection probes
- updated Island nested prefabs
- added DOTS AI navmesh script to logic prefab
- Tweaked non-DOTS boat prefab
- removed old code from AIcontroller
- exposed engine on the boat controller
- Island scene cleanup & bake
- Fixed planar reflection LOD bias
- Water is drawn with DrawMesh again
- Fixed water shadows with no cascade shadows
- Fixed NaNs on switch in water
- Using Universal BRDF now for water highlights
- Tweaked project settings for running on iPhone 6s
5 年前
Mike Geig
a4269de5
Merge branch 'demo-work' into dots-physics
5 年前
Marc Tanenbaum
d7672a5a
Binary changes to add guns
5 年前
Andre McGrail
bc4fd53b
Added base files
4 年前
André McGrail
990e2a21
Init commit
- Added Infinite water scene
- Added InfiniteWater.hlsl to contain functions specific to the infinite water shader
- Worked on better modularity in water shader
4 年前
Andre McGrail
2d3b0e44
Clean up
4 年前
Felipe Lira
0d936aa9
Removed local package
5 年前
André McGrail
67e830f4
Merge remote-tracking branch 'origin/demo_brandanddesign' into demo-work
# Conflicts:
# Assets/Data/UniversalRP/PipelineAsset.asset
# Assets/Shaders/Graphs/CliffShader.ShaderGraph
# Assets/scenes/Island/GlobalFX Profile.asset
# Packages/manifest.json
# ProjectSettings/ProjectVersion.txt
5 年前
Mike Geig
c8393bac
-Added buoyancy visualization
5 年前
Marc Tanenbaum
36c63841
Added gun particles
5 年前
GitHub
1e1d985d
Changed Lod Lightmaps to run only in editor and only when needed ( #118 )
4 年前
davidbe
e73f2844
Add Adaptive Performance.
4 年前
Andre McGrail
725238d0
Start on cloud assets
4 年前
Andre McGrail
62f4e58f
Benchmark base
4 年前
André McGrail
ff8ee98f
Pseudo Flares working
4 年前
André McGrail
6d11c41d
More cleanup work, setting up water shader functions
4 年前
Andre McGrail
928fffba
Changed Lod Lightmaps to run only in editor and only when needed ( #118 )
4 年前
Felipe Lira
d7feba3b
Added custom renderer
5 年前
André McGrail
b5841bcb
Init commit
5 年前
Mike Geig
8f75f0ab
-Finally figured out the wave offset issues
5 年前
Marc Tanenbaum
637b677e
Save the prefab properly
5 年前
GitHub
20c32484
Feature/benchmark ( #126 )
* Benchmark base
* fix shader library compile regression
* Fix FBX errors
* automated run from editor WIP
* more work, cleanup of UI prefabs
* static angle scene
First pass
* Squashed commit of the following:
commit fdd4ba7dc6a6fabd561ea186b4453735ac9103eb
Author: Andre McGrail <andrem@unity3d.com>
Date: Fri Sep 4 13:54:37 2020 +0200
Changed Lod Lightmaps to run only in editor and only when needed (#118 )
* Fix benchmark build errors
* Fixed texture compression warning on build
* Fixed profiling scope errors
* removed terrain group missing script
* Fixed flythrough playing automatically, also added camera prefab to benchmark scenes for easy future updating
* cleanup
* enable playmode tests in project (#120 )
* enable playmode tests in project
* upgrade input system
* Revamp postprocessing default volume
* Assorted cleanup and fixes
* Fixed volume quality levels
* Potential camera and vo...
4 年前
davidbe
5d585c81
Update to working state with 3fps improvement and less power consumption.
4 年前
Andre McGrail
163f5887
Added skybox feature to render objects at scaled size
4 年前
Andre McGrail
01a887f2
renaming
4 年前
Felipe Lira
57959252
updated branch to use custom renderer
5 年前
Mike Geig
208b1c59
-Added better AI Code. Still need to remove old
5 年前
Steve Ewart
a403f7e4
* Moved ApplyBuoyancyForceSystem to UpdateAfter ExportPhysicsWorld to better match waves (minic older frame delay)
* added engine position back for drive
* tidied use of ComponentExtensions
5 年前
HouseinCornell
3e1136e4
added some ProBuilder stuff and FBX export
5 年前
Mike Geig
41ccbee6
creating artist tools specific scene
5 年前
Andre McGrail
1cd0745c
Fix FBX errors
4 年前
Felipe Lira
0a0b677d
fxied copy paste mistake.
