Ciro Continisio
ee2cec18
Camera rotation, Movement tweaks
Movement now is independent of camera rotation
4 年前
Nathan
b09b90e6
Fixed player movement axis bug
4 年前
GitHub
bbcfe5c4
Merge pull request #4 from DapperDino/master
Verified that the bug is fixed. Thanks, Nathan!
Also: **First contribution!!** 🎉
4 年前
Nathan
1215a9bf
Fixed snappy movement bug
4 年前
GitHub
4af64d31
Merge pull request #9 from DapperDino/master
Fix looks good!
4 年前
Quickz
6738e6e0
Fixed an issue regarding player jump not getting stopped by a collision from above
4 年前
GitHub
a5b785a6
Merge pull request #16 from Quickz/player-jump-fix
Tested in the scene and it seems like it fixes the issue. Thanks @Quickz , merging!
4 年前
mwert09
e447593c
Fixed steep surfaces bug
4 年前
Andrew Real
1f6fdb42
Replace magic numbers with variables - issue: 40
4 年前
mwert09
f40790a1
Made adjustments based on HyagoOliveiran's suggestions
Tried to add more variables to increase legibility.
Added UpdateSlide function.
Deleted some empty lines.
4 年前
GitHub
c0a9e0a7
Update UOP1_Project/Assets/Scripts/Characters/Character.cs
I deleted unnecessary spacing by following atb-brown suggestion.
Co-authored-by: Austin Brown <atb.austin@gmail.com>
4 年前
mwert09
fa4b802f
Update Character.cs
4 年前
GitHub
a046c18a
Deleted unnecessary spacing
4 年前
Quickz
25279029
fixed an issue regarding player jump not getting canceled in a few cases
4 年前
mwert09
03385e75
Update Character.cs
4 年前
mwert09
90d34bde
Fixed bouncing issue when player hit under floating platform
4 年前
GitHub
506101f1
Merge pull request #45 from Quickz/jump-fix
Fixed an issue regarding player jump not getting canceled in a few cases
4 年前
mwert09
90e60ba3
Update Character.cs
4 年前
GitHub
a9604394
Merge branch 'master' into TMPro-Import
4 年前
mwert09
fa308200
Update Character.cs
4 年前
Andrew Real
bd2f9dce
Merge branch 'master' into remove-magic-numbers
4 年前
mwert09
123c2bdc
Update Character.cs
4 年前
Andrew Real
e23c8e72
Change var name to more acurately show purpose
4 年前
Ciro Continisio
b194fe99
Merge branch 'master' into Wodopo/spawn-system
# Conflicts:
# UOP1_Project/Assets/Scenes/CharController.unity
# UOP1_Project/Assets/Scripts/CameraManager.cs
4 年前
mwert09
14215282
Update Character.cs
4 年前
Andrew Real
106bfcd0
Remove accidentaly added blank lines
4 年前
Ciro Continisio
69c48251
Changed the new variable into a constant
4 年前
GitHub
02d8e6c7
Merge pull request #55 from andrewreal/remove-magic-numbers
Remove magic numbers
4 年前
mwert09
f063f571
Merge branch 'bug-steep-surfaces'
4 年前
mwert09
a291c583
Merge remote-tracking branch 'upstream/master'
4 年前
mwert09
83f426f0
Merge remote-tracking branch 'upstream/master'
4 年前
GitHub
f5ad616a
Merge pull request #26 from mwert09/master
Fixed steep surfaces bug and implemented sliding
4 年前
Miley Hollenberg
cd634c11
Implemented automatic linter
4 年前
Miley Hollenberg
4211568e
[Bot] Automated dotnet-format update
4 年前
GitHub
83951a71
Merge pull request #73 from MileyHollenberg/Linter
Setup automatic linting as a Github Action
4 年前
GitHub
9965c051
Removed unused imports ( #75 )
4 年前
Ciro Continisio
e27f318b
Merge branch 'master' into custom-lighting-shader
# Conflicts:
# UOP1_Project/Packages/manifest.json
# UOP1_Project/ProjectSettings/ProjectVersion.txt
4 年前
DeivSky
3a48da8b
Initial commit
4 年前
GitHub
391017ac
Yet another State Machine ( #94 )
* Initial commit
* [Bot] Automated dotnet-format update
* Added debug toggle
* [Bot] Automated dotnet-format update
* Update StateMachines.unity
* Removed serializable actions/conditions. Added current state name in state machine component. Added more spheres to test scene.
* minor
* Renaming from 'Scriptable' prefix to 'SO' suffix.
Co-Authored-By: Ciro Continisio <20049224+ciro-unity@users.noreply.github.com>
* Adjusted test scene. Renamed StateAction.Perform() to OnUpdate(). Added a couple of Tooltips and comments.
The test scene was adjusted to display how to override the behaviour of the Spheres by attatching a different `ChaseDataSO` to the `StateMachine`, specifying a different target.
Tooltips and comments were added to try to explain the workflow of overriding Action and Condition data.
* [Bot] Automated dotnet-format update
* Removed ScriptableObjects array from StateMachine. Adjusted test scene. Single l...
