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* StopMovement every update instead of on entering Idle State * Fix input caching A simple fix using coroutines to clear any cached input the frame after it was trigggered. * Added Action to clear input cache Reverted the changes to `Protagonist.cs` and `InteractionManager.cs` that were made to clear the input cached and instead put it all together in a single Action and added it to the Idle and Walking states. * [Bot] Automated dotnet-format update/UI
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4 年前
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