cameraMode.drawMode == DrawCameraMode.DeferredNormal ||
cameraMode.drawMode == DrawCameraMode.ValidateAlbedo ||
cameraMode.drawMode == DrawCameraMode.ValidateMetalSpecular ||
cameraMode.drawMode == DrawCameraMode.ShadowMasks ||
cameraMode.drawMode == DrawCameraMode.LightOverlap
)
return false;