Fixed distortion 1-frame delay
## [3.0.0-preview]
- Fixed an issue with distortion that was using previous frame instead of current frame
## [2.0.5-preview]
using (new ProfilingSample(cmd, "ApplyDistortion", CustomSamplerId.ApplyDistortion.GetSampler()))
{
var colorPyramidRT = hdCamera.GetPreviousFrameRT((int)HDCameraFrameHistoryType.ColorPyramid);
var colorPyramidRT = hdCamera.GetCurrentFrameRT((int)HDCameraFrameHistoryType.ColorPyramid);
var pyramidScale = m_BufferPyramid.GetPyramidToScreenScale(hdCamera, colorPyramidRT);
// Need to account for the fact that the gaussian pyramid is actually rendered inside the camera viewport in a square texture so we mutiply by the PyramidToScreen scale