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//These fields are read and manipulated by the StateMachine actions
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[NonSerialized] public bool jumpInput; |
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[NonSerialized] public bool extraActionInput; |
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public bool attackInput; |
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[NonSerialized] public bool attackInput; |
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[NonSerialized] public Vector3 movementInput; //Initial input coming from the Protagonist script
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[NonSerialized] public Vector3 movementVector; //Final movement vector, manipulated by the StateMachine actions
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[NonSerialized] public ControllerColliderHit lastHit; |
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