4 年前
Ciro Continisio
43ebc212
Art reorganisation and cleanup
4 年前
Ciro Continisio
ff340fa4
Fixed typo
4 年前
Ciro Continisio
d2082480
Removed personal namespace
4 年前
Ciro Continisio
72d7c142
Character state machine
4 年前
Ciro Continisio
2cb26091
Tweaks and comments
Removed StateMachines scene, fixed a small bug on Sliding when spawning in the air and trying to move
4 年前
Ciro Continisio
c9bcfaeb
Merge branch 'DeivSky/state-machine' into main
Conflicts are all regarding the renaming of the namespace from Deivsky to UOP1
# Conflicts:
# UOP1_Project/Assets/Scripts/StateMachine/Core/IStateComponent.cs
# UOP1_Project/Assets/Scripts/StateMachine/Core/State.cs
# UOP1_Project/Assets/Scripts/StateMachine/Core/StateAction.cs
# UOP1_Project/Assets/Scripts/StateMachine/Core/StateCondition.cs
# UOP1_Project/Assets/Scripts/StateMachine/Core/StateMachine.cs
# UOP1_Project/Assets/Scripts/StateMachine/Core/StateTransition.cs
# UOP1_Project/Assets/Scripts/StateMachine/ScriptableObjects/StateActionSO.cs
# UOP1_Project/Assets/Scripts/StateMachine/ScriptableObjects/StateConditionSO.cs
# UOP1_Project/Assets/Scripts/StateMachine/ScriptableObjects/StateSO.cs
# UOP1_Project/Assets/Scripts/StateMachine/ScriptableObjects/StateTransitionSO.cs
4 年前
Ciro Continisio
8c53ac1f
Fixed Assembly issue
4 年前
Ciro Continisio
cc6cd14e
Fixed Assembly issue
4 年前
Unknown
851efcad
Merge remote-tracking branch 'origin/main' into Scene-Loading
4 年前
Ciro Continisio
55d5d2a4
Merge branch 'main' into art-assets
# Conflicts:
# UOP1_Project/Assets/Art/Characters/PhoenixChick.meta
# UOP1_Project/Assets/Cutscenes.meta
# UOP1_Project/Assets/Cutscenes/ExampleCutscene.playable.meta
# UOP1_Project/Assets/Materials/Debug_Semitransparent.mat.meta
# UOP1_Project/Assets/Materials/Obstacles_Blue.mat.meta
# UOP1_Project/Assets/Prefabs/GameplayEssentials.meta
# UOP1_Project/Assets/Prefabs/Input Reader.asset
# UOP1_Project/Assets/Prefabs/Input Reader.asset.meta
# UOP1_Project/Assets/Prefabs/Pig.prefab
# UOP1_Project/Assets/Presets.meta
# UOP1_Project/Assets/Presets/Defaults.meta
# UOP1_Project/Assets/Scenes/CharController.unity
# UOP1_Project/Assets/ScriptableObjects.meta
# UOP1_Project/Assets/ScriptableObjects/Input Reader.asset
# UOP1_Project/Assets/ScriptableObjects/Input Reader.asset.meta
# UOP1_Project/Assets/ScriptableObjects/Input/InputReader.asset
# UOP1_Project/Assets/ScriptableObjects/Input/InputReader.asset.meta
# UOP1_Project/Assets/Settings/Presets.meta
# ...
4 年前
GitHub
b5b57142
Added caching to the conditions for better performance ( #164 )
Condition results are now cached so they are only evaluated once per frame, regardless of how many times they are being checked in the state machine logic.
Caching is made by each instance of the state machine and the condition respective scriptable object.
Added a boolean value to enable/disable this feature on each Condition Scriptable Object individually.
Extra internal changes:
The abstract function Condition.Statement() changed from public to protected so it can only be used inside the internal Condition.GetStatement().
Added documentation regarding all Get methods for the abstract Scriptable Objects to clarify their behaviors.
Removed StateTransitionSO since it was replaced by TransitionTableSO
Changed public TransitionTableSO.GetInitialState() to internal.
Changed a few SO references to their specialized classes.
4 年前
Ciro Continisio
8504c55f
PigChef plays idle and walk animations
Created action to set a bool parameter on the state machine
4 年前
Ciro Continisio
6803546e
[Bot] Automated dotnet-format update
4 年前
Ciro Continisio
d8761506
Merge remote-tracking branch 'tech-mkt/main' into main
4 年前
kgc00
781633e3
Merge remote-tracking branch 'upstream/main' into main
4 年前
Ciro Continisio
7705382e
Merge branch 'main' into state-machine-improvements
# Conflicts:
# UOP1_Project/Assets/Prefabs/Pig.prefab
4 年前
kgc00
c4dabcbe
merge
4 年前
Ciro Continisio
ededb7c0
Merge branch 'state-machine-improvements' into main
4 年前
kgc00
253b73a3
Merge remote-tracking branch 'upstream/main' into main
4 年前
kgc00
7b04a609
Merge branch 'main' into simple-menu-controls
4 年前
Ciro Continisio
7be88cca
Removed script Character, moved StateMachine SOs
4 年前
Ciro Continisio
383e85b3
Renamed variable in all Conditions and Actions
4 年前
Ciro Continisio
3db2e782
Added the ability to talk
4 年前
Ciro Continisio
7f5780ce
[Bot] Automated dotnet-format update
4 年前
rainaldisatria
a0293eb3
Merge remote-tracking branch 'upstream/main' into branching-feature-in-dialogue-system
4 年前
Ciro Continisio
ee1d998c
AnimatorParameterActionSO and refactoring
4 年前
Ciro Continisio
3e2ad7f2
Integrated dust particles
4 年前
Ciro Continisio
e7bdd126
[Bot] Automated dotnet-format update
4 年前
Ciro Continisio
0bcdfe44
Merge remote-tracking branch 'tech-mkt/main' into pr-bashing
4 年前
Ciro Continisio
5fcc526a
Merge branch 'use-box-collider-for-pottery-objects' of https://github.com/mtakac/open-project-1 into main
4 年前
Ciro Continisio
99c4ccb4
Audio functionality
4 年前
Ciro Continisio
826ef58b
AudioSystem functionality
4 年前
treivize
0728a4c6
Merge branch 'art-assets' into feature/art/pant_critter
4 年前
GitHub
14e737cc
Merge pull request #1 from UnityTechnologies/art-assets
Art assets
4 年前
Ciro Continisio
82d4c4e3
Fixed framerate-dependent jump (?)
