Amel
3357822c
start talking interaction event name updated
4 年前
Amel
4a5985db
[Bot] Automated dotnet-format update
4 年前
Amel
8c488723
updated pig chef animator controller for pick up animation
4 年前
Amel
6180d823
Added pick up trigger action to state machine
4 年前
Amel
c7031006
Added timer pick animation condition and is picking up condition
4 年前
Amel
6d8abc2f
Added pickup state to state machine
4 年前
Amel
cc52237b
Added isPickingUp SO condition to state machine
4 年前
Amel
71613a40
pushing interaction example scene
4 年前
Amel
582ea351
Added interaction events and updated interaction manager
4 年前
Amel
0425ffa3
removed comment from Interaction UI event channel
4 年前
Amel
7b9aca97
Added dialogue event type
4 年前
Amel
ae316a87
Added item event type
4 年前
Amel
54956501
pickUp state in states folder
4 年前
Amel
775466b3
Added pick up state to the state machine
4 年前
Amel
4f58bf1c
Added pick up sfx and play sound action
4 年前
Amel
9918fbce
Interaction go on the pig is now a prefab
4 年前
Amel
c4c8c250
Updates on interaction manager
4 年前
Amel
132a377e
Added enable UI action map from InputReader
4 年前
Jan Urbanec
9d0b1667
Changed shader node flow using branchless nodes.
4 年前
Amel
d9da131e
Added interaction UI when interaction ends
4 年前
Jan Urbanec
6b5816a6
Rebase + updated previous changes to update light if there is no baked GI.
4 年前
Amel
6683aa86
[Bot] Automated dotnet-format update
4 年前
Jan Urbanec
5443fa25
Changed All to Any.
4 年前
Jan Urbanec
03b337f2
Updated prefabs
4 年前
Amel
f37966df
interaction ui event
4 年前
Jan Urbanec
94efafb1
Updated "Light and Shadows" subgraph to check whether there is some light and if none, supply full light.
4 年前
Jan Urbanec
347a978e
Initial decoupling of CameraManager and SpawnSystem. Spawn system still needs reference to CameraManager, because it must provide it to Protagonist.
4 年前
Amel
17dfe054
updated interaction manager
4 年前
GitHub
2e3a40a9
Update README.md
4 年前
Amel Negra
51557327
[Bot] Automated dotnet-format update
4 年前
GitHub
3cb180d5
Update README.md
4 年前
Amel Negra
586d8486
Game input update after interaction key change
4 年前
Ciro Continisio
18315a8b
Wiki and Readme images
4 年前
Amel Negra
d3d514e2
Added examples to interaction example scene
4 年前
Ciro Continisio
11189097
Merge remote-tracking branch '_tech-mkt/art-assets' into art-assets
4 年前
Amel Negra
e6d23871
Added tags for interactions
4 年前
Ciro Continisio
cd002671
Merge branch 'main' into art-assets
4 年前
Amel Negra
afc27181
Moved Interaction script to scripts folder
4 年前
Ciro Continisio
3def478b
Imported Smurjo's models, reorganised folders
4 年前
Amel Negra
78d9ac33
Changed interaction key to E (From K)
4 年前
Ciro Continisio
edb25cc1
Merge branch 'state-machine-improvements' into main
4 年前
Ciro Continisio
b6de1aab
Merge branch 'art-assets' of https://github.com/Smurjo/open-project-1 into pr-bash
4 年前
Amel Negra
1f2315aa
Added Rigidbody component to the Interaction GO on the pig
4 年前
Ciro Continisio
1baef50e
Merge branch 'main' into art-assets
4 年前
Amel Negra
4687dbf1
Added interaction to main character prefab
4 年前
treivize
c978e5d4
[Bot] Automated dotnet-format update
4 年前
Amel Negra
71caefa9
Added interaction manager script
4 年前
GitHub
6bf8be1d
Added back recklol Dissolve effect ( #217 )
* Added recklol dissolve effect with some tweaks
* Added names to dissolve outputs
* Added a dissolve effect option in contextual menu and add alpha cutoff in Toon_Disolve
4 年前
Dane Byrd
8ae0f49f
Remove Albedo Influence on Specular Light Brightness
Swapping the order of the multiply and add nodes in the ToonShading subgraph to multiply albedo by diffuse light alone, then add specular highlights.
Along with this is the need ability to control specular light transparency, which can now be done using the Specular Color property's alpha channel.
4 年前
Amel Negra
9182a86c
Added interaction example scene
4 年前