5 年前
Mike Geig
78b57bdc
Merge branch 'dots-physics' of https://github.com/Verasl/BoatAttack into dots-physics
5 年前
HouseinCornell
835797e3
another try
5 年前
Mike Geig
6d821478
Merge branch '2019.3/marc' into mikesbranch
# Conflicts:
# Assets/scenes/Artist tools demo.unity.meta
5 年前
Andre McGrail
a1c0887d
automated run from editor WIP
4 年前
André McGrail
219e8688
Squashed commit of the following:
commit 60b6bc595f20b29f4869d3236ce1aa91a490ef6b
Author: Andre McGrail <andrem@unity3d.com>
Date: Mon Nov 9 17:32:00 2020 +0100
Update README.md
commit 87dc01efaab4c7911d5af79355707930b4b4b00b
Author: Andre McGrail <andrem@unity3d.com>
Date: Mon Nov 9 17:27:13 2020 +0100
Update README.md
commit 35e7524eded7d0d639332bfb4a17547481aaa91d
Author: Andre McGrail <andrem@unity3d.com>
Date: Mon Nov 9 17:26:53 2020 +0100
Update README.md
commit 46718e5dc3772f43ef0b159d75e96588514a68c5
Author: Andre McGrail <andrem@unity3d.com>
Date: Wed Nov 4 16:29:21 2020 +0100
Feature/benchmark (#126 )
* Benchmark base
* fix shader library compile regression
* Fix FBX errors
* automated run from editor WIP
* more work, cleanup of UI prefabs
* static angle scene
First pass
* Squashed commit of the following:
commit fdd4ba7dc6a6fabd561ea186b4453735ac9103eb
Author: Andre McGrail <andrem@unity3d.com...
4 年前
Felipe Lira
5c2ca9e7
Added first render pass code to try out.
5 年前
Mike Geig
3581ffda
-optimizaed AI System further and removed all DOTS AI system
-Added nose pitch to drive system
-Split drive data from input data
-Still getting jerky performance
5 年前
HouseinCornell
96340e8a
no message
5 年前
Mike Geig
6957e6b1
Merge branch '2019.3/marc' into mikesbranch
5 年前
thomas-zeng
3b48cc71
* Added XR tweak to disable screen space canvas as well as URP sky.
4 年前
André McGrail
937258d5
Merge branch 'master' into feature/new-clouds
# Conflicts:
# Assets/Data/UniversalRP/BoatDemoRenderer.asset
# Assets/Data/UniversalRP/PlanarReflectionRenderer.asset
4 年前
André McGrail
434d0103
more work, cleanup of UI prefabs
4 年前
André McGrail
9d8a2598
Fixed after merge
4 年前
Felipe Lira
d47cf909
Added caustics
5 年前
Mike Geig
0a7b6ed5
-Added floating for non-physical objects
5 年前
HouseinCornell
4400aa06
added new fbx packages with some fixes
5 年前
Mike Geig
c2fc4940
merged files in
5 年前
thomas-zeng
8917eb17
* Added XR check within RaceUI.
4 年前
André McGrail
b3469914
Solved culling issue by having skybox follow camera, downside is shader code(world position etc)
4 年前
Andre McGrail
90e54a82
static angle scene
First pass
4 年前
André McGrail
8a080024
Shader abstraction work
4 年前
Felipe Lira
669169f7
hack to quickly get render pass working.
5 年前
Mike Geig
4f1f8aa4
Merge branch 'dots-physics' into merge-branch
5 年前
Mike Geig
6f444db7
-Added new system of syncing transforms. Currently debugging a crash due to incorrect data access
5 年前
HouseinCornell
efb37697
updates on fbx files
5 年前
Mike Geig
52c9b79b
working through the game hierarchy
5 年前
André McGrail
9e450aeb
added pointlights to demo scene for testing purposes
4 年前
thomas-zeng
ebb125ee
Added XRTweak script to demo island scene.
