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## [Unreleased] |
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### Added |
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- Planar Reflection Probe support roughness (gaussian convolution of captured probe) |
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- Screen Space Refraction projection model (Proxy raycasting, HiZ raymarching) |
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- Screen Space Refraction settings as volume component |
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- Added buffered frame history per camera |
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- Depth and color pyramid are properly computed and sampled when the camera renders inside a viewport of a RTHandle. |
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- Forced Planar Probe update modes to (Realtime, Every Update, Mirror Camera) |
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- Removed Planar Probe mirror plane position and normal fields in inspector, always display mirror plane and normal gizmos |
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- Screen Space Refraction proxy model uses the proxy of the first environment light (Reflection probe/Planar probe) or the sky |
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- Moved RTHandle static methods to RTHandles |
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- Renamed RTHandle to RTHandleSystem.RTHandle |
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## [0.1.6] - 2018-xx-yy |
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- Fix numerical issues in IntersectRayAABB(). |
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- Fix alpha blending of volumetric lighting with transparent objects. |
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- Fix the near plane of the V-Buffer causing out-of-bounds look-ups in the clustered data structure. |
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- Depth and color pyramid are properly computed and sampled when the camera renders inside a viewport of a RTHandle. |
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### Miscellaneous improvements |
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### Changed, Removals and deprecations |
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- EnableShadowMask in FrameSettings (But shadowMaskSupport still disable by default) |
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- Forced Planar Probe update modes to (Realtime, Every Update, Mirror Camera) |
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- Removed Planar Probe mirror plane position and normal fields in inspector, always display mirror plane and normal gizmos |
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- Screen Space Refraction proxy model uses the proxy of the first environment light (Reflection probe/Planar probe) or the sky |
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- Moved RTHandle static methods to RTHandles |
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- Renamed RTHandle to RTHandleSystem.RTHandle |
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### Improvements |
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- Planar Reflection Probe support roughness (gaussian convolution of captured probe) |
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### Removals and deprecations |
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- |
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### Features |
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- Screen Space Refraction projection model (Proxy raycasting, HiZ raymarching) |
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- Screen Space Refraction settings as volume component |
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- Added buffered frame history per camera |