|
|
|
|
|
|
// Initially, MSAA will only support forward
|
|
|
|
enableForwardRenderingOnly = true; |
|
|
|
|
|
|
|
// TODO: Should we disable enableFptlForForwardOpaque in here, instead of in InitializeLightLoopSettings?
|
|
|
|
// We'd have to move this method to after InitializeLightLoopSettings if we did. It would be nice to centralize
|
|
|
|
// all MSAA-dependent settings in this method.
|
|
|
|
|
|
|
|
// Assuming MSAA is being used, TAA, and therefore, motion vectors are not needed
|
|
|
|
enableMotionVectors = false; |
|
|
|
|
|
|
|