using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine;
using System;
public class CameraManager : MonoBehaviour
{
using System;
using System.Collections;
public class Character : MonoBehaviour
using System.Collections.Generic;
using UnityEngine.InputSystem;
using UnityEngine.Events;
using System.Linq;
using UnityEditor.PackageManager;
public class SpawnSystem : MonoBehaviour