sebastienlagarde
a8480a83
First draft
7 年前
Sebastien Lagarde
b8b6dd9b
Push second draft
7 年前
sebastienlagarde
1dc58532
Add global/local/debug system (Working version)
7 年前
sebastienlagarde
feabd543
another round of change
7 年前
sebastienlagarde
cf6142d2
Another no compiling draft
7 年前
sebastienlagarde
db2bdfc0
More dfraft
7 年前
Sebastien Lagarde
13eb066f
Fixed various issue and follow the deisng done with Julien. Working version
7 年前
Sebastien Lagarde
9bf2a15f
Add a static function to register framesettings to debug windows
7 年前
Sebastien Lagarde
1a9ca4e7
Added block of comment to explain the system
7 年前
GitHub
77ea5426
Merge pull request #688 from Unity-Technologies/Refactor-frameSettings
Refactor FrameSettings system
7 年前
Sebastien Lagarde
5f2183f6
Merge remote-tracking branch 'refs/remotes/origin/master' into feature/ReflectionProbeEditor
7 年前
sebastienlagarde
2c5f3036
Update frame settings - adress various feedback
- Rename GlobalFrameSettings => RenderPipelineSettigs
- Remove various struct and put variables in RenderPipelineSettigs/FrameSettings directly
- Add better management of camera rename/disabling with debug menu
- Add EnableObjectMotionVector
7 年前
sebastienlagarde
f3665ff6
Remove code for Motion vectors in GBuffer as it don't fit our need (and don't work)
- Remove ShaderConfig.s_VelocityInGbuffer
- Remove all code for velocity in GBuffer
- added enableObjectMotionVectors in FrameSettings
- Update unity_MotionVectorsParams.y (ForceNoMotion) usage
7 年前
GitHub
e97ba4d0
Merge pull request #691 from Unity-Technologies/Update-FrameSettings
Update frame settings - adress various feedback
7 年前
sebastienlagarde
10b356c3
Merge remote-tracking branch 'refs/remotes/origin/master' into Update-motion-vector-behavior
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/Editor/HDRenderPipelineInspector.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/RenderPipeline/FrameSettings.cs
7 年前
Julien Ignace
c02d593d
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkySettingsVolume
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/Editor/HDRenderPipelineMenuItems.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/Lighting/LightLoop/LightLoop.cs
# ScriptableRenderPipeline/HDRenderPipeline/Sky/AtmosphericScattering/AtmosphericScattering.cs
# ScriptableRenderPipeline/HDRenderPipeline/Sky/SkyManager.cs
7 年前
GitHub
21a5d864
Merge pull request #694 from Unity-Technologies/Update-motion-vector-behavior
Update motion vector behavior
7 年前
sebastienlagarde
0491acf4
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
7 年前
Evgenii Golubev
78563feb
Merge branch 'master'
7 年前
Frédéric Vauchelles
ac97e406
Merge branch 'master' into feature/ReflectionProbeEditor
7 年前
Paul Melamed
db6f48d8
Merge branch 'master' into prototype/decals
# Conflicts:
# ScriptableRenderPipeline/Core/Editor/ShaderGenerator/CSharpToHLSL.cs
# ScriptableRenderPipeline/Core/Resources/EncodeBC6H.compute
# ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/Material/Decal/DecalData.hlsl
# ScriptableRenderPipeline/HDRenderPipeline/Material/Decal/DecalProperties.hlsl
7 年前
Peter Andreasen
87c36d52
merged with master
7 年前
Sebastien Lagarde
0690038f
HDRenderPipeline: Homegenize name prepass postpass
7 年前
GitHub
fa0eed63
Merge pull request #718 from Unity-Technologies/Homogeneous-naming-postpas-prepass
HDRenderPipeline: Homegenize name prepass postpass
7 年前
Julien Ignace
f6a78dc5
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkyLightingOverride
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/LightLoop/LightLoop.cs
7 年前
Robert Srinivasiah
0c9c55a9
Merge in master, with lots of fixups
Git hates merges + moves/renames.
Main problems have to do with FrameSettings management, and shifting of stuff into the more responsible SubsurfaceScatteringManager
7 年前
Evgenii Golubev
1f5d453d
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into mainline
7 年前
Remy
ca0020dd
Merge remote-tracking branch 'origin/master' into HDRP-GraphicTests
# Conflicts:
# Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/CommonSettings.meta
# Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/HDRP_Test_Camera.prefab
7 年前
Robert Srinivasiah
04b67328
Allow stereo to be enabled (not actually enabled)
Stereo is enabled with a combination of three bits:
* Asset frame settings has stereo enabled
* Stereo is enabled in the project settings
* Camera has both eyes enabled
Because the asset itself has stereo disabled, I have to keep flipping it on. Turning it on doesn't automatically enable it for other uses cases (yet).
7 年前
GitHub
61d487bc
Merge pull request #732 from Unity-Technologies/xr-hdrp_rt_mgmt
Use RenderTextureDescriptor in HDRP (XR infrastructure)
7 年前
Paul Melamed
8efbc8a6
Merge branch 'master' into prototype/decals_no_height
# Conflicts:
# PostProcessing
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipelineAsset.asset
7 年前
Felipe Lira
c6543428
Merge branch 'master' into LightweightPipeline
# Conflicts:
# Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Assets/CommonAssets/Textures/ConvertedSubstances.meta
# Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Assets/CommonAssets/Textures/ConvertedSubstances/Challenge-Brick.meta
7 年前
Mike Wuetherick
767eac9b
Merge branch 'LightweightPipeline' into projects/TheLastStand
7 年前
sebastienlagarde
b9b30507
Merge remote-tracking branch 'refs/remotes/origin/master' into Convert-shaderLibrary-to-half-float-support
7 年前
sebastienlagarde
9719be6b
HDRenderPipeline: Fix shadow mask enabling in frame settings
7 年前
GitHub
2da87a12
Merge pull request #740 from Unity-Technologies/Fix-shadow-mask-enabling-in-frame-settings
HDRenderPipeline: Fix shadow mask enabling in frame settings
7 年前
Sebastien Lagarde
24ac5a9e
Merge remote-tracking branch 'refs/remotes/origin/master' into Update-ClearCoat
7 年前
sebastienlagarde
cd78482a
HDRenderPipeline: Fix issue with Deferred depth prepass option in debug menu
7 年前
Sebastien Lagarde
cd92c7dc
Merge remote-tracking branch 'refs/remotes/origin/master' into Update-ClearCoat
7 年前
Frédéric Vauchelles
ad68db51
Merge branch 'master' into feature/HDCameraEditor
7 年前
GitHub
b83e5de0
Merge branch 'master' into feature/mip-debug
7 年前
lyndon homewood
064d57c1
Merge branch 'feature/mip-debug' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into feature/mip-debug
# Conflicts:
# ScriptableRenderPipeline/Core/CoreRP/ShaderLibrary/Common.hlsl
7 年前
Evgenii Golubev
c86b3214
Merge branch 'master'
7 年前
Sebastien Lagarde
814bb007
Decouple SSS and Transmission option
Rename EnableSSSAndTransmission as EnableSubsurfaceScattering and
EnableTransmission
Note: Disabling Transmission doesn't save the ALU if it is enabled in
the profile
+ Add supportSubsurfaceScattering in UI
+ Small cosmetic rearrangement at the beginning of lit.hlsl
7 年前
Sebastien Lagarde
eb916f23
More draft
7 年前
GitHub
afc49b99
Merge pull request #759 from Unity-Technologies/Decouple-SSS-and-transmission-option
Decouple SSS and Transmission option
7 年前
Sebastien Lagarde
f2d69eb4
Merge remote-tracking branch 'refs/remotes/origin/master' into Refactor-GBuffer-with-material-feature
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/RenderLoopSettings/FrameSettingsUI.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/RenderLoopSettings/SerializedFrameSettings.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDStringConstants.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Lit/Lit.hlsl
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/SubsurfaceScattering/SubsurfaceScattering.hlsl
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/SubsurfaceScattering/SubsurfaceScatteringManager.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/RenderPipeline/FrameSettings.cs
7 年前
Evgenii Golubev
7e74580b
Merge branch 'master'
7 年前
Evgenii Golubev
8a70dc3b
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
7 年前
Thomas
c2f60a14
Reuse internal FrameSettings to avoid GC stress
7 年前
Thomas
e0fb15da
Simplified logic
7 年前
Thomas
7d48de83
GC fix for LightLoopSettings
7 年前
Thomas
090f131e
Revert renaming
7 年前
GitHub
19ff5eb4
Merge pull request #764 from Unity-Technologies/Refactor-GBuffer-with-material-feature
Rearrange GBuffer and material classification to switch to material features
7 年前
Frédéric Vauchelles
790cee43
Merge branch 'master' into feature/PlanarReflection
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Lit/Lit.hlsl
7 年前
GitHub
d9a17bb3
Merge pull request #771 from Unity-Technologies/cleanup-misc
Small fixes, cleanup
7 年前
Robert Srinivasiah
75345f2b
Start filtering settings dependent on MSAA
Mostly disable stuff, except forward only
7 年前
Sebastien Lagarde
f97342c5
Merge remote-tracking branch 'refs/remotes/origin/master' into feature/mip-debug
7 年前
lyndon homewood
ef4b0aa9
Merge branch 'feature/mip-debug' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into feature/mip-debug
7 年前
Julien Ignace
43f6d6eb
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_HeightMapParametrization
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Material/Lit/BaseLitUI.cs
# Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/2xxx_Lighting/2101_GI_Metapass/Lit_Checker_Planar.mat
# Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/2xxx_Lighting/2101_GI_Metapass/Lit_Checker_Triplanar.mat
# Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/2xxx_Lighting/2101_GI_Metapass/Lit_Green_CheckerAlphaCutout.mat
7 年前
Robert Srinivasiah
3ad8312c
Proper QualitySettings interface
InitializeFrameSettings properly enables/disables MSAA path depending on the QualitySettings.antiAliasing value
We should probably display this in the AdditionalCameraData in the future.