Also added a debug option to the editor initialised, to force framerate to extreme values
4 年前
Llaczky
a05af5c2
Merge branch 'main' into art-assets
4 年前
GitHub
e09986b8
Merge branch 'main' into fix/object-pool
4 年前
Ciro Continisio
1d26bec4
Merge branch 'main' into state-machine-improvements
4 年前
treivize
df2ab2a2
Merge branch 'art-assets' into feature/art/slime_critter
4 年前
Ciro Continisio
c81112b1
Reworked all Actions and Conditions to take advantage of the refactor
4 年前
Ciro Continisio
b9e24678
[Bot] Automated dotnet-format update
4 年前
GitHub
6bf8be1d
Added back recklol Dissolve effect ( #217 )
* Added recklol dissolve effect with some tweaks
* Added names to dissolve outputs
* Added a dissolve effect option in contextual menu and add alpha cutoff in Toon_Disolve
4 年前
Ciro Continisio
11189097
Merge remote-tracking branch '_tech-mkt/art-assets' into art-assets
4 年前
GitHub
5fd25192
Added small internal cooldown to the PlayLandParticlesAction StateAction ( #260 )
* Added small internal cooldown to PlayLandParticlesAction StateAction
https://open.codecks.io/unity-open-project-1/decks/15-code/card/18k-avoid-spamming-particles-on-sliding
Whenever the PlayLandParticlesAction StateAction is exited by the state machine, it checks if total elapsed time is greater then the total elapsed time of the last particle call + a small amount.
If so, only then do we tell the DustParticle Controller to play, and we also set the new time to beat to be the current time.
* Update PlayLandParticlesActionSO.cs
Removed the unnecessarily verbose extra function
Co-authored-by: Ciro Continisio <ciro@unity3d.com>
4 年前
MTrecozzi
c97e9c6b
[Bot] Automated dotnet-format update
4 年前
Ciro Continisio
8da148bf
Introduced RuntimeAnchors
Used in Spawn and CameraSystem for decoupling purposes
4 年前
Ciro Continisio
2700464f
[Bot] Automated dotnet-format update
4 年前
GitHub
e9c2c909
State Machine - Proposed fix for Issue 228 ( #227 )
* Added Sliding to JumpAscending
Player was unable to jump if sliding which caused the player to get stuck in geometry/holes.
* Added IsActuallyMoving Condition SO and update PigChef Transition Table
IsActuallyMovingSO evaluates character movement by the character controller's velosity.sqrMagnitude. Returns true if the character controller is moving beyond the threshold. Characters can no longer jump while sliding but can jump if they get stuck.
* Update .gitignore
* Small fixes
Reconnected disconnected assets in the TransitionTable, reverted changes on the .gitignore, added multiplication in threshold verification equation
Co-authored-by: Ciro Continisio <ciro@unity3d.com>
4 年前
John McAllister
8c6e7df0
[Bot] Automated dotnet-format update
4 年前
Amel
cc52237b
Added isPickingUp SO condition to state machine
4 年前
Ciro Continisio
d62d8e9e
Merge branch 'main' into whiteboxing
# Conflicts:
# UOP1_Project/Assets/Prefabs/PrototypingTree.prefab.meta
# UOP1_Project/Assets/Samples.meta
# UOP1_Project/Assets/Samples/Polybrush.meta
# UOP1_Project/Assets/Samples/ProBuilder/4.4.0/Universal Render Pipeline Support/Material/ProBuilder Default URP.mat.meta
