浏览代码

Merge branch 'master' into Fixing-winding-and-VFACE-order-issue

/main
Sebastien Lagarde 6 年前
当前提交
42111055
共有 3 个文件被更改,包括 16 次插入4 次删除
  1. 8
      com.unity.render-pipelines.high-definition/CHANGELOG.md
  2. 3
      com.unity.render-pipelines.high-definition/HDRP/Lighting/LightEvaluation.hlsl
  3. 9
      com.unity.render-pipelines.high-definition/HDRP/RenderPipeline/HDRenderPipeline.cs

8
com.unity.render-pipelines.high-definition/CHANGELOG.md


## [3.3.0-preview]
### Added
- Added an error message to say to use Metal or Vulkan when trying to use OpenGL API
- Added a new Fabric shader model that supports Silk and Cotton/Wool
### Fixed
- Fix an issue where the screen where darken when rendering camera preview
- Fix display correct target platform when showing message to inform user that a platform is not supported

### Changed
- Changed default reflection probe to be 256x256x6 and array size to be 64
- Removed dependence on the NdotL for thickness evaluation for translucency (based on artist's input)
### Added
- Added a new Fabric shader model that supports Silk and Cotton/Wool
## [3.2.0-preview]

3
com.unity.render-pipelines.high-definition/HDRP/Lighting/LightEvaluation.hlsl


// Our subsurface scattering models use the semi-infinite planar slab assumption.
// Therefore, we need to find the thickness along the normal.
float thicknessInUnits = (distFrontFaceToLight - distBackFaceToLight) * -NdotL;
// Warning: based on the artist's input, dependence on the NdotL has been disabled.
float thicknessInUnits = (distFrontFaceToLight - distBackFaceToLight) /* * -NdotL */;
float thicknessInMeters = thicknessInUnits * _WorldScales[bsdfData.diffusionProfile].x;
float thicknessInMillimeters = thicknessInMeters * MILLIMETERS_PER_METER;

9
com.unity.render-pipelines.high-definition/HDRP/RenderPipeline/HDRenderPipeline.cs


{
CoreUtils.DisplayUnsupportedAPIMessage();
// Display more information to the users when it should have use Metal instead of OpenGL
if (SystemInfo.graphicsDeviceType.ToString().StartsWith("OpenGL"))
{
if (SystemInfo.operatingSystem.StartsWith("Mac"))
CoreUtils.DisplayUnsupportedMessage("Use Metal API instead.");
else if (SystemInfo.operatingSystem.StartsWith("Windows"))
CoreUtils.DisplayUnsupportedMessage("Use Vulkan API instead.");
}
return false;
}

正在加载...
取消
保存