7 年前
Robert Srinivasiah
9e90b376
Further cleanups for partial-functionality PR
Getting this branch ready to merge, even though we aren't at full functionality yet
7 年前
Robert Srinivasiah
fecb6084
Extra comment re: ConfigureMSAADependentSettings
7 年前
Raymond Graham
d1c64b56
Merge branch 'master' into gpuInstancingSupport
7 年前
Kay Chang
42c358c5
Added Switch support for SRP sample project.
C# scripts modified to build without XR support on Switch.
7 年前
Evgenii Golubev
77f9f167
Merge branch 'master'
7 年前
Julien Ignace
93c49e08
- Switched sample count to a uniform to be changed by users
- Cleaned UI
- Added a variation to disable contact shadows
7 年前
Peter Andreasen
3ccf74cc
merged from master
7 年前
Evgenii Golubev
7d2031ec
Merge branch 'master'
7 年前
Paul Melamed
6deb71dc
Merge branch 'master' into prototype/decals_drawinstance
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/ShaderVariables.hlsl
7 年前
Frédéric Vauchelles
86df6636
Merge master
7 年前
GitHub
5c7e1fd0
Merge pull request #809 from Unity-Technologies/Branch_ScreenSpaceShadows
Contact Shadows
7 年前
Sebastien Lagarde
128f5158
Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2
7 年前
Remy
afb74a48
Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
7 年前
Paul Melamed
c5fce3e3
Merge branch 'master' into prototype/decals_premult_alpha
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
7 年前
Frédéric Vauchelles
ca10cd2f
Merge
7 年前
Julien Ignace
03e54099
(WIP) Changed all HDRP RenderTextures to RTHandles
7 年前
Felipe Lira
c51ce48c
Merged master
7 年前
Sebastien Lagarde
0e6b2e32
more improvement on framesettings and asset
- Suppres support async compute
- Add dirty state to asset render pipeline for frame settings
7 年前
GitHub
376bd45a
Merge pull request #839 from Unity-Technologies/Fix-issue-with-camera-frame-settings
Fix issue with camera frame settings
7 年前
Sebastien Lagarde
c032196d
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
7 年前
Sebastien Lagarde
b32a2d17
Merge remote-tracking branch 'refs/remotes/origin/master' into HDRP_GraphicTests
7 年前
Evgenii Golubev
75799cbf
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into mainline
7 年前
Remy
c3c7eec1
Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
# Conflicts:
# Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/1xxx_Materials/1301_SubSurfaceScattering.unity
7 年前
Sebastien Lagarde
a5003db5
Merge remote-tracking branch 'refs/remotes/origin/master' into feature/PlanarReflection
7 年前
sebastienlagarde
1d94ca60
Merge remote-tracking branch 'refs/remotes/origin/master' into prototype/decals_workflow
7 年前
John
cf25c602
Merge master
7 年前
sebastienlagarde
174630e7
Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2
7 年前
uygar
81cb95dc
Merge branch 'master' into shadows-biasing
7 年前
John
ba0245c3
Merge branch 'master' into LW-ScreenSpaceShadows
7 年前
Peter Andreasen
8b8ef607
Merge remote-tracking branch 'origin/master' into sample_game
7 年前
Julien Ignace
19029ddd
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_RTRefactoring
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/RenderLoopSettings/RenderPipelineSettingsUI.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/RenderLoopSettings/SerializedRenderPipelineSettings.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/RenderPipeline/RenderPipelineSettings.cs
7 年前
sebastienlagarde
c3198024
Merge remote-tracking branch 'refs/remotes/origin/master' into hdrp-msaa
7 年前
GitHub
2654231e
Merge pull request #872 from Unity-Technologies/hdrp-msaa
HDRP + MSAA: Initial infrastructure
7 年前
sebastienlagarde
a2c27894
Merge remote-tracking branch 'refs/remotes/origin/master' into Updating-UI-for-material-feature-ID
7 年前
sebastienlagarde
48efe04c
Merge remote-tracking branch 'refs/remotes/origin/master' into shadows-biasing
7 年前
Paul Melamed
3441b497
Merge branch 'master' into prototype/decals_gpu_optimization
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/SubsurfaceScattering/SubsurfaceScatteringManager.cs
7 年前
Remy
2136ed15
Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
7 年前
Tim Cooper
803d7f40
Merge remote-tracking branch 'origin/master' into LW-ScreenSpaceShadows-KeywordsReduction
7 年前
John
89a55fab
Merge branch 'LW-ScreenSpaceShadows-KeywordsReduction' into LW-ScreenSpaceShadows
7 年前
John
0bfdddfc
Merge Screen Shadows
7 年前
Paul Melamed
afca789b
intermediate commit, decal global properties and draw/fade distance
7 年前
Julien Ignace
950b560d
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_RTRefactoring
# Conflicts:
# ScriptableRenderPipeline/Core/CoreRP/CoreUtils.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Camera/HDCamera.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipelineAsset.asset
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/LightLoop/LightLoop.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Lit/Lit.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/SubsurfaceScattering/SubsurfaceScatteringManager.cs
7 年前
Julien Ignace
bac44977
Post merge fixes
7 年前
sebastienlagarde
83b753ad
Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2
7 年前
sebastienlagarde
b5aa10da
Fix framesettings and preview
Fix issue with preview render many undesired stuff
fix issue with debug camera menu
7 年前
GitHub
a3f9fb6c
Merge pull request #895 from Unity-Technologies/Fix-framesettings-and-preview
Fix framesettings and preview
7 年前
Remy
aa273d7e
Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
7 年前
GitHub
6157d668
Merge pull request #896 from Unity-Technologies/decals/distance_culling
Decals/distance culling
7 年前
sebastienlagarde
18cd3660
Merge remote-tracking branch 'refs/remotes/origin/master' into Update-Menu-location-and-label
7 年前
Sebastien Lagarde
eca15a2d
Merge remote-tracking branch 'refs/remotes/origin/master' into Update-material-features-performance-
7 年前
Remy
dd1d4224
Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
7 年前
Julien Ignace
85039c4d
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_RTRefactoring
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Debug/DebugFullScreen.shader
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
7 年前
Robert Srinivasiah
11c6aed3
Add MSAA sample count support thru RenderPipelineSettings
RenderPipelineSettings owns the global MSAA sample count level. Each camera can control whether MSAA is supported or not, and if the camera's FrameSettings enable MSAA, then it will use the RenderPipelineSettings value for MSAA sample count.
