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Configure frame settings dependent on stereo

/main
Robert Srinivasiah 6 年前
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6cf5119c
共有 2 个文件被更改,包括 27 次插入3 次删除
  1. 4
      ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/LightLoop/LightLoopSettings.cs
  2. 26
      ScriptableRenderPipeline/HDRenderPipeline/HDRP/RenderPipeline/FrameSettings.cs

4
ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/LightLoop/LightLoopSettings.cs


// When MSAA is enabled we disable Fptl as it become expensive compare to cluster
// In HD, MSAA is only supported for forward only rendering, no MSAA in deferred mode (for code complexity reasons)
aggregate.enableFptlForForwardOpaque = aggregate.enableFptlForForwardOpaque && !aggregateFrameSettings.enableMSAA;
// disable FPTL for stereo for now
aggregate.enableFptlForForwardOpaque = aggregate.enableFptlForForwardOpaque && !aggregateFrameSettings.enableStereo;
// If Deferred, enable Fptl. If we are forward renderer only and not using Fptl for forward opaque, disable Fptl
aggregate.isFptlEnabled = !aggregateFrameSettings.enableForwardRenderingOnly || aggregate.enableFptlForForwardOpaque;
}

26
ScriptableRenderPipeline/HDRenderPipeline/HDRP/RenderPipeline/FrameSettings.cs


aggregate.enablePostprocess = camera.cameraType != CameraType.Reflection && srcFrameSettings.enablePostprocess;
aggregate.enableStereo = camera.cameraType != CameraType.Reflection && srcFrameSettings.enableStereo && XRSettings.isDeviceActive && (camera.stereoTargetEye == StereoTargetEyeMask.Both) && renderPipelineSettings.supportStereo;
// Force forward if we request stereo. TODO: We should not enforce that, users should be able to chose deferred
aggregate.enableForwardRenderingOnly = aggregate.enableForwardRenderingOnly || aggregate.enableStereo;
aggregate.enableAsyncCompute = srcFrameSettings.enableAsyncCompute && SystemInfo.supportsAsyncCompute;

aggregate.enableMSAA = srcFrameSettings.enableMSAA && renderPipelineSettings.supportMSAA;
aggregate.ConfigureMSAADependentSettings();
aggregate.ConfigureMSAADependentSettings();
aggregate.ConfigureStereoDependentSettings();
if (camera.cameraType == CameraType.Preview)
{

enableSSR = false;
enableSubsurfaceScattering = false;
enableTransparentObjects = false; // waiting on depth pyramid generation
}
}
public void ConfigureStereoDependentSettings()
{
if (enableStereo)
{
// Force forward if we request stereo. TODO: We should not enforce that, users should be able to chose deferred
enableForwardRenderingOnly = true;
// TODO: The work will be implemented piecemeal to support all passes
enableMotionVectors = false;
enableDBuffer = false;
enableDistortion = false;
enablePostprocess = false;
enableRoughRefraction = false;
enableSSAO = false;
enableSSR = false;
enableSubsurfaceScattering = false;
enableTransparentObjects = false;
}
}

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