4 年前
Andre McGrail
33fdb9a8
Small updates
4 年前
Andre McGrail
06289a37
Squashed commit of the following:
commit fdd4ba7dc6a6fabd561ea186b4453735ac9103eb
Author: Andre McGrail <andrem@unity3d.com>
Date: Fri Sep 4 13:54:37 2020 +0200
Changed Lod Lightmaps to run only in editor and only when needed (#118 )
4 年前
Mike Geig
95da86b0
Merge remote-tracking branch 'origin/demo-work-customrenderer' into merge-branch
5 年前
Mike Geig
57dc9798
Merge branch 'merge-branch' into dots-physics
5 年前
HouseinCornell
79154a70
updates for Mike
5 年前
Andre McGrail
02722ac4
Update to 2020.2.0f1
4 年前
thomas-zeng
771520d0
Combined XRTweak into island prefab.
4 年前
André McGrail
d00579aa
cloud mesh generator moved to utility, and asset
4 年前
Andre McGrail
9d4eec20
Fix benchmark build errors
4 年前
André McGrail
f5f9d558
added infinite water pass
4 年前
Mike Geig
55fb0815
Merge branch 'merge-branch' into demo-work-customrenderer
5 年前
Mike Geig
37a8cc96
Revert "Merge branch 'merge-branch' into dots-physics"
This reverts commit 75d7d64c3e91480e1998b82a24574fe1b979f115, reversing
changes made to faceff0acd9d8d2c1d4e446bb27452d48bbd9f94.
5 年前
Mike Geig
dad5fae0
-Fixed typo that was causing the crashes. Boats now work with buoys, but jitter very heavily
5 年前
HouseinCornell
17035492
added a bunch of assets.. not cleaned up, but should link to missing maps etc..
5 年前
Mike Geig
daf819d7
Merge branch '2019.3/marc' into mikesbranch
# Conflicts:
# ProjectSettings/Packages/com.unity.probuilder/Settings.json
5 年前
Andre McGrail
cd6fe6c5
Fixed corrupt shadergraph shader
4 年前
thomas-zeng
fecdb864
Added XR WaterSettings and turned off XR water off by default.
4 年前
Andre McGrail
9b7c02b9
Squashed commit of the following:
commit a5da8beebf969b462559cc513b3e24948e41c7f2
Author: Andre McGrail <andrem@unity3d.com>
Date: Mon Jan 18 11:24:23 2021 +0100
pipeline assets updated
commit b20218652b58f34ca9f4e07410a1258cf379ada4
Author: Andre McGrail <andrem@unity3d.com>
Date: Mon Jan 18 11:24:04 2021 +0100
Added debug mode for boat testing
commit 735aaf50ef1db3ba61eac12a43a32648f79a77ad
Merge: f95ad59 d07745c
Author: Andre McGrail <andrem@unity3d.com>
Date: Mon Jan 18 11:23:24 2021 +0100
Merge branch 'master' of https://github.com/Unity-Technologies/BoatAttack
commit d07745c0d9bc97cde5fc4ae86186d6c2f0c2a16c
Author: Felipe Lira <felipedrl@gmail.com>
Date: Thu Jan 7 16:48:52 2021 +0100
Fix usage of UNITY_REVERSED_Z (#134 )
commit f95ad59351cd51c6011ce913924674c28f9bc230
Author: Andre McGrail <andrem@unity3d.com>
Date: Tue Dec 22 11:08:30 2020 +0100
demo scene default
commit 22ec6b165614e081f66273a7ea0af1e582a41cd7
Author: Andre McGrail <an...
4 年前
Andre McGrail
c9b01eca
Fixed texture compression warning on build
4 年前
Andre McGrail
406d9439
fix shader errors from merge
4 年前
Mike Geig
2eec2193
Revert "Merge branch 'merge-branch' into demo-work-customrenderer"
This reverts commit f0fe4612fa78e1d43b024500595e0efded73cfcb, reversing
changes made to 5da51b1995d06466d2a6a83dc1b14e33c5ef17e8.
5 年前
Steve Ewart
fec1adf2
Clean up arrays to stop leaks and stack overflows
5 年前
Mike Geig
f2d6a661
Added demo asset folder
5 年前
HouseinCornell
4d5f3022
new assets for Artist Tools
5 年前
thomas-zeng
811cb4ab
Updated prefab.