7 年前
GitHub
401bf040
Merge pull request #900 from Unity-Technologies/hdrp-msaa-ui
Add MSAA sample count support thru RenderPipelineSettings
7 年前
sebastienlagarde
f8cb8a66
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
7 年前
Remy
44eb9802
Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
7 年前
Alex Lian
950e29d3
Merge remote-tracking branch 'origin/master' into build/automation
7 年前
Julien Ignace
2c282969
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_RTRefactoring
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Camera/HDCamera.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/RenderLoopSettings/RenderPipelineSettingsUI.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/RenderLoopSettings/SerializedRenderPipelineSettings.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/RenderPipeline/FrameSettings.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/RenderPipeline/RenderPipelineSettings.cs
7 年前
sebastienlagarde
046a77ef
Merge remote-tracking branch 'refs/remotes/origin/master' into shadows-biasing
7 年前
sebastienlagarde
a640342d
Remove 's' in SupportsXXX
7 年前
Sebastien Lagarde
71d0fd3a
Rename MSAAAntiAliasing to MSAA as AA is for antialiasing already
7 年前
Julien Ignace
edd34849
Merge branch 'Branch_RTRefactoring' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_RTRefactoring
7 年前
GitHub
a6688080
Merge pull request #878 from Unity-Technologies/Branch_RTRefactoring
Refactoring of HDRP render texture usage using RTHandles
7 年前
Frédéric Vauchelles
78ba9e5b
Merge master
7 年前
sebastienlagarde
b1b2e631
Merge remote-tracking branch 'refs/remotes/origin/master' into shadows-biasing
7 年前
Julien Ignace
ffbd199e
- Fixed objects motion vectors (they were upside down)
- Fixed some warnings
7 年前
Julien Ignace
ed3443be
Revert "- Fixed objects motion vectors (they were upside down)"
This reverts commit c85edb82a9a539fba719f345433b9e2a11134046.
7 年前
Robert Srinivasiah
6cf5119c
Configure frame settings dependent on stereo
7 年前
John
3174776d
Merge branch 'master' into LW-ScreenSpaceShadows
7 年前
John
0a72692b
Merge branch 'LW-ScreenSpaceShadows' into projects/TheLastStand
7 年前
GitHub
bafa5e7c
Merge pull request #930 from Unity-Technologies/hdrp-xr-initial
Initial stereo rendering support in HDRP
7 年前
sebastienlagarde
301dbf72
Merge remote-tracking branch 'refs/remotes/origin/master' into Improve-normal-shading
7 年前
sebastienlagarde
5e5e46c8
Merge remote-tracking branch 'refs/remotes/origin/master' into support-iridescence
7 年前
Remy
619cd52e
Merge branch 'HDRP_GraphicTests' into MaterialUpgrader_Upgrade
7 年前
sebastienlagarde
35560656
Merge remote-tracking branch 'refs/remotes/origin/master' into shadows-biasing
7 年前
Paul Melamed
75b17fab
Merge branch 'master' into decals/clustered
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Decal/Decal.hlsl
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Decal/DecalUtilities.hlsl
7 年前
Evgenii Golubev
070349c8
Merge branch 'master'
7 年前
sebastienlagarde
a450e83a
Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2
7 年前
Tim Cooper
aeefe219
Merge branch 'master2' into LW-LightOptimizations
7 年前
Evgenii Golubev
e768893e
Merge branch 'master'
7 年前
Evgenii Golubev
518ddfa0
Add an option to oversample SSS in the settings
7 年前
Thomas
45dc22f9
Refactored the debug menu
Now with proper serialization in the editor and better runtime UI capabilities
7 年前
Peter Andreasen
04b933d9
merged with master
7 年前
GitHub
4ce28f8a
Merge pull request #970 from Unity-Technologies/debug-menu-refactor
Debug menu refactor
7 年前
GitHub
e315e2a7
Merge pull request #972 from EvgeniiG/improve_sss
Improve the quality of Disney SSS
7 年前
Evgenii Golubev
3ad3c7d7
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
7 年前
Julien Ignace
4b17c74c
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_ScriptableCulling
# Conflicts:
# SampleScenes/HDTest/Material/HDRenderLoopMaterials/Grid_10_5.mat
# SampleScenes/HDTest/Prefabs/Block_0.3x6.prefab
# SampleScenes/HDTest/Prefabs/Block_10x0.15.prefab
# SampleScenes/HDTest/Prefabs/Block_10x5.prefab
# SampleScenes/HDTest/Prefabs/Block_1x1.prefab
# SampleScenes/HDTest/Prefabs/Block_50x300.prefab
# ScriptableRenderPipeline/Core/CoreRP/Camera/CameraSwitcher.cs
7 年前
Robert Srinivasiah
6f2b52f2
Merge remote-tracking branch 'origin/master' into hdrp-xr-lighting
Manual fixup of some LightLoop stuff (stereo + decals living together in light cull data)
7 年前
Remy
2001df3c
Merge branch 'HDRP_GraphicTests' into MaterialUpgrader_Upgrade
7 年前
sebastienlagarde
8d0fc95d
Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2
7 年前
John Parsaie
8cc0d941
Merge SRP 2018.1
7 年前
Frédéric Vauchelles
fd3d298d
Merge branch 'master' into feature/ReflectionProbeBaking
7 年前
sebastienlagarde
bcc645de
Fixed various issues with debug window
- Fixed Shadow Atlas index.
- Fixed DebugManager.instance.displayRuntimeUI breaking after domain reload
- Removed wrong "Last" entries in material debug.
- Fixed Frame Settings debug not being removed correctly on camera disable.
- Frame Settings debug layout is now the same as the regular UI.
7 年前
Aleksandr Kirillov
34c25f1b
Merge branch 'master' into LowEndPerf
# Conflicts:
# ScriptableRenderPipeline/LightweightPipeline/LWRP/ShaderLibrary/LightweightPassLit.hlsl
7 年前
Julien Ignace
5007f081
Fixed various issues with debug window
- Fixed Shadow Atlas index.
- Fixed DebugManager.instance.displayRuntimeUI breaking after domain reload
- Removed wrong "Last" entries in material debug.
- Fixed Frame Settings debug not being removed correctly on camera disable.
- Frame Settings debug layout is now the same as the regular UI.
7 年前
GitHub
b0109a5e
Merge pull request #1044 from Unity-Technologies/Branch_DebugWindowFixes
Various Debug Window fixes
7 年前
sebastienlagarde
0d28adac
Removed GBufferWithPrepass pass from lit*.shader. Alpha tested materials now always have a depth prepass.
7 年前
John Parsaie
40539650
Merge branch '2018.1' into projects/TheLastStand
7 年前
Felipe Lira
47a2960a
Merge branch 'master' into LW-Bugfix
# Conflicts:
# ScriptableRenderPipeline/LightweightPipeline/LWRP/ShaderLibrary/Shadows.hlsl
7 年前
Julien Ignace
f00d20a6
Removed GBufferWithPrepass pass from lit*.shader. Alpha tested materials now always have a depth prepass.
7 年前
sebastienlagarde
aa772a18
Merge remote-tracking branch 'refs/remotes/origin/master' into hdrp-xr-clustered
7 年前
Evgenii Golubev
720c8a19
Merge branch 'master'
7 年前
GitHub
bd98e302
Merge pull request #1067 from Unity-Technologies/Branch_RemoveGBufferWithPrepass
Removed GBufferWithPrepass pass from lit*.shader. Alpha tested materi…
7 年前
Evgenii Golubev
dd8b51a8
Merge branch 'master'
7 年前
John Parsaie
73467192
Merge branch '2018.1' into projects/TheLastStand
7 年前
Frédéric Vauchelles
d1dfdb4e
Merge branch 'master' into feature/ScreenSpaceProjection
# Conflicts:
# SampleScenes/HDTest/PlanarReflectionTests.unity
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Debug/DebugDisplay.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Debug/LightingDebugPanel.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Lit/Lit.hlsl
7 年前
Frédéric Vauchelles
c2126e91
Added bruteforce screen space tracing
7 年前
Frédéric Vauchelles
5ab7101f
Moved algorithm selection to shader variant
7 年前
Raymond Graham
b987da15
Merge branch '2018.1' into projects/system-shock/2018.1
7 年前
Kay Chang
53b01e3a
WIP adding Switch support.
7 年前
Kay Chang
f5303717
Revert "WIP adding Switch support."
This reverts commit 9af0c8f34d9c5f809e96bd5f5502d6ac28b1f330.
7 年前
Kay Chang
c279dc9c
Re-added modified files for Switch without BOM.