# UOP1_Project/Assets/Scenes/ArtShowcase/LightingData.asset.meta
# UOP1_Project/Assets/Scenes/ArtShowcase/ReflectionProbe-0.exr.meta
# UOP1_Project/Assets/Scenes/CharController.unity.meta
# UOP1_Project/Assets/Scenes/CharController/LightingData.asset
# UOP1_Project/Assets/Scenes/CharController/LightingData.asset.meta
# UOP1_Project/Assets/Scenes/CharController/ReflectionProbe-0.exr.meta
# UOP1_Project/Assets/Scenes/Locations/Beach/LightingData.asset
# UOP1_Project/Assets/Scenes/TestingGround.unity.meta
# UOP1_Project/Assets/Scenes/Whiteboxing/Beach/Proposal_1/BeachWhiteboxing_1_optimized.unity.meta
# UOP1_Project/Assets/Scenes/Whiteboxing/Beach/Proposal_1/BeachWhiteboxing_1_opt...
4 年前
GitHub
5c82e99e
Merge pull request #2 from UnityTechnologies/main
import changes from main
4 年前
Ciro Continisio
9d3fb89a
Merge remote-tracking branch 'tech-mkt/state-machine-improvements' into main
4 年前
Dan Young
268ab82e
Merge remote-tracking branch 'upstream/art-assets' into art-assets
4 年前
rainaldisatria
3bf061d4
Use CustomBaseEditor class in AnimatorParameterActionSOEditor.cs
4 年前
Chema Damak
2051a72a
Adding interaction UI + Events
4 年前
Amel
2c9810c9
Merge branch 'main' into interaction
4 年前
Chema Damak
8a166bf0
Merge branch 'interaction' of https://github.com/UnityTechnologies/open-project-1 into interaction
4 年前
Amel Negra
370a7993
Merge remote-tracking branch 'origin/main' into interaction
4 年前
Amel Negra
9bae4220
Merge remote-tracking branch 'origin/interaction' into main
4 年前
Ciro Continisio
77242d26
Merge branch 'main' of github.com:UnityTechnologies/open-project-1 into main
# Conflicts:
# UOP1_Project/Assets/Scenes/TestingGround.unity
4 年前
Ciro Continisio
e3f6f31a
Added Run and Faint animation for PigChef, implemented Run as BlendTree
4 年前
Ciro Continisio
26d5b059
Added the ability to run for keyboard players
4 年前
Dan Young
7ce66d74
Merge remote-tracking branch 'upstream/art-assets' into art-assets
4 年前
Amel Negra
a3fdb227
Merge branch 'main' into whiteboxing
4 年前
David Henshaw
61abd62c
Add feature controlling number of landing particles based on fall distance
4 年前
treivize
e5c1ed4b
Initial Plant Critter behaviour - Idle - Alert - Attack
4 年前
David Henshaw
2bf575bd
Tweak Landing Particle effects
4 年前
treivize
a4dc96e7
Initial Plant Critter combat system - Get Hit - Killed
4 年前
Ciro Continisio
48a39328
Merge remote-tracking branch 'davidhenshaw/main' into pr-bash
4 年前
Ciro Continisio
5efb9eed
Tweaks to landing particles
4 年前
GitHub
d0298f3d
Merge pull request #3 from UnityTechnologies/art-assets
Art assets
4 年前
HarshNarayanJha
06438a1a
Pulled from upstream/main
4 年前
Amel Negra
c444c501
Merge remote-tracking branch 'origin/main' into scenes-re-architecture
4 年前
Ciro Continisio
c925b56b
Merge branch 'feature/code/plant_critter_sm' of https://github.com/treivize/open-project-1 into pr-bash
4 年前
Ciro Continisio
e6e1f38f
Merge branch 'feature/sub/plant_critter_combat_system' of https://github.com/treivize/open-project-1 into pr-bash
4 年前
Ciro Continisio
6592ba26
Tweaks
Protagonist now moves to Idle state after attack, with the right timing
4 年前
Ciro Continisio
162a06e3
Refactoring, renaming, comments
4 年前
Ciro Continisio
84e76f64
Fixes, typos and tweaks
4 年前
Ciro Continisio
6e9237b6
Walkling cane as weapon, tweaks to animations
4 年前
Ciro Continisio
7c088a1f
Merge branch 'pr-bash' into main
4 年前
Ciro Continisio
154737ee
[Bot] Automated dotnet-format update
4 年前
Ciro Continisio
b8753400
Merge remote-tracking branch 'tech-mkt/main' into main
4 年前
Ciro Continisio
c6c67ff0
New sound effects
Wired new sound effects: jump, pickup, swing cane and footsteps
Laid the foundation work for more
Script playing sfx on player from animation clips
4 年前
uChema
c28d9833
Merge branch 'main' into QuestSystem
4 年前
GitHub
1853f7ab
Added Critter SO - Item drop when killed - FR critter names ( #299 )
4 年前
Yohann Puyhaubert
94c592c3
[Bot] Automated dotnet-format update
4 年前
Amel Negra
01936592
Merge remote-tracking branch 'origin/art-assets' into main
4 年前
GitHub
54f79bad
Added slime critter behavior ( #312 )
* Slime Critter initial behavior
* Added slime critter behavior
4 年前
Ciro Continisio
183fdac0
Merge remote-tracking branch 'tech-mkt/main' into main
4 年前
Dan Young
eb670224
Merge remote-tracking branch 'upstream/art-assets' into art-assets
4 年前
GitHub
faf70fc8
Slime critter propel attack ( #315 )
4 年前
Yohann Puyhaubert
94887c60
[Bot] Automated dotnet-format update
4 年前
GitHub
71fe0c78
Update PigChef TransitionTable, Jumping and Sliding mechanics ( #310 )
* Update PigChef_TransitionTable.asset
Changes:
- From Idle
- To Sliding
- ~~IsActuallyMoving~~
- To JumpAscending
- ~~IsSliding~~
- From Walking
- **To Sliding (moved above To JumpAscending)**
- To JumpAscending
- ~~IsSliding~~
* Reordered Walking and Idle states transitions.
- To Sliding
- To JumpAscending
- To JumpDescending
- To Attack
- To PickUp
- To Talk
- To Walking/Idle
* Update PigChef.controller
Updated PigChef Animator controller to reflect the changes to the TransitionTable:
- Added transition from Walking to Collect on PickUp trigger.
- Added transition from Walking to Talking when IsTalking is True.
* Added MidSliding State
The MidSliding State is added to prevent the state machine from going back and forth between Sliding and JumpDescending when not needed.
* Major changes to player sliding and aerial movement, bug fixes, and adjustments...
4 年前
Ciro Continisio
c691552b
Merge branch 'pr-bash' into whiteboxing
# Conflicts:
# UOP1_Project/Assets/Samples.meta
4 年前
Dane Byrd
c6beedc4
Merge branch 'art-assets' into ground_shader
4 年前
uChema
0f397e96
Merge branch 'main' into QuestSystem
4 年前
Marc-Olivier
45cb9412
Add a Stop and Finish option for the AudioManager
4 年前
uChema
837d24dd
Fix Shared Tables (Localization) conflict.
4 年前
uChema
47ad6cc8
[Bot] Automated dotnet-format update
4 年前
Ciro Continisio
4b1081d0
Merge branch 'AudioStop' of https://github.com/island212/open-project-1 into pr-bash
4 年前
Ciro Continisio
3f2b0d3c
Merge branch 'create-editorBase-for-custom-inspector' of https://github.com/rainaldisatria/open-project-1 into main
# Conflicts:
# UOP1_Project/Assets/Scripts/Editor/GameSceneSOEditor.cs
4 年前
GitHub
f91be74c
Fix input caching ( #339 )
* StopMovement every update instead of on entering Idle State
* Fix input caching
A simple fix using coroutines to clear any cached input the frame after it was trigggered.
* Added Action to clear input cache
Reverted the changes to `Protagonist.cs` and `InteractionManager.cs` that were made to clear the input cached and instead put it all together in a single Action and added it to the Idle and Walking states.
