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removing eat state from NPC since it will be used only in cut-scenes and not gameplay

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Amel Negra 4 年前
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176eb353
共有 1 个文件被更改,包括 1 次插入1 次删除
  1. 2
      UOP1_Project/Assets/Scripts/Characters/NPC.cs

2
UOP1_Project/Assets/Scripts/Characters/NPC.cs


using System.Collections.Generic;
using UnityEngine;
public enum NPCState { Idle = 0, Walk, Talk, Eat };
public enum NPCState { Idle = 0, Walk, Talk};
public class NPC : MonoBehaviour
{

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