7 年前
sebastienlagarde
5f9a0791
Fix sky in preview and fog in sceneView
7 年前
GitHub
50c728b8
Merge pull request #1236 from Unity-Technologies/Fix-sky-in-preview-and-fog-in-sceneView
Fix sky in preview and fog in sceneView
7 年前
sebastienlagarde
3f4100e4
EnableShadowMask in FrameSettings (But shadowMaskSupport still disable by default)
7 年前
GitHub
0fe78bf1
Merge pull request #1237 from Unity-Technologies/enableShadow-mask-in-framesettings
Enableshadow mask in framesettings
7 年前
Remy
9c81e0d8
Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
# Conflicts:
# ImageTemplates/HDRenderPipeline/Scenes/1xxx_Materials/1101_Unlit.unity.png
# ImageTemplates/HDRenderPipeline/Scenes/1xxx_Materials/1301_SubSurfaceScattering.unity.png
# ImageTemplates/HDRenderPipeline/Scenes/1xxx_Materials/1302_SSS_MaxRadius.unity.png
# ImageTemplates/HDRenderPipeline/Scenes/1xxx_Materials/1302_SSS_MaxRadius.unity.png.meta
# ImageTemplates/HDRenderPipeline/Scenes/1xxx_Materials/1303_SSS_Pre-Post.unity.png
# ImageTemplates/HDRenderPipeline/Scenes/1xxx_Materials/1303_SSS_Pre-Post.unity.png.meta
# ImageTemplates/HDRenderPipeline/Scenes/2xxx_Lighting/2101_GI_Metapass.unity.png
# ImageTemplates/HDRenderPipeline/Scenes/2xxx_Lighting/2102_GI_Emission.unity.png
# ImageTemplates/HDRenderPipeline/Scenes/2xxx_Lighting/2103_BakeMixed.unity.png
# ImageTemplates/HDRenderPipeline/Scenes/2xxx_Lighting/2401_Light_on_Tesselation.unity.png
# ImageTemplates/HDRenderPipeline/Scenes/9xxx_Other/9002_Deferr...
7 年前
Frédéric Vauchelles
d9f5b4f5
Merge branch 'master' into feature/SSR
# Conflicts:
# ScriptableRenderPipeline/Core/CoreRP/Textures/RTHandleSystem.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Camera/HDCamera.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Debug/DebugDisplay.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDUtils.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/RenderPipelineResources/BufferPyramid.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Sky/SkyManager.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Sky/SkyRenderingContext.cs
7 年前
Evgenii Golubev
9b95d6ea
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
7 年前
Felipe Lira
533beaae
Merge branch 'master' into LWRP
7 年前
sebastienlagarde
f5c6eec7
Merge remote-tracking branch 'refs/remotes/origin/master' into switch_support
7 年前
GitHub
f8e74a10
Merge pull request #1277 from Unity-Technologies/switch_support
Switch support
7 年前
Stephane Laroche
10f8090a
Merge branch 'stacklit' into stacklit_vl_merge
# Conflicts:
# ScriptableRenderPipeline/Core/CoreRP/ShaderLibrary/BSDF.hlsl
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Material/StackLit/StackLitUI.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/StackLit/StackLit.hlsl
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/StackLit/StackLit.shader
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/StackLit/StackLitData.hlsl
7 年前
Stephane Laroche
ecc9d71b
Merge remote-tracking branch 'mainrepo/master' into stacklit
7 年前
sebastienlagarde
2c1c78cf
Merge branch 'master' into 2018.1-experimental
7 年前
Yao Xiaoling
cb671fbb
Merge remote-tracking branch 'remotes/origin/master' into gpu_terrain
7 年前
Raymond Graham
4e9dca70
Merge branch 'master' into volumetric-lighting-updates
7 年前
Evgenii Golubev
91dc696c
Merge upstream/master
7 年前
Frédéric Vauchelles
4bfaa623
merge master
7 年前
sebastienlagarde
f9636448
Add volumetric bool
7 年前
GitHub
17d5bb27
Merge pull request #1327 from Unity-Technologies/Add-FrameSettings-to-hdCamera
Add framesettings to hdcamera
7 年前
Stephane Laroche
e0b3d217
Merge branch 'master' into stacklit
7 年前
Sebastien Lagarde
f4660e9b
Add framesettings support to volumetric
7 年前
sebastienlagarde
87b6bc50
Move atmospheric scattering field above volumetric
7 年前
sebastienlagarde
71170c2a
Fix camera preview - Remove obsolete code
7 年前
sebastienlagarde
fa4df596
Fix camera editor preview
7 年前
GitHub
522f0a34
Merge pull request #1333 from Unity-Technologies/Fix-camera-preview
Misc fix on camera preview and regular preview with planar reflection
7 年前
GitHub
1d661e75
Merge pull request #1334 from Unity-Technologies/Add-framesettings-support
Add enableVolumetric in the FrameSettings
7 年前
Jean-François F Fortin
a2ee3145
Merge branch 'master' into stacklit
7 年前
sebastienlagarde
64f35bd6
Merge remote-tracking branch 'refs/remotes/origin/master' into sg/move-repository
7 年前
Felipe Lira
25e45b36
Merge branch 'master' into LWRP
# Conflicts:
# ScriptableRenderPipeline/Core/CoreRP/Utilities/CoreUtils.cs
# ScriptableRenderPipeline/LightweightPipeline/LWRP/LightweightPipeline.cs
7 年前
Felipe Lira
63a6fe03
Merge branch 'LWRP' into lw/api-refactor-v1
# Conflicts:
# ScriptableRenderPipeline/LightweightPipeline/LWRP/LightweightPipeline.cs
7 年前
Evgenii Golubev
1f059c6b
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
7 年前
Frédéric Vauchelles
3932faa4
Merge branch 'master' into feature/SSR
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/CHANGELOG.md
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Camera/HDCameraFrameHistoryType.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Lit/Lit.hlsl
7 年前
Tim Cooper
fafb59af
Run code formatter.
7 年前
Frédéric Vauchelles
4d7f78f1
Merge branch 'master' into feature/SSR
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/BuildPlayer/HDRPVariantStripper.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/LightLoop/LightLoop.cs
7 年前
sebastienlagarde
bba0731d
HDRP: Change settigs name from supportForwardOnly to supportOnlyForward
7 年前
GitHub
012f4b1f
Merge pull request #1417 from Unity-Technologies/Change-name-of-supportOnlyForward
HDRP: Change settigs name from supportForwardOnly to supportOnlyForward
7 年前
Sebastien Lagarde
49897966
HDRP: Reorganize folder and files
7 年前
GitHub
aad9d81b
Merge pull request #1450 from Unity-Technologies/HDRP-Reorganize-folder-and-files
HDRP: Reorganize folder and files
7 年前
Paul Melamed
9f1637c0
Merge branch 'master' into decals/NoHDRP_exception
7 年前
Stephane Laroche
d85052d9
Merge branch 'master' into StackLit2
7 年前
sebastienlagarde
d7ff7340
Add debug display runtime shader variant stripping
7 年前
Julien Ignace
a7299df5
Forward Error pass in HDRP is now only rendered once with a full renderqueue (former split was pointless)
7 年前
Antoine Lelievre
c19674c0
Added false color debug mode
False color debug mode in the rendering tab of the debug wnidow
7 年前
Julien Ignace
6ccff1e8
Remove useless test.