* [Bot] Automated dotnet-format update
4 年前
alex
2f536097
Merge remote-tracking branch 'upstream/main' into main
4 年前
alex
9fd881be
Fix Interaction System doesn't follow the FSM
4 年前
Ciro Continisio
38827f46
Merge remote-tracking branch '_tech-mkt/main' into main
4 年前
GitHub
87e0c403
Combat System - Critter/CritterSO scripts refactor using state machine capabilities and adding config SO ( #325 )
* Critter refactor using state machine capabilities and adding config SO
* Fixes following DeivSky's review
* Optimized NavMeshAgent null check
* Added abstractions between Critter script and ConfigSO
* Corrections following Amel review
* Split transition tables - move to fsm chasing and roaming settings
* Fixes on transition table
4 年前
alex
ae4f635e
Fix Fix Interaction System doesn't follow the FSM
4 年前
Yohann Puyhaubert
7418c9cd
[Bot] Automated dotnet-format update
4 年前
GitHub
762d050f
Merge pull request #6 from UnityTechnologies/main
Updating my branch
4 年前
alex
90193b88
Revert "Fix Fix Interaction System doesn't follow the FSM"
This reverts commit f3d92d727da6f8f6b6ca1dca867835bf45b35c79.
4 年前
Yohann Puyhaubert
a5261cf1
Combat System - Added player getting hit and killed states
4 年前
Smurjo
df03afb9
Merge branch 'main' of https://github.com/Smurjo/open-project-1 into main
4 年前
alex
b4dda4f6
Fix Interaction System doesn't follow the FSM
4 年前
Ciro Continisio
1690f35f
PigChef jump fixes, particles on jump liftoff
4 年前
Yohann Puyhaubert
ed7d963f
Added Player Cane Hit variant and enabling attack based on animation events
4 年前
Ciro Continisio
0d4b9d8a
Refactoring, moved items
4 年前
Ciro Continisio
b7e86dc9
Merge branch 'main' of https://github.com/AlexandreGheraibia/open-project-1 into main
# Conflicts:
# UOP1_Project/Assets/Prefabs/Characters/Pig/Interaction.prefab
# UOP1_Project/Assets/Prefabs/Characters/PigChef.prefab
4 年前
Ciro Continisio
3d4ab5fa
Merge branch 'feature/combat-player-get-hit' of https://github.com/treivize/open-project-1 into pr-bash
# Conflicts:
# UOP1_Project/Assets/Prefabs/Characters/PigChef.prefab
# UOP1_Project/Assets/Prefabs/Characters/PlantCritter.prefab
# UOP1_Project/Assets/Prefabs/Characters/SlimeCritter_Base.prefab
4 年前
Ciro Continisio
7ea6bfdf
Merge branch 'feature/player-cane-hit-anim-variant' of https://github.com/treivize/open-project-1 into pr-bash
# Conflicts:
# UOP1_Project/Assets/Prefabs/Characters/PigChef.prefab
# UOP1_Project/Assets/ScriptableObjects/StateMachine/Protagonist/Actions/AttackTrigger.asset
# UOP1_Project/Assets/ScriptableObjects/StateMachine/Protagonist/Actions/AttackTrigger.asset.meta
# UOP1_Project/Assets/ScriptableObjects/StateMachine/Protagonist/Actions/AttackTrigger_OnEnter.asset
# UOP1_Project/Assets/ScriptableObjects/StateMachine/Protagonist/Actions/AttackTrigger_OnEnter.asset.meta
# UOP1_Project/Assets/ScriptableObjects/StateMachine/Protagonist/Actions/IsAttacking_False_OnEnter.asset
# UOP1_Project/Assets/ScriptableObjects/StateMachine/Protagonist/Actions/IsAttacking_True_OnEnter.asset.meta
4 年前
Ciro Continisio
28d4d3bb
Attack system overhaul
4 年前
Ciro Continisio
19c74b30
[Bot] Automated dotnet-format update
4 年前
Ciro Continisio
57258669
Merge branch 'main' into pr-bash
4 年前
uChema
7ece782e
Merge branch 'main' into QuestSystem
4 年前
uChema
7f7c4818
Fix Merge
4 年前
uChema
dd1963d1
[Bot] Automated dotnet-format update
4 年前
Ciro Continisio
7cd4ce12
Merge remote-tracking branch 'tech-mkt/main' into pr-bash
4 年前
GitHub
d07ee56f
Merge pull request #1 from UnityTechnologies/main
Latest changes
4 年前
GitHub
b5417125
Merge pull request #7 from UnityTechnologies/main
Updating my local repository
4 年前
Yohann Puyhaubert
bf1a236b
Added pathway NPC movement strategy
4 年前
Yohann Puyhaubert
22788ea0
Included pathway component to edit PathwayConfigSO
4 年前
GitHub
c20ffd23
Added slash effect when player is triggering an attack ( #356 )
* Added slash effect when player is triggering an attack
* Corrected after merge from main
* renamed script to correct typing mistake
Co-authored-by: Amel Negra <amel.negra@unity3d.com>
4 年前
Bronson Zgeb
a19b2328
Merge branch 'main' of https://github.com/UnityTechnologies/open-project-1 into main
4 年前
Ciro Continisio
2f0661e3
Merge branch 'main' of https://github.com/UnityTechnologies/open-project-1 into main
4 年前
Yohann Puyhaubert
460eb34c
Merge remote-tracking branch 'upstream/main' into feature/npc-pathway-movement
4 年前
Yohann Puyhaubert
6bee54e4
Update pathway config SO to work with the latest pathway editor changes
4 年前
Yohann Puyhaubert
b7bb56dd
Fix attack logic to consume attack from animation events
4 年前
Yohann Puyhaubert
b1d0c051