4 年前
Andrem
c38e8a73
More cloud work, secondary layer, graph cleanup
4 年前
André McGrail
9563496c
Merge branch 'feature/infinite-sea' of github.com:Unity-Technologies/BoatAttack into feature/infinite-sea
# Conflicts:
# Packages/com.verasl.water-system/Shaders/InfiniteWater.shader
4 年前
Felipe Lira
f5e6d084
More work to the renderer
5 年前
Mike Geig
bfa7c9eb
-Fixed execution order of AI DOTS Controller
5 年前
HouseinCornell
4a913c84
newMap
5 年前
Andrem
39df451d
additional work
4 年前
Andre McGrail
18273d1d
removed terrain group missing script
4 年前
Felipe Lira
261a073f
updated pipeline asset list
5 年前
Mike Geig
a0278c54
-Fixed jitter issues
5 年前
Mike Geig
65d7153b
Merge branch 'demo/artist_tools' of https://github.com/Verasl/BoatAttack into demo/artist_tools
5 年前
Andre McGrail
fbc2ca79
Added debug mode for boat testing
4 年前
Andrem
dd3484d3
Squashed commit of the following:
commit 8f74fa9c594ee8c73e5ffddf992842173355f405
Author: alexey-unity <44398236+alexey-unity@users.noreply.github.com>
Date: Wed Mar 3 11:47:46 2021 +0300
benchmark loading on ios fix (#135 )
* fixed build options tweaking in benchmark window
* fixed benchmark mode being stuck on loading screen on ios
CmdArgs() was throwing an exception due to empty argument, and it made it disabled, calling OnDisable, and removing "level loaded" callback, so we were never switching to the game level itself
commit a5da8beebf969b462559cc513b3e24948e41c7f2
Author: Andre McGrail <andrem@unity3d.com>
Date: Mon Jan 18 11:24:23 2021 +0100
pipeline assets updated
commit b20218652b58f34ca9f4e07410a1258cf379ada4
Author: Andre McGrail <andrem@unity3d.com>
Date: Mon Jan 18 11:24:04 2021 +0100
Added debug mode for boat testing
commit 735aaf50ef1db3ba61eac12a43a32648f79a77ad
Merge: f95ad593 d07745c0
Author: Andre McGrail <andrem@unity3d.com>...
4 年前
Andre McGrail
ead0d767
Fixed flythrough playing automatically, also added camera prefab to benchmark scenes for easy future updating
4 年前
mikegeig
be54606d
Merge branch 'testing-Sync' into dots-physics
5 年前
Mike Geig
d4c063af
Latest folder changes
5 年前
Andre McGrail
3bb55631
pipeline assets updated
4 年前
Andrem
036f8f82
More work
4 年前
Andre McGrail
c085af0b
cleanup
4 年前
Felipe Lira
fb4965c8
updated BoatAttack to use internal UniversalRP API.
5 年前
mikegeig
4603222f
Improved framerate lock script
5 年前
HouseinCornell
f09f99d1
new maps, models, organized for Demo
5 年前
GitHub
73770d48
benchmark loading on ios fix ( #135 )
* fixed build options tweaking in benchmark window
* fixed benchmark mode being stuck on loading screen on ios
CmdArgs() was throwing an exception due to empty argument, and it made it disabled, calling OnDisable, and removing "level loaded" callback, so we were never switching to the game level itself
4 年前
Andrem
4aa39331
InitCommit
4 年前
Andrem
924abe5e
Added cloud layer to demo scene for iteration work
4 年前
Andre McGrail
0be6da0e
Revamp postprocessing default volume
4 年前
Felipe Lira
fb8de9e2
Updated Asset to include custom renderer.
5 年前
mikegeig
bd44dad8
Merge branch 'demo-work' into prep-for-merge
5 年前
HouseinCornell
18b6c141
better Maps.. ;-)
5 年前
David Llewelyn
4f13e96a
Added initial realtime gi setup
4 年前
Andrem
deed6b8d
Imposters working
4 年前
Felipe Lira
ec9daab1
minor tweaks.