7 年前
GitHub
89f09eea
Merge pull request #1473 from Unity-Technologies/Branch_FixErrorPass
Removed useless duplication of ForwardError pass
7 年前
Stephane Laroche
f7d6e7db
Merge remote-tracking branch 'mainrepo/master' into StackLit2
7 年前
Oliver Schnabel
97ac5bf9
Merge remote-tracking branch 'remotes/origin/master' into StackLit2
7 年前
Chris Tchou
e8ce5056
Merge branch 'master' into vertexAnimHDRP2
# Conflicts:
# com.unity.render-pipelines.high-definition/HDRP/Editor/ShaderGraph/HDPBRPass.template
# com.unity.render-pipelines.high-definition/HDRP/Editor/ShaderGraph/HDUnlitPassForward.template
7 年前
GitHub
51a1873e
Merge branch 'master' into update-changelog
7 年前
Peter Bay Bastian
b4dd9062
Merge remote-tracking branch 'origin/master' into sg/facesign
7 年前
sebastienlagarde
4a622009
Merge branch 'master' into refactor-shader-variant-per-material
7 年前
GitHub
1ea2f496
Merge pull request #1481 from Unity-Technologies/refactor-shader-variant-per-material
Refactor shader variant to allow stripping per material
7 年前
Remy
7bf53f3c
Merge branch 'master' into HDRP-Tests
7 年前
Stephane Laroche
7933fd8d
Merge branch 'master' into StackLit2
7 年前
Paul Melamed
797daf79
Merge branch 'master' into decals/ss3_channel_mask
7 年前
Paul Melamed
f961e596
Albedo contribution flag works on transparency
7 年前
Paul Melamed
dcfe380d
Added affects transparency flag to decal projectors
7 年前
Paul Melamed
a95094c7
Address PR comments
7 年前
sebastienlagarde
6c870111
Merge branch 'master' into FalseColorMode
7 年前
GitHub
961e2a42
Merge pull request #1497 from Unity-Technologies/FalseColorMode
Added false color debug mode
7 年前
Sebastien Lagarde
c95b7c47
Merge branch 'master' into normal-buffer-support
7 年前
Paul Melamed
29ce571e
Merge branch 'master' into decals/ss3_channel_mask
7 年前
Sebastien Lagarde
c7c66abc
Add normalBufferManagement
7 年前
GitHub
07f42589
Merge pull request #1501 from Unity-Technologies/decals/ss3_channel_mask
Decals/ss3 channel mask
7 年前
Sebastien Lagarde
0ec73e5c
Merge branch 'master' into normal-buffer-support
7 年前
GitHub
f82aef0c
Merge branch 'master' into VisualizeShadowMasks
7 年前
Sebastien Lagarde
f22b94b1
Fix depth prepass for full deferred
7 年前
Sebastien Lagarde
23c3f077
various fix + backport change of WRITE_NORMAL_BUFFER on all shader + add shader preprocessor
7 年前
Antoine Lelievre
b3d835fa
Begin to fix the color picker intensity for luxmeter (not enough precision right now)
7 年前
GitHub
84c9e15c
Merge pull request #1505 from Unity-Technologies/normal-buffer-support
Add export of normal+Roughness during depth prepass for forward
7 年前
Stephane Laroche
7842bbf8
Merge remote-tracking branch 'mainrepo/master' into StackLit2
7 年前
Oliver Schnabel
ecdbdcab
Merge branch 'StackLit2' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into StackLit2
7 年前
Remy
98989fb6
Merge branch 'master' into HDRP-Tests
7 年前
Julien Ignace
0e6fbcd6
- Fixed useless code causing exception in LightLoop UI
- Fixed a bug where Interpolation Volumes would not be updated for reflection capture.
7 年前
Felipe Lira
7193e88e
Merge branch 'master' into lw/bugfixes
# Conflicts:
# com.unity.render-pipelines.lightweight/CHANGELOG.md
7 年前
Thomas
01ee049b
Merge branch 'master' into gfx-tests-postfx
7 年前
GitHub
cec37252
Merge pull request #1513 from Unity-Technologies/Branch_FixReflectionVolumeUpdate
Fix for Light Loop UI and Volume interpolation for reflection
7 年前
Sebastien Lagarde
69fc3303
edit profiler depth prepass caption + fix roughness for clearcoat
7 年前
GitHub
5400a734
Merge pull request #1517 from Unity-Technologies/edit-profiler-depth-prepass-caption
HDRP: edit profiler depth prepass caption + fix roughness for clearcoat
7 年前
GitHub
1e1467c4
Merge pull request #1515 from Unity-Technologies/FixColorPickerPrecisionLimit
Increased debug color picker lux limit
7 年前
Chris Tchou
6408007a
Merge branch 'master' into hdrpcleanup
# Conflicts:
# com.unity.render-pipelines.high-definition/HDRP/Editor/ShaderGraph/HDPBRPass.template
# com.unity.render-pipelines.high-definition/HDRP/Editor/ShaderGraph/HDPBRSubShader.cs
# com.unity.render-pipelines.high-definition/HDRP/Editor/ShaderGraph/HDUnlitPassForward.template
# com.unity.render-pipelines.high-definition/HDRP/Editor/ShaderGraph/HDUnlitSubShader.cs
7 年前
Antoine Lelievre
516b896c
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
7 年前
Frédéric Vauchelles
7252b568
Removed unused line that cause a NPE when using debug without refraction enabled
7 年前
GitHub
088a94ac
Merge pull request #1526 from Unity-Technologies/fix/RefractionDebugError
Removed unused line that cause a NPE when using debug without refract…
7 年前
Antoine Lelievre
013fb07a
Better dominant light detection algorithm
7 年前
sebastienlagarde
8c01dc9c
HDRP: re-enable shadow mask menu of main window
7 年前
Stephane Laroche
a49a696e
Merge branch 'master' into StackLit2
7 年前
Sebastien Lagarde
d69fdafe
HDRP: Add support for multiple PreIntegratedFGD + updte hlsl debug number
7 年前
GitHub
5a626b21
Merge pull request #1533 from Unity-Technologies/Add-support-for-multiple-PreIntegratedFGD
HDRP: Add support for multiple PreIntegratedFGD + updte hlsl debug nu…
7 年前
Remy
9db2a137
Merge branch 'master' into HDRP-Tests
7 年前
sebastienlagarde
ec4f2ed5
Add option to remove shader variant + update changelog to correct format
Add option to remove shader variant of LOD Cross fade (allow faster build)
Fix priority of Render Pipeline Debug Windows (Ux Team) Request
Update format of the Changelog
7 年前
GitHub
159ea553
Merge pull request #1540 from Unity-Technologies/Add-option-to-remove-shader-variant-update-changelog-to-correct-format
Add option to remove shader variant + update changelog to correct format
7 年前
Remy
57fedd6c
Merge branch 'master' into HDRP-Tests
7 年前
GitHub
25f5aa64
Merge branch 'master' into lw/lw-pipeline-asset-inspector
7 年前
GitHub
d4992b3f
Merge branch 'master' into lw/camera-additional-data
7 年前
Antoine Lelievre
544a96c4
Better dominant light detection algorithm
7 年前
GitHub
b1cc4f3e
Merge pull request #1543 from Unity-Technologies/DominantLightContactShadow
Contact Shadows for the dominant punctual light
7 年前
sebastienlagarde
2fce5809
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
7 年前
GitHub
3a6a4e59
Merge branch 'master' into sg/spheremasknode
7 年前
GitHub
bd393bda
Merge branch 'master' into switch-support
7 年前
Paul Melamed
de7b8a99
mesh decals work with some per channel masks
7 年前
Nerites
4b5c5d5c
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings
7 年前
Paul Melamed
c6fc1808
Added per channel blend selection mode for decals to render pipe asset
7 年前
Paul Melamed
30ddbe57
renamed and added the pragma multi_compile for decals to Lit shaders
7 年前
Stephane Laroche
f46075fb
Merge remote-tracking branch 'mainrepo/master' into StackLit2
# Conflicts:
# com.unity.render-pipelines.high-definition/HDRP/Material/Lit/Lit.hlsl
# com.unity.render-pipelines.high-definition/HDRP/Material/StackLit/StackLit.cs.hlsl
# com.unity.render-pipelines.high-definition/HDRP/Material/StackLit/StackLit.hlsl
7 年前
GitHub
0610a60c
Merge branch 'master' into sg/error-for-incompatible-pipeline
7 年前
Stephane Laroche
b915d855
Fix color picker mode in forward only shaders.
7 年前
Evgenii Golubev
6c2d5efb
Rename SSS quality levels
7 年前
Evgenii Golubev
f7ce098c
Add an option to the HDRP asset to increase the resolution of volumetric lighting
7 年前
Peter Bay Bastian
9c5843f7
Remove PostProcessing dependency from Core
7 年前
GitHub
8dddca48
Merge pull request #1606 from EvgeniiG/kernel_quality_levels
Add an option to the HDRP asset to increase the resolution of volumetric lighting
7 年前
GitHub
981030f0
Merge pull request #1610 from Unity-Technologies/remove-core-postprocessing-dependency
Remove PostProcessing dependency from Core
7 年前
sebastienlagarde
7934a87a
Merge branch 'master' into LightUnits
7 年前
Paul Melamed
141afc6f
Merge branch 'master' into decals/v2/per_channel_mask
# Conflicts:
# com.unity.render-pipelines.high-definition/HDRP/Material/Decal/Decal.cs.hlsl
7 年前
Remy
540d190a
Merge branch 'master' into HDRP-Tests
# Conflicts:
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1102_Unlit_Distortion.png
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1103_Unlit_Distortion_DepthTest.png
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1202_Lit_DoubleSideNormalMode.png
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1204_Lit_Transparent_Fog.png
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1208_Lit_Displacement_POM.png
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1209_Lit_Displacement_Vertex.png
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1210_Lit_BentNormal.png
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1302_SSS_MaxRadius.png
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/Window...