Correction following Alexandre review
4 年前
GitHub
30b47152
Hide back the attack input
Sorry, it was displayed on inspector for debug purpose only
4 年前
Yohann Puyhaubert
247585ac
Move out from Editor only section waypoints prop and WaypointData class
4 年前
Amel Negra
67e5ce82
Merge remote-tracking branch 'treivize/feature/npc-pathway-movement' into main
4 年前
Amel Negra
5464088e
Merge branch 'feature/combat-update-consume-input' into main
4 年前
GitHub
c0b2931f
Merge pull request #1 from UnityTechnologies/main
Update fork
4 年前
Ciro Continisio
8e91ed4b
Acceleration/Deceleration for character
4 年前
Ciro Continisio
56af60b8
[Bot] Automated dotnet-format update
4 年前
uChema
997b50ae
Merge branch 'main' into pr/393
4 年前
Amel
7b1ed2b2
Merge branch 'main' into UI
4 年前
uChema
2a357495
Open/Close Inventory with Input system. No mouse needed
4 年前
uChema
21c257d2
[Bot] Automated dotnet-format update
4 年前
uChema
ce2090e7
Merge branch 'UI' of https://github.com/UnityTechnologies/open-project-1 into UI
4 年前
Amel Negra
df409c61
typo fix
4 年前
uChema
84d13891
Merge branch 'main' into UI
4 年前
uChema
0ed45c81
Add Collectible Prefab
4 年前
Amel
5bf93532
Townsfolk script to control when talking by default or not
4 年前
uChema
20cfec67
clean up folders
4 年前
Ciro Continisio
2d718f1c
Merge branch 'main' into vegetation-tweaks
# Conflicts:
# UOP1_Project/Assets/Scenes/WIP/TestingGround.unity
4 年前
Ciro Continisio
95e2789c
Tweaked protagonist attack
Now moving very slowly while attacking
4 年前
Amel Negra
6dda5831
WIP talking condition for townsfolks
4 年前
uChema
e76a2bb9
Merge branch 'main' of https://github.com/UnityTechnologies/open-project-1 into main
4 年前
Amel Negra
e0ede3d5
Merge branch 'main' into AmelMain
4 年前
Amel Negra
cef038ad
Now townsfolk possible to idle, walk, talk and choose behavior from MB
4 年前
GitHub
0e084a6f
[Bugfix] New condition prevents Critter from attacking when dialogue on ( #420 )
* New condition prevents Critter from attacking when dialogue on
* Remove test temp clutter
* Undo changes to testing ground
4 年前
uChema
6ddc6d14
Merge branch 'main' of https://github.com/UnityTechnologies/open-project-1 into main
4 年前
Ciro Continisio
bc17972b
Merge branch 'main' into iet
# Conflicts:
# UOP1_Project/Packages/manifest.json
4 年前
Amel Negra
c094f333
Merge branch 'main' into AmelMain
4 年前
uChema
cf9b5d2c
WIP Settings menu
4 年前
Amel Negra
837dcf96
removed state machine added twice on prefab
4 年前
itsLevi0sa
5a4b5e30
[Bot] Automated dotnet-format update
4 年前
Amel Negra
bd7b83fa
Made Initial state an enum
4 年前
Amel Negra
1bdfb7ff
Added townsfolk walking condition
4 年前
Amel Negra
a186115b
Added IsInDialogue to step controller
4 年前
Ciro Continisio
76cc2e8b
Merge branch 'ForestMaze' of https://github.com/itsLevi0sa/open-project-1 into whiteboxing
# Conflicts:
# UOP1_Project/Assets/Scripts/UI/UIManager.cs
4 年前
Amel Negra
b2351dfa
renamed InitialState variable
4 年前
Amel Negra
13e2f4ef
renamed initial state to state
4 年前
Amel Negra
d516a82f
Debugging agent issue not finding path
4 年前
Amel Negra
3dad5079
Townsfolk to stop talking when protagonist talks to others in conversation
4 年前
Amel Negra
e446a5a7
edited townsfolk script to move methods to step controller
4 年前
Amel Negra
47a6b132
typo fix
4 年前
Amel Negra
8257591d
Store rotation before facing protagonist to use it after dialogue
4 年前
Amel Negra
b4c11041
Added is NPC saying line condition
4 年前
Amel Negra
3a9decf3
comment debug lines and push scene
4 年前
Amel Negra
017d02f4
Renamed all files to fit general NPC use instead of townsfolk
4 年前
Amel
4717e2f5
wip
4 年前
Amel Negra
3f4c581e
Added is path ready condition
4 年前
Amel Negra
e3126f25
Setting the right initial value for the way point index + added comments/renaming for clarity
4 年前
Amel Negra
1ce4260d
Fixed issue with reaching the waypoint
4 年前
Amel Negra
cae701a3
Add states of Bard Hare and Fry King to the NPC script
4 年前
Amel
320a8038
Adding jump up and down states for bard hare with their conditions and transitions
4 年前
Amel
03aa1941
wip fixing townsfolk state machine on talk and listen
4 年前
Amel
58d7262d
wip v2 townsfolk
4 年前
Amel
e5e6a42e
Townsfolk state machine V1
4 年前
Amel Negra
c95b063c
waypoint index initial value
4 年前
Amel Negra
2ab8f62c
removed unneeded states from NPC script
4 年前
Amel Negra
ce10fdea
Bard hare state machine working
4 年前
Amel Negra
8151f1b5
Merge remote-tracking branch 'origin/main' into AmelMain
4 年前
uChema
127bd54d
Merge branch 'main' of https://github.com/UnityTechnologies/open-project-1 into main
4 年前
Ciro Continisio
350159af
Merge branch 'main' into whiteboxing
4 年前
Amel Negra
74ff185e
renamed slime critter attack controller to more general to reuse for rock