5 年前
mikegeig
d69901c9
-Cleaned up some of the scripts
-re-organized files preparing for merge into demo branch
5 年前
Mike Geig
42625df3
Boat will enable it's own collider
Cleaned up boat hierarchy
5 年前
David Llewelyn
771bc91d
Small tweak to gi params
4 年前
Andre McGrail
4c8ebd71
Assorted cleanup and fixes
4 年前
André McGrail
2addac81
Merge remote-tracking branch 'origin/demo_brandanddesign' into demo-work
# Conflicts:
# Assets/Objects/environment/Cliffs/Env_DistantCards.fbx.meta
# Assets/Objects/environment/Cliffs/Maps/BGcards_Albedo.png.meta
# Assets/Objects/environment/Cliffs/Maps/BGcards_Normal.png.meta
# Assets/Objects/environment/Cliffs/Materials/Env_DistantCards_MAT.mat
# Assets/Objects/environment/Cliffs/Materials/Env_DistantCards_MAT.mat.meta
# Assets/Objects/environment/Trees/Materials/SmallTreeA_bilboard_MAT.mat
# Assets/Objects/environment/Trees/Materials/SmallTreeA_bilboard_MAT.mat.meta
# Assets/Objects/environment/Trees/small_tree_A.fbx
# Assets/Objects/environment/Trees/small_tree_A.fbx.meta
# ProjectSettings/QualitySettings.asset
5 年前
Mike Geig
47a4a17c
Added post processing
added timeline and signals
5 年前
David Llewelyn
f2a5c27b
Beginning work to divide up the world into gi param groups
4 年前
Andre McGrail
896f9025
Fixed volume quality levels
4 年前
André McGrail
1c0adb5c
Merge branch 'demo-work-temp' into demo-work
# Conflicts:
# Assets/scenes/Island.unity
5 年前
Mike Geig
5cbfe1d8
forgot to save scene
5 年前
David Llewelyn
5346d992
Made assignments of Lightmap Params to nested prfab hierarchies. Got a draft video with super-dumb reflection setup for a quick update
4 年前
André McGrail
d9ee8ed7
Potential camera and volume fixes
4 年前
André McGrail
acc5c0e7
Updates for clouds
5 年前
HouseinCornell
1104f891
quick map fixes etc..
5 年前
André McGrail
5259355d
fixed simultaneous loading of volumes from happening
4 年前
HouseinCornell
41a05634
new changes with base materials
5 年前
GitHub
8420f701
Enable test script defines and force no batch mode during test runs ( #122 )
* enable test script defines and force no batch mode during test runs
* disable Cinemachine as it's throwing this error:
ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) (at <9577ac7a62ef43179789031239ba8798>:0)
System.ThrowHelper.ThrowArgumentOutOfRangeException () (at <9577ac7a62ef43179789031239ba8798>:0)
Cinemachine.CinemachineBrain.UpdateFrame0 (System.Single deltaTime) (at D:/BoatAttack2/Library/PackageCache/com.unity.cinemachine@2.6.3/Runtime/Behaviours/CinemachineBrain.cs:675)
Cinemachine.CinemachineBrain.ManualUpdate () (at D:/BoatAttack2/Library/PackageCache/com.unity.cinemachine@2.6.3/Runtime/Behaviours/CinemachineBrain.cs:336)
Cinemachine.CinemachineBrain.OnSceneLoaded (UnityEn...
4 年前
Mike Geig
07e4012f
-removed all DOTS physics stuff. Tagged the previous commit so we can go back to it later
5 年前
HouseinCornell
16f0ec9c
added some copy paste shader graph nodes I found, and made a hybrid that was
5 年前
Sean Stolberg
0527b6cd
add link.xml so we don't strip our test assemblies.
4 年前
Sean Stolberg
46ea2133
disable camera destroy until Andre implements a better solution for our static scene test not have the camera always present
4 年前
André McGrail
d5412042
Small buoyant object tweaks, updated packages, removed analytics, no more debug conflicts with input
5 年前
HouseinCornell
b578406c
more fun
5 年前
Mike Geig
b9f8dda0
Added pirate animation and scripts to support
5 年前
Mike Geig
5f3ae2d3
Collider and material changes
5 年前
HouseinCornell
b04f9d51
Shader Graph and Gun changes WIP Beta
5 年前
Sam Bickley
4142ec1f
Minor Fixes
- Enabled bloom clamp to avoid a HDR error in the sun on some platforms.
- Changed directives in XRGraphics (in Core RP) to better support platforms that don't use XR at all.