7 年前
Paul Melamed
1fc5aacc
adressed PR comments
moved DecalProjector transform update check to LateUpdate so it works correctly when attached to bones.
7 年前
Paul Melamed
c26acc53
intermediate commit
7 年前
Paul Melamed
d25c0df6
New ui and 3RT/4RT modes work for decals
7 年前
Matt Dean
1b3f1ca2
Merge branch 'master' into sg/fix-hd-meta-code-cuplication
7 年前
Matt Dean
1c4c0d09
Merge branch 'master' into sg/fix-dielectric-specular-control
7 年前
Stephane Laroche
cbb9a885
Merge branch 'master' into StackLit2
# Conflicts:
# com.unity.render-pipelines.high-definition/HDRP/Material/StackLit/StackLit.hlsl
7 年前
Tim Cooper
8406655d
Merge branch 'master' into ShaderGraphTests
# Conflicts:
# TestProjects/ShaderGraph/Packages/manifest.json
7 年前
Nerites
9b69a952
Merge xrconfig branch into xrsettings
7 年前
Thomas
b9fcc418
Fixed distortion 1-frame delay
7 年前
GitHub
d8b4e92e
Merge pull request #1658 from Unity-Technologies/distortion-lag-fix
Fixed distortion 1-frame delay
7 年前
sebastien lagarde
c7b86128
Merge branch 'master' into FixLightUnitUpgrade
7 年前
Yao Xiaoling
7ba05ba9
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into gpu_terrain. Will fix merge afterwards.
7 年前
Yao Xiaoling
38856112
Fix merge.
7 年前
Sebastien Lagarde
7be73727
Add renderer priority support for HDRP
This allow to have transparent order control at renderer frequency
7 年前
Nerites
86a99323
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings
7 年前
GitHub
9dccf245
Merge pull request #1672 from Unity-Technologies/Add-renderer-priority
Add renderer priority
7 年前
Julien Ignace
a66ac281
Merge branch 'HDRP/staging' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into Branch_FixPreIntegratedFGD
# Conflicts:
# com.unity.render-pipelines.high-definition/CHANGELOG.md
7 年前
Julien Ignace
0188d2f6
PostProcess input buffers are not copied anymore on PC if the viewport size matches the final render target size
7 年前
Julien Ignace
1d575195
- Frame Settings debug panel now uses foldouts
- Fixed a few types (frame time, light loop settings)
7 年前
GitHub
bbaf4dfd
Merge pull request #1678 from Unity-Technologies/Branch_FrameSettingFoldout
Frame Settings debug panel now uses foldouts
7 年前
Julien Ignace
176e4109
Merge branch 'HDRP/staging' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into Branch_FixPPCopy
# Conflicts:
# com.unity.render-pipelines.high-definition/CHANGELOG.md
7 年前
GitHub
5f1e8213
Merge pull request #1680 from Unity-Technologies/Branch_FixPPCopy
Branch fix pp copy
7 年前
GitHub
7c6394fe
Merge pull request #1702 from Unity-Technologies/HDRP/staging
Merge Hdrp/staging
7 年前
Remy
1bce3600
Merge branch 'master' into tests/hdrp/distortion
7 年前
Aleksandr Kirillov
4695f235
Merge branch 'master' into lw/terrain_optimization
7 年前
GitHub
7281fe31
Merge branch 'HDRP/staging' into decals/v2/per_channel_mask_new_ui
7 年前
GitHub
b4a3f127
Merge pull request #1674 from Unity-Technologies/decals/v2/per_channel_mask_new_ui
Decals/v2/per channel mask new ui
7 年前
GitHub
3f424739
Merge pull request #1713 from Unity-Technologies/HDRP/staging
Merge Hdrp/staging
7 年前
Julien Ignace
15880a68
Move transparent depth prepass just after the sky to avoid problems with opaque classification for lighting.
7 年前
sebastienlagarde
466061e1
Fix version number in HDRP asset
7 年前
GitHub
9cbef7da
Merge pull request #1720 from Unity-Technologies/Fix-version-number-in-HDRP-asset
Fix version number in HDRP asset
7 年前
Remy
2883e443
Merge branch 'master' into tests/hdrp/distortion
7 年前
Stephane Laroche
73aab246
Merge branch 'hdrp/staging' into StackLit2_TrunkTest
# Conflicts:
# com.unity.render-pipelines.high-definition/HDRP/Material/StackLit/StackLit.cs
7 年前
Nerites
4c6e512a
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings
7 年前
Nerites
7a18f28e
Revert "Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings"
This reverts commit b4235a00abc6fa6e57b0ec4e3b9ac5476a00483b, reversing
changes made to 9f8c48222c8e832dafba28a61d7eb38a18a5f9c8.
7 年前
GitHub
155c2f6d
Merge pull request #1725 from Unity-Technologies/HDRP/move-transparent-prepass
Move transparent depth prepass just after the sky to avoid problems with opaque classification for lighting.
7 年前
Julien Ignace
13c603cb
Merge branch 'HDRP/staging' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into HDRP/fix-sun-baking
7 年前
Nerites
0a934824
Removed all includes of UnityEngine.XR from HDRP. Removed all calls to
XRSettings from HDRP.
7 年前
Remi Slysz
91dc927e
fix wrong namespace runtime class
7 年前
Nerites
5182ab18
Revert "Revert "Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings""
This reverts commit ec4368043e0e48024a999926b30a6d885a9c6d5d.
7 年前
Remi Slysz
2f639eeb
fix no namespace runtime class
7 年前
Nerites
8996ef80
Removed ifdefs which should be unneeded with proper XRGraphicsConfig
usage
7 年前
Nerites
d1950af0
Merge branch 'xrsettings' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings
7 年前
GitHub
4312d844
Merge pull request #1730 from Unity-Technologies/hdrp/fix-namespaces
Hdrp/fix namespaces
7 年前
sebastienlagarde
1b755a40
Add opacity parameter for contact shadow
7 年前
GitHub
b3641a55
Merge pull request #1739 from Unity-Technologies/Add-opacity-on-contact-shadow
Add opacity on contact shadow
7 年前
GitHub
07c127ac
Merge pull request #1743 from Unity-Technologies/HDRP/staging
Merge Hdrp/staging
7 年前
Remy
b3ff809b
Merge branch 'master' into tests/hdrp/distortion
7 年前
sebastienlagarde
f222f97c
Rename DBuffer -> Decals + Add decal multicompile option
- Rename DBuffer -> Decals
- Add multicompile for no decals at all (for support decals)
- TODO: Shader stripping
7 年前
Sebastien Lagarde
a8187784
Add shader stripper support for decal variant + update HDRP asset
7 年前
Sebastien Lagarde
09ca5ea6
Rename EnableDBuffer to EnableDecals + Fix issue with MAOS
7 年前
GitHub
b57e1824
Merge pull request #1747 from Unity-Technologies/Decal-compilation
Decal shader stripping and upgrade script + fix
7 年前
GitHub
449e311f
Merge pull request #1749 from Unity-Technologies/HDRP/staging
merge Hdrp/staging
7 年前
Sebastien Lagarde
cb44566e
Rename _DECALS_3RT to DECALS_3RT and lower variant count
7 年前
GitHub
0bdf96cc
Merge pull request #1754 from Unity-Technologies/Update-name-of-decal-keyword
Reduce number of decal shader variant
7 年前
Sebastien Lagarde
fbcdb866
Add DECAL_OFF for decal to remove more variant + rename
7 年前
GitHub
019f3227
Merge pull request #1757 from Unity-Technologies/HDRP/staging
Merge Hdrp/staging
7 年前
GitHub
80d748f5
Add light linking support ( #1758 )
* HDRP: Add support of light layering for forward (first draft)
TODO:
- Test instancing
- Check perf
- add an option to disable light layer support + in frameSettings
- add deferred rendering support (mean add an optional extra GBuffer)
* Add LightLinking support (version 1 - compile)
This PR add support of LightLayers feature.
