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using UnityEngine; |
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using UOP1.StateMachine; |
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using UOP1.StateMachine.ScriptableObjects; |
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[CreateAssetMenu(menuName = "State Machines/Conditions/Time elapsed random")] |
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public class TimeElapsedRandomConditionSO : StateConditionSO<TimeElapsedRandomCondition> |
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{ |
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public float minTimerLength = .5f; |
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public float maxTimerLength = .5f; |
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} |
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public class TimeElapsedRandomCondition : Condition |
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{ |
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private float _startTime; |
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private float timerLength = .5f; |
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private TimeElapsedRandomConditionSO _originSO => (TimeElapsedRandomConditionSO)base.OriginSO; // The SO this Condition spawned from
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public override void OnStateEnter() |
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{ |
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_startTime = Time.time; |
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timerLength = Random.Range(_originSO.minTimerLength, _originSO.maxTimerLength); |
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} |
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protected override bool Statement() => Time.time >= _startTime + timerLength; |
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} |