4 年前
Amel Negra
d77d34d4
Now we have 2 face protagonist actions specific to NPC and critters
4 年前
Amel Negra
348c8c14
Merge branch 'AmelMain' into main
4 年前
uChema
c24dd21f
Merge branch 'main' of https://github.com/UnityTechnologies/open-project-1 into main
4 年前
Amel Negra
75e90368
Adding new condition script for when a new line is displayed
4 年前
Amel Negra
eafd1d40
Adding Random time elapsed condition
4 年前
uChema
75076141
Merge branch 'main' of https://github.com/UnityTechnologies/open-project-1 into main
4 年前
Amel Negra
176eb353
removing eat state from NPC since it will be used only in cut-scenes and not gameplay
4 年前
Ciro Continisio
e6dcfc27
Merge branch 'main' into whiteboxing
4 年前
Amel Negra
0b4f451f
Merge branch 'AmelMain' into main
4 年前
uChema
aa88e701
Merge branch 'main' of https://github.com/UnityTechnologies/open-project-1 into main
4 年前
Ciro Continisio
72d88c0d
Merge branch 'main' into whiteboxing
# Conflicts:
# UOP1_Project/Assets/AddressableAssetsData/OSX/addressables_content_state.bin.meta
# UOP1_Project/Assets/Scenes/Locations/Field_Farms.unity.meta
# UOP1_Project/Assets/Scenes/WIP/TestingGround.unity
# UOP1_Project/Assets/ScriptableObjects/StateMachine/NPC/FryKing.meta
4 年前
Amel
9a3e73a6
Added reset health SO action
3 年前
Amel
73a43775
Critters state machines adjustments
3 年前
uChema
ad0bf614
Merge branch 'main' of https://github.com/UnityTechnologies/open-project-1 into main
3 年前
Ciro Continisio
6bf9cfe1
Merge remote-tracking branch 'tech-mkt/main'
3 年前
Ciro Continisio
47ed0d6a
Merge branch 'main' into worldbuilding
3 年前
Amel Negra
3bb6625f
Created SFX SO for all critters
3 年前
Amel Negra
b61e19c7
Creating a parent class for all character audio
3 年前
Amel Negra
f92d1b8a
removing audio config and channel from protagonist class
3 年前
Amel Negra
7654f9e8
Merge remote-tracking branch 'amel-unity/main' into main
3 年前
uChema
d0523373
Merge branch 'main' of https://github.com/UnityTechnologies/open-project-1 into main
3 年前
Amel
8f750556
Added getting hit and faint sounds for protagonist
3 年前
Ciro Continisio
bbf35a4d
SFX tweaks
Volume adjustments, moved Audio listener to Protagonist
3 年前
Ciro Continisio
85c5bf58
Merge branch 'main' into worldbuilding
# Conflicts:
# UOP1_Project/Assets/Prefabs/Gameplay/CameraSystem.prefab
# UOP1_Project/Assets/Scenes/Locations/Beach.unity
3 年前
Ciro Continisio
38af1d45
PigChef tweaks
Added jump and land sfx
Jump animation now broken in 3 states (liftoff, in air, land)
Added extra late transition between cane swings, so the character is never waiting idle too long when the attack button is pressed
3 年前
uChema
eab4c107
Merge branch 'main' of https://github.com/UnityTechnologies/open-project-1 into main
3 年前
GitHub
9fd51f47
Add camera shake on protagonist hit. ( #454 )
* Add camera shake on protagonist hit.
* add cam shake on critters hit
3 年前
uChema
b768a7dc
Merge branch 'main' of https://github.com/UnityTechnologies/open-project-1 into main
3 年前
uChema
8a2721d9
Setting Questline + rename SO's files
3 年前
GitHub
a98c8e7f
Fixed jump attack particle bug ( #464 )
Like mentioned in the thread, the bug is caused because the state machine goes Ascending->Descending->DescendingAttacking where Descending calls the particles when exiting. I fixed this simply by adding a ground check on the LandParticles action.
3 年前
Amel Negra
42ba5e06
Merge remote-tracking branch 'origin/main' into AmelMain
3 年前
uChema
b4892bfe
Merge with main
3 年前
Ciro Continisio
b214f102
Work on character controller
3 年前
Ciro Continisio
f3bd8b00
Three raycasts
3 年前
Ciro Continisio
c3118a36
New day, new test
3 年前
Ciro Continisio
5b2ff381
More tweaks to CC
3 年前
Ciro Continisio
832dd088
Merge branch 'ciro'
3 年前
Ciro Continisio
256684a1
First frame error check
3 年前
uChema
d7205d06
Add all questlines and rework Dialogue structure and Dialogue/Quest System. Winning and losing outcome WIP
3 年前
uChema
f26da778
Merge branch 'main' of https://github.com/UnityTechnologies/open-project-1 into main
3 年前
uChema
ad52a32a
hot fixes - Questline integration
3 年前
uChema
97ccda6a
Merge branch 'main' of https://github.com/UnityTechnologies/open-project-1 into main
3 年前
itsLevi0sa
72ec616e
[Bot] Automated dotnet-format update
3 年前
Ciro Continisio
460fb941
Merge branch 'CaveWhiteboxing' of https://github.com/itsLevi0sa/open-project-1 into worldbuilding
3 年前
Ciro Continisio
de0f0586
Revert "Merge branch 'CaveWhiteboxing' of https://github.com/itsLevi0sa/open-project-1 into worldbuilding"
This reverts commit 5141fc8d8d88057646e6602844c0bc709606f6d3, reversing
changes made to 0146f00fa2288b3baf783f2feb33ed3ff37fb231.