To use it, setup mask renderingLayers on renderers and LightLayers on a lights. If a logical and of both give a non 0 value, the light is apply, otherwise it isn't.
This mean that by default LightLayers is 1 and RenderingLayers is 1. Then user can say LightLayers is only 2 and it will only affect renderingLayers with 2 or 3 mask value.
LightLayers require an extra GBuffer in deferred, mean it have extra bandwidth and memory cost.
LightLayers once enabled in HDRPAsset with SupportLightLayers can be control by FrameSettings. Mean a camera can enable extra RT only for an in game cinematic.
This PR refactor...
7 年前
Remy
b425d23e
Merge branch 'master' into tests/hdrp/distortion
7 年前
GitHub
a2d7bf8d
Merge pull request #1759 from Unity-Technologies/Add-Light-Layers
Add light layers features
7 年前
GitHub
31e46703
Merge pull request #1761 from Unity-Technologies/HDRP/staging
Merge Hdrp/staging
7 年前
Remy
be0eb3c8
Merge branch 'master' into tests/hdrp/distortion
7 年前
Julien Ignace
057e32db
Added the possibility to setup an override transform for volume interpolation.
7 年前
Antoine Lelievre
7ba755b2
Add lux unit for HDRI sky
7 年前
GitHub
1eda00e6
Merge pull request #1762 from Unity-Technologies/HDRP/volume-anchor-override
Hdrp/volume anchor override
7 年前
Julien Ignace
5bfcc8cd
Merge branch 'HDRP/staging' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into HDRP/fix-sun-baking
7 年前
Antoine Lelievre
da2ab148
Better HDRI sky integration formula
7 年前
GitHub
0bf2f4dd
Merge pull request #1766 from Unity-Technologies/HDRP/staging
Merge Hdrp/staging
7 年前
Yao Xiaoling
4d7a5d51
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into gpu_terrain
7 年前
Antoine Lelievre
6b451d7a
Merge branch 'master' into LuxIntensityForHDRISky And moved HDRI multiplier to the editor
7 年前
Remy
5f7f16a2
Merge branch 'master' into tests/hdrp/distortion
7 年前
Antoine Lelievre
d33e5edc
Cleanup HDRI sky code
7 年前
Nerites
b088283d
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings
7 年前
GitHub
7b744594
Merge branch 'master' into xrsettings
7 年前
GitHub
8b3692f4
Merge pull request #1776 from Unity-Technologies/LuxIntensityForHDRISky
Lux intensity for hdri sky
7 年前
Antoine Lelievre
03c9b17a
Add option to disable light by type in the debug menu
7 年前
sebastienlagarde
583344b9
HDRP: Missing a file for the awake of reflection probe
7 年前
GitHub
c4a34c26
Merge pull request #1781 from Unity-Technologies/DisableLightTypeDebugMenu
Disable light by type in debug menu
7 年前
sebastienlagarde
4c23a388
Merge branch 'HDRP/staging' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into HDRP/staging
7 年前
sebastienlagarde
38c99573
Revert "HDRP: Missing a file for the awake of reflection probe"
This reverts commit 2cc38744cad30f9ac73043b89d17aa5caae1c50e.
7 年前
sebastienlagarde
fc996ba1
Merge branch 'HDRP/staging' into Improve-bakeDiffuseLighting-code
7 年前
Antoine Lelievre
b2cf9b0e
Added a volume to control the indirect light intensity
7 年前
sebastienlagarde
8c0a4f00
Merge branch 'HDRP/staging' into Improve-bakeDiffuseLighting-code
7 年前
sebastienlagarde
10164527
Merge branch 'HDRP/staging' into HDRP/refactor-reflectionProbe/clean-proxy-volume
7 年前
GitHub
de2e6ea2
Merge pull request #1783 from Unity-Technologies/HDRP/staging
merge Hdrp/staging
7 年前
Remy
b364cfd3
Merge branch 'hdrp/staging' into tests/hdrp/distortion
7 年前
Antoine Lelievre
27b1c3dc
Fixed volume update light loop bug
7 年前
sebastienlagarde
26c608bb
Move files to screenspace lighting and move Reflection enum in it
7 年前
Antoine Lelievre
5fe5a99f
Fixed global param not pushed before rendering
7 年前
GitHub
0adc31b5
Merge pull request #1790 from Unity-Technologies/IndirectLightingControlVolume
Indirect lighting control volume
7 年前
GitHub
f09cd77a
Merge pull request #1799 from Unity-Technologies/Create-screenspace-lighting-folder
Move file to screenspace lighting folder
7 年前
GitHub
c3119430
Merge pull request #1803 from Unity-Technologies/HDRP/staging
merge Hdrp/staging
7 年前
Antoine Lelievre
4979052d
Moved resources initialization to RenderPipelineResources and Upgrade test to the HDRenderPipeline initialization
7 年前
Paul Melamed
5f083851
decal normal buffer works, 1st draft
6 年前
Paul Melamed
009933ca
cleanup
6 年前
Yao Xiaoling
a11976bf
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into gpu_terrain
7 年前
GitHub
b400b1c1
Merge branch 'master' into lw/terrain_optimization
6 年前
GitHub
21479c5f
Merge pull request #1812 from Unity-Technologies/FixHDRPPackageResourceUpgrade
Fix hdrp package resource upgrade
7 年前
Antoine Lelievre
81793f08
Fixed filter pass number in HDUtils.BlitQuad
6 年前
Antoine Lelievre
7c21615a
Added Luminance meter
6 年前
Antoine Lelievre
87a6834f
Clear sky color to black when lux meter is enabled
6 年前
GitHub
10b216d9
Merge pull request #1825 from Unity-Technologies/HDRP/staging
Merge Hdrp/staging
6 年前
GitHub
625f8762
Merge pull request #1824 from Unity-Technologies/LuminanceMeter
Added Luminance meter
6 年前
GitHub
ee4e73a4
Merge branch 'HDRP/staging' into RemoveSkyInLuxMeter
6 年前
GitHub
ae4294ea
Merge pull request #1731 from Unity-Technologies/xrsettings
Removed XRSettings usage from HDRP. Protected XR usage in XRGraphicsConfig with ifdefs.
6 年前
GitHub
2e1448dc
Merge pull request #1826 from Unity-Technologies/RemoveSkyInLuxMeter
Remove sky in lux meter
6 年前
GitHub
2460bc17
Merge pull request #1821 from Unity-Technologies/FixFilterPassModeInBlitQuad
Fixed filter pass number in HDUtils.BlitQuad
6 年前
sebastienlagarde
f75e94af
Merge branch 'HDRP/staging' into HDRP/fix/ObliqueLightLoop
6 年前
GitHub
1d48127a
Merge pull request #1827 from Unity-Technologies/HDRP/staging
merge Hdrp/staging
6 年前
Antoine Lelievre
ff2128f3
Disable SSS when luxmeter is enabled
6 年前
Antoine Lelievre
3e0249d9
Moved disable SSS when luxmeter outside of frame settings initialization
6 年前
GitHub
d0830c44
Merge pull request #1832 from Unity-Technologies/RemoveSSSInLuxMeter
Disable SSS when luxmeter is enabled
6 年前
RSlysz
f7eb9399
rewrite realtime reflection probe capture
6 年前
GitHub
9a65725e
Merge pull request #1836 from Unity-Technologies/HDRP/staging
Merge Hdrp/staging
6 年前
Sebastien Lagarde
72141169
Merge branch 'master' into lighting-arealigh-fixup
6 年前
Sebastien Lagarde
05036cac
Merge branch 'HDRP/staging' into HDLightExplorerExtension
6 年前
sebastienlagarde
4a415b0c
rename deferredShadow => screenspaceshadow + change to RG16
6 年前
GitHub
9577f3da
Merge pull request #1842 from Unity-Technologies/rename-deferredShadow-screenspaceshadow
rename deferredShadow => screenspaceshadow + change to RG16
6 年前
Frédéric Vauchelles
ce4065fd
Merge branch 'HDRP/staging' into HDRP/refactor-reflectionProbe/merge-probe-editors
6 年前
RSlysz
05f23629
Merge branch 'HDRP/refactor-reflectionProbe/merge-probe-editors' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into HDRP/refactor-reflectionProbe/merge-probe-editors
6 年前
Frédéric Vauchelles
0b5f6f18
Merge branch 'HDRP/refactor-reflectionProbe/merge-probe-editors' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into HDRP/refactor-reflectionProbe/merge-probe-editors
6 年前
GitHub
5c6caff1
Merge pull request #1846 from Unity-Technologies/HDRP/staging
Merge Hdrp/staging
6 年前
GitHub
01fdbb38
Merge branch 'master' into fix/coupling-hdlight-workflow
6 年前
egomeh
507df163
Merge branch 'master' into lw/light-attenuation
6 年前
Sebastien Lagarde
9c4acb91
Import various stacklit branch change
Move specular funciton in commonlighting.hlsl
Fix issue in TextureNormalVariance
Fix issue with colorPicker not working in forward
Misc format/comment/code sharing
6 年前
GitHub
2808870d
Merge pull request #1848 from Unity-Technologies/import-stacklit-change
Apply some stacklit change (fix and formatting)
6 年前
Remy
106a0d43
Merge branch 'hdrp/staging' into hdrp/refactor-reflectionProbe/merge-probe-editors
6 年前
GitHub
9a93b084
Merge pull request #1853 from Unity-Technologies/HDRP/staging
Merging Hdrp/staging
6 年前
sebastienlagarde
f30aa731
Add warning message for platform not supported
6 年前
Anis Benyoub
cd8cac28
Rename cloth to Fabric
6 年前
GitHub
994e68cb
Merge pull request #1856 from Unity-Technologies/Add-warnign-message
Add warning message for platform not supported
6 年前
Julien Ignace
5c5547e8
Removed a bunch of GC.Alloc each frame.