- Fixed a float4/half4 issue in the Universal RP DOF shader.
5 年前
HouseinCornell
8745bff1
gun map tweaks
5 年前
André McGrail
b8b2f3c5
Improvements to the Buoyant system
- trees are now affecting GI but using probes only
5 年前
HouseinCornell
a5593550
Added dissolve to Shader Graph.. much simpler.. added FBX Package as well..
5 年前
André McGrail
95c25f74
Fixed shadergraph compilation issues from instance variants
5 年前
HouseinCornell
8784e5a5
added new fbx exporter and other stuff..
5 年前
HouseinCornell
cd163715
more stuff
5 年前
André McGrail
34f1f05f
General lookdev update
5 年前
Mike Geig
b7965b3d
Added starting scene
5 年前
HouseinCornell
64f47f0d
removed prefabs from demo_start to keep it clean and cleaned up Shader graph demo
5 年前
Mike Geig
e8ec38c4
Project cleanup
5 年前
André McGrail
eb377391
Assorted tweaks
- Added Speedboat
- Worked on cloud placement
- Tweaked water shader
5 年前
Mike Geig
eaf4c547
Merge branch 'temp' into demo/artist_tools
# Conflicts:
# Assets/_Artist Tools Demo/Artist tools demo_Start.meta
# Assets/_Artist Tools Demo/Materials/BoatShadergraph_Complete.mat
# Assets/_Artist Tools Demo/Materials/BoatSkin.shadergraph
# Assets/_Artist Tools Demo/Prefabs/_BoatPrototype.prefab
# Assets/_Artist Tools Demo/Prefabs/_BoatPrototype.prefab.meta
5 年前
André McGrail
cb7681e7
Reverted Time of day
5 年前
Mike Geig
7dc5bd8c
More cleanup
5 年前
André McGrail
fbe96a9c
Merge branch 'demo-work' of https://github.com/Verasl/BoatAttack into demo-work
5 年前
Mike Geig
7305c566
Added new pirate ship
5 年前
HouseinCornell
191ebb5a
Ready for showtime.. final tweaks done!
5 年前
André McGrail
6b4d25b2
Update BushTest normal map
Filled with (0, 0, 1) where alpha was < 1
Re-normalized all normals and replaced invalid values with (0, 0, 1)
Set alpha channel to 1
5 年前
Mike Geig
33ce3e59
Merge branch 'demo/artist_tools' of https://github.com/Verasl/BoatAttack into demo/artist_tools
5 年前
André McGrail
f65adef5
Assorted fixes
- Fixed NaNs on water
- Fixed shadergraph shaders being alpha clipped when not needing
- Reorganised some folders/unused assets
5 年前
Mike Geig
4446a97b
Fixed pirate prefab
5 年前
André McGrail
dc80faee
Assorted changed
- Fixed NaNs on bush normal map
- Added cloud rotation to day/night cycle
5 年前
Mike Geig
94a30336
Added some extra changes for the artist tools training
4 年前
André McGrail
d04cafcb
Assorted changes
- Broke Environment Objects into smaller prefabs
- Added emission to Houses
- Day/Night now has night, also applies lighting to houses and changes time in play mode
- Fixed boat engine not moving much when steering
- Added additional light support to water
- Added animated noise to water shadow jitter
5 年前
andrea.bobick
027dde70
ADD: Assets for artengine demo
4 年前
André McGrail
ae1ff984
Assorted fixes
- added debug modes to Renderer Features
- added respawn option for boats
- removed cloud renderer feature
5 年前
andrea.bobick
596fa54e
ADD: Shaders and Scenes for Artengine demo
4 年前
andrea.bobick
21b9e960
MOVE: Moving new assets into their appropriate folders.
