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Hide back the attack input

Sorry, it was displayed on inspector for debug purpose only
/devlogs-4-addressable-assets
GitHub 3 年前
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30b47152
共有 1 个文件被更改,包括 1 次插入1 次删除
  1. 2
      UOP1_Project/Assets/Scripts/Characters/Protagonist.cs

2
UOP1_Project/Assets/Scripts/Characters/Protagonist.cs


//These fields are read and manipulated by the StateMachine actions
[NonSerialized] public bool jumpInput;
[NonSerialized] public bool extraActionInput;
public bool attackInput;
[NonSerialized] public bool attackInput;
[NonSerialized] public Vector3 movementInput; //Initial input coming from the Protagonist script
[NonSerialized] public Vector3 movementVector; //Final movement vector, manipulated by the StateMachine actions
[NonSerialized] public ControllerColliderHit lastHit;

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