6 年前
Paul Melamed
9dbd8998
Merge branch 'HDRP/staging' into HDRP/decals/v2_1/normal_buffer
# Conflicts:
# com.unity.render-pipelines.high-definition/CHANGELOG.md
# com.unity.render-pipelines.high-definition/HDRP/RenderPipelineResources/RenderPipelineResources.cs
6 年前
GitHub
0f00f09d
Merge pull request #1847 from Unity-Technologies/Add-cloth-material-anis
Finishing a first version of the implementation of the Fabric Shader
6 年前
Sebastien Lagarde
82c30969
Merge branch 'master' into fix/coupling-hdlight-workflow
6 年前
GitHub
f25dd24a
Merge branch 'master' into HDRP/staging
6 年前
GitHub
2befab52
Merge branch 'HDRP/staging' into HDRP/decals/v2_1/normal_buffer
6 年前
GitHub
99f769f9
Merge pull request #1858 from Unity-Technologies/HDRP/staging
Merge Hdrp/staging
6 年前
Sebastien Lagarde
2b3f449e
Fixing winding and VFACE order issue + Remove _DetViewMatrix
6 年前
Anis Benyoub
e30715d6
Implement an option to display the light volumes of Point, Spot, Line, Rectangular Lights and Reflection probes
Add a singleton that generates basic Meshes to avoid regenerating them at every frame in debug mode
6 年前
Sebastien Lagarde
42111055
Merge branch 'master' into Fixing-winding-and-VFACE-order-issue
6 年前
GitHub
ea9baba9
Merge pull request #1859 from Unity-Technologies/Fixing-winding-and-VFACE-order-issue
Fixing winding and vface order issue
6 年前
GitHub
543c68af
Merge pull request #1813 from Unity-Technologies/HDRP/refactor-reflectionProbe/merge-probe-editors
Hdrp/refactor reflection probe/merge probe editors
6 年前
Julien Ignace
ab8c4439
Merge branch 'HDRP/staging' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into HDRP/fix-gcalloc
6 年前
GitHub
8b08d5f9
Revert "Hdrp/refactor reflection probe/merge probe editors"
6 年前
sebastienlagarde
cda8c343
Merge branch 'master' into HDRP/staging
6 年前
GitHub
0eeccd2c
Merge pull request #1868 from Unity-Technologies/revert-1813-HDRP/refactor-reflectionProbe/merge-probe-editors
Revert "Hdrp/refactor reflection probe/merge probe editors"
6 年前
GitHub
e5d59bcd
Merge pull request #1864 from Unity-Technologies/HDRP/fix-gcalloc
Removed a bunch of GC.Alloc each frame.
6 年前
sebastienlagarde
33f9970c
merge
6 年前
GitHub
ef3dbfb8
Merge pull request #1861 from Unity-Technologies/DebugLightVolumes
Debug Light Volumes
6 年前
Paul Melamed
f1d163d5
Merge branch 'HDRP/staging' into HDRP/decals/v2_1/normal_buffer
6 年前
sebastienlagarde
8f96dc05
Merge branch 'master' into HDRP/staging
6 年前
Paul Melamed
0533e490
address PR comments
6 年前
Paul Melamed
26eb1cae
add decals to stacklit material
decals correctly affect normal buffer in forward and for stacklit in deferred
6 年前
GitHub
3e6c15b0
Merge pull request #1870 from Unity-Technologies/HDRP/staging
Merge Hdrp/staging
6 年前
Paul Melamed
376207de
Address PR comments and fix player build
6 年前
RSlysz
f81f8c80
fix small logic issue in reflection system
6 年前
Yao Xiao Ling
cfd45cf1
Merge remote-tracking branch 'remotes/origin/master' into gpu-terrain
6 年前
GitHub
b6f96081
Merge pull request #1869 from Unity-Technologies/onceagain
merge reflection probe change
6 年前
sebastienlagarde
38a3e185
Merge branch 'master' into HDRP/add-LightLayer-in-probes
6 年前
egomeh
e7c59a70
Resolve merge conflicts
6 年前
GitHub
92fa3473
Merge pull request #1857 from Unity-Technologies/HDRP/decals/v2_1/normal_buffer
Hdrp/decals/v2 1/normal buffer
6 年前
Julien Ignace
29a7899c
Fixed an issue where sometimes the deferred shadow texture would not be valid, causing wrong rendering.
6 年前
GitHub
bb90e2f2
Update HDRenderPipeline.cs
Typo
6 年前
Julien Ignace
f31bc3c7
Merge branch 'HDRP/fix-deferred-shadow-init' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into HDRP/fix-deferred-shadow-init
6 年前
Yao Xiao Ling
6302a183
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into gpu-terrain
6 年前
GitHub
8cdaae66
Merge pull request #1887 from Unity-Technologies/HDRP/fix-deferred-shadow-init
Fixed an init issue with deferred shadow texture.
6 年前
GitHub
7cfc2ed0
Merge branch 'master' into sg/fix-for-saving-dirty-shader-graph
6 年前
Yao Xiao Ling
6e836668
Implement mipmap debug mode for terrain.
6 年前
GitHub
a6854ec4
Merge pull request #1875 from Unity-Technologies/gpu-terrain
GPU Terrain (2018.3) port to HDRP and LWRP
6 年前
Thomas
7ffc71c9
First pass at refactoring and speeding up depth & color pyramids
6 年前
Thomas
e7f10913
Do the color pyramid in a separate buffer
6 年前
Thomas
a9219e03
Cleaned up old pyramid code
6 年前
Thomas
f49d867e
Fixed distortion scale
6 年前
GitHub
4d9d0f45
Fix deferred shadow init ( #1900 )
Fixed an issue where sometimes the deferred shadow texture would not be valid, causing wrong rendering.
6 年前
egomeh
93afc87c
Merge remote-tracking branch 'origin/master' into lw/light-attenuation
6 年前
Yao Xiao Ling
5eed6e3a
Merge remote-tracking branch 'remotes/origin/master' into gpu-terrain
6 年前
Evgenii Golubev
bee9896f
Stop NaN propagation within volumetric lighting shader (v2)
6 年前
Thomas
468989ad
Merge branch 'master' into pyramid-rework
6 年前
Thomas
24f53672
Disabled MSAA on the color pyramid
6 年前
GitHub
1d71d3d6
Merge pull request #1904 from Unity-Technologies/pyramid-rework
Pyramid rework
6 年前
GitHub
dbde5edb
Merge branch 'master' into gpu-terrain
6 年前
GitHub
aae1a458
Merge branch 'master' into lw/no_front_to_back_sorting_of_opaques_on_gpu_with_hsr
6 年前