4 年前
Andre McGrail
90b4b3a3
Switch updates
5 年前
Mike Geig
04289cca
Modified Gun prefab to fit the couch
4 年前
André McGrail
06d87551
Merge branch 'demo-work' of https://github.com/Verasl/BoatAttack into demo-work
5 年前
andrea.bobick
767aef31
MOD: removes guns from prefab
4 年前
Andre McGrail
4206ca48
changed low quality to have full LODs
5 年前
André McGrail
49320f4a
Assorted Changes
- Enabled soft shadows on low asset
- Embedded and upgraded builtin proc sky shader
- Added Dithered Crossfade to the Vegetation shadergraph
- Lowered LOD bias for planar reflections
- Hardcoded water ramp texture format
5 年前
André McGrail
9314b02e
Fix for boat reseting
5 年前
André McGrail
64853ed9
Assorted changes
- Added buoy manager to lower cost of buoys
- One particle system for all buoys
- Added windsurfer manager to lower cost of windsurfers
- Added level bound colliders
- fixed GC alloc on boat buoyantobject
5 年前
Andre McGrail
8ab096ca
Merge branch 'demo-work' of https://github.com/Verasl/BoatAttack into demo-work
5 年前
André McGrail
2f3b9d78
Blocked off cave and rebaked lighting
5 年前
Andre McGrail
8517dfff
Assorted changes for Unite
5 年前
Andre McGrail
b624bdf7
Updated input manager
5 年前
André McGrail
621e868d
new logo
5 年前
André McGrail
73f3a10b
Init commit
- WIP branch for sorting vertical slice
- Added gameplayingredients package from ThomasIche
5 年前
André McGrail
579bfe81
More updates, huge prefab reorg, quality settings for URP
5 年前
André McGrail
976729f0
menu button work
5 年前
André McGrail
a38b34f6
Merge branch 'demo-work-temp' of https://github.com/Verasl/BoatAttack into demo-work-temp
# Conflicts:
# Assets/scenes/MainMenu.unity
5 年前
Elvar Örn Unnþórsson
a938cf1c
Enabling require depth texture in the pipeline assets
5 年前
André McGrail
3148cc39
added volume quality levels
5 年前
Felipe Lira
12945025
Reduced shader variants
5 年前
André McGrail
48934340
Merged renderer features into one
5 年前
André McGrail
9e0f924d
Additional work
5 年前
André McGrail
5a2a6fc2
Fixed UI shader
5 年前
André McGrail
6d4d2c4c
Additional UI work
5 年前
André McGrail
7e67e768
Assorted cleanup and UI work
5 年前
André McGrail
4bfa953c
Cleanup arrow prefab
5 年前
André McGrail
ab723e1d
remove left over DOTS prefabs
5 年前
André McGrail
cf6aa00a
Work on replay camera and post game stats
5 年前
André McGrail
dfacfd94
updates
5 年前
André McGrail
71d76279
Project cleanup
5 年前
André McGrail
4e9b8688
Fixed copy/paste issue in the dynamic resolution option for 60fps
5 年前
André McGrail
a60e6f47
Merge branch 'demo-work-temp' into demo-work
# Conflicts:
# ProjectSettings/GraphicsSettings.asset
5 年前
André McGrail
bdfd5e90
Cleaned up some TODOs and updated cinemachine
5 年前
André McGrail
48ad4ac2
Added onscreen controls for touch devices
5 年前
André McGrail
b5e3ef4e
Add race UI touch references
5 年前
André McGrail
e590f923
Main menu baked light data, cleaned up some expensive calls in the water shader
5 年前
André McGrail
3d8e8756
Project files cleanup
5 年前
André McGrail
f0505931
missed files from last commit
5 年前
André McGrail
eaa19b35
restored deleted menu animator
5 年前
André McGrail
80673ca7
changed volume warnings to logs since they are just informative
5 年前
André McGrail
c679d026
assorted final tweaks
5 年前
Andrem
420497fe
small updates, new data script to hold settings
3 年前
Andrem
30408e83
Merge branch 'feature/infinite-sea' of https://github.com/Unity-Technologies/BoatAttack into feature/infinite-sea
# Conflicts:
# Assets/scenes/Testing/InfiniteWater.unity
3 年前
Andrem
8529b5bd
misc files
3 年前
Andrem
be266629
fixed FBX frame rate error