3 年前
Ciro Continisio
056f6536
Merge branch 'main' into worldbuilding
# Conflicts:
# UOP1_Project/Assets/Prefabs/Characters/InGameNPCs/BardHare.prefab
# UOP1_Project/Assets/Prefabs/Characters/InGameNPCs/BardHare.prefab.meta
# UOP1_Project/Assets/Prefabs/Characters/InGameNPCs/FryKing.prefab
# UOP1_Project/Assets/Prefabs/Characters/InGameNPCs/FryKing.prefab.meta
# UOP1_Project/Assets/Prefabs/Characters/InGameNPCs/Townsfolk_1.prefab.meta
# UOP1_Project/Assets/Prefabs/Characters/InGameNPCs/Townsfolk_2.prefab.meta
# UOP1_Project/Assets/Prefabs/Characters/InGameNPCs/Townsfolk_3.prefab
# UOP1_Project/Assets/Prefabs/Characters/InGameNPCs/Townsfolk_3.prefab.meta
# UOP1_Project/Assets/Prefabs/Characters/InGameNPCs/Townsfolk_4.prefab.meta
# UOP1_Project/Assets/Prefabs/Characters/NPCs_Unique/Ayud.prefab.meta
# UOP1_Project/Assets/Prefabs/Characters/NPCs_Unique/BardHare-Maqam.prefab
# UOP1_Project/Assets/Prefabs/Characters/NPCs_Unique/BardHare-Maqam.prefab.meta
# UOP1_Project/Assets/Prefabs/Characters/NPCs_Unique/BardHare.pr...
3 年前
Amel Negra
d9d8d631
Adding talk sfx events to pig chef talk clips
3 年前
uChema
02a13eae
Merge branch 'main' of https://github.com/UnityTechnologies/open-project-1 into main
3 年前
itsLevi0sa
aa9e8032
Merge branch 'CaveWhiteboxing' of https://github.com/itsLevi0sa/open-project-1 into CaveWhiteboxing
3 年前
itsLevi0sa
340dd8dc
Merge branch 'main' into CaveWhiteboxing
3 年前
Ciro Continisio
984180df
Merge branch 'main' into worldbuilding
# Conflicts:
# UOP1_Project/Assets/ProBuilder Data/ProBuilderMeshCache/02a28a9c355f4fac879be8ab591f1a6a.asset
# UOP1_Project/Assets/ProBuilder Data/ProBuilderMeshCache/0f35a51a6d884c8ab30219b5a3b05de7.asset
# UOP1_Project/Assets/ProBuilder Data/ProBuilderMeshCache/108b5a6e887748a1875141cf7eefbf8e.asset
# UOP1_Project/Assets/ProBuilder Data/ProBuilderMeshCache/177f1a363471462daaaa7e27712e2b77.asset
# UOP1_Project/Assets/ProBuilder Data/ProBuilderMeshCache/17f9a240deb94feb8a71fae200bf7ff1.asset
# UOP1_Project/Assets/ProBuilder Data/ProBuilderMeshCache/26347a43a1d94f6eba6efb6ca3d40208.asset
# UOP1_Project/Assets/ProBuilder Data/ProBuilderMeshCache/2ab75110e077404aaaa2789feb3cc82e.asset
# UOP1_Project/Assets/ProBuilder Data/ProBuilderMeshCache/2f392744e4d142f7a81da2a69bdaa99f.asset
# UOP1_Project/Assets/ProBuilder Data/ProBuilderMeshCache/512005dcb52a4d588ffc91db589f24ff.asset
# UOP1_Project/Assets/ProBuilder Data/ProBuilderMeshCache/61ff26a351934...
3 年前
itsLevi0sa
0425b39f
[Bot] Automated dotnet-format update
3 年前
Ciro Continisio
1d3f0c8a
Added FallCatcher script for water areas
3 年前
Amel Negra
e9f4e34e
Merge remote-tracking branch 'origin/main' into main
3 年前
Amel
38195933
Disable audio sfx events on animation during cutscenes
3 年前
Amel
11ccdf9f
Create method on NPC script to change state to walk (For lose cutscene wip)
3 年前
Amel Negra
599c6af5
Make NPC wait for a random time before walking away in cutscene
3 年前
uChema
3faf99a1
Use the state machine to change Game State to and from Combat
3 年前
Greg Solo
73b4e5d8
Set game to combat state when critter detects player
4 年前
uChema
1d6b8128
Use Game States In State Machine
3 年前
uChema
dc07bb35
Merge remote-tracking branch 'upstream/main' into main
3 年前
uChema
0a1c31a0
Add healthbar
3 年前
uChema
0e1137be
Adding Icons + New Interaction system
3 年前
uChema
f29c7129
Add Icons placeholders - Set Game Scene UI - Add Aggro System
3 年前
uChema
92cb047d
Merge remote-tracking branch 'upstream/main' into main
3 年前
uChema
57caaba3
Keep health between scenes
3 年前
uChema
94daf002
Restore health and Apply changes to MainMenuCanvas prefab
3 年前
uChema
8760a221
Select first Item in Inventory when Inventory Open
3 年前
Ciro Continisio
7fdb5bae
Merge branch 'main' into UI-icons
3 年前
GitHub
14e342ab
Update summary of ChangeGameStateActionSO.cs ( #496 )
3 年前
Ciro Continisio
53bc6c38
Refactored code to remove some warnings
3 年前
Ciro Continisio
27ebfa55
Code formatting and tweaks
3 年前
Ciro Continisio
313f8a7f
Code cleanup, refactored Anchors to be generic
3 年前
Ciro Continisio
202b38ba
More code refactoring around Anchors
3 年前
Ciro Continisio
c284ce4c
Reorganised editor tools, added ReadOnly attribute
3 年前
Ciro Continisio
e0bf1a99
More code cleanup and bug fixes
Renamed tools
Hidden Quest tool
Added debug visualisation to some ScriptableObjects using ReadOnly attribute
3 年前
Ciro Continisio
b74f3140
More Runtime Anchor refactoring, other SO additions
Also fixed bug with RuntimeAnchors
Fixed BardHare state machine (error on Animator parameter)
3 年前
Ciro Continisio
6b104b55
Mega code cleanup
3 年前
Ciro Continisio
8bfcef97
StateAction and StateMachine improvements
Added a description to StateMachine's StateAction SOs
State Machine editor now displays descriptions for StateActions
Reorganised Protagonist's StateActions into folders
3 年前
Ciro Continisio
5af375fa
Various changes around health management
Fixed UIHealthBar reset hearts bug
Relocated UI event channels under the Health folder
Enemies no longer fire UpdateUI events
Fixed PigChef's missing sounds
3 年前