3 年前
Andrem
6f4034d9
removed debug logs based off pipeline asset
3 年前
Andrem
79176919
init push
3 年前
Andre McGrail
63bdb97f
Added new whitebox level
4 年前
Andrem
5eb68dc3
Merge branch 'master' into feature/new-clouds
# Conflicts:
# Assets/Shaders/Vegetation/Vegetation.shadergraph
# Assets/Shaders/Vegetation/VegetationDeformation.shadersubgraph
# Packages/manifest.json
# Packages/packages-lock.json
# ProjectSettings/ProjectVersion.txt
3 年前
Andrem
5cf50635
tweaks to the cloud system
3 年前
Andre McGrail
36477726
small changes
3 年前
Andre McGrail
5a392d1a
work on day/night controller
3 年前
Andre McGrail
49659ec8
Squashed commit of the following:
commit f95ad59351cd51c6011ce913924674c28f9bc230
Author: Andre McGrail <andrem@unity3d.com>
Date: Tue Dec 22 11:08:30 2020 +0100
demo scene default
commit 22ec6b165614e081f66273a7ea0af1e582a41cd7
Author: Andre McGrail <andrem@unity3d.com>
Date: Tue Dec 22 10:32:59 2020 +0100
Fixed corrupt shadergraph shader
commit 9f4f2018c150cdc56548d1f1ab5906561d1cb741
Author: Andre McGrail <andrem@unity3d.com>
Date: Tue Dec 22 10:11:14 2020 +0100
Update to 2020.2.0f1
commit 4b92a5e6dcb7b9b9386283a4d0d19fd5a3b22633
Author: Andre McGrail <andrem@unity3d.com>
Date: Wed Dec 2 15:50:55 2020 +0100
Fix and improve shadows on the water (#130 )
commit 88679d7ebeeae4be30f43ebe88cba830f363803b
Author: Andre McGrail <andrem@unity3d.com>
Date: Mon Nov 23 11:27:01 2020 +0100
Removed variable 'loop' as itwas causing issues for PS4 compiling (#129 )
commit 60b6bc595f20b29f4869d3236ce1aa91a490ef6b
Author: Andre McGrail <andrem@unity3d.com>
Da...
3 年前
Andrem
3932b2dd
New Buoy system and tweaks to the gerstner wave jobs
3 年前
sophia
6e071028
Merge branch 'master' into consoles-perf
3 年前
sophia
3b8e64fb
Revert "Merge branch 'master' into consoles-perf"
This reverts commit 65f4cb32546978d4548a487534ed917df4992653, reversing
changes made to a7e348a02bb7795c4565c0921eaf4c0090a87ae7.
3 年前
sophia
cf98a7eb
Revert "Revert "Merge branch 'master' into consoles-perf""
This reverts commit 628cf845cedb98c0222c62d65e0c249507bcf1eb.
3 年前
GitHub
7c22ab22
Integrated basic gfx test ( #146 )
* Init Commit
* added static define to shaders and systems
3 年前
Andrem
e2799f41
Fix current graphics tests
3 年前
Andrem
fb6272ba
Updated to 2020.3.14f1
3 年前
Andrem
d441fd41
added test framework dependancy
3 年前
Andrem
d680609a
Updated DX11 images, stopped asynchronous shader compiling
3 年前
Andre McGrail
fe0c7d8e
Re-worked DefaultVolume system to make use of the RenderFeatures
3 年前
Andre McGrail
35091da6
Fixed issue with UIPanelFade shader
3 年前
Andre McGrail
2096e134
Merge branch 'master' of https://github.com/Unity-Technologies/BoatAttack
3 年前
Andrem
b50e0463
update dx11 playmode tests
3 年前
Andrem
c81d59ae
Improved GlobalVolumeFeature and added custom GUI
3 年前
Andrem
11d42349
update OSX images from Yamato
3 年前
Andrem
8b5b3f33
Merge branch 'master' into testing/automation
3 年前
Andrem
74481ec4
Removal of the auto build addressables and now using the built in functionality of latest addressables package
3 年前
Andre McGrail
b92a45a1
Moved Unity GFX test scripts location
3 年前
Andre McGrail
f408cb15
wrapped editor only code in the GFX tests script
3 年前
Andre McGrail
280f1a84
Split test script between editor and runtime folders
3 年前
Dieter De Baets
4002fc10
enable nrp for perf testing
3 年前
tim
2cdaf4a8
GPU driven boat attack.
3 年前
tim
e006090c
strip all lods but lod 0 for now
3 年前
ZhenZhu
326961e5
Initial commit
3 年前
ZhenZhu
9f1d3dbc
Merge to main
3 年前
guanghui.zhang@unity3d.com
e2